
Hijiro |

fort save: 1d20 + 2 ⇒ (1) + 2 = 3 well I guess that's a fail... means I'm stunned for a round in addition to damage, right?

Teller of Tales |

Yes.
1d20 + 6 ⇒ (4) + 6 = 10
Zeeme tries to cut him down with her scythe, but misses.
After a few seconds of being unable to act Kikono hisses "Treason!" and suddenly ... vanishes.
Zaiobe starts to cast a spell and after a few seconds a fabulous, birdlike humanoid appears standing atop one of the book shelves. Mostly covered in dark blue feathers he also sports a tuft of ornate feathers on his neck, currently standing up into a red halo.
Driven by an unsateable desire for sensory experience pared with contempt for a mortal world they don't see worthy of protection anymore, they now mostly search to further petty goals of their own.
In theory some of you could act before her, but I'll still post Zaiobes actions. If anyone wants to act before her, just post what you do.
Kikono position on top of the shelf makes him hard to reach in meele.
I'm aware that the group quite lacks reach or ranged weapons, so lets say it gives him a 20% miss chance (against non reach meele weapons only, so no miss chance for Marlon) instead because the stretching required reduces accuracy. Alternatively you could climb up the shelf which is a DC 10 climb check. Critical failure (a value 2 or lower) could let the shelf tumble though.
Round 2! Everyone can act again, the stun is over.
[Kikono, HP 55, AC 22]

Hijiro |

HIjiro pulls out his sling and fires a bullet at the bird.
to hit: 1d20 + 7 ⇒ (2) + 7 = 9
dmg if hits: 1d4 + 1 ⇒ (1) + 1 = 2
Clearly, still thrown off by the stun from the spell, he misses by a lot.

:Sunny: |

"Nertz!" Sunny moves to swing at this new target's feet.
Att Roll:1d20 + 5 ⇒ (9) + 5 = 14
Dam Roll:1d10 ⇒ 9
"Well...I can at least keep tha' feller hoppin'!"

Teller of Tales |

Moved Marlon and Sunny into Range and enlarged Gorag, Zeema and Marlon.
Zeema grows in size and then tries to hit Kikono, but misses.
Zaiobe, after no one seemed to mind her hitting allies too, casts a second soundburst on Kikono, also hitting Marlon.
Kikono again looks slightly worse after getting hit, but does not budge.
Instead he does a strange gesture with one hand and the air around those still standing at the stairs erupts into blinding glitter.
Then he vanishes again.
1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 14 ⇒ (17) + 14 = 31
1d8 ⇒ 5
Marlon 5 damage and a DC 17 Fort save please. Failure and you are stunned 1 round.
Cerana, Yix, Gorag and Hijiro please roll a DC 15 Will save or be blinded for up to 5 rounds (you get a new save every round. Oh, and you are also covered in sparkling glitter now.
Simply fabulous!
[Kikono, HP 35, AC 22]
Round 3!

Hijiro |

will save dc 15: 1d20 + 2 ⇒ (18) + 2 = 20

Hijiro |

Hijiro aims another sling bullet at the birdman.
to hit, taking melee opponents into account: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
dmg if hits: 1d4 + 1 ⇒ (3) + 1 = 4

Hijiro |

sorry forgot he went invis too... attacking the square he was in, I guess...
miss chance, if he's even in that same square,1-50 misses, 51-100 hits: 1d100 ⇒ 67

Gorag |

Fort RW: 1d20 + 6 ⇒ (15) + 6 = 21
Full Round Action: Ready Partial Charge against Kikono if he appears
Charge Bite: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 Damage: 2d6 + 8 ⇒ (3, 3) + 8 = 14
Where is this coward?

:Sunny: |

Round 3:
Fort Save:1d20 + 6 ⇒ (11) + 6 = 17
Will Save:1d20 + 0 ⇒ (5) + 0 = 5
not sure if either of those were needed, but better to have than have not. (^_~)
Sunny swings at the space Kikono was in, hoping to 'wing' the fellow as he flees.
Att Roll:1d20 + 5 ⇒ (14) + 5 = 19
Dam Roll:1d10 ⇒ 10

Teller of Tales |

Technically, one can't ready a partial charge (there was even a FAQ on this). But as I'm myself not that big a fan of this rule I would be ready to houserule it.
Either way, you can't reach him with your charge.
Zaiobe nocks an arrow on her bow.
From all around you you hear Kikonos voice "And thus he stands alone, the hero, betrayed by those he trusted. But he will prevail, as he always had. This is not the day he dies!"
Then he appears at head of the stairs railing, letting an hooked arrow fly towards Yix, hitting him square in the chest.
Only seconds later he is then barely missed by Zaiobes answer before he sends out a second at Hijiro, hitting him in the shoulder.
He then jumps down the stairs and begins to flee.
1d20 + 16 ⇒ (17) + 16 = 33
1d8 + 2 + 2d6 ⇒ (3) + 2 + (4, 2) = 11
1d20 + 14 ⇒ (4) + 14 = 18
1d20 + 9 ⇒ (8) + 9 = 17
1d8 + 2 ⇒ (5) + 2 = 7
11 Damage + 3 Bleed damage (deals damage every round until healed) to Yix, 7 Damage +1 Bleed Damage to Hijiro.
He seems to be fleeing downstairs, probably trying to reach his minions.
Some precautions to keep him from fleeing would probably have been usefull...
[Kikono, HP 37, AC 22]
Round 4!
He is about 25 feet from the bottom of the stairs. Next round he will have to spend a move action to open a door, meaning he can only move 20 feet (the distance from him to the door). The round after that he will reach the troglodytes.

Hijiro |

Hijiro, next to the stairs, leaps onto them and takes off after Kikono trying to catch him before he is gone...
to hit: 1d20 + 8 ⇒ (8) + 8 = 16 attacking, if he can reach him, otherwise, just a double move
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3

:Sunny: |

Round 4?
Sunny turns and runs after Kikono,
Acrobatics Check:1d20 + 8 ⇒ (2) + 8 = 10
EDIT: Oh yeah, run, run, run, run, RUN!
Nimbly trying to vault down the stairs after their now fleeing quarry,
"Hey! Can't ye take a joke?"
Bluff Check:1d20 + 2 ⇒ (12) + 2 = 14
Hey, t'is worth a shot.

Gorag |

Gorag follows Kikono down the stairs and tries to catch him.
You said he was at the top of the stairs. Wasn't he then in Gorags threatened area?
AoO if Kikono was in Gorags threatened Area: 1d20 + 8 ⇒ (4) + 8 = 12 Miss
Move Action: Move to Kikono (Double move if that doesn't suffice; Run if 60ft don't suffice)
Standard Action if one Move suffices: Grapple (Provoking AoO)
Grapple: 1d20 + 10 ⇒ (3) + 10 = 13
AoO if Kikono leaves threatened Area: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 2d6 + 8 ⇒ (1, 6) + 8 = 15

Teller of Tales |

He was on top of the head of the railing (I put a red to on the map to make clear what I meant), as that was his shortest way to escape.(He pretty much jumped down). Not at the top of the stairs.
Goarg, thanks to his increased reach, manages to barely get into grappling range, but fails to actually catch on as Kikono angrily snaps at him, also missing.
Zaiobe also moves down.
Kikono then vanishes again. Seconds later the door at the stairs further down open and you once again hear Kikonos voice "Intruders in the study. KILL THEM."
Zaiobe then signals to wait a second while casting another spell, causing Kikono to become visible again, standing in front of the now open door downwards.
1d20 + 13 ⇒ (1) + 13 = 14
Hijiro takes one more damage from the bleed, Yix managed to stop his bleeding.
I let Zaiobe take her turn first again.
Everyone besides Marlon (sorry, you are to slow...) and Yix can reach him with a single move. Those two need a double move.
There is no straight line for a charge since he is mostly down the next flight of stairs.
ROUND 5
[Kikono, HP 39, AC 22]

:Sunny: |

Round 5:
Sunny doesn't slow down at all as she hits the landing, simply throwing herself at Kikono.
CMB:1d20 + 3 ⇒ (18) + 3 = 21
Attempting to use her own body to entangle his legs and bring him down.
Yah, it'll probably allow an AoO from the todger, but this should stop him so every one else can pile in.

![]() |

I think next time we level I'm going to pick up a little healing magic. Seems like a good idea
Yix makes his way to Hijiro "This kind of wound won't stop bleeding, you shouldn't run into combat until you're stable" Yix attempts another patch job
Heal 1d20 + 1 ⇒ (10) + 1 = 11

:Sunny: |

"Well....at least I kent fall any farther than tha' floor!" Sunny quips from where she's ended up.
Talking/taunting is a free action. (^_^)
EDIT: Well...I am hoping to slow the tidger down by getting him to stay still long enough to kick some one while they are down. Kind'a sucky fer me but *shrug* whut can ye do?
EDIT: *Hugz* Gorag. Yah, tha' dice gods got no remorse.

Gorag |

Gorag approaches Kikono and tries to catch him.
Move Action: Move to Kikono
Standard Action: Grapple (Provoking AoO)
Grapple: 1d20 + 10 ⇒ (1) + 10 = 11
AoO if Kikono leaves threatened Area: 1d20 + 8 ⇒ (1) + 8 = 9 Damage: 2d6 + 8 ⇒ (3, 1) + 8 = 12
The D20 hates me

Hijiro |

Hijiro bows slightly to Yix. "You have my thanks."

Teller of Tales |

Kikono keeps bits Gorags hand before retreating a bit further, then gets out his bow and shots one arrow at Gorrag.
Meanwhile the 4 Troglodytes currently in the room start to swarm the stairs. One of them already manages to take a swing at Gorag, missing almost comically.
1d20 + 13 ⇒ (9) + 13 = 22
1d4 + 2 ⇒ (1) + 2 = 3
1d20 + 14 ⇒ (9) + 14 = 23
1d8 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (1) + 2 = 3
Gorag takes 6 damage and 1 bleed damage. Everyone who gets into 30 ft of any Troglodyte, please roll a DC 13 Fort Save or be sickened for 10 rounds.
I updated the map to the new room. Everyone who isn't placed yet is still upstairs. Ranged attacks from upstairs can hit the Troglodytes at the bottom, but not Kikono.
The Troglodytes currently block the way for everyone Large, but Sunny can still reach Kikono with a move action (though the Trogs would get 2 AOE on her).
If Gorag can take more than one AOE per round he gets one on the the trogs next to him.
Oh, and I find it hilarious how many 1's are currently rolled.^^
Round 6!
[Troglodyte1, Hp 13, AC 15]
[Troglodyte2, Hp 13, AC 15]
[Troglodyte3, Hp 13, AC 15]
[Troglodyte4, Hp 13, AC 15]
[Kikono, HP 41, AC 22]

Marlon 'Brother' Bear |

Btw Marlon has a 15 foot reach being large with his spear so he would a) have likely received AoO against the troglodites and b) should have been able to use his bodyguard ability to protect his friends as I mentioned in my last post.
Marlon calls on the power of Desna to aleviate the damage dealt to his companions and himself.
Channel positive Energy to heal 2d6. Please don't forget bodyguard again. 2d6 ⇒ (2, 5) = 7

Teller of Tales |

Yes, he surely can use Bodyguard and I didn't forget it, but the hits were all by more than 2 either way so I decided to reduce the rolling I had to do.
And he would receive an AOE if the Trogs would move now (as in they are in range now), but so far they only entered it, not move in it (remember that Gorag is taking up 10 ft).

:Sunny: |

Fort Save:1d20 + 6 ⇒ (4) + 6 = 10
FEK! >_<
Sunny, while not quite upping chunks or making sick cat noises, holds her sword defensively and twists and tumbles towards Kikono.
Acrobatics:1d20 + 8 ⇒ (1) + 8 = 9
Bugger me! With rolls like that Sunny may as well just huddle in a corner and up chuck. :P
Yah...no idea what use Sunny has become now.... :(

Cerana Whisperwood |

Dammit, all my control spells that would help get rid of the trogs would end up blocking the party from getting to kikono as well. I continue do to nothing! Casting a spell anyway would get me stunned.

Cerana Whisperwood |

Well every time I've cast a spell or a spell has been cast so far it has stunned the people around the target or tried to. All my other helpful spells are summoned so I take it either it will affect me or stun my summons either or it ain't useful!
Edit: looking back on the logs I'm mixing up Zeema's name with Zaiobe. I just read it as Zeema casts a spell someone gets stunned and I know she doesn't have any stunning spells. Then I cast a spell on Marlon he gets stunned. That was all Zaiobe, anyway I think I really have to rethink my spell lists when next I get a chance to get to town as my spells hinder everyone not just the enemy as there is so much melee in the party. Speaking of which can I move down the stairs and cast create pit on Kikino? As the range is long enough I'm just unsure by the description.
Fort: 1d20 + 2 ⇒ (18) + 2 = 20
DC 18 Reflex or he falls in. DC25 to climb out.

:Sunny: |

"STINKY!" Sunny wails from where she's collapsed on the floor. :(
How long does the effect last? :(