:Sunny: |
Yah..the way the dice have been rolling, I'll be in negative numbers! :P
Sunny shakily stands when she can.
Gorag |
Fort Safe: 1d20 + 6 ⇒ (7) + 6 = 13
Gorag attacks the Troglodyte to his right.
Current AC 19, T 9, FF 19
Mutagen, Enlarged, Shield
Bite: 1d20 + 8 ⇒ (6) + 8 = 14 Damage: 2d6 + 8 ⇒ (1, 3) + 8 = 12
Talon 1: 1d20 + 8 ⇒ (2) + 8 = 10 Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Talon 2: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Hijiro |
sorry, waiting on me? is there a map? not exactly sure what my options are right now
Hijiro |
Hijiro charges at Kikono and attacks with his rapier...
to hit: 1d20 + 8 ⇒ (16) + 8 = 24
dmg if hits: 1d6 + 1 ⇒ (1) + 1 = 2
Teller of Tales |
Kikono drops the bow, draws his kusira-gama and slashes at Sunny.
Meanwhile the remaining Trogs continue to swarm Gorag.
One almost gets two attacks through his defenses, only to be blocked by Marlon's Speer.
Gorag can take one AOO against the topmost Trog.
Sunny suffers 8 damage.
Hijiros symbol somehow vanished, please place yourself again.
Round 7!
[Troglodyte2, Hp 13, AC 15]
[Troglodyte3, Hp 13, AC 15]
[Troglodyte4, Hp 13, AC 15]
[Kikono, HP 41, AC 22]
1d20 + 14 ⇒ (13) + 14 = 27
1d6 + 6 ⇒ (2) + 6 = 8
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (17) + 2 = 19
1d20 - 3 ⇒ (5) - 3 = 2
1d20 - 3 ⇒ (19) - 3 = 16
1d20 + 7 ⇒ (8) + 7 = 15
1d20 + 7 ⇒ (5) + 7 = 12
Hijiro |
Hijiro tries to tumble into flank on Kikono, then attacks with that benefit...
acrobatics: 1d20 + 14 ⇒ (9) + 14 = 23
to hit: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3
flanking damage: 2d6 ⇒ (6, 1) = 7
:Sunny: |
Sunny winces as Mr Big-nose attack lands home.
She responds in kind.
Spell Craft:1d20 + 10 ⇒ (19) + 10 = 29
Att Roll 1:1d20 + 3 ⇒ (11) + 3 = 14
Dam Roll 1:1d10 ⇒ 6
Att Roll 2:1d20 + 5 ⇒ (20) + 5 = 25
Confirm:1d20 + 5 ⇒ (1) + 5 = 6
Dam Roll 2:1d10 ⇒ 1
Swinging and twirling her great sword with grace and speed. But doing little more than scratching her opponent.
Gorag |
Sure, he is. Behind Gorag on the stairs.
AoO Bite: 1d20 + 8 ⇒ (1) + 8 = 9 [ooc]Miss]
Torald begins to strike out wildly against the troglodytes standing around him.
Bite: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 2d6 + 8 ⇒ (5, 1) + 8 = 14
Talon 1: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Talon 2: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Teller of Tales |
Under the combined effort of Gorag and Marlon, the last troglodyte falls.
Kikono takes a step back and continues to attack Sunny, landing a nasty bite on her shoulder.
4 Damage to Sunny (btw where does your 2. attack come from?)
Round 8!
[Kikono, HP 32, AC 22]
1d20 + 14 ⇒ (3) + 14 = 17
1d20 + 9 ⇒ (4) + 9 = 13
1d20 + 8 ⇒ (19) + 8 = 27
1d4 + 3 ⇒ (1) + 3 = 4
:Sunny: |
I iz a Magus! (^_^) If it had worked I could'a plinked him with a low level spell.
Suny winces as Mr Big-nose gnashes his pointy teeth at her.
Take 'Five Foot' step back/away from the fellow
And she holds her sword in a defensive pose.
This round cast 'Infernal healing'.
Hijiro |
Hijiro attacks, losing flank with SUnny stepping back unfortunately...
to hit: 1d20 + 8 ⇒ (20) + 8 = 28
dmg if hits: 1d6 + 1 ⇒ (5) + 1 = 6
to confirm: 1d20 + 8 ⇒ (1) + 8 = 9
dmg if confirms: 1d6 + 1 ⇒ (5) + 1 = 6
Teller of Tales |
I waited for Marlon to change his action (and I was kinda busy the last few days..), but I'll pupeteer now.
1d20 + 8 ⇒ (9) + 8 = 17
Marlon tries to hit Kikono, but misses.
"Let go of me you big brute. Don't you know who I am?"
Kikono stares at Gorag, who feels the overwhelming urge to break into massive laughter. He then vanishes again.
Gorag DC 15 Will save or break into laughter (fall prone and unable to take actions besides trying to break free).
If you manage the save, then everyone can still attack the invisible Kikono as normal. Otherwise he again (for the last time today) vanished and might have moved.
[Kikono, HP 26, AC 22(20 if still grappled)]
:Sunny: |
Sunny steps closer tying to hit their elusive target.
Att Roll:1d20 + 5 ⇒ (5) + 5 = 10(Though I think the negatives for trying to strike an invisible foe are -4 or such?)
Dam Roll:1d10 ⇒ 5
"Swoosh"
Hijiro |
Hijiro, growling under his breath, and as frustrated as Marlon, makes an attempt to stab at Kikono before he can move away.
Thoroughly expecting that he's already moved however, and any attack will be fruitless
to hit: 1d20 + 8 ⇒ (1) + 8 = 9
dmg if hits: 1d6 + 1 ⇒ (4) + 1 = 5
miss chance for invis 1-50 miss, 51-100 hits: 1d100 ⇒ 82
well, no more perfect time for a 1, did I call it or what?
Teller of Tales |
Zaiobe finally comes into the room and casts a spell, but nothing happens.
You then hear her curse over the telepathic link.
"F@*#, I'm out of here. If you want to pursue him downstairs, do your worst. Maybe you'll get lucky or maybe not, but your death soothes him..." She then starts to move up the stairs again.
He is gone for now, but as wounded and exhausted as he was, you doubt he'll come back soon.
:Sunny: |
Sunny scoots/chases after Zaiobe, trying to (Gently) place an arm upon hers and talk the harpy into continuing to aid the group.
Diplomacy:1d20 + 2 ⇒ (12) + 2 = 14
"Here. We started this whole shebang ta-gether. We should see it through ta' th' end." She offers a comradely smile "Least ways ye be knowin' tha' feller's fate an won't be havin' ta' look over yer wings fer ever after, hey?"
:Sunny: |
Sunny smiles, "Well...could ye at least maybe stay here fer a while longer? Help m'freinds an' me when we come back with perhaps some healing?" Sunny leans closer and whispers.
Diplomacy:1d20 + 2 ⇒ (19) + 2 = 21(Not sure if there's any penalty for trying again so soon. Also, hoping my last ploy adds maybe a small bonus)
Cerana Whisperwood |
Leaving at the first sign of trouble, some ally we have in that harpy...
Cerana turns to the rest of the group. "Any idea how we can track Kikono down now? We gave it our best shot but the man is quite powerful on his own let alone with minions on his side. We got the jump on him this time I doubt we will be able to again, and even if we do we don't have much to counter the magic he has. I'm open to suggestions here, I doubt he'll let us leave here peacefully now."
Teller of Tales |
"I guess he is somewhere down there. Though if he decides to give up his position here, then you won't be able to find him. Ever.
I can't be sure and he probably still has a few tricks up his sleeves, but I would guess his magic is also almost used up, at least for today.
Like mine is. I only have a few smaller spells left, so I wouldn't be that much of an help either way."
She thinks for a moment.
"But ok, I'll wait here for a few minutes. But the very second someone else than you comes around, I'm gone.
Oh, please keep away from that thing down there. As much as I hate it, I can't allow to harm it.
Not that you would survive the encounter either way..."
:Sunny: |
Sunny give Zaiobe a reassuring hug before turning and moving towards the door.
"So....we go lookin' fer this possibly safe way down fer a pokin' about, hey?" She suggests.
:Sunny: |
I thought some one mentioned/pointed out a 'side staircase', kind of thing? Keeping up the chase of Mr Big-nose definitely seems like the better idea. The biggest problem is simply finding the todger again. Him being all invisible and all.