| Zaken Marson |
Action 1
Zaken got up and wasted no time in getting LEEK in a better shape. He grabbed his tools and started to work.
Lesser Rejuvenate Eidolon: 1d10 + 2 ⇒ (7) + 2 = 9
After a couple minutes he was satisfied. The construct wasn't fully operational yet but, if necessary, he could make more arrangements and fixes along the day. "We had no pie yesterday and we have no pancakes and no bacon tomorrow... this isn't our more auspicious starts but I'm ready to go." He missed completely Malka's situation, thinking it was just a common headache and she was overreacting. Seven and Malka clearly care too much about each other... is it possible that they care BEYOND the friendship specter?
Before leaving the room, Zaken will cast Mage Armor on LEEK.
Action 2
Zaken watched as Seven explored the room. "Oh, I wish we had found this room yesterday... a good bath could make wonders... we are all covered in blood, sand and the toxic waters of the pond...
Action 3
Zaken approached the panel. "Deck 4: Engineering... Deck 3: Science... Deck 2: Crew... Deck 1: Docking... WARNING: Elevator off-line please contact maintenance..." He thinks for a while, observing the machinery.
Knowledge (engineering) - DC 15: 1d20 + 7 ⇒ (20) + 7 = 27
Wow, any additional information for a 'crit'?
Fabian, I do not remember but Have you told us what the neraplast armor and the grenades do?
| Fabian Benavente |
Wow, any additional information for a 'crit'?
Fabian, I do not remember but Have you told us what the neraplast armor and the grenades do?
You know plenty. :)
I think everything is in the PRD. If not, let me know and I'll check the book and let you know later tonight.
| Malka |
What is it, Malka? Do you require aid?
Malka shook her head and immediately regretted her decision. She winced at the shooting pain before responding, "It feels like someone is trying to split my head apart with a blacksmith hammer from the inside. I do not think there is anything to be done." Malka got to her feet and braced herself briefly using Seven's arm while she suppressed the urge to throw up. "You all go ahead. I will do my best to keep up."
Action 2:
Malka barely noticed Seven's exploration of the bathroom. She was finding it hard to focus on anything as the pain continued to throb inside her head.
Action 3:
knowledge,engineering: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10
Malka looked at the parts along with Jeyne and Zaken but frankly wasn't really caring about the coupling link. "You both figure it out," she said and walked away. Moving to a quieter place in the room, away from the others, she sat down and closed her eyes.
| Camrad |
I'll just treat this as my response to Turn 55
Action 1
Camrad noted Malka’s discomfort as he began packing his bedroll and whistled. “Rough night huh? Can't say I blame ya. Campin’ outs not the same without the feel of mother nature to keep ya company.” he said as he stretched his neck muscles.
Acfion 2
Assuming someone translates.
Camrad’s face twisted into a mix of confusion and disgust as he observed the tubes. “Food in a tube? And I thought this place couldn't get any crazier.”
| Zaken Marson |
Action 1
Zaken pointed to the machine. "Right... this 'thing' could be fixed with little effort and a forge. It might be handy to do so but we have no time for this right now..."
Action 2
Zaken laughed at Camrad's comment. "You have never been to a scrapyard, right Mr. Camrad? There you'd see what is really crazy!"
Any check to know if they are still 'safe'?
Action 3
Zaken cursed, sighed and then kicked the door.
I'm not sure where this door is... I assume it is to the east in the corridor, right? (the map doesn't shows it)
| Subject #7 |
Action 2
Seven picked up a tube. He tried to discern the writing on the side but could not. Camrad and Zaken said it was food, though. Malka might like something to eat, since she wasn't feeling good. He withdrew one of Tolgy's daggers and attempted to saw the tube in half.
Safe?: 1d100 ⇒ 5 Yes!
Survival: 1d20 + 4 ⇒ (19) + 4 = 23 Seven knows it's safe. But what flavor???
Heal: 1d20 + 0 ⇒ (13) + 0 = 13
Action 3
Seven could see that Zaken wanted behind the door real bad, even going so far as to kick it. Seven grunted, walked over, and kicked the door himself.
Strength check: 1d20 + 4 ⇒ (19) + 4 = 23
| Fabian Benavente |
Any check to know if they are still 'safe'?
I'm not sure where this door is... I assume it is to the east in the corridor, right? (the map doesn't shows it)
Heal or survival DC 15 to see if the 'food' is safe to eat. Approximately 50% are still safe to eat. So if anyone is going to try a tube, roll to see if it's safe (<50% is safe) and then roll your skill check to see if you 'know' whether it's safe or not.
The google site sometimes screws with my .docx files. :(
I did point to the 'locked doors' but the arrow is off. In any case, the 'locked doors' are the one south at the end of the hallway south of C4.
Questions?
Game on!
| JN-53702 |
Action 1
Zaken pointed to the machine. "Right... this 'thing' could be fixed with little effort and a forge. It might be handy to do so but we have no time for this right now..."
Knowledge (engineering): 1d20 + 3 ⇒ (8) + 3 = 11
"Nor do we have the equipment. And if this is some sort of skymetal, the forges in Torch may not be adequate...it might require the purple flame, which has not yet re-emerged. Still, we might try taking the coupling with us, to make an effort at repairing it once Councilman Baine's fate is established." Jeyne picked up the broken coupling and put it into an outer pocket of her bag.
Action 2
"Nutritional pastes," Jeyne called out as she reviewed the labels on the tubes. "Designed as complete nutrition for the vessel's inhabitants." She examined the writing on each of them; presumably the different bold-print words on them were flavors, but while she knew the words for meat, fruit, and the like, the names themselves were of plants and animals unfamiliar to her.
Camrad’s face twisted into a mix of confusion and disgust as he observed the tubes. “Food in a tube? And I thought this place couldn't get any crazier.”
"Highly efficient, actually. The gel is concentrated, so it is a way to carry more nutrition with less weight." And more efficient for consumption as well...mealtimes would be much faster, and cooking would not be required. "Does anyone mind if I take several of these? The convenience appeals to me."
What can I say? When you get no pleasure from eating, efficiency wins out. ;)
Action 3
Jeyne examined the doors closely, looking for the most apparent means of opening them. "Shall I attempt to open these using the e-pick, or would we prefer to move on to one of the other areas we have not yet looked at?"
If we want me to open them:
With a consensus reached, Jeyne dropped to her knee in front of the door and began to work at the lock, her e-pick buzzing.
Perception for surprises: 1d20 + 10 ⇒ (14) + 10 = 24
Disable Device with black e-pick: 1d20 + 10 ⇒ (16) + 10 = 26
| Malka |
Action 1:
"Nor do we have the equipment. And if this is some sort of skymetal, the forges in Torch may not be adequate...it might require the purple flame, which has not yet re-emerged. Still, we might try taking the coupling with us, to make an effort at repairing it once Councilman Baine's fate is established." Jeyne picked up the broken coupling and put it into an outer pocket of her bag.
As much as she tried to shut out the noise, Malka couldn't ignore the discussion about the metal coupling. "I can take a look later when the pain in my head no longer is distracting. The foundry back in Torch may be helpful in getting it to work."
Action 2:
Malka gave a weak smile as Seven sawed into one of the tubes. The thought of food in whatever form caused the wizard's stomach to turn over. She took a swallow of her water to keep herself hydrated and hoped that their day was soon over so that she could lay still and close her eyes.
How long will the headache/migraine last?
| Fabian Benavente |
How long will the headache/migraine last?
@Malka: Until you rest/heal up.
@Seven: You pick the flavor!
@Everyone: OK, I still have a locked door and no alternative course of action. :(
The other doors 'unexplored' are the ones leading south and west from E9.
Somebody make a choice or I will roll for it...
| JN-53702 |
With no luck opening the other door from the corridor, Jeyne stood up, letting the e-pick fall to its place on her chest. "I can make another attempt if you like, but I am concerned that I will drain the batteries too quickly. There were other doors in that round room - let us attempt to open them. The one facing to the south; perhaps it has the best chance of taking us to where this door opens to." Returning to the round room, she attempts to open the southern door, looking carefully as she reaches for it to ensure there are no surprises.
Perception: 1d20 + 10 ⇒ (12) + 10 = 22
| Malka |
Action 3:
Having no objections to Jeyne's proposed course of action, Malka followed. As she walked, every step reminded her that her head was pounding. It was then that she remembered that radiation could make the body feel sick. She considered the chance that the source of her headache was exposure to radiation but thought that others would also be showing signs if this was the case. However, to ease her mind of this new concern, she focuses her thoughts enough to say the necessary words to detect radiation that would be invisible to the naked eye.
It may be a waste of a spell but Malka will cast Detect Radiation
| Fabian Benavente |
Turn 056 is up.
Read the OOC.
Questions, comments, and.or suggestions?
Game on!
Camrad initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Jeyne initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Leek initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Malka initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Seven initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Zaken initiative: 1d20 + 2 ⇒ (9) + 2 = 11
enemies initiative: 1d20 + 4 ⇒ (17) + 4 = 21
| Subject #7 |
That...noise.
Seven knew that noise. He remembered it from last night, yes. But before that, the time below the ground. The sound of a spinning blade and, well he knew what followed that--he remembered that much. And so did the voice.
In an an instant Tolgy's steel found its way into his hands. He streaked across the small space, hell bent on on stopping that noise.
He reached back over his head, the tip of the sword nearly grazing the floor behind him, and swung as hard as he could. The blade thrummed as it cut the air, and then it crashed loudly into the metal thing, crunching and tearing circuitry in its wake.
____________
Attack,rage,power attack;dmg: 1d20 + 7 + 2 - 1 ⇒ (14) + 7 + 2 - 1 = 222d6 + 6 + 2 + 3 ⇒ (2, 1) + 6 + 2 + 3 = 14
| Malka |
Malka's concern about the two robots moving forward to attack them helped her to focus and push the pain in her head aside. It still hurt but she had to do what she could to help.
perception: 1d20 + 4 - 1 ⇒ (14) + 4 - 1 = 17
engineering: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27
She was able to tune out the whirring noises just enough to hear muffled screams coming from the large metal box. "There seems to be something or someone inside that device and they are very unhappy."
How many strengths/weaknesses about the robots does she get with her roll? She will attack but if she can exploit a weakness then she'll do that with her attack.
| Malka |
Seeing that Seven's attack barely did any damage to the flying drone, Malka remembered a few things she had read about during her studies when younger. "The flying robot has a harder outer shell that absorbs hard impacts so it will be difficult to break through. The good thing is that it is vulnerable to electricity because it disrupts its moving parts. Who has the stun gun that we found? It may prove useful."
Does the hardness of the collector drone apply to Malka's Metal Rending?
| Camrad |
Action 1, Round 1
perception: 1d20 + 1 ⇒ (2) + 1 = 3
Camrad might have heard the sound from the operating table if not for the presence of the machines which immediately had his full attention. Still Seven was quicker and the paladin could hardly believe how fast the large man crossed the distance to their latest foe. He shook his head, realizing there was no time for gawking as he unslung his bow. “Focus on the big one.” he shouted to the others as he fastened an arrow. “Me an’ Seven got this one covered.”
The fight had only just started and already the room was crowded, but Camrad was confident he could make the shot. He got his opportunity when Seven and the floating machine separated so Seven could prepare another strike. It was all he needed.
longbow, point blank shot: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 201d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
A whistle briefly fills the air just before it ends with an arrow sprouting from the robot's eye.
| Zaken Marson |
Action 1, Round 1
Perception: 1d20 + 1 ⇒ (17) + 1 = 18
Knowledge (engineering): 1d20 + 7 ⇒ (14) + 7 = 21
Zaken noticed the muffled sounds some another sound got his attention... the sound of LEEK being ripped apart. "Defensive procedure, LEEK! I'll fix you up!"
Lesser Rejuvenate Eidolon: 1d10 + 2 ⇒ (2) + 2 = 4
LEEK assumed a defensive stance but also attack the medical droid, barely catching it but inflicting a serious blow.
Attack (slam), defensively: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Damage (slam): 2d6 + 4 ⇒ (4, 3) + 4 = 11
| JN-53702 |
Action 1
Longspear aid another attack on collector drone to help Seven: 1d20 + 1 ⇒ (14) + 1 = 15 Success. +3 to Seven's next attack on the collector drone.
As Seven prepared for another strike, Jeyne took advantage of the build-up to his swing, stabbing her spear between LEEK and the big man to disrupt the whirling rotors and distract the drone enough to let Seven get a better strike in.
| Malka |
Malka turned her attention to the medical drone considering she had no means of dealing electricity to the flying robot. Pointing her finger at the medical drone, her words formed a ball of energy that flew towards the metal creature.
damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6 (Metal Rending for 1point extra damage)
The wizard gave a satisfied smile as her magic blasted a good size hole in the medical drone. Prepared to see the hand emerge to try and fix the damage, Malka pulled out her wand for her next attack.
| Fabian Benavente |
Turn 058 is up.
Read the OOC.
Questions, comments, and/or suggestions?
Game on!
collector attack Seven: 1d20 + 5 ⇒ (19) + 5 = 24, hit, grab?
collector grab Seven: 1d20 + 5 ⇒ (13) + 5 = 18, yes
damage: 1d4 + 3 ⇒ (1) + 3 = 4
collector attack Seven: 1d20 + 5 ⇒ (11) + 5 = 16, miss
medical attack Leek: 1d20 + 6 ⇒ (11) + 6 = 17, miss
Attack,rage,power attack, grappled: 1d20 + 7 + 2 - 1 - 2 ⇒ (20) + 7 + 2 - 1 - 2 = 26, hit, critical?
damage: 2d6 + 6 + 2 + 3 ⇒ (2, 4) + 6 + 2 + 3 = 17
Attack,rage,power attack, grappled: 1d20 + 7 + 2 - 1 - 2 ⇒ (20) + 7 + 2 - 1 - 2 = 26, yes
damage: 2d6 + 6 + 2 + 3 ⇒ (6, 4) + 6 + 2 + 3 = 21
Of course I roll for you guys and get two 20's! :(
| Subject #7 |
I apologize for my absence. Hopefully I'll be back on track tomorrow. Geez Fabian maybe you should just keep rolling for me :)
Seven's brain was on fire. The scream of crunching metal and whirring gears paled to the cacophony inside his own head. The voice had never been so loud, not that he could remember, commanding his body to twist this way, then that, Tolgy's blade flying through the air, crashing into the bad thing, rising and falling with merciless precision. He was out of control. The bad things coughed and spun and flailed as his own arms struggled and wrenched, swinging the blade with everything he could muster. Everywhere he looked he saw red, smelled it, tasted it. He realized the sound of buzzing blades wasn't coming from the bad things any longer, but from inside his own head.
Then his weird eye turned inward and began to devour his brain. He screamed in terror, but still his body carried on under the control of its alien host.
______
Attack,rage,power attack,grappled;dmg: 1d20 + 7 + 2 - 1 - 2 ⇒ (20) + 7 + 2 - 1 - 2 = 262d6 + 6 + 2 + 3 ⇒ (2, 2) + 6 + 2 + 3 = 15 possible crit
Attack,rage,power attack,grappled;dmg: 1d20 + 7 + 2 - 1 - 2 ⇒ (18) + 7 + 2 - 1 - 2 = 242d6 + 6 + 2 + 3 ⇒ (3, 6) + 6 + 2 + 3 = 20 confirmed!
holy moly!
| Fabian Benavente |
I apologize for my absence. Hopefully I'll be back on track tomorrow. Geez Fabian maybe you should just keep rolling for me :)
Not a problem, Camrad let us know.
BTW, two consecutive crits pretty much destroyed the collector drone so only the medical drone is still standing. "Please remain calm..." :)
| Malka |
Having expected the hand to begin repairs, Malka was prepared for it. She aimed her wand at the hand and sent a missile to destroy its ability to repair.
damage: 1d4 + 1 ⇒ (2) + 1 = 3
Damaging the metal phalanges, repair would prove to now be nearly impossible for the drone.
| Zaken Marson |
Action 1, Round 2
Worried about LEEK's state, Zaken tried to use his spear to help LEEK defend himself, but the medical droid wasn't fooled by his attempt. LEEK, on the other hand, landed a mighty blow once more.
Aid Another: 1d20 + 0 ⇒ (6) + 0 = 6 fail
Attack (slam), fighting defensively: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Damage (slam): 2d6 + 4 ⇒ (4, 2) + 4 = 10
| Camrad |
Action 1, Round 2
Camrad cursed as he replaced his longbow with a more “up close and personal weapon”. Guess I'll jus’ let Seven handle that one. he thought and slipped between Seven and Leek before tucking into a roll that saved him from the larger machine’s retaliation. He stopped just behind the medical droid, preparing to swing his mace.
Moving to flank with Leek. Sadly I can't replace my weapons and attack, without dropping my bow first, which doesn't sit right with me, so double move actions it is!
acrobatics to prevent opportunity attack: 1d20 + 4 ⇒ (14) + 4 = 18
| JN-53702 |
I'm guessing LEEK's damage takes the medical droid down? If I remember correctly, it was pretty worked over already.
As Seven's sword sliced through the drone, Jeyne could see the twisted look of horror on his face. She murmured an Iroran benediction and touched his shoulder to imbue him with divine guidance; while he could not understand the Androffan words, the virtue of them remained.
Cast guidance on Seven, even though it's not too likely to matter. Seven, +1 to an attack roll, saving throw, or skill check of your choice within a minute.
| JN-53702 |
Action 1
He is here! Jeyne called out, another peek into the window confirming the prisoner's identity. Khonnir is in here! Immediately she dropped to one knee beside the container and began to examine it, looking for any way to open the strange containment device.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Disable Device (add +1 for the better e-pick if necessary): 1d20 + 9 ⇒ (9) + 9 = 18
Khonnir...Khonnir, if you can hear me, it is Jeyne...Jeyne, from Torch, your ward. Val sent us to help.
| Subject #7 |
Action 1
Seven's heartbeat pounded in his ears; not a simple rhythm, but an unrelenting salvo. His eyes were shut tight, to keep out the red, the noise. His hair clenched in his fists, he realized he was rocking back and forth. Then he realized that the screaming had faded. Slowly, the feeling of his body came back to him. He could feel his hands, and knew they were connected to his arms. His feet and legs were there too, curled beneath him.
He opened his eyes.
He was back in the room. With the machines. They were in pieces, scraps of metal all around. And the others, too: The Jeyne, Zaken, LEEK, Camrad, and Malka. He found Tolgy's sword lying next to him. He picked it up as he slowly climbed to his feet. Still dizzy, he heard The Jeyne talking to Counsil Mintbane.
"Counsel Mintbane." His words came thick, slow. "We can smash the glass."
| Fabian Benavente |
It was easy enough to open up the contraption and release Khonnir from his bonds.
But it was also easy to see that Khonnir would not be able to walk on his current conditions; they had done something to his legs.
The older man struggled to understand what was going on; there was a glimmer of recognition in his face when he saw Jeyne.
"Je-... Je-..." But then it was gone, "who are you miss?"
| JN-53702 |
[Amnesia, from old Taldane, meaning "forgetfulness"; from ἀ- (a-), meaning "without", and μνήσις (mnesis), meaning "memory". Also known as amnesic syndrome; a deficit in memory caused by brain damage, disease, or psychological trauma...]
At the blank look in her mentor's - no, her father's - eyes, Jeyne silently thanks all the gods that Val had stayed in Torch. Because being greeted like this would have crushed her. She knew that it was only her lack of emotional processing subroutines that kept her able to speak.
I am your ward...you took me in when I was a new inhabitant of this body. I am your...daughter, you could say. And your daughter Val waits for you at home, at your tavern called the Foundry. Hoping for a stronger response, she looks into Khonnir's eyes as she mentions the familial relations and the business he had built up - but recognizing emotional responses had never been her strong suit. You will not be able to walk, but it is important we take you back home; we will help you to walk, or carry you out if need be.
Stories of what had happened and why could wait; the first priority was getting the Councilman back to safety.
| Zaken Marson |
Action 1
Even if LEEK was still 'hurt', Zaken left him alone in favor of seeing Khonnir. "Mr. Baine! What the hell happened?..." Hearing the words from his mouth and the lack of sense on them, Zaken thought for a while before continuing. "You are right, Jeyne, we need to take Mr. Baine out before anything else. Doing so could risk the life of any other member of his expedition that could still be alive but, unfortunately for them, they are not our mission, right? LEEK, could you carry Mr. Baine?" Looking to the others he added. "If any combat occurs during our return, I'm afraid LEEK will be out of it, keeping Mr. Baine safe."
Action 2
Seeing all the 'stuff', Zaken quickly called LEEK to help him to identify the items. "Here, LEEK, give me a hand here..."
Timeworn Radiation Detector
Aid Another (k.engineering) - LEEK: 1d20 + 2 ⇒ (10) + 2 = 12 success
Knowledge (engineering), aid another: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 success
Medlance
Aid Another (k.engineering) - LEEK: 1d20 + 2 ⇒ (16) + 2 = 18 success
Knowledge (engineering), aid another: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10 fail
Timeworn Brown Nanite Hypogun
Aid Another (k.engineering) - LEEK: 1d20 + 2 ⇒ (8) + 2 = 10 success
Knowledge (engineering), aid another: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 success
Nanite Canisters
Aid Another (k.engineering) - LEEK: 1d20 + 2 ⇒ (19) + 2 = 21 success
Knowledge (engineering), aid another: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 success
Grade I Hemochem
Aid Another (k.engineering) - LEEK: 1d20 + 2 ⇒ (15) + 2 = 17 success
Knowledge (engineering), aid another: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 success
"A timeworn radiation detector, a timeworn brown nanite hypogun, two nanite canisters, and a grade I hemochem... I'm not sure what this stuff is though..." Zaken pointed to the medlance.
Fabian, how many charges the timeworn items have?
| Malka |
Action 1:
Malka moved over to the metal box but kept her eye on Seven until he was more steady on his feet. That particular change seemed to be harder on him. She hoped this wouldn't be a continuing occurrence. She wasn't a healer but she knew enough to know the body could only take so much stress.
With that thought in mind, she took in Khonnir's body after they had opened the lid. It was obvious that his body had been through a lot of stress. Seeing his response to Jeyne, Malka said, "Maybe he is suffering from shock. If we can heal his wounds and minimize his physical discomfort, he may be able to focus his thoughts. We should get him a blanket."
heal: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
Malka wants to figure out the reason behind Khonnir's memory loss
As they prepped Khonnir for transport, Malka had a thought. "How are we going to get Councilman Baine through the water to get back to Torch? Someone will need to tow him but will he understand enough to hold his breath?
tag everyone
Action 2:
It seemed like everyone was in agreement to get Councilman Baine back to Torch as quickly as possible. Malka helped round up the scattered items knowing that they'd be able to study them more in depth back at Torch; however, they also may be able to find something to help Khonnir.
knowledge,engineering: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28 medlance roll since Zaken got the others
"The item you were unsure of is a medlance. It speeds up the administration of medicine."