And it's times like this that I wish Zeema had cleave. Also, Teller, if the enemies get to move first I'll take back the action, but I'd like to keep those rolls if at all possible... :D
Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6
I assumed at the bottom of the map, the double doors.
The map, while it works to map out the castle, makes moving in this particular room, not simple due to all the diagonals. Not saying it is Teller's fault, you would think they would have made it a little better.
You know, I just realized that the party now is all female, save Gorag. Poor guy! ;)
Yes, you came through the only door that leads outside :)>
The look of the map is sadly nothing I could easily change. While I could rotate it and put another grid over it, the old grid is quite hard to remove and might make everything even more confusing.
Hey all! As a heads up, I won't be available for a while due to a long road trip I'm taking on Friday and Saturday. Perhaps all of both days depending on internet connectivity. I'll post when I can, but right now I need to sleep.
Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6
As most of you have noticed I have not been able to post as often as I once did. I have been inundated at work and I do not know when the extra work will end. I have had to prioritize my games and drop others. I am not thrilled about it, but this one of the games that I will have to drop.
My apologies to all involved. I know this campaign has not had the best of luck with players. Best of luck to you all.
HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13
Hi Sienna/Cerana. I see you gave up on the other game too, eh? Maybe even before I did. Sorry to see it die, but good to see you here. Yeah, too bad about that, it was fun! We'll see how things develop here, eh? Maybe we'll at least be friends!
Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)
Actually I didn't jump ship from the other game, this was originally Carrion crown that got changed over. This game overtook the other one in terms of the plot so.. yea. We can definitely see how things develop, Cerana is still a bit of recluse though not as much as Sienna was.
*Bows head and twists wrist* hello there, hello there all. I'm glad to have been picked, seems like a lot of fun! Always interesting to play with another incarnation of sunny lol
so DM, in the recruitment thread you mentioned how we were going to be introduced but there was a reference I think I missed, can you give us a few more details?
I don't know how much of the beginning of the campaign you know, thus lets start from the beginning:
The group went into the swamp near Sandport to kill Goblins.
There they noticed that the goblins had stirred some undead and decided to deal with the undead.
In the cave of the undead they found an old letter addressed to Ameikos dead father by her long dead grandfather, speaking of some terrible events that occurred in brinwall decades ago and that no one should come to check it out. So Ameiko decides check it out and gather a group of old friends in a caravan to go there.
Once at the ruined towns border Ameiko falls unconscious for some unknown reason. The (current) players decide to search village and castle for clues why she could be in a coma. The castle is not empty, both battles and talking ensue.
I would say you three (if brother bear does check in soon at least, otherwise only you two) were some of those staying with the caravan.
Now Ameiko started to talk in her sleep and you followed the group to tell them.
HP 42/42; AC 20 (T 16, FF 20); saves F +3, R +11, W +3 (5vsfear); bab: 4; melee 5(+9), ranged +9; CMB 5, CMD 20; speed 30; init +5, Kitsune Swashbuckler Rogue/6
skills:
acrobatics 20, bluff 12, climb 9, diplomacy 8, disable 15, esc artist 9, perc 14, perf: comedy 7, perf: dance 7; craft: carpentry , sleight of hand 15, stealth 15, know: local 13
Sounds great - I was in a game that got up to the point of planning the trip to Brinewall, so got that part, but that was where the game stopped, so really looking forward to moving on from here. Ready whenever you want to bring us in.
Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)
Sorry have been travelling and things are a bit hectic atm, will post as soon as I can. Just for combat repeat my last turn. Acid orb and attack with summon.
You send from the caravan to follow the group after Ameiko started to speak in her sleep.
Most of it is gibberish, but she seems to repeat the following sentences in Tian:
One treasure, beyond two seals, in the third vault, unreachable home, home, hooommmmeee
The old man waits in the dark, he doesn't himself, no more, no more...
Beware the cuckoo, no more storm, still mad in mortal eye, devouring all in zest.
You reached the empty, ruined village and, not finding them, decided to go to the castle.
There you make yourself ready for a fight when you spot a strange raven-man on the wall, but he simply mentions you inside and leads you into the main hall, a big but old throne room.
SO sorry that I haven't posted, guys! A friend of mine logged out of my account, so when I went back to my bookmarked page of campaigns, nothing was showing up as new. I'll post immediately.
Also, welcome newcomers! I guarantee that my posting habits aren't this lax during normal circumstances.
Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)
Currently we're in another room just having killed an apparition. The party was called to where I presume you guys are. That was what Kikono meant by 'visitors'. Though we haven't actually left to go meet you yet since some of the party wish to investigate this current room. Hopefully we'll get there soon.
Indeed. Sorry for not coming to greet you, but finding out some more information on the thing that bit into Gorag first seems the more prudent thing to do. (^_^)