Iron Gods: Forged into Legends

Game Master NeoEvaX

Roll20 Map
Loot Sheet

Scrap Worth: 7


901 to 950 of 1,201 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 5
Stats:
| HP 24/36| AC 17 (20 w/Smite), T 12 FF 15| CMB +6, CMD 18 (21w/Smite)| F 8, R 6, W 8 | Init +2, Perc +8 / Low-Light Vision| Current:Aura of Good/Courage;Resist Fire, HideFromUndead

With his portion of the reward, can Keldor get his Light Neraplast armor enchanted with a +1 AC bonus? (Normal cost is 1000gp, right?) As I understand it, it only takes special knowledge and maybe extra time, not any additional cost. I would think Torch is one of the best places for things like this.


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

Or you can wait 'till 5th level and grab that crafting feat :D
Half off on all the magic-ing!

Also, what do you guys think of Aram Zey's Focus and Eroding Ray? I think I'll get those this level >:D
Especially since Basil isn't cranking up her Disable Device xD


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 5
Stats:
| HP 24/36| AC 17 (20 w/Smite), T 12 FF 15| CMB +6, CMD 18 (21w/Smite)| F 8, R 6, W 8 | Init +2, Perc +8 / Low-Light Vision| Current:Aura of Good/Courage;Resist Fire, HideFromUndead

I wouldn't mind a discount, but I don't want to wait that long for a simple +1 to my normal AC that I can afford now. Nor do I have any spare Feats. Most of mine are pre-planned.


@ Keldor - Sure thing. You can spend some time/money for someone in town to upgrade it with some magical energy.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 5
Stats:
| HP 24/36| AC 17 (20 w/Smite), T 12 FF 15| CMB +6, CMD 18 (21w/Smite)| F 8, R 6, W 8 | Init +2, Perc +8 / Low-Light Vision| Current:Aura of Good/Courage;Resist Fire, HideFromUndead

Done! My 1000gp of the reward is spent!

Now we need to decide what to do with all the treasure and other things we got.

Do we want to sell anything?


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 5
Stats:
| HP 24/36| AC 17 (20 w/Smite), T 12 FF 15| CMB +6, CMD 18 (21w/Smite)| F 8, R 6, W 8 | Init +2, Perc +8 / Low-Light Vision| Current:Aura of Good/Courage;Resist Fire, HideFromUndead

I put some red notes on the Loot sheet.

Basil/Thawm?

Please review and give your thoughts.

Feel free to edit/erase/scream as needed.


Ongoing Effects:
+2 Natural Armor, -2 Dex;
HP: 30/44 | Grit 2/3 | Determination 2/2 | Judgement 1/2| RN: 0/1 | Bane 1/5 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CMB: +5, CMD: 18 | Init: +5, Perception: +12 (Darkvision 60ft +Lowlight-Vision) |

I would keep one set of key cards for each, I doubt we need a surplus.

We can keep the consumables, but should consider dipping into their value if we are close to afford something meaningful.

Several of the sale-listed things are, technically, also consumables. Without a reliable way to recharge, several of the items will be good for a day of adventuring, then have lost all their power and value. I think it would be better to invest in more permanent boni.

I'd very much like to make my firearm +1, to bypass basic damage resistance. A belt of Dexterity would be welcome at a later time, too.
Not now, for cost reasons, but eventually.
So I'd tend to liquify what assets we can, rather than 'bind' our WBL to such items.


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

Since the higher color cards can open all the lower ranked card things, I think we should just keep 2 or 3 of the highest ranked cards we can and sell the rest. Unless we plan on passing out the brown ones to ex-prisoners or something?


Ongoing Effects:
+2 Natural Armor, -2 Dex;
HP: 30/44 | Grit 2/3 | Determination 2/2 | Judgement 1/2| RN: 0/1 | Bane 1/5 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CMB: +5, CMD: 18 | Init: +5, Perception: +12 (Darkvision 60ft +Lowlight-Vision) |

I would not use the higher-ranked cards unless necessary. Only a matter of time until you find some door that either shreds it or needs an exact match because the memory is corrupted :)
Not like they are a huge burden, but I'll carry a complete set and use those matching the symbols.


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

Shreds the card? D:
Don't give DM Nex any ideas :P


1 person marked this as a favorite.

oooh card shredding


Ongoing Effects:
+2 Natural Armor, -2 Dex;
HP: 30/44 | Grit 2/3 | Determination 2/2 | Judgement 1/2| RN: 0/1 | Bane 1/5 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CMB: +5, CMD: 18 | Init: +5, Perception: +12 (Darkvision 60ft +Lowlight-Vision) |

@Keldor: I made the Sense Motive check.
Sorry for shooting down the god thing with her divine magic, it was not meant to 'counter' you, but to score favor points with her for taking her side rather than wait for her to do her own rebuttal.

If she is turnable that might be valuable.


Ongoing Effects:
+2 Natural Armor, -2 Dex;
HP: 30/44 | Grit 2/3 | Determination 2/2 | Judgement 1/2| RN: 0/1 | Bane 1/5 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CMB: +5, CMD: 18 | Init: +5, Perception: +12 (Darkvision 60ft +Lowlight-Vision) |

Just a heads-up(for all my games):
If everything works out according to plan, on this next Friday, my third daughter will be born.
I had to spend more time with the 2 I already had and help at home, as well as do some preparation work at home(moving and building furniture etc.) Simultaneously, I am taking 4 weeks of unpaid leave, and that has left work very...stressful. Trying to get every open topic done or handed over to someone that can and will take care of it has left me spending way longer in office than usually, further cutting into available time and leaving me exhausted.
Tomorrow will be my last workday before then - I'll try and make sure to update before Friday, but the first few days after, I may be MIA(with 2 kids at home, and 1 in the hospital). If the first two kids are an indication, I will have some time in the evenings to keep posting, so I expect to be back at latest after we are reunited at home(4-5 days after birth), and, paradoxically, less stressed than I feel right now(seriously, I feel burned out - and while those little joy bundles can be incredibly demanding, they never left me feeling as drained as work manages to do.).
Thanks for your patience. As said, I'll be here again before ;) Just figured some advance notification would be in order.

I'll try and stick around for the interrogation as long as I can, - feel free to bot me afterwards, but if you are moving swiftly past downtime and other conversations and go on to another adventure/plotpoint, I would appreciate if you could take a week or two so I can alter my gun and get plenty of ammo...


Of course! Take care of yourself, wife, current kids, and new ones!

Family first.. Work second.... far second. I hear you though.

Take care.

And I will allow any reasonable retcon needed if you are gone for awhile. Understandable for you to leave for awhile. Thank you for the note.


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

Yeah, have fun with your shiny new miniature person ^_^


Ongoing Effects:
+2 Natural Armor, -2 Dex;
HP: 30/44 | Grit 2/3 | Determination 2/2 | Judgement 1/2| RN: 0/1 | Bane 1/5 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CMB: +5, CMD: 18 | Init: +5, Perception: +12 (Darkvision 60ft +Lowlight-Vision) |

Kinda back :) Spotty posting, and I'll try and round-robin across all the games, so may be a bit irregular until things fall into a pattern. But yay.


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

Yay ^^
Also, Thawm can craft exactly one magic item per day, even though it only takes 2hrs for scrolls costing no more than 200 gp
@DM Nex: how many days of downtime before we get recruited again? >:3


yay!

@Thawm - 14 days of downtime.


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

Time to make 14 scrolls >:3

Also, is there any limit on our ability to sell things in Torch? I figured that the things that sell for under 1k would be easy enough, but I just marked off almost 2k of the cheaper things and I noticed that we still have a few things worth a few thousand :3


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

also rolls (in alphabetical order, as usual):

Timeworn Chemalizer: 1d10 ⇒ 2
Timewarn Neural inhibitor charges: 1d10 ⇒ 10


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

2x Aram Zey's Focus
+1x (7->8) Cure Light Wounds
2x Detect Radiation
+2x (1->3) Endure Elements
+2x (1->3) Magic Weapon
1x Protection from Technology
1x Restoration, Lesser
2x True Strike
1x Unseen Servant
=14 scrolls for 425 of Thawm's 1000 xD


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 5
Stats:
| HP 24/36| AC 17 (20 w/Smite), T 12 FF 15| CMB +6, CMD 18 (21w/Smite)| F 8, R 6, W 8 | Init +2, Perc +8 / Low-Light Vision| Current:Aura of Good/Courage;Resist Fire, HideFromUndead

Does Protection from Technology work with Robots?

Edit: Yes it does! I wish Summoners could cast that one...


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

It's also a second level spell, so there's that too xD


Torch has a Purchase Limit of 5,000gp. So I don't think you have anything worth 10k to sell. Should be fine.

Summoner list is so weird. Really its own thing.


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

Yay!

BTW, after selling most of the stuff marked "Sell?" we have over 7500 to distribute
@Keldor especially: if you still want that hedgemage cloak :3


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 5
Stats:
| HP 24/36| AC 17 (20 w/Smite), T 12 FF 15| CMB +6, CMD 18 (21w/Smite)| F 8, R 6, W 8 | Init +2, Perc +8 / Low-Light Vision| Current:Aura of Good/Courage;Resist Fire, HideFromUndead

Yes! A dozen times yes if I can get it. Now the only question is can I use its abilities while wearing Gauntlet? (I'd still want it anyway!)

=)


Ongoing Effects:
+2 Natural Armor, -2 Dex;
HP: 30/44 | Grit 2/3 | Determination 2/2 | Judgement 1/2| RN: 0/1 | Bane 1/5 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CMB: +5, CMD: 18 | Init: +5, Perception: +12 (Darkvision 60ft +Lowlight-Vision) |

Congrats on the Cloak, Keldor :)
I love those, too! But your find, your cloak!

But: With enough spare money, my gunsmithing and the nice people at Torch, it should be plenty doable to make my weapon +1 during the 2 weeks we have available.

Does the council/Khonnir offer "at-cost" enchantment help or demand full price? Because that seems a relevant factor in terms of reward negotiations, especially if we are willing to re-invest into the local economy - because they could easily offer "more value" by performing some work for free.


I would say you can use its abilities while wearing Gauntlet. I mean, the enlarge person is the only one that has issues when cast on yourself, while wearing Gauntlet. Expeditious Retreat is all good to go though.

I would say they would split the difference for the Enchantment. Halfway between at-cost and full price.


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

speaking of shopping, is there a non-magic adamantine dagger available?
+2 makes the darn thing in the shop just over 11k
it's only 3002 gp for an unenchanted adamantine dagger and Thawm now has just over 3k gp...


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 5
Stats:
| HP 24/36| AC 17 (20 w/Smite), T 12 FF 15| CMB +6, CMD 18 (21w/Smite)| F 8, R 6, W 8 | Init +2, Perc +8 / Low-Light Vision| Current:Aura of Good/Courage;Resist Fire, HideFromUndead

Excellent choice!


Man things have been busy here.. Overtime everywhere.

On topic though!

Yes you can find a plain adamantine dagger. I am sure they have something like that.


On another note. I have not had a chance to read too much into book 2. To do these questions justice I need a bit more time to read.

Sorry for the delay. I am not going anywhere. I promise :)


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 5
Stats:
| HP 24/36| AC 17 (20 w/Smite), T 12 FF 15| CMB +6, CMD 18 (21w/Smite)| F 8, R 6, W 8 | Init +2, Perc +8 / Low-Light Vision| Current:Aura of Good/Courage;Resist Fire, HideFromUndead

Awesome! Please feel free. I don't think we are heading anywhere! I appreciate that you are willing to keep the game going at all.

=)

For some reason I'm...forgetting. Are we high enough level for book 2? I think we just leveled recently, but my memory is fuzzy. So many games...


Yeah you start off at Level 4.

I am debating removing some AP padding. Stuff that does not really matter to the overall story too much. But since I am not handing out XP I can just move items and leveling to appropriate points.

What are your inputs? Would you want to do it as written? Or skip some of the potential non-vital filler?


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

My first thought is that is that I'm happy either way xD

My second thought is that we'll probably do plenty of nonstandard stuff without prompting, hehehe :3
Like... not leaving the heretical android to die?
Maybe use the filler as reference when we get up to shenanigans?


Ongoing Effects:
+2 Natural Armor, -2 Dex;
HP: 30/44 | Grit 2/3 | Determination 2/2 | Judgement 1/2| RN: 0/1 | Bane 1/5 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CMB: +5, CMD: 18 | Init: +5, Perception: +12 (Darkvision 60ft +Lowlight-Vision) |

Oh, taking her prisoner seems pretty reasonable - interrogation must be tempting to plenty groups, wouldn't surprise me if that's covered.

@Level: Aye, we are Level 4 and thats good for Book 2, since most AP's end at Level 16. Still, Level 5 will be a sweet power spike.

Regarding inputs: PBP is slow as-is. I'm all in favor or removing some padding and sticking to the meatier aspects.
(e.g. that robot we took on just before the bosss fight - I may have missed something, but it added little. It was just a very resilient enemy that we had trouble damaging, lasting quite a few rounds, but neither guarding something important nor actually being in our way. We explored, there was a combat, we moved on.

Certainly, several smaller fights are placed to try and whittle down daily resources to make it more challenging, but fewer yet harder battles have the same effect.(i.e. combining two CR+1 encounters into a CR+2) - Total time spent will be less, because we'd likely optimize area damage, spend less time needing to buff, etc...

All that said, I have always preferred levelling by checkpoint over levelling by XP. The flow simply seems better if one has those tools and abilities at disposal that the game expects at a certain point.


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 5
Stats:
| HP 24/36| AC 17 (20 w/Smite), T 12 FF 15| CMB +6, CMD 18 (21w/Smite)| F 8, R 6, W 8 | Init +2, Perc +8 / Low-Light Vision| Current:Aura of Good/Courage;Resist Fire, HideFromUndead

I'm good either way as long as we are not missing out on fun story stuff or possible good loot.
=)


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

speaking of loot, is it possible to get Breath Water for one last trip to the ruins? (I suppose we could buy a casting of the spell if needed)
There's a dinged up locker that we weren't able to pry open >:3


I wont comment too much on what was or was not added so far :)

I will attempt to be as smart as possible about what I remove. But yeah, meaty story elements are more important.

The Gargoyl like creature you fought in the room outside the boss, was a bit annoying. It was supposed to be somewhat of a guard to the boss's lair, but it ended up being a slog. It is one of those instances I see in APs where they assume there is at least 1 very high damage character to get through high DR or hardness. Oh well, live and learn.

Fun story! I have a presentation today, but after that I hope to do a bit of reading and then I can get things moving again tomorrow. Thank you for your patience. :)

@Thawm - I think they would be happy to recast it on you. If you wanted to go back down there. It was somewhat assumed at at least Basil did some trips down there during the break.

@All - If there are specific things you wish to have spent real time on down there, I can help with that. That includes that locker.


Ongoing Effects:
+2 Natural Armor, -2 Dex;
HP: 30/44 | Grit 2/3 | Determination 2/2 | Judgement 1/2| RN: 0/1 | Bane 1/5 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CMB: +5, CMD: 18 | Init: +5, Perception: +12 (Darkvision 60ft +Lowlight-Vision) |

On to Scrapwall?
:)


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

Once he's read that book xD
Also, unless the locker has hardness above 19 as well as a lock with a DC above 26, we just pick and/or scratch our way in xD
<3 Adamantine


So sorry for delay.. life is crazy, trying to get things back on track!

Was 14 hours short on hours last week. Living in a more infected area. Its been a bit stressful.

Did you want to spend time getting that locker open before leaving?


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

if it's not too much trouble xD
Easy to do during downtime if it's less than a 6 hour round-trip xD


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 5
Stats:
| HP 24/36| AC 17 (20 w/Smite), T 12 FF 15| CMB +6, CMD 18 (21w/Smite)| F 8, R 6, W 8 | Init +2, Perc +8 / Low-Light Vision| Current:Aura of Good/Courage;Resist Fire, HideFromUndead

Sure if it makes sense.


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

If it isn't interesting RP-wise, we can always just get the loot off-screen :3
Also, the 6 hours I mentioned above refer to Thawm only spending 2hrs/day crafting scrolls during the downtime xD


Ongoing Effects:
+2 Natural Armor, -2 Dex;
HP: 30/44 | Grit 2/3 | Determination 2/2 | Judgement 1/2| RN: 0/1 | Bane 1/5 | AC: 18 / T: 12 / FF: 16 | Fort: +6, Ref: +7, Will: +6 | CMB: +5, CMD: 18 | Init: +5, Perception: +12 (Darkvision 60ft +Lowlight-Vision) |

Panic Suite is a one-use-item, but the duration it lasts depends on the charges. 1 hour per charge, 10 max.
Technically, you could "recharge" it while in use, and keep it running indefinitely.


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

I suspect the disposable tag prevents that, but yes. 1 hour per charge.

Hopefully we would never need such a suit for more than an hour at a time and never more than once, but you never know. Those extra charges might actually matter xD

At first I was confused and slightly annoyed about the multiple charges on the single use item, but after thinking about it I decided that I kind of like how timeworn goodies can have less than the full 10hr (or whatever) duration. Also, there might be interactions with charge draining effects :3

Also, while looking up the roll I needed to make to identify things, I found this gem from the Knowledge skill page:

Researching Technology wrote:

A character can use the following skills to research technological subjects. Other skills may have research applications as well, subject to GM approval.

Heal: Used to identify and understand pharmaceuticals.

Knowledge (arcana): Although robots are constructs, Knowledge (arcana) cannot be used to identify robots or their abilities and weaknesses.

Knowledge (engineering): This is the most important skill with regard to technological subjects. Knowledge (engineering) can be used to identify a robot’s abilities and weaknesses. Knowledge (engineering) is also used to identify and understand unknown technological objects in a similar manner to how Spellcraft is used to identify the properties of a magic item. The DC to correctly identify and understand an unknown technological object is equal to the object’s Craft DC. An object with a Craft DC of 15 or less can be automatically identified and understood by someone trained in Knowledge (engineering) who also has the Technologist feat.

Knowledge (geography): Used for astronomy.


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

I also accidentally looked up Goo Tube xD
I think that's what our tubes of food are, aren't they? If so, then Thawm has the feat now and can just say they're... what we already know more or less, haha :3


Yes the Food are Goo Tubes. :)

Thank you for rolling on charging and tracking items!


Female N Human Wizard / Cleric 5 | HP: 27/33 | AC: 10 (10 TAC, 10 FAC) | CMB: +3, CMD: 13 | F: +6, R: +3, W: +9 | Init: +4 | Perc: +3 | SM: +7 | Spells etc | Active conditions: Fastidiousness (+2 vs inhaled and ingested diseases), Barkskin (~25mins, +2 AC), Resist Fire (30+mins, 10?), Hide from Undead, Greater (30+mins)

And thank you for going to the trouble of GMing xD

Also: Yay light-weight food!
Now that Thawm is past Cleric 1, she can cast Purify Food and Drink on everything too xD
(I don't care how good their tech is, with everything from the ship moldy and/or timeworn, the food probably isn't in good shape either)

Actually, now that I think about it. Thawm will probably cast Purify Food and Drink before every meal as her pre-meal orison xD

901 to 950 of 1,201 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Iron Gods: Forged into Legends Discussion All Messageboards

Want to post a reply? Sign in.