
Hideo Kaijitsu |

@Teller - Lets hand wave the caravan rules. It sounds very boring.
@Nicat - I added the 465 GP, that's good enough for me. If everyone else wants to add in a wand we could do that. I'm not planning to buy anything. I want to save my gold to either enchant my armor, or eventually get a Scabbard of Vigor

Gorag |

I'm back from my doctors marathon. Pain is gone. Just a small remnant which is easily supressable by painkillers. It was one of the main nerves to the kidney, which was clamped at the spine.
Regarding the caravan rules: If it is possible to skip them, I think that we should ignore them.
Regarding Loot:
Gorag plans to save his gold. He bought some alchemical components for his own from his remaining starting gold. I think a wand of cure light wounds or a wand of infernal healing (if no one has a problem with this spell) would be fine.

Zeema Domh'an |

Ditto on the caravan rules. Not so fond of them, myself.
As for items, Zeema doesn't need anything explicitly at the moment, but any items that boost AC or Wisdom in the future would be nice.
Glad to hear you're doing well, Gorag. I think Zeema would have a problem with infernal healing, though, but could use the wand while Aloria can spontaneously convert her spells.

:Sunny: |

Okeys! Invested in one set of Gorag's clever burlap-sacks. (^_^)
Can any one else thing of somat whut'd be good ta buy fer about 300Gp?
Ir be there a 'Party item' whut'd be good ta put in fer?
Some one lookin' ta buy a wand?
Very much cheers to all! (^_^)

Aloria Adu |

Aloria will help pay for a wand of cure light wounds... (she has 500g to put into the en endeavor).

Nicat Brightluck |

Sounds like everyone is interested in the wand of CLW, so let's each throw 107 gp in (I'll do 108, so the math works).
Who would like to carry it? A divine caster or someone with UMD - Zeema, Aloria (who already has lots of healing), Nicat (maybe), anyone else with decent Use Magic Device skill?

:Sunny: |

I don't have a good Use-Magic-Device skill yet.
So some who can put it to use should carry it. Though I do plan on pumping points into UMD in future.
So many skills...so little levels. :P
Very much cheers to all! (^_^)

Aloria Adu |

Aloria will take the wand for now. She does show all where she keeps it, should they have need of it.

Aloria Adu |

Zeema can carry it if she would like.
It is always a good plan to spread it around.
While UMD can work well, unless your skill is rather high and can guarantee in a reliable way that you can use the wand, a person who can use it reliably should have it. (for now at least, as I am sure it will change as we advance in level.)

Zeema Domh'an |

Zeema has it on her spell list and will totally take it.

Hideo Kaijitsu |

Good Evening Guys,
I have spoken with Tell of Tales in private and I wanted to make you all aware that I am going to be dropping from this campaign. ToT is aware of my reasons for doing so, but in the effort of being respectful, I think its best that I not go into details as to why I made my decision. Please know that this was a difficult decision on my part, and one that I did not make lightly, however I saw no way to overcome my reason for leaving.
Respectfully,
Hideo Kaijitus

Zeema Domh'an |

Sorry to see you go, Hideo. I wish you luck in all your future endeavors as well.

Zeema Domh'an |

Best of luck to you, Nicat.

Cerana Whisperwood |

I would say sneak up at least part the way and try to see who they are before walking up. As if they are creatures that are usually hostile we might as well try to get the jump on them? If they seem like they could be reasoned with we can try talking to them? Thoughts?
Also good luck Nicat, hope you had fun here.

Aloria Adu |

It might be time to address the gaps in the party and how things will be played out?
At first I considered just leaving the game, the character of Hiedeo and Nicat were are decent part of the party. I know that we have the numbers and seems like we have people that can fill most of the roles. It has been once reason that I have not posted recently. I thought about it considered that I will continue and see how things play out.
Did the others up and leave the group or were they not there to start off with? What do we the items that acquired?

Teller of Tales |

For roles it should be no problem right now, Gorag has Disable Device as far as I know and we still have a few melee. The overall combat efficiency does obviously suffer but that's just something I'll have to adjust for.
I think RP it hurts most, as they were quite lively and active parts of the group, but there is sadly no helping that.
As for the leaving part, I usually prefer discrete "vanishing" as long as the player of the characters them self don't want to play it out, since I always believe it's still their characters. But if you want it played out (for example them dying in one of the next fights or something like that) I can also do that.
Either way, since the sword was a (or rather THE) major part of the loot I'm okay with saying you sold it and the group just gets the money.

Aloria Adu |

*nods*
As for their character's dying... nah. I would have them at least have stayed with the caravan for now until they can be sent off elsewhere. Maybe Amekio sends her brother off on another important family business and Nicat joins him?
I just wanted to be sure that we are all okay (on the same page) with continuing and the like, despite the losses.
Gorag: You will need to adjust the permissions on the treasure chart to anyone with the link. I cannot open it right now.

Teller of Tales |

@Sunny No normally, a spell goes off on the initiative it is cast at. But in this case since Sleep is "1 round" it goes off when Cerana can act the next time.
Oh, and it actually can't be cast in the surprise round, but we'll let that slide here (among other reasons because I also had forgotten it). But next time only standard actions, please.

:Sunny: |

No worries. Sunny's actions remain the same.
Let the spells take effect and then try and take down the other critter quickly.

:Sunny: |

I just thought of a question though.
Would the meta-magic feat "Quicken Spell" allow a caster to get said spell off in the surprise round?
Even though it makes said spell expensive to cast 'slot' wise it might be something to think about for the future?
Much cheers to all.

Zeema Domh'an |

I just thought of a question though.
Would the meta-magic feat "Quicken Spell" allow a caster to get said spell off in the surprise round?
Even though it makes said spell expensive to cast 'slot' wise it might be something to think about for the future?
Much cheers to all.
Yes, quickened 1 round casting or longer spells are very advantageous.This will probably come into play later as Cerana gains more spell levels and is able to cast quickened summoning spells. Having archons that can attack in a surprise round is incredibly advantageous.

:Sunny: |

I thin we are in trouble!
Falling back and circling the wagons would seem to be the very best idea at the moment.
At least it'll give us the safer defensive position if we retreat back into the gatehouse.
Other ideas/thoughts/etc?

Zeema Domh'an |

Zeema's not one for running, either mechanically or personality-wise. The last time she ran from a fight, her father was killed by bounty-hunters and brigands. I know that what Sunny is suggesting is probably the wisest decision, but character dictates that Zeema stays.

:Sunny: |

I'm not saying 'Running away'.
I am saying taking up a defensive position in the room/place we just left.
Though, if you think we can 'take' the next room we find, I'll back you up with that as well.
But, we've been called out and it looks like things are going to get riled up quickly.
Much cheers to all.

Cerana Whisperwood |

We can probably bust through the front door and take the creatures in through the corridors as opposed to out in the open, if we are to move forward anyway. Taking guard in the gatehouse works too though going back to the caravan will likely get us cut down as I assume that is actually quite far away at this point.

:Sunny: |

Well...that does mean we will be assaulting the place....Not something castles are know to be easy for.
Just sayin'. Still, onwards and upwards!
One can just hope that these 'monsters' don't do thing 'The Human Way' and are VERY disorganized and such.
Here's to hoping.
Wishing every one all the very best.

Cerana Whisperwood |

Yes assaulting a castle is probably going to be difficult, though due to my spells I could likely trap one exit with a pit or grease. (Being a bit meta) We can see the front room only has two exits, so fighting from one while trapping the other means we are fighting on one front instead of all around us in the courtyard. It also doesn't constitute 'running' so we keep it in character for Zeema. Just an idea of course, might not work.

:Sunny: |

*Note:
While things are definitely picking up in game. I'll be off line for eight or so hours (Yah...sleep sucks) so please DNPC Sunny to the best advantage for the group.
Best of luck and much cheer to all.