Jade Regent

Game Master Finkmilkana

current encounter map


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10 rounds, but remember that sickened is "only" a -2 on most rolls.


Island Elf

Yah..the way the dice have been rolling, I'll be in negative numbers! :P

Sunny shakily stands when she can.


male Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

Fort Safe: 1d20 + 6 ⇒ (7) + 6 = 13

Gorag attacks the Troglodyte to his right.

Current AC 19, T 9, FF 19
Mutagen, Enlarged, Shield
Bite: 1d20 + 8 ⇒ (6) + 8 = 14 Damage: 2d6 + 8 ⇒ (1, 3) + 8 = 12
Talon 1: 1d20 + 8 ⇒ (2) + 8 = 10 Damage: 1d8 + 8 ⇒ (1) + 8 = 9
Talon 2: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d8 + 8 ⇒ (3) + 8 = 11


The Trog dies.


Still waiting for our two feline/foxine(?) friends.


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

sorry, waiting on me? is there a map? not exactly sure what my options are right now


male Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

Map

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

Yix brings Hijiro up "Well than, back into the fray" Yix moves quickly over to combat, getting his rapier out


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro charges at Kikono and attacks with his rapier...

to hit: 1d20 + 8 ⇒ (16) + 8 = 24

dmg if hits: 1d6 + 1 ⇒ (1) + 1 = 2


Kikono drops the bow, draws his kusira-gama and slashes at Sunny.
Meanwhile the remaining Trogs continue to swarm Gorag.
One almost gets two attacks through his defenses, only to be blocked by Marlon's Speer.

Gorag can take one AOO against the topmost Trog.
Sunny suffers 8 damage.
Hijiros symbol somehow vanished, please place yourself again.
Round 7!

[Troglodyte2, Hp 13, AC 15]
[Troglodyte3, Hp 13, AC 15]
[Troglodyte4, Hp 13, AC 15]
[Kikono, HP 41, AC 22]

Spoiler:

1d20 + 14 ⇒ (13) + 14 = 27
1d6 + 6 ⇒ (2) + 6 = 8

1d20 + 2 ⇒ (3) + 2 = 5

1d20 + 2 ⇒ (17) + 2 = 19
1d20 - 3 ⇒ (5) - 3 = 2
1d20 - 3 ⇒ (19) - 3 = 16

1d20 + 7 ⇒ (8) + 7 = 15
1d20 + 7 ⇒ (5) + 7 = 12


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro tries to tumble into flank on Kikono, then attacks with that benefit...

acrobatics: 1d20 + 14 ⇒ (9) + 14 = 23

to hit: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22

dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3
flanking damage: 2d6 ⇒ (6, 1) = 7


Male Human Battle Priest 1

Hmm Marlon isn't on the map...


He is, directly under Gorag. The symbol is just large.


Island Elf

Sunny winces as Mr Big-nose attack lands home.

She responds in kind.

Spell Craft:1d20 + 10 ⇒ (19) + 10 = 29

Att Roll 1:1d20 + 3 ⇒ (11) + 3 = 14

Dam Roll 1:1d10 ⇒ 6

Att Roll 2:1d20 + 5 ⇒ (20) + 5 = 25

Confirm:1d20 + 5 ⇒ (1) + 5 = 6

Dam Roll 2:1d10 ⇒ 1

Swinging and twirling her great sword with grace and speed. But doing little more than scratching her opponent.

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

Yix begins chanting, preparing to put some people to rest


male Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

Sure, he is. Behind Gorag on the stairs.

AoO Bite: 1d20 + 8 ⇒ (1) + 8 = 9 [ooc]Miss]

Torald begins to strike out wildly against the troglodytes standing around him.

Bite: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 2d6 + 8 ⇒ (5, 1) + 8 = 14
Talon 1: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d8 + 8 ⇒ (3) + 8 = 11
Talon 2: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d8 + 8 ⇒ (2) + 8 = 10


Male Human Battle Priest 1

Marlon takes a step forward on the narrow stairway and thrusts his spear at one of the the Troglodytes.

Attack1d20 + 8 ⇒ (15) + 8 = 23
Damage 1d10 + 7 ⇒ (7) + 7 = 14


Under the combined effort of Gorag and Marlon, the last troglodyte falls.
Kikono takes a step back and continues to attack Sunny, landing a nasty bite on her shoulder.

Sense Motive DC 15:
You guess that he will flee if he should sustain any more damage. And you are not sure if you would be able to effectively pursue him, as you don't know what lies below.

4 Damage to Sunny (btw where does your 2. attack come from?)
Round 8!

[Kikono, HP 32, AC 22]

Spoiler:

1d20 + 14 ⇒ (3) + 14 = 17

1d20 + 9 ⇒ (4) + 9 = 13

1d20 + 8 ⇒ (19) + 8 = 27
1d4 + 3 ⇒ (1) + 3 = 4


Island Elf

I iz a Magus! (^_^) If it had worked I could'a plinked him with a low level spell.

Suny winces as Mr Big-nose gnashes his pointy teeth at her.

Take 'Five Foot' step back/away from the fellow

And she holds her sword in a defensive pose.

This round cast 'Infernal healing'.


A magus still only has one attack. He can deliver spells though his weapon (giving him a bonus attack), but I didn't see you cast any?


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro attacks, losing flank with SUnny stepping back unfortunately...

to hit: 1d20 + 8 ⇒ (20) + 8 = 28
dmg if hits: 1d6 + 1 ⇒ (5) + 1 = 6

to confirm: 1d20 + 8 ⇒ (1) + 8 = 9
dmg if confirms: 1d6 + 1 ⇒ (5) + 1 = 6


Island Elf

Sorry. :(


Remember that it is round 8 already, so far only sunny and Hijiro posted.


Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)

Well my round 8 is full defend. So you can count that if you like.

Liberty's Edge

Male Catfolk Bard (Street Performer) 3

sorry, crazy with, umpired 2 softball tournaments back to back

Yix finishes his chant, whipping out a pouch of sand and throwing it in the air. He sings "Sleitha" and blows the sand towards Kikono

Sleep, DC 15 will save


male Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

Gorag approaches Kikono and tries to grab him.
Grapple: 1d20 + 10 ⇒ (20) + 10 = 30 Provoking an AoO if he has reach.


Male Human Battle Priest 1

Big Marlon pockes with his spear to take out the last Troglodytes.

Attack Troglodyte


@Marlon There is no Trog left. You could try to attack Kikono instead.

No reach.

As the sand hits him, nothing happens, but then Gorag grabs Kikono by his long beak.


Island Elf

Next round?


I waited for Marlon to change his action (and I was kinda busy the last few days..), but I'll pupeteer now.

1d20 + 8 ⇒ (9) + 8 = 17

Marlon tries to hit Kikono, but misses.
"Let go of me you big brute. Don't you know who I am?"
Kikono stares at Gorag, who feels the overwhelming urge to break into massive laughter. He then vanishes again.

Gorag DC 15 Will save or break into laughter (fall prone and unable to take actions besides trying to break free).
If you manage the save, then everyone can still attack the invisible Kikono as normal. Otherwise he again (for the last time today) vanished and might have moved.

[Kikono, HP 26, AC 22(20 if still grappled)]

Spoiler:
1d20 + 8 ⇒ (19) + 8 = 27


male Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

Will RW: 1d20 + 2 ⇒ (9) + 2 = 11

Gorag falls prone and breaks in a massive laughter.


Island Elf

Sunny steps closer tying to hit their elusive target.

Att Roll:1d20 + 5 ⇒ (5) + 5 = 10(Though I think the negatives for trying to strike an invisible foe are -4 or such?)

Dam Roll:1d10 ⇒ 5

"Swoosh"


Male Human Battle Priest 1

Sry was on vacation

Marlon is geting rather frustrated with Kikono but attempts to stab at the creature none the less.

Attack 1d20 + 7 ⇒ (10) + 7 = 17 damage 1d8 + 6 ⇒ (1) + 6 = 7


HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13

Hijiro, growling under his breath, and as frustrated as Marlon, makes an attempt to stab at Kikono before he can move away.

Thoroughly expecting that he's already moved however, and any attack will be fruitless

to hit: 1d20 + 8 ⇒ (1) + 8 = 9

dmg if hits: 1d6 + 1 ⇒ (4) + 1 = 5

miss chance for invis 1-50 miss, 51-100 hits: 1d100 ⇒ 82

well, no more perfect time for a 1, did I call it or what?


Zaiobe finally comes into the room and casts a spell, but nothing happens.
You then hear her curse over the telepathic link.
"F@*#, I'm out of here. If you want to pursue him downstairs, do your worst. Maybe you'll get lucky or maybe not, but your death soothes him..." She then starts to move up the stairs again.

He is gone for now, but as wounded and exhausted as he was, you doubt he'll come back soon.


Island Elf

Sunny scoots/chases after Zaiobe, trying to (Gently) place an arm upon hers and talk the harpy into continuing to aid the group.

Diplomacy:1d20 + 2 ⇒ (12) + 2 = 14

"Here. We started this whole shebang ta-gether. We should see it through ta' th' end." She offers a comradely smile "Least ways ye be knowin' tha' feller's fate an won't be havin' ta' look over yer wings fer ever after, hey?"


She at least stops for a moment.
"I won't get down to where that beast is and where I don't have anywhere to fly away."


Island Elf

Sunny smiles, "Well...could ye at least maybe stay here fer a while longer? Help m'freinds an' me when we come back with perhaps some healing?" Sunny leans closer and whispers.

For Zaiobe's ear:
"Perhaps share in some shiny whut we manage ta' get our hands on, if we sruvive?" (^_~)

Diplomacy:1d20 + 2 ⇒ (19) + 2 = 21(Not sure if there's any penalty for trying again so soon. Also, hoping my last ploy adds maybe a small bonus)


Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)

Leaving at the first sign of trouble, some ally we have in that harpy...

Cerana turns to the rest of the group. "Any idea how we can track Kikono down now? We gave it our best shot but the man is quite powerful on his own let alone with minions on his side. We got the jump on him this time I doubt we will be able to again, and even if we do we don't have much to counter the magic he has. I'm open to suggestions here, I doubt he'll let us leave here peacefully now."


"I guess he is somewhere down there. Though if he decides to give up his position here, then you won't be able to find him. Ever.
I can't be sure and he probably still has a few tricks up his sleeves, but I would guess his magic is also almost used up, at least for today.
Like mine is. I only have a few smaller spells left, so I wouldn't be that much of an help either way."

She thinks for a moment.
"But ok, I'll wait here for a few minutes. But the very second someone else than you comes around, I'm gone.
Oh, please keep away from that thing down there. As much as I hate it, I can't allow to harm it.
Not that you would survive the encounter either way..."


male Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

What do you mean with that thing?


"The demon."


male Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

Hm, you mean that we wouldn't survive them. And you warn us not to keep away from him. Would you be so kind to tell us, where he usual is? Just to know, where to stay away.


"Somewhere further down, I never actually went there myself. But I know that he is a chosen servant and thus beyond your reach. It's not my place to question this."


male Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

Then, we have only one option. We must furthermore explore the upper part of the castle. We haven't still found the cause of our friends problems.


If you want to go anywhere, please say so. For both the ground and upper flow you have the maps. If you want to go to the basement, there are the stairs in the room you are currently in and the one near the end of the main hall which Kikono said are haunted.


Island Elf

Sunny give Zaiobe a reassuring hug before turning and moving towards the door.

"So....we go lookin' fer this possibly safe way down fer a pokin' about, hey?" She suggests.


Male Human Battle Priest 1

Marlon looks from Zaiobi to Sunny and merely nods not quite catching on to what the exact plan might be.


Neither do I. Do you now want to further explore the "topside" of the castle or go down either here (following Kikono and probably running into more minions) or at the haunted staircase?


Island Elf

I thought some one mentioned/pointed out a 'side staircase', kind of thing? Keeping up the chase of Mr Big-nose definitely seems like the better idea. The biggest problem is simply finding the todger again. Him being all invisible and all.

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