Iron Gods Campaign
(Inactive)
Game Master
Daniel Penfold 351
A run through of the Iron Gods campaign.
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Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:
Dr. Rhaym backs 30' towards the entrance.
Male High Azlanti DM
Zimdoz, what are you doing?
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
Zimdoz follows the others, and stays back in the hall. He gestures for Riot Suppressor Bot to engage, "that ooze will disturb our peace, Bot! It should be quieted!"
N | Robot Variant Clockwork Soldier | HP 68/72 | AC 21-12-19 | F+2, R+4, W+2 | Per +13, Sense M +13, Init +6
Riot Suppressor Bot nods, "I will engage, Zimdoz-fixer." It clomps up, holding its warhammer out, and says to the ooze, "disperse, ooze. You are unnatural."
Single move action up. I *think* bot is immune to the ooze's acid, but I guess we'll find out.
Male High Azlanti DM
Zimdoz initiative: 1d20 + 9 ⇒ (3) + 9 = 12
Rhaym initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Wencit initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Alldur initiative: 1d20 + 12 ⇒ (16) + 12 = 28
Poshment initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Narek initiative: 1d20 + 4 ⇒ (6) + 4 = 10
deathtrap ooze initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Initiative order:
Block 1: Alldur and Rhaym
Block 2: Deathtrap ooze
Block 3: Zimdoz, Wencit, Poshment and Narek
So Block 1, over to you.
Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:
Not sure what he's looking at, Dr. Rhaym throws two darts as an experiment.
dart attack: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 piercing damage.
Wizard(metal elementalist) 7 Technomancer 2
Alldur activates his wand, quickening his ally's movements and falls back.
Haste for the next 5 rounds
Male High Azlanti DM
[i]Rhaym's dart flies through the air striking the ooze, doing a small amount of damage.
The ooze moves across to attack supressor bot.
slam: 1d20 + 13 ⇒ (4) + 13 = 17
damage: 2d6 + 6 + 2d6 ⇒ (4, 4) + 6 + (3, 6) = 23
Male High Azlanti DM
grapple: 1d20 + 19 ⇒ (13) + 19 = 32
Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)
Alley Oop
Wencit comments as he sends the alkali flask in the direction of the ooze, angling it so it does not hit the bot.
ranged touch: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
BAB, Dex
damage: 1d6 ⇒ 3
Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
"RELEASE YOUR OPPRESSOR!" Poshment shouts confusingly. Golden springs spiral from the Riot Suppressor Bot and press against the ooze.
________
Liberating Command on the RSP to make an Escape Artist check to escape with a +18 bonus! I don't know much about Deathtrap Oozes, but Zimmy, if you're right that the RSP is immune to the acid this fight'll go down well :D
Male High Azlanti DM
Wencit's flask flies through the air striking the ooze.
The riot supressor bot manages to break free of the grapple.
Anyone else?
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5 Mirror Image 7/7
Narek raises his left hand towards the ooze, his fingers forming a circle he looks through. "Žgoči žarek" the air in that circle sparks to a blue flame and the Kellid expels two quick breaths of strange blue gas that accelerate to the ooze as the bolts pass through the ring they catch fire and rush at the foe.
Scorching Ray vs TAC: 1d20 + 8 ⇒ (7) + 8 = 15
Fire Damage: 4d6 ⇒ (3, 1, 6, 1) = 11
Scorching Ray vs TAC: 1d20 + 8 ⇒ (2) + 8 = 10
Fire Damage: 4d6 ⇒ (6, 1, 2, 3) = 12
N | Robot Variant Clockwork Soldier | HP 68/72 | AC 21-12-19 | F+2, R+4, W+2 | Per +13, Sense M +13, Init +6
RSP tries to escape successfully and then starts to hammer the ooze.
warhammer, haste: 1d20 + 18 + 1 ⇒ (2) + 18 + 1 = 21
warhammer damage: 1d8 + 9 ⇒ (6) + 9 = 15
warhammer, haste: 1d20 + 18 + 1 ⇒ (9) + 18 + 1 = 28
warhammer damage: 1d8 + 9 ⇒ (1) + 9 = 10
warhammer iterative, haste: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31
warhammer damage: 1d8 + 9 ⇒ (5) + 9 = 14
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
Zimdoz stays far away from the creature.
Wizard(metal elementalist) 7 Technomancer 2
Alldur drops his held wand and draws another. This time he launches a single ray of flame, similar to Narek's, at the ooze. 'You reminded me I had this one!'
Ranged Touch: 1d20 + 6 ⇒ (20) + 6 = 26
Crit Confirm(touch): 1d20 + 6 ⇒ (14) + 6 = 20
Scorching Ray(fire): 4d6 ⇒ (1, 4, 3, 2) = 10
Crit Damage: 4d6 ⇒ (3, 2, 2, 4) = 11
Male High Azlanti DM
Narek's bolts strike the creature doing some damage.
Suppressor bot strikes the ooze, smashing it mightily.
Alldur's bolts fly through he air doing a significant amount of damage to the creature.
Rhaym, your action.
Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:
Frowning, Rhaym decided to take more direct action.
He popped a catalyst into a bomb shell, wound up and threw a pitch just over Suppressor bot and onto the creature, where it exploded in a ball of fire.
Bomb: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15 touch attack for a possible 5d6 + 6 ⇒ (3, 2, 4, 4, 6) + 6 = 25 fire damage.
Male High Azlanti DM
Rhaym's bomb flies through the air, striking the creature and causing it to be engulfed in flame, finally destroying it.
Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:
Cautiously approaching the altar, Doctor Rhaym waived the smoke away with his hat.
"Hmpf. A pity. I would have liked to examine it's physiology by vivisection." He noted aloud.
Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)
Look, I am just glad that the thing did not try to eat any of us
Wencit casts detect magic again, and looks around.
perception: 1d20 + 13 ⇒ (20) + 13 = 33
Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
"Vivid section? The heck is that?" Poshment asks the Good Doctor, prodding his elbow for attention.
Wizard(metal elementalist) 7 Technomancer 2
'It appeared to be mostly... goo? I'm not sure what more you could have learned.'
Male High Azlanti DM
Wencit you do not find anything of interest and nothing shows up as magical.
Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:
Doctor Rhaym turned a jaundiced eye on Posh, then used a handkerchief to wipe down where Posh prodded his elbow.
"That is a way of examining a living subject.
"And, whether or not I would have learned anything, I would still have liked to try." He said, sniffing.
Male High Azlanti DM
Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
"Oh! An examination! Why didn't you just say that, Ol' Yellow-Eye?" Poshment asks, throwing his hands in the air and wandering off down the hallway.
________
Put Poshment in front of the next door, following our clockwise trend. He has no reason to be in the front, so feel free to scoot him around as needed!
Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)
Snickering slightly, Wencit takes up his customary post at the back of the party to watch their backs.
Male High Azlanti DM
This wide room contains a desk and three large windows looking into narrow cells. The window of the northernmost cell is shattered outwards and the cell within appears empty. The middle window is intact, the floor of the cell inside strewn with a carpet of insects.
Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)
After glancing in the room,
Looks like something came in to visit whomever was in the room.
Wencit keeps an eye out on the way they came in.
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
Zimdoz, though almost out of ammo, feels a little useless, so he searches around for anything interesting.
Take 10 on perception for 29.
Wizard(metal elementalist) 7 Technomancer 2
Alldur takes a moment to examine the insects on the ground.
Know(Nature): 1d20 + 19 ⇒ (6) + 19 = 25
Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:
Curious as to the nature of the insects, Doctor Rhaym approaches to examine them.
Knowledge:Nature: 1d20 + 13 ⇒ (3) + 13 = 16
Male High Azlanti DM
Zimdoz, you spot that the insects are trying to hide and be as inobtrusive as possible, almost as if they were all one creature.
Rhaym you recognise these insects as the component parts of a worm that walks.
Alldur you recognise these insects as a worm that walks. You know that they have fast healing and damage reduction and they are immune to disease, mind affecting effects, paralysis, poison and sleep.
Wizard(metal elementalist) 7 Technomancer 2
'Careful everyone, these might be a guy...' Alldur whispers to his companions after standing up and backing away from the scattered bugs.
Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:
Rhaym casually stands up again and retreats.
"Be careful. Those insects are part of a creature called a Worm That Walks." He whispered to his companions. "Don't disturb them if you can help it."
Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)
So no stepping all over them, got it. :)
I guess I will do my best to keep them docile
Male High Azlanti DM
Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:
Curious, Dr. Rhaym searches the desk.
Perception: 1d20 + 13 ⇒ (4) + 13 = 17
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5 Mirror Image 7/7
"Worm that walks, that does not sound good. Are we going to need to battle it?"
Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)
I hope not. lets not disturb it
Male High Azlanti DM
Rhaym finds a bundle of notes on the desk, together with a large glass jar containing three fat writhing worms
Knowledge arcana
Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:
Knowledg:Arcana: 1d20 + 17 ⇒ (7) + 17 = 24
Male High Azlanti DM
The worms are hivebrain symbiotes- a combination of hellwasp and worm. When placed on the back of a host's neck as a standard action it immediately boosts the host's mental faculties. As an immediate action the host can reroll a concentration or Intelligence based check. The host must take the second roll. It functions for a number of hours equal to the hosts Intelligence modifier. It dies immediately if removed from the host before the time is up.
NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9
Zimdoz shudders, ”no thanks, to any of these worms. Ugh. Disgusting.” He sniffs and wipes his nose, ”in the Warren you learn to stay clean, or you die. Worms are definitely not clean.”
If we need to fight the worm that walks I do have a good amount of scatter ammo.
Male High Azlanti DM
Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:
Avoiding the cage of worms, Doctor Rhaym moved around to the cage that had been burst from within. He looked closely for clues as to what had been prisoned within and how it was able to break free.
Perception: 1d20 + 13 ⇒ (9) + 13 = 22
Knowledge:Nature: 1d20 + 13 ⇒ (6) + 13 = 19
Knowledge:Engineering: 1d20 + 13 ⇒ (2) + 13 = 15
Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5 Mirror Image 7/7
Thank you hivebrain symbiotes, for changing my impression that I never met a magic item I didn't like.
Narek will offer his insited to the good Dr.
Know Eng Assist: 1d20 + 5 ⇒ (7) + 5 = 12
Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
"I'm with Zimmy-boy, I'd rather not wrassle some worms if we don't have to... We've a nutty basement-wizard to trounce instead!" Poshment adds.
Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:
"Master Poshment, if you would be so kind as to check the south cell. I couldn't see anything inside from the doorway, but it would be good to double check." Called Doctor Rhaym, still taking a closer look at the burst doors of the north cell.
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