Holy Guide

Camrad's page

132 posts. Alias of sentaiexpress.


Full Name

Camrad the Blight Ender

Race

Human

Classes/Levels

Paladin 3 (Divine Hunter) | Speed 30 ft | Smite Evil 1/1 Lay on Hands 3/3

Gender

HP 25/25 | AC 18 T 14 FF 14 | F +6 R +7 W +5 | CMB +4 CMD +18 | Initiative +4 Per +1

Size

M

Age

25

Alignment

LG

Languages

Common, Hallit

Homepage URL

Character Sheet

Strength 14
Dexterity 18
Constitution 12
Intelligence 8
Wisdom 10
Charisma 14

About Camrad

Background:
Camrad Is no stranger to the horrors of technology. Growing up in Iandeveigh, he was taught to hate the metal monstrosities that skulked about the outskirts of the forest and fear the nefarious toxins of the blighted lands. Yet, despite this Camrad believed his quiet, peaceful life with his mother and sister was secure under the grace of Erastil.

He was naive.

One year, Iandeveigh was rocked by a series of earthquakes. The Dead-Eye council quickly surmised that the strange tremors were likely coming from some sort of failing technology within the ruins under the city. Eolas (Camrad’s mother) , concerned for the safety of her family, volunteered for the expedition underground. While the mission was successful, it came at a terrible price. Nearly every scout was either killed or horribly maimed. As for Eolas, she was exposed to dangerous lethal levels of radiation and soon grew terribly ill.

Camrad tended to his mother tirelessly for days desperately believing that her condition would improve. He was still young and didn't fully understand the nature of her condition at the time. In her final days Eolas had frantically begged her son to take care of his sister Sera. “You watch over her.” she had said “Never let her leave your sight. You hear me?”.

Eolas passed a few days later and since that day he vowed that he would always be there to protect Sera.

Over the next few years Camrad searched for ways to ensure his sister’s protection. First he sought the forest and it was there that Erastil spoke to him for the first time. Camrad was shown how to hunt and get what he needed out of the forest while also being taught respect for the animals and flora that sustained him.

Then, when he came of age, Camrad enlisted into the scout regiment. Here he quickly soared through the ranks, finding that he could wield a longbow with such natural ease to appear as if he was born to use it. This to was Erastil’s work, Camrad knew, and he accepted the gift, using it to become the guardian Sera needed.

Years passed and Sera had grown to become an intelligent and strong young woman...

…..and restless.

Despite her brother's best efforts, Sera’s eyes gradually turned outward, away from stifling Iandeveigh. Camrad wanted so badly to forbade her from leaving, but he knew his sister and knew to that it was impossible to dissuade her once she set her mind to something. So it was, then that with a heavy heart, Camrad watched his life's purpose disappear into the woods. “Maybe now…” he thought “...it's time to let my burden go.”

Sera kept in contact naturally, sending letters every few months. It warmed Camrad’s heart to read about the fantastic adventures she was having and all the friends she had made.

Then suddenly, the letters stopped coming. As the weeks dragged on, Camrad started to wonder if Sera was in danger. He fought an inner struggle, torn between his concern for his sister's well being and his desire to let her enjoy her own life. His answer came to him during one of his frequent excursions into the wilds. He came upon a wounded elk and, knowing the elk to be the holy animal of Erastil, promptly dressed it's wounds. However, instead of fleeing into the woods, the elk simply walked a few paces and turned to watch him as if it were waiting for something. Camrad, unwilling to ignore such an obvious sign from his god, followed the beast. They walked for many hours until they reached their destination, the outskirts of the forest. Camrad had made up his mind then. He shouldered his long bow and turned his back on the only life he had ever known.

Camrad has traveled to Torch searching for information about his missing sister. His only lead is a strange amulet bearing the image of a black claw teaching towards the heavens which he found in Sera’s deserted flat.


Appearance:
Camrad appears to be a man in his mid-twenties, of a muscular yet lean build. His chestnut colored hair and beard have been closely cropped though they appear somewhat uneven.

Camrad wears green brown leather armor under his pine green traveling cloak and wields a long bow that has been carved into the likeness of an elks antlers.

He looks about warily, his sharp eyes drinking in every detail of his surroundings.


Personality:
After years of safe guarding his family Camrad has time for little else. Practically anything that doesn't move him forward on his quest is put on the back burner. As a result Camrad cares little about social interactions and personal apearances, though that doesn't keep him from speaking his mind and those who gain his trust will find that he can be a stalwart companion; one that will always lend an ear or a well placed arrow to friend in need.

Over the past few days Camrad has taken notice of the world around and though he still has a deep distrust of technology, he can't help but marvel at what it has accomplished in places like Torch, where the community has thrived despite the stark contrast in scenery to Iandeveigh. Recent events in Torch trouble Camrad and he's found that he can't stand by and let these honest people lose their livelihood and subsequently fall under the metal boot of the technic league. As such, he has chosen to throw in his lott with this band of intrepid adventurers.

Crunch:
Camrad
Male Human (Hallit)
Paladin 3 (Divine Hunter)
LG Medium Humanoid (Human)
Init +4; Senses Perception +1, Detect Evil 60ft.
Aura Aura of Good (1d6 minutes)
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 25 (3d10+3)
Fort +6, Ref +7, Will +5
Defensive Abilities Divine Grace
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Offense
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Speed 30 ft. (30 ft. in armor)
Melee Longsword +4 (1d8+2/19-20/x2) or
. Warhammer +4 (1d8+2/x3)
Ranged Mwk Composite Longbow +7 (1d8+2/x3)
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Statistics
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Str 14, Dex 18, Con 12, Int 8, Wis 10, Cha 14
Base Atk +3; CMB +4; CMD 18
Feats
Deadly Aim, Point Blank Shot, Precise ShotB
Traits Against the Technic League (weapons), Devotee of the Green
Skills
*Handle animal +7 (2 background ranks, +2 Cha, +3 class skill)
Heal +5 (2 ranks, +3 class skill)
*Knowledge Geography +5 (2 background ranks, -1 Int, +1 trait bonus, +3 class skill)
Knowledge Nature +4 (-1 Int, 1 ranks, +3 class skill, +1 trait bonus)
Knowledge Religion +3 (-1 Int, 1 ranks, +3 class skill)
Perception +1 (1 ranks)
Survival +1 (1 ranks)
Languages Common, Hallit
SQ Smite Evil 1/day, Lay on Hands 3\day, Aura of Good, Divine Grace, Divine Health, Shared Precision, Mercy: Sickened
Other Gear mwk composite longbow, arrows (25), longsword, warhammer, healer’s kit, chain shirt, paladin’s kit
Wealth 410gp
Encumbrance Medium Load (74)

Portrait