'Suny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbors of she has earned a living, up until now, by working on small fishing boats and trawlers or by providing impromptu entrainment at the small local taverns in the hamlets where the ships would put in for berth.
Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.
N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.
Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.
Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^.~) ?
Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.
Being of a nautical bent, Sunny has been helping out crewing ships and boats all up and down the coast. From town to village to city and such, she's traveled on every size of ship from skiff to schooner. Of all the places she's seen, none have had as big an impact upon her as the small to medium town of (Where are we starting again?). It is here that she a made lasting friends and had her most life changing experiences.
Bluff +3 (+7 to pass as surface elf),
Disguise +3 (+7 to pass as surface elf),
+4 Bluff bonus to pass as surface elf,
+4 Disguise bonus to pass as surface elf,
+2 Spellcraft to identify magic item properties,
Languages Common, Elven
SQ amphibious, change shape (a single fixed Small or Medium humanoid form; alter self), elven magic, hedonistic, surface features, water breathing, woodland stride
Starting Shiny:1,900 gp
elven curve blade,
wushu dart[UC] (60),
adamantine wire saw[UE],
aquatic harness (medium),
concealable thieves' tools[UI],
fishing net (2),
flint and steel,
hemp rope (100 ft.),
silk rope (100 ft.),
small false-bottomed chest[UE] + small treasure chest,
string or twine[APG] (10),
swim fins + masterwork flippers,
wrist sheath, spring loaded (2),
Current cash: 1,095 gp, 8 sp
Amphibious (Ex) You can survive indefinitely on land.
Boar Style Deal bludgeoning or slashing with unarmed, +2d6 if hit with two or more strikes.
Change Shape (a single fixed Small or Medium humanoid form; alter self) (Su) You can change your form.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Resistance (5) You have Spell Resistance.
Surface Features +4 Bluff and Disguise to pass as a surface elf.
Swim (30 feet) You have a Swim speed.
Water Breathing You can breathe water as well as air.
Woodland Stride (Ex) Move through undergrowth at normal speed.