Iron Gods Campaign (Inactive)

Game Master Daniel Penfold 351

A run through of the Iron Gods campaign.

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Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur draws a wand of haste to cast when and if the door is opened. 'Why not? we dealt with this once before, I'm sure we can again.'


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

"Yes, let us open the door. That is why we're here." Dr. Rhaym responded.


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

Until we are done here, lets roll


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Poshment turns the handle and pushes the door in just enough to disengage the latch. Bracing himself, he kicks the door open the rest of the way. "LET'S DO THIS THANG!"


Male High Azlanti DM

Zimdoz, you think that the creatures may be belkers, but you cannot recall anything else about them. You do not find any traps on the door.

Opening the door you find that an iron balcony hugs the wall on the south side of this cavernous chamber, the floor of which is 20 feet below the balcony itself. The east end of the chamber is emblazoned with a massive circular fan while the west end is emblazoned with a spiralling pattern of runes. The fan turns slowly, whooshing gently as air flows through it and creates a mild draft throughout the room. Several stout cords connect the fan to a panel affixed to the east end of the balcony. Three smoky forms fly about but when they see you they fly down to attack.

belker initiative: 1d20 + 5 ⇒ (8) + 5 = 13

Poshment initiative: 1d20 + 2 ⇒ (15) + 2 = 17

Wencit initiative: 1d20 + 5 ⇒ (19) + 5 = 24

Rhaym initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Alldur initiative: 1d20 + 12 ⇒ (8) + 12 = 20

Zimdoz initiative: 1d20 + 9 ⇒ (1) + 9 = 10

Initiative order:
Block 1: Alldur, Wencit, Poshment and Rhaym
Block 2: Belker
Block 3: Zimdoz
So Block 1, your actions


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

By the Makers blessed right bicep, what are those things.

Wencit draws back his bow and lets fly with some arrows.

attack: 1d20 + 6 + 1 + 1 + 1 ⇒ (12) + 6 + 1 + 1 + 1 = 21 BAB, DEX, Magic, Focus
damage: 1d8 + 5 + 1 ⇒ (4) + 5 + 1 = 10 STR, Magic
attack 2: 1d20 + 1 + 1 + 1 + 1 ⇒ (13) + 1 + 1 + 1 + 1 = 17 BAB, DEX, Magic, Focus
damage: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9 STR, Magic

Cold Iron - Ghost Touched Arrows


Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat:
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2
Mirror Image 7/7

Initiative: 1d20 + 4 ⇒ (12) + 4 = 16


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"NOOOOOPE! NOPE, NOPE, NOPE, NOOOOPE!" Poshment shouts as he heads out of the room. "Milani will lend a helping hand to all who choose to defend me! Now hop to it, please!"
________
Channel to activate Beacon of Hope! I don't think anyone is down HP, so not bothering to roll the dice.


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Doctor Rhaym will actually wait until the enemy enters the small chamber in front of him. Then he will throw an explosive bomb in there, affecting all except for five of his allies.
Explosive bomb: 5d6 + 6 ⇒ (4, 5, 2, 4, 4) + 6 = 25 fire damage, ten foot radius, Ref save DC20 for half.
Then he will take a five foot step back from the doorway.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur triggers his wand. 'Oh, these.'

Haste for everyone for the next 5 rounds.


Male High Azlanti DM

Wencit fires twice at the Belker but only one of the arrows hits and not all of the damage gets through.

Narek, do you want to take your action- sorry for missing you off.


Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat:
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2
Mirror Image 7/7

Before moving into the room the odd Kellid gestures and intones "Veliko Jaz" he seems to begin to vibrate and shake, one then another and another copies seem to separate from him all moving into and out of each other.

Mirror Image: 1d4 + 3 ⇒ (4) + 3 = 7


Male High Azlanti DM

The belkers move close to the door and wait for someone to enter their room.

Zimdoz, your action


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz, having little ammo, again relies on Riot suppressor Bot. He stands near Poshment to protect him.


N | Robot Variant Clockwork Soldier | HP 68/72 | AC 21-12-19 | F+2, R+4, W+2 | Per +13, Sense M +13, Init +6

Riot Suppressor Bot nods and says, "a wise course, small human. I will protect you," speaking to Rhaym. It moves into the chamber and gets ready to smash anything which approaches them. It turns to the belkers, "disperse, smoke rioters. Your presence is unwarranted." and holds up its warhammer.

Readied Action warhammer, haste: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22
warhammer damage, nonlethal: 1d8 + 9 + 1d6 ⇒ (7) + 9 + (3) = 19

If any try to get past him.

Readied Action warhammer AOO, haste: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22
warhammer damage, nonlethal: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (5) = 17


Male High Azlanti DM

Back to block 1


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Still doesn't have a target. Continues to hold grenade. (Wait)


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

'Anyone want to try to sneak around them? I can make you temporarily invisible.' Alldur prepares to move to and cast invisibility on the first person to speak up.


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

Does anyone know what will weaken these creatures?

Asking for weaknesses


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Come on, don't make me charge in there!" Poshment warns. "Cause I'll totally do it..."
________
Don't forget Beacon of Hope when it is your turn! Poshment will Guidance whoever makes the first move into the fray.


Male High Azlanti DM

@Wencit- no specific weaknesses


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

GM, I was asking in party if anyone thought to check via knowleges.

Wencit tries a couple more arrows at the same one he hit.

attack: 1d20 + 6 + 1 + 1 + 1 ⇒ (3) + 6 + 1 + 1 + 1 = 12
BAB, DEX, Magic, Focus
damage: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7
STR, Magic
attack 2: 1d20 + 1 + 1 + 1 + 1 ⇒ (17) + 1 + 1 + 1 + 1 = 21
BAB, DEX, Magic, Focus
damage: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8
STR, Magic

Cold Iron - Silver Blanched Arrows


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Thinking about the creatures...
Knowledge:Nature: 1d20 + 13 ⇒ (16) + 13 = 29
Knowledge:Arcana: 1d20 + 17 ⇒ (6) + 17 = 23


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Don't forget your haste!


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

So it appears I forgot my haste

hasted: 1d20 + 6 + 1 + 1 + 1 ⇒ (3) + 6 + 1 + 1 + 1 = 12
BAB, DEX, Magic, Focus
damage: 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13
STR, Magic

Cold Iron - Silver Blanched Arrow.
Sigh, my usual luck with the die roller


Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat:
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2
Mirror Image 7/7

The Kellid Sorcerer raise their hand "Puščica duše" Forty darts o intense blue energy flash from eight hands, they coalesce into five darts of force and slam into the nearest foe.

Magic Missile: 5d4 + 5 ⇒ (2, 3, 1, 4, 2) + 5 = 17


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

I don't think anyone has line of sight yet. They're hiding to either side of a door we haven't gone through yet.


Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat:
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2
Mirror Image 7/7

Ok, I was seeing that from the map, but Wencit was firing arrows so I was thinking the map was off.

Edited action

Relying on his magical protections Narek rushes into the room turning to his left he fires Magic Missiles at the creature alone to his right.


Male High Azlanti DM

One of Wencit's arrows strikes the nearest Belker and it howls in pain.

It is then blasted by Narek's spell.

Rhaym you know that the creatures are not natural or magical in nature.

One of the Belker's moves through the door and Rhaym strikes it with his bomb. Then riot suppressor bot pounds it into nothing.

A second Belker moves across to attack Narek but misses.

bite: 1d20 + 12 ⇒ (7) + 12 = 19

damage: 1d6 + 2 ⇒ (1) + 2 = 3

Zimdoz, over to you.


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

I guess it was because of the door that I missed so much.
Bad Door I will have to poke more arrows into you.


N | Robot Variant Clockwork Soldier | HP 68/72 | AC 21-12-19 | F+2, R+4, W+2 | Per +13, Sense M +13, Init +6

Riot Suppressor Bot moves in and says, "I am coming to assist you, other small human." speaking to Narek. It smashes the belker in front of it, using nonlethal damage, "disperse, smoke rioter. Your presence is unwarranted."

warhammer, haste: 1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32
warhammer damage, nonlethal: 1d8 + 9 + 1d6 ⇒ (2) + 9 + (4) = 15

If any try to get past him.

warhammer AOO, haste: 1d20 + 18 + 1 ⇒ (18) + 18 + 1 = 37
warhammer damage, nonlethal: 1d8 + 9 + 1d6 ⇒ (8) + 9 + (5) = 22


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz just hangs out in the hallway.

Looks like Narek is a sorcerer now, instead of a ranger? When did that happen? :D


Human (Kellid) sorcerer 9 CN Medium humanoid (human) | Spells 1st 3/8 2nd 5/7 3rd 5/7 4th 4/5
Stat:
| Init +4 | Perc +7 | AC 20 T 15 FF 16 CMB +8 CMD 18| HP 65/65 | F +6 R +7 W+8| Nanite Surge 2/2
Mirror Image 7/7

About a week into creation there where 2 proposed heavy's and a stumbled on the nanite bloodline. I'd be willing to change back


Male High Azlanti DM

Block 1, back to you.


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Doctor Rhaym moved through the inner room and out into the outer room.
Seeing the two monsters, he lobbed another grenade over the combatants and onto the other monster in the back.
Bomb toss (35ft), ranged touch: 1d20 + 10 ⇒ (16) + 10 = 26 for 5d6 + 6 ⇒ (5, 1, 4, 2, 3) + 6 = 21 fire damage, Ref save DC20 for half. (Splash 10ft.)


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

Beacon of Hope is up for 3 more rounds! Don't forget it in y'all's attack rolls!

"Beardy, stop shooting the walls and shoot the smoke!" Poshment suggests before hustling into the next room.
________
Guidance on Wencit, then move. Knowing there is a bigger fight around here, I want Poshment to conserve the juice he's got left!


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

Shoot the smoke and not the walls. Got it.

Pew Pew: 1d20 + 6 + 1 + 1 + 1 + 1 ⇒ (12) + 6 + 1 + 1 + 1 + 1 = 22
BAB, DEX, Magic, Focus, Haste
damage: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12
STR, Magic
Haste Pew Pew: 1d20 + 6 + 1 + 1 + 1 + 1 ⇒ (20) + 6 + 1 + 1 + 1 + 1 = 30
BAB, DEX, Magic, Focus, Haste
damage: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12
STR, Magic
attack 2: 1d20 + 1 + 1 + 1 + 1 + 1 ⇒ (13) + 1 + 1 + 1 + 1 + 1 = 18
BAB, DEX, Magic, Focus. Haste
damage: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11
STR, Magic

Cold iron Silver Blanched arrows

Haste confirm: 1d20 + 6 + 1 + 1 + 1 + 1 ⇒ (2) + 6 + 1 + 1 + 1 + 1 = 12
BAB, DEX, Magic, Focus, Haste
damage: 2d8 + 5 + 5 + 1 + 1 ⇒ (1, 3) + 5 + 5 + 1 + 1 = 16
STR, Magic


Male High Azlanti DM

reflex save: 1d20 + 11 ⇒ (13) + 11 = 24

Rhaym's bomb strikes the Belker and it howls in pain.

Two of Wencit's arrows strike the creature.


Male High Azlanti DM

Alldur, your action


Male High Azlanti DM

Alldur, over to you.


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Oops, sorry, busy busy

Alldur manuevers in to get a clear view of the creatures. Drawing 3 walnut shells from his pouch he flings them behind the first creature. A small burst of energy overtakes both of the monsters.

Confusion on the two creatures. Will DC 19 or they have to roll on the chart to determine what they do/can do on their turn.


Male High Azlanti DM

will save: 1d20 + 2 ⇒ (13) + 2 = 15

will save: 1d20 + 2 ⇒ (10) + 2 = 12

confusion roll: 1d100 ⇒ 54

confusion roll: 1d100 ⇒ 53

The belkers stand where there are babbling nonsense words

Block 3, over to you.


Male (Blessings 8/8 DC 19 - +2 on Saves, +2 on AC 1 min); (Melee weapon can bypass Hardness and DR for 1 min);(Aura of Protection 30' Resistance 10 to all 1 min); (Fevour 9/9 Rounds +2 Enhance Stackable)(Armour +1 Enhance Stackable 9 Min / Day); Dwarf Warpriest 10; HP 85/85, (AC 22, T12, FF 21, CMD 24); Saves (F 11, R 5, W 12; +4 vs Spell/SLA, +2 vs Poison)

Wencit steps into the hall with the others and shoots at the back critter.

attack: 1d20 + 6 + 1 + 1 + 1 + 1 ⇒ (1) + 6 + 1 + 1 + 1 + 1 = 11
BAB, DEX, Magic, Focus, Haste
damage: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14
STR, Magic

only to send his arrow into the wall as one of the people in melee step into his line of fire.


Gnome Cleric of Milani 8 | HP: 64/89 | AC: 20 T: 13 FF: 18 CMD: 16 | F+10 R+4 W+9 +2 fear/despair/death, +4 disease/poision | Init +2 | Perception +4; Darkvision
Tracked Resources:
1Reroll 1/1; Reach 3/3; Extend 3/3; Restorative Touch 6/6; Liberation 7/7 ; Freedom 8/8; Channel Positive 6/9; Spells: 1st 3+1/5+1 2nd 2+1/4+1 3rd 2+1/4+1 4th 2+1/3+1

"Um, be taller?" Poshment suggests to the Dwarven archer. "Oh! Oh! Open your eyes!"
________
Guidance again!


N | Robot Variant Clockwork Soldier | HP 68/72 | AC 21-12-19 | F+2, R+4, W+2 | Per +13, Sense M +13, Init +6

Riot Suppressor Bot continues to pummel the Belkers. "I apologize, smoke creatures. It is time to be arrested. Please do not resist."

warhammer, haste: 1d20 + 18 + 1 ⇒ (17) + 18 + 1 = 36
warhammer damage, nonlethal: 1d8 + 9 + 1d6 ⇒ (2) + 9 + (3) = 14
warhammer, haste: 1d20 + 18 + 1 ⇒ (2) + 18 + 1 = 21
warhammer damage, nonlethal: 1d8 + 9 + 1d6 ⇒ (5) + 9 + (4) = 18
warhammer, haste: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32
warhammer damage, nonlethal: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (2) = 14

If any try to get past him.

warhammer AOO, haste: 1d20 + 18 + 1 ⇒ (14) + 18 + 1 = 33
warhammer damage, nonlethal: 1d8 + 9 + 1d6 ⇒ (6) + 9 + (6) = 21


Male High Azlanti DM

Riot suppressor bot manages to punch one of the Belkers into unconsciousness.

Anyone else?


Wizard(metal elementalist) 7 Technomancer 2
Spoiler:
| Init +12 | Perc +12 | AC 12 T 12 FF 10 CMB +3 CMD 15| HP 48/48 (40/40) | F +4(-1) R +5 W+9| Iron Skin 8/8 2 CON Damage

Alldur draws forth another wand, this time loosing a salvo of missiles at the nearest target.

Magic Missile: 3d4 + 3 ⇒ (1, 1, 4) + 3 = 9


Male High Azlanti DM

Bolts of energy strike the Belker and it howls in pain.

The remaining Belker moves forward to attack Alldur but is instead struck by riot suppressor bot.

Zimdoz, over to you.


NG | Male Ratfolk Alchemist (Gun Chemist/Toxicant) 8/ Gunslinger (Gulch Gunner) 1 | HP 62/62 | AC 28-17-22 | F+13, R+17, W+6 | Per +19, Sense M +3, Init +9

Zimdoz just cheers from the back, being out of ammo.

Sorry for the delay, a post got eaten.


Male High Azlanti DM

Block 1, your actions.

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