Woman

Zeema Domh'an's page

123 posts. Alias of Tassadan.


Full Name

Zeema Domh'an

Race

Oread

Classes/Levels

Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map

Gender

Female

Size

Medium

Age

70

Special Abilities

Spirit Sense, Orisons, Place Magic, Growth

Alignment

Neutral Good

Deity

The Empyreal Lord Soralyon

Location

Sandpoint

Languages

Common, Terran, Celestial, Druidic

Occupation

Healer

Strength 20
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 16
Charisma 5

About Zeema Domh'an

Physical description:
Zeema, like all Oreads, is rather short but very heavy. She stands at four-and-a-half feet tall but weighs almost 170 lbs. Her hair is the color and sheen of obsidian while her skin is smooth and gray like marble. Her eyes have no pupils and are instead coal black with a sapphire blue irises at their centers. She often conceals her knees and elbows, the joints of which have jagged protrusions. Zeema's face is usually adorned with one or more symbols or runes that she has drawn with clay. These are of no magical significance, but instead are usually druidic words or symbology.

Her attire is usually simple and befitting of a druid: An earth tone tunic under her dragonhide breasplate and a hooded cloak over it. She usually prefers the more utilitarian choice of trousers and boots over dresses and shoes, but has been known to wear a long skirt on more formal occasions.

Personality
Zeema is extremely stoic, usually letting her actions speak for her. This often rubs people the wrong way, and therefore she tends to not hang around people. Koya understands her ways to a certain degree, but only Niska fully accepted them. She tends to treat individuals with general indifference unless they are shown to be otherwise interesting, but almost venerates Koya for whom she feels she owes her life. She extremely sad at Niska's recent passing but, like with most of her emotions, she is terrible at expressing this.

Backstory:
Zeema Domh’an was an unexpected child born to a Magnimar heiress and her supposed-to-be-one-time lover Dragan Domh’an. Draganhad lived his life as a wandering Druid, seeking the perfect synthesis of his Varisian heritage and the natural world. He often made stops in larger cities such as Magnimar to pawn his findings along the road, and then he and his faithful wolf Fenix would go along their way. Not this time.

Dragan ran afoul of the Magnimar city guard for not having a license for his “pet,” demanding a steep fee in return for violating the law. There existed no such license, and Dragan knew extortion when he saw it. Incensed, he was about to strike one of the bullies when a beautiful maiden intervened. She explained to the guards that Dragan was a guest in her household and that the tame wolf was a present for her. Dragan, calmed by the grace of her fabrication, nodded along with the lie. The guards seemed to recognize her, calling her “Ms. Valdemar” and practically bowing as they went their own way. The girl then turned around with a curtsy and a seductive smile: “How do you do, handsome stranger?”

Dragan stayed in the city for several months after that. For the first time he had found love and fulfillment outside of the wilderness to which he had become accustomed. Sneaking into the Valdemar residence in the middle of the night, healing the sick and needy, and occasionally defending bordering towns from goblin raids kept Dragan entertained and eventually fulfilled him enough that he decided to stay. This was good, as soon after he decided this it was found that Patrice Valdemar was pregnant. The two were married immediately, much to the chagrin of Patrice’s father: Ethram Valdemar. He wanted the family to move up the social ladder through marriage, not down to the level of former vagrants. Ethram denounced the marriage, but his cold heart was soon warmed when Dragan and Patrice visited him in Sandpoint.

Where once there was a somewhat soiled and hooded druid, there now stood a clean, well-groomed, and handsome aristocrat. Dragan had been recently been asked to become an officer in the Magnimar city guard, giving the Valdemar family connections in that realm. He was expected to rise quickly: through his magical and martial prowesses Dragan had exposed a racketeering ring and busted a large group of Scarzni smugglers. Dragan had taken to city life quite well, and Ethram saw in him a valuable addition to the family.

The pregnancy was another matter entirely. When the baby wasn’t born in it’s ninth month, Patrice began to worry. Many of the clerics and other specialists that were brought in were baffled, but one diviner had the answer: the child was not human.

After ten months, the baby was finally born, but at a terrible cost. Despite the best healers they could afford, Patrice died in childbirth. The child had torn her insides apart. It had been born with skin like marble and hair the color and sheen of obsidian. Her jagged arms and legs had caused incurable internal bleeding. Dragan and Ethram had no time to grieve. What was to be done with this inhuman child?

Dragan researched both his bloodline and those of the Valdemar family, but could not determine from what strain this child had come. It was in this research that he came across a religion he had never heard of before: the Cult of Soralyon. It was here that Dragan thought he found his answer. Soralyon was described as “carved of the purest marble,” and was worshipped by the Valdemar’s for centuries as their patron deity. The Valdemar family records even hinted at a divine influence in their blood. Considering the girl’s marble skin and lineage, Dragan began to truly believe that his daughter was the scion of Soralyon on Golarion.

As she grew older, Zeema began to feel drawn to certain places within Magnimar. Usually large stone monoliths. The Irespan and the Arvensoar in particular. Given the Arvensoar’s angelic ties, her father took this as a sign of true celestial connection. He redoubled his efforts to educate her, learning Celestial and then teaching it to her. Then, he brought her to the cult itself.

Dragan had been to several of the Cult of Soralyon’s meetings and masses. While he himself was not a true believer, he needed the answers that he had been looking for. Was this what his wife died for? Was there a greater purpose in her demise? There had to be. He didn’t believe in the idea of an unjust world in which such tragedy strikes without reason. Despite his experience, Dragan was still naïve.

When the cult first saw Zeema as an adolescent, their excitement was palpable. They also saw the resemblance between her and their god. People began bowing on their hands and knees before the child, exalting her as if she were a holy object. Dragan wasn’t sure whether to be pleased or worried. The two came back, mass after mass, until worshipping and venerating Zeema became part of the regular service. She was called, “Soralyon’s divine gift” and “The Empyreal Child” by the minister. Dragan never received his answers, though. Other than men worshipping her, he never received any proof that Zeema was a gift from heaven or otherwise. The Druid decided that it was time to cut back from the cult and entertain other perspectives.

From that point onward, Dragan taught everything he knew about magic and combat to his daughter, hoping that through his teachings she could one day achieve her divine purpose. She trained for years and years, becoming proficient in every weapon, in Druidic, and in divine spell-casting. She proved to be extremely versatile in combat, switching between melee weapons with relative ease and enhancing her powers with spells. She showed promise.

The two still went to masses every once in a while, but their visits became less and less frequent as time went on. This was due to the masses becoming more and more twisted and frenzied. Talk began amongst the worshippers that Soralyon’s worship superseded other tasks and pursuits. Ambition, family, friends, relationships, all were subject to criticism if they were put higher than the Angelic god. The ministers began to talk of seizing power in the city, of an overthrowing of the other established religions and putting Soralyon in their place. After all, who better to guard the people of Magnimar than the Guardian angel himself?

One night, Dragan and Fenix awoke to the screams of his daughter being carried into the street. Having no time to prepare spells or grab a weapon, Dragan immediately wildshaped into a wolf, jumped from his second-story window with his companion, and the two tore the attackers limb-from-limb. Only after he had reverted to human form did Dragan realize that he had killed two city guardsmen, both members of the Cult of Soralyon. Killing a guardsman alone was punishable by death, and Dragan knew that even if he was acquitted of the murder that Fenix would not be so luck. Animals that kill humans hardly ever receive fair treatment under the law. Dragang rabbed his valuables from his home, took Zeema and Fenix, and fled Magnimar, hoping that in the wilderness his abilities could protect himself and his daughter.

He was able to, for a time, but in one excursion to a hamlet Zeema accidentally revealed her face and was recognized from Dragan’s wanted poster. Later that night, a group of brigands found Dragan and Zeema’s camp, hoping to kill the Druid and split the substantial bounty. They got the jump on Draganby attacking him in his sleep, but he didn’t go down so easily. Dragan transformed into a massive grizzly bear, killing man after man with swipes from his mighty claws. Zeema held her own as well, but didn’t have time to don her armor. At the same time that she was slashing with her scythe, she was taking the brunt of most of the attacks aimed in her direction. Despite their best efforts, father and daughter were overwhelmed.

“Zeema, run! Get away from here as fast as you can! I can’t hold them off much longer!” Battered, bruised, and bleeding, the girl had no choice but to follow his command. She darted through the forest as fast as she could, bandits following soon in her wake. There was no reward for her, but the bandits wanted more for their troubles than just money. It was then that Zeema found a clearing. At its center was a monolith of a boulder, ten feet tall and half as wide, inscribed with runes from its top to its bottom. As Zeema drew closer, the runes began to look more and more familiar. She stopped in sheer surprise. I can read these! she thought, They’re Druidic! And indeed, after a moment of study the girl deciphered the message and read aloud:

”He who stands and reads this stone
Shall never go through life alone
The power of stone, earth, and root
Shall upon you puissance impute
Lay your hand upon the boulder
And Menhir’s power names you its holder.”

Zeema immediately reached out her hand and touched the stone surface. It was cool to the touch at first, but then grew warmer and warmer. Zeema felt suddenly hyper-aware, as though she could see and feel beyond the material realm. This wouldn’t help her, though, as five men emerged from the shrubbery behind her.

She then grew twice her size and beat the living s@~% out of them. Her scythe cleaved through each of them like butter, but one got in a decent shot with his longsword before she could cut him down. Bleeding profusely from her side, Zeema blundered into the road and collapsed there. After falling unconscious, she returned to her original size.

She awoke the next day to find a pair of women standing over her, one much older than the other. From the younger’s fingers there was a gentle light flowing into Zeema’s body. She passed out once more. When she awoke yet again, she was in bed at a house she did not recognize. Her wounds were healed, and the smell of hot stew wafted from under the floorboards. Zeema descended the stairs to find the two women in the kitchen, the younger cooking while the elder sat at the table with a morose look on her face.

“Sit down, child., She said, pulling out a chair. “I have something to tell you.” It was then she explained that she and her daughter were divine spellcasters as well, and had found the body of Zeema’s father shortly before they had found her. She then pointed to her father’s dragonhide breastplate that was resting on the other side of the room. “It’s yours now. Unfortunately we think that those damned scavengers took the rest.”

Zeema said nothing. Very few times in her life did she express much emotion, but tears welled in her eyes and fell down her glossy gray skin. Niska Mvati and her daughter Koya did the best they could to comfort her. Months went by, and Niska eventually offered to finish what Dragan had started: Zeema’s training as a druid. Zeema only made one request: that Koya teach her how to heal first. She had always known her father as a kind man and a healer, and above all wanted to make him proud in that regard.

Only recently has Zeema been accepted by the local Druid’s lodge, and her study there to become fully certified caused her to miss the vast majority of the “Late unpleasantness” that plagued Sandpoint a few years ago. She has, however, kept her religion, venerating Soralyon over other gods. She correctly reasons that it was not the Empyreal lord, but the worshippers who committed evil acts and that Soralyon still sets a good example for those who are willing to protect others.

As for the furthering of her Druidic studies, Zeema has taken a special interest in stones like the one that granted her exceptional perceptive abilities. She has since returned to the stone and studied it at length, finding new ways to enhance her divine magic towards herself and surrounding plant life. She has used her skills to a certain degree clearing out the occasional animal-based disturbances that tend to bother Sandpoint on a regular basis: usually wild boars, wolves, snakes, and occasionally even Goblins.

Zeema Domh’an
Female Oread Menhir Savant Druid
NG Medium Outsider (Native)
Init +1
Senses: Darkvision 60, Stonecunning
Perception +6, +8 vs. aberrant stonework
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Defense
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Defense AC 18 , flat-footed 17, Touch 11. (+6 Armor, 1 Dex, 1 Natural)
hp 27 (3d8+3 Favored Class+3 from Con)
Fort +5, Ref +3, Will +8
Special:
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Offense
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Speed 20 ft.
Melee: Scythe +6 (2d4+7) or Scimitar +6 (1d6+4) or Quarterstaff +6 (1d6+7)
Ranged: Spear +3 (1d8+5) 20 ft.

Special abilities: Spirit Sense

Earth Insight:
: Earth Insight Oread spellcasters sometimes find that their elemental heritage makes creatures of earth more willing to serve them. Summon monster and summon nature's ally spells that such oreads cast last 2 rounds longer than normal when used to summon creatures with the earth subtype. This racial trait replaces earth affinity.

Treacherous Earth:
Once per day, an Oread with this racial trait can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain, centered on an area the Oread touches. This lasts for a number of minutes equal to the oread's level, after which the ground returns to normal. This racial trait replaces the spell-like ability racial trait.

Place Magic

Domain Spell Like Abilities
(CL 2nd; Concentration +6)
Enlarge 6/day: Reach becomes 10, +1 to damage, -2 to AC

Druid Spells Prepared
2nd: (1+1/day): Barkskin(D), Bull's Strength
1st (3+1/day): Enlarge Person(D), Longstrider, Shillelagh, Shillelagh
Orisons (At Will): Light, Detect Magic, Spark, Guidance

(D)= Domain. Domains: Plant (Growth)

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Statistics

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Str 20
 Dex 12 
Con 11 (1 con dmg) Int 10 
Wis 16 Cha 5
Base Atk +2 
CMB +7
CMD 19

Feats: Dwarf Blooded: Speed is not impeded by armor, Gain Dwarf Stonecunning Racial Trait, Power Attack

Skills (Armor Penalty -3): Kn: Geography +5, Kn: Nature +5, Perception +9 (+11 for unusual stonework, see stonecunning), Sense Motive +3, Survival +8

Languages: Common, Terran, Celestial, Druidic

Traits
T- Rescued (Koya)- All Cure Spells gain a +2 bonus
]T- Empyreal Cultist: Gain Celestial as a Bonus Language and a +1 trait bonus on Diplomacy Checks dealing with Good-aligned Humanoids.

Equipment:

MWK Dragonhide Breastplate (700 gp)
Scythe (18 gp)
Scimitar (15 gp)
7 Spears (14 gp)
Quarterstaff (so cheap that it’s free)
Light Wooden Quickdraw Shield (53 gp)
Healer’s Kit (50 gp)
Grappling Hook (1 gp)
Astrolabe (100 gp)
100 ft. of Hemp rope (2 gp)
Whetstone (1 gp)
Cloak of Resistance +1

46 gp