Jade Regent

Game Master Finkmilkana

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Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map

I can prepare (and will often use) bull's strength.

Edit: Also, do we immediately have access to new spells? Can I use my 2nd level spells today, or do I have to wait until I prepare them again?


Äh, good question.

I believe RAW you would have to prepare them, but could prepare them now and don't need to rest.
As that only costs time I'll just wave it. Cast away!


Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)

I have Glitterdust and Invis as scrolls, I'll learn those later. I shall pick up See Invis and something else as my spells this level then.


Male Human (Tian-Min) Samurai (Sword Saint) 3 AC 19/13/17 / HP 31/35 / F +5 R +3 W +2 / Init. +2 / Perc. +4)

Updated to level 3


Island Elf

1d8 ⇒ 7 (^_^)

Okeys, am workin' on gettin' m'self up ta speed. Slowly but surely.

Very much best wishes and cheers to all! (^_^)


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

@Cerana - You're right about drawing the samurai into the room and flanking, I just was eager to have Nicat do some real damage. And his attack bonus could definitely use some help against that AC.

If it had worked out, the web would have been very helpful. Hope I didn't come across as overly negative, was just focused on a particular approach that turned out not to be viable.


You just seem to have no luck with your controll spells :(


Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)

Ah don't worry you weren't coming across negative to me. Emotion is hard to come across online with no tonal things. Like teller says, my control spells like not working due to the falling of the dice. I'll get lucky one day I'm sure!


After thinking about some of the other encounters/loot I have btw decided to let Nicat gain the Ninja Proficiencies in addition to the normal Rogue ones, as most loot seems to be eastern style...


GM
Teller of Tales wrote:
After thinking about some of the other encounters/loot I have btw decided to let Nicat gain the Ninja Proficiencies in addition to the normal Rogue ones, as most loot seems to be eastern style...

Intriguing. Also: +1 Wakizashi of Speed? Even at a -2 to attack, that's a really powerful weapon, costing probably at least 20,000 gold on its own. Granted, it probably has to be repaired by someone with the Craft Magic Arms and Armor feat, but still...


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12
Tassadan wrote:
Teller of Tales wrote:
After thinking about some of the other encounters/loot I have btw decided to let Nicat gain the Ninja Proficiencies in addition to the normal Rogue ones, as most loot seems to be eastern style...
Intriguing. Also: +1 Wakizashi of Speed? Even at a -2 to attack, that's a really powerful weapon, costing probably at least 20,000 gold on its own. Granted, it probably has to be repaired by someone with the Craft Magic Arms and Armor feat, but still...

So this means ninja weapon proficiencies? Ok, sounds interesting.

On the Wakizashi of Speed - I had the same thought - even without the shield other ability, it's a 32,000 GP weapon. Wow.

I have a treasure tracking spreadsheet I've used in other campaigns, I can create a vesion for this one if it would be helpful. Makes it easier to see who has gotten lots of goodies and who hasn't, and what wealth each of us has collected. Will post it later today.


Yeah, should you want to sell it, that thing should have a market value of 34940 gold.


Male Human (Tian-Min) Samurai (Sword Saint) 3 AC 19/13/17 / HP 31/35 / F +5 R +3 W +2 / Init. +2 / Perc. +4)

I gotta say, this is a ton of gear for 3rd level characters. Each of us should have 3,000-3,500 gp in gear per person. Each of us started out with 1,000. Just from this fight we are looking at 40,000 gp (est.) Split among each player that's 6,660gp. Don't get me wrong, I like treasure as much as the next player, but a +4 weapon at level 3 leaves nothing to look forward to.


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

Okay, I've created a treasure sheet - linked above after Nicat's stats. It figures the sale value of any items (i.e., 1/2 the listed cost) and adds in GP and gems, and then divides it among us. Then it subtracts the value of any items characters get, so we have a sense of who has gotten lots of valuable stuff and who has not.

A few things:

1. What's the wand, so I can put in a value? Unseen Servant, I'm guessing, so that's how it's listed at the moment, with the value reduced for 20 charges.

2. Shall we continue to divide treasure by just discussing who gets what? I like how we did that in character last time - but there is a lot more to divide up, so we may want to do it ooc this time.

3. Aside from Hideo, can anyone else use the super-wakizashi? Nicat now can, and I'm guessing Hideo will continue to use his father's sword. But it's a powerful item, so I want to be sure we talk about who gets it.

4. Let me know if you have questions or comments about the treasure sheet - it's a work in progress, and improvements are always appreciated.


Male Human (Tian-Min) Samurai (Sword Saint) 3 AC 19/13/17 / HP 31/35 / F +5 R +3 W +2 / Init. +2 / Perc. +4)

Super busy today, so I don't won't be able to make a long post until tonight. If you write a post, assume that I saw the letter inside of the Wakizashi and was shocked as it implied something to my background.

I would rather keep using my fathers heirloom Katana, Nicat should take the +1 Wakizashi of speed and the Masterwork Cold Iron one. I woulden't mind the Amulet of Natural Armor + 1, and eventually getting enough gold together to enchant my Katana to be a +1, but that's long term.


Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)

Well the wakizashi of speed is damaged and following normal repair rules it will cost us 16,000gp to repair it. Otherwise it is functioning like a -1 weapon with speed buff on it. I think it won't be on full power for a while yet.

I'm happy to take just money from this lot as most of the rest is stuff I can't really use except the wand and ring. Though the ring doesn't do much for me and the wand we can keep communal and use it when we need it.


Island Elf

The only thing Sunny would like is the amulet of natural armor.

Going into Magus (And her archetype specifically) means her wearing armor is virtually a 'No, no'.


Male Human (Tian-Min) Samurai (Sword Saint) 3 AC 19/13/17 / HP 31/35 / F +5 R +3 W +2 / Init. +2 / Perc. +4)

Sunny, that's true, but you still have access to the shield spell, putting your AC at a potential of 23.


Island Elf

Oh, aye. There's a lot of things about. But just thinking about being in the thick of it and not getting hit, is all. (^_^)

Much cheers to every one.


Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6

@Nicat: Treasure Sheet is not viewable (access denied). You will need to change permissions.

As for treasure... Unless we want to be totally equal in treaure (and I dislike this method) then giving the loot to those who can best use them is fine by me (Aloria loves this option!).


Male Human (Tian-Min) Samurai (Sword Saint) 3 AC 19/13/17 / HP 31/35 / F +5 R +3 W +2 / Init. +2 / Perc. +4)
Aloria Adu wrote:
@ Sunny: a magus can wear light armor with no arcane failure chance.

She took the kensai archetype, Alora. Basically it replaces her armor proficiency with:

Canny Defense (Ex)

At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his chosen weapon may be of any type.

Basically it allows her Intelligence bonus to add to her AC. What is really strong about it, is that while her AC will be 18, its also 18 vs touch attacks. Plus intelligence and dex are her core stats.


Island Elf

*Nods* Yup!. Though it also is reliant upon level. So starting out it in't that big a thing.

Reading 'Canny defense' again, seems Sunny should be able to get away with leather for a while yet. (^_^)

Just need to lower the (reasonably) low spell failure a tad more. (^_^)


Hmm, I actually missread the price of the special ability (it's written kinda strange in the path), the market value is actually 36140 and yes, the repair will be kinda expensive (depending on where and by whom you let it be repaired), so as long as you don't pool money for it it wont happen that soon. (Where do you get that 16000 from though? That would be almost the money required to build it anew.)
Remember that selling would only yield halve the value - repair cost, putting the value of this battle far below 40000.

Yes, the wand is Unseen Servant.

Remember that Canny Defense is capped by class level.


Female Elf Wizard 3, HP: 18/18, AC 17/14f/13t, Fort: +2 Ref: +6 Will +3, Init: +5, Perception: +9 (darkvision)

Isn't +1 speed a +4 weapon, base price being 32,000 and repairing it half that?

Or is it half of the creation price thus 8,000 to repair?


Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map

Cerana or Alora can repair it with a Make Whole Spell. Repair rules are listed HERE


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

@Zeema - it says in the link you posted that to repair an item with make whole the caster has to be twice the caster level of the item. The wakizashi is at least CL 7, so anyone repairing it that way has to be 14th level or higher.

@Cerana - I read the rules to say that repairing it costs half the creation price, so it should be 8,000 GP to repair.


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12
Aloria Adu wrote:

@Nicat: Treasure Sheet is not viewable (access denied). You will need to change permissions.

As for treasure... Unless we want to be totally equal in treaure (and I dislike this method) then giving the loot to those who can best use them is fine by me (Aloria loves this option!).

Sorry about that. Treasure sheet is now viewable and editable - when I created the duplicate it didn't carry forward the permissions I had set.


And I agree about sharing out loot - it makes sense for things to go to those who can best use them. This sheet has just been useful in the past to help when several people want an item and we want a sense of who's gotten what over time. And it helps divvy up the gold when we sell stuff that nobody wants or can use.


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

Okay, it sounds like Nicat will take the wakizashis.

Remaining items are:

Potion, Cure Moderate (5)
Potion, Cure Critical (2)
Potion, Lesser Restoration (3)
Ring of Climbing
Wand, Unseen Servant (20 charges)
MW Chain Shirt
Amulet of Natural Armor, +1

Sounds like there's interest in the amulet - who's going to end up with it? Anyone want any of the other items? Seems like we should share out the potions. And Nicat would use the chain shirt, but I feel piggish even mentioning it after getting the wakizashis.


Current Castle Map HP 26 / 26, AC 21 (19 FF, 13 Touch) Fort +5, Ref +3, Will +6

If no one else is going to use it... and you want to, I do not see why not.

Yes I realized after I posted (I corrected it right away) about Sunny's archetype. Not sure I would give up the armor... +6 armor possible with breastplate, plue andy magical bonuses. very hard to give up. But it's your character... If it makes you happy (and we have similes everywhere), then we all can be happy. :)


Island Elf

?

Sunny's archetype kind of means light armor (If any armor at all).

So...who else want the Amulet?

Wrestle ya for it! (^_^)


Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Nicat Brightluck wrote:
@Cerana - I read the rules to say that repairing it costs half the creation price, so it should be 8,000 GP to repair.

Whoops. Didn't read carefully, obviously. As for other items, Zeema is fine with the cloak of resistance she currently has. I can't use the chain shirt or the wand and the Amulet of Natural Armor wouldn't stack with Barkskin. If no one else wants the Ring of Climbing, Zeema can take it, but she already has a magic item as her flavor text has pointed out.

While we're on the subject of items, I'm realizing that In later levels I'm definitely am going to want a Ring of Continuation. With one of those, at 17th level I can use any personal polymorph spell at will as a free action after casting Shapechange once each day. Who needs free wildshape at 20 when you can go from ultimate stealth (Common Bat or toad via Beast Shape III) to insane combat bonuses (Huge Dragon via Form of the Dragon III) as a free action ad infinitum and vice versa.


Male Human (Tian-Min) Samurai (Sword Saint) 3 AC 19/13/17 / HP 31/35 / F +5 R +3 W +2 / Init. +2 / Perc. +4)

I would like the Amulet of Natural Armor. Considering I *have* to be in melee combat, anything to boost my AC is nice, and I'm unable to cast any spells.


Island Elf

*Hugz Hideo*

Okeys! (^_^)


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

In response to an "Okeys" from Sunny, the treasure sheet now shows the Amulet as going to Hideo. The wand of Unseen Servant is listed as communal, per Cerana's suggestion.

I have scattered the potions among the party, mostly among the non-healers - anyone who would like to carry a particular potion, speak up, or edit the treasure sheet yourself.

That leaves one Ring of Climbing - anyone? If not, we could sell it.


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

I distributed potions as follows:

Potion, Cure Moderate (5) - Cerana, Gorag, Hideo, Nicat, Sunny
Potion, Cure Critical (2) - Hideo, Sunny
Potion, Lesser Restoration (3) - Aloria, Cerana, Zeema

If any of these don't make sense for a particular character to have, just give it to someone else.


Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Nicat Brightluck wrote:
That leaves one Ring of Climbing - anyone? If not, we could sell it.

Selling it is probably the best idea. An extra thousand gold for the party is a better investment than a +5 to climb checks in my opinion.


male Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

You're right, Zeema.

I'm fine with the other decissions.


Male Human (Tian-Min) Samurai (Sword Saint) 3 AC 19/13/17 / HP 31/35 / F +5 R +3 W +2 / Init. +2 / Perc. +4)

Looks good Nicat, I'll add it to my sheet. I also agree with you Zeema, selling it seems like the best way to go.


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

Ok, treasure sheet updated with Ring of Climbing to be sold and sale proceeds distributed. As Teller said, I'm assuming 1/2 the cost as the sale value, so we'll get 625 GP for it, presumably when we're back in Sandpoint.


Female Oread Menhir Savant (Druid) 3 HP:20/27 AC:22 Touch:11 FF:21 Fort:+5 Ref:+2 Will:+8 Init:+1 Perc:+9 Current Map
Nicat Brightluck wrote:
Ok, treasure sheet updated with Ring of Climbing to be sold and sale proceeds distributed. As Teller said, I'm assuming 1/2 the cost as the sale value, so we'll get 625 GP for it, presumably when we're back in Sandpoint.

625? I think you took half the crafting cost, not the sales cost. I believe it would sell for 1,250 gp.


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12
Zeema Domh'an wrote:
Nicat Brightluck wrote:
Ok, treasure sheet updated with Ring of Climbing to be sold and sale proceeds distributed. As Teller said, I'm assuming 1/2 the cost as the sale value, so we'll get 625 GP for it, presumably when we're back in Sandpoint.
625? I think you took half the crafting cost, not the sales cost. I believe it would sell for 1,250 gp.

Right you are, thanks for catching that. I've fixed it in the treasure sheet. Once we sell the ring and gems, each party member will get 407 GP.

Speaking of valuation of stuff - should I put the Wakizashi of Speed at full value, or discount it for being broken? Or should I stop worrying about the damn spreadsheet for a bit?


male Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

Put it in minus the repair costs.


Male Human (Tian-Min) Samurai (Sword Saint) 3 AC 19/13/17 / HP 31/35 / F +5 R +3 W +2 / Init. +2 / Perc. +4)

Excellent work on the treasure sheet Nicat! My character's stats have been updated to reflect the amulet.


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12
Hideo Kaijitsu wrote:
Excellent work on the treasure sheet Nicat!

Thanks for saying so. It's more or less changed completely since I posted it the other day, and I think it's clearer and more useful now.


Now that we are at the first point the caravan comes into play, the question is: Do you want to use the full cavaran rules? Because frankly, I don't see it working out in a fun way in a PbP. (All the rules are in the Players Guide).


Island Elf

Speaking from experience. Even in Real Life sometimes the 'Caravan Rules' did more to get in the way than actually facilitate play. :(

Though, we do need some sort of system to keep track of how many horses and carriages etc we are journeying with.

I am afraid I can offer no alternative. :(

Very much cheers to every one.


male Alchemist 2 / Monk 1 || HP 12/30 || AC 15, T 11, FF 14, CMD 17 || F +6, R +6, W +2 || Per. +4, Init +1 Treasure

I haben't read them already. But I know the Kingmaker rules and out of experience from them, I estimate, that they do slow down the gameplay considerably.

In my local Kingmaker Campaign, we outsourced the Kingdom play to our forum to prevend the slowdown at the gaming table. Further we said, that only the players wirh interest in Kingdom rules should participate in the forum.

It would be possible to outsource the caravan play to another thread.


Well, the Kingdom rules are far more interesting than caravan. Basically caravan seems to be only: Buy stuff for caravans and get into boring, more or less automatic combats (yeah, one has to roll attacks etc, but there don't seem to be any real choices).

Don't understand me wrong, if anyone wants to do the whole "buying stuff and managing caravan" thing it's completly fine by me, but otherwise I would just mostly wave it (still noting who is traveling with you and maybe now or then letting Sandru approach you when he believes more wagons are in order).


Island Elf

Sounds okay.

I did thin the number of people 'per wagon' was a little...weird. On the small side. but then we are talking about little more than a 5'X5' space on wheels. :P


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

@Teller - If they're as uninteresting as you say, I'd prefer to skip the caravan rules entirely, or use them in whatever minimal way will serve your needs.

@All - I've updated the treasure sheet to include the sale of Nicat's MW items. Since we'll all be buying some things to take along, I suggest we distribute the treasure - in other words, everyone add 465 GP to what your character already has.

If anyone wants to buy something they can't quite afford, Nicat is happy to contribute to it, since he got so much of the samurai's loot.

And what is everyone planning to buy? Do we need rations, or does the caravan cover food? I'll likely shop some off Gorag's list, not sure what else. Is anyone going to buy a horse? Should we buy a communal wand of Cure Light Wounds?

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