
DarkPhoenixx |

That sounds sweet.
I would like to apply - how about this guy:
Elf Inquisitor 1
CG Medium Humanoid (elf)
Init +2; Senses Darkvision 60 ft.; Perception +8
--------------------
DEFENSE
--------------------
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
HP 10 (1d8+2)
Fort +3, Ref +2, Will +4
Weaknesses light sensitivity
--------------------
OFFENSE
--------------------
Speed 20 ft.
Melee greatsword +3 (2d6+4/19-20) or spiked gauntlet +3 (1d4+3) or dagger +3 (1d4+3/19-20)
Ranged dagger +3 (1d4+3/19-20)
Special Attacks Destructive Smite (+1 damage) 5/day
Inquisitor Spells Known (CL 1th; concentration +3)
1st (2/day) - Cure Light Wounds, Disguise Self
0 (at will) - Conjure Water, Detect Magic, Guidance, Disrupt Undead
Domain Rage
--------------------
STATISTICS
--------------------
Str 16, Dex 14, Con 12, Int 12, Wis 14, Cha 13
Base Atk +0; CMB +3; CMD 15
Feats Breadth of Experience
Skills Bluff +5, Disguise +5, Intimidate +6, Knowledge (any) +3, Linguistics +2, Perception +8, Ride +2, Survival +7; Racial Modifiers +2 Perception
Languages Common, Elven, Sylvan, Undercommon
Traits Charming, TRAIT, Pioneer, Paranoid, Reckless
--------------------
SPECIAL ABILITIES
--------------------
Judgment (Su) Inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.
Monster Lore (Ex) Inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Stern Gaze (Ex) Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
--------------------
BACKGROUND]
--------------------
Melchior was found in the woods by elven hunter, who replaced him a father. His family had to hide Mel's drow heritage (wich may be the reason his was abandoned) because that would surely lead to reprecutions from other townsfolk.
After his father was attacked by hobgoblins and badly injured (he told Melchior to run, wich he did, later hating himself for this) Melchior left village in search of martial school that can make him stronger. He joined church of Gorum, and shown great ability to channel divine power of God of War. While clerics wanted him to be a paladin, he was too "unwieldy" for strict palading codices and ended up as inquisitor.
Melchior do not believe in law and think its but a mockery to true justice. He have strange affection to tiny female fey creatures.
brackground is just short description, should i write it fully or its ok for now? also gonna pick a trait cos i realised that one i had was not from one of allowed books.

![]() |

Here is my final submission minus the background, I will get that up when I get to work later today
Unnamed Hero
Male Human Druid 1
CN Medium humanoid (human)
Hero Points 1
Init +2; Senses Perception +8
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +5
--------------------
Offense
--------------------
Speed 20 ft.
Melee scythe +2 (2d4+3/×4)
Druid Spells Prepared (CL 1st; concentration +4):
1st (2/day)—obscuring mist, cure light wounds
0 (at will)—purify food and drink (DC 13), read magic, enhanced diplomacy
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 14, Int 12, Wis 16, Cha 13
Base Atk +0; CMB +2; CMD 13
Feats Boon Companion, Eschew Materials
Traits child of nature, horse lord (kelishite), pioneer
Skills Handle Animal +5, Heal +7, Knowledge (nature) +8, Perception +8, Ride +0, Spellcraft +5, Survival +9 (+11 to find food and water)
Languages Common, Druidic
SQ hero points, nature bond abilities (horse, horse), spontaneous casting, wild empathy
Other Gear Hide shirt, Scythe, Backpack (empty), Belt pouch (empty), Bit and bridle, Druid's kit, Riding kit, Saddlebags (empty), Spell component pouch, 76 GP
--------------------
TRACKED RESOURCES
--------------------
. . -none-
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Child of Nature (Knowledge [nature]) +2 Survival to find food and water, +1 Knowledge (Nature), and one of these is a class skill.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Horse Lord (Kelishite) +2 bonus on Handle Animal, +1 bonus on Ride checks with horses
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
----------------------
Horse
Horse
N Large animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 15, touch 10, flat-footed 14 (+1 Dex, -1 size, +5 natural)
hp 13 (+4)
Fort +5, Ref +4, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +3 (1d4+3/×2) and
. . 2 hooves +3 (1d6+3/×2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16 (20 vs. trip)
Feats Improved Natural Armor
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Work [Trick]
Skills Perception +5, Stealth +1
SQ combat riding, hero points, work
--------------------
TRACKED RESOURCES
--------------------
. . -none-
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Work [Trick] The animal pulls or pushes a medium or heavy load.

Mekura |

A question for the GM, given his experience with the AP.
Is it normal for everyone to wanna lean towards martial charismatic characters for this? (I presume because they all wanna be King?)
Are they strictly better than most other classes, or does everyone just have the image of the gallant king being a swordsman?
Have you see a Non-Charisma emphasized character become ruler?

DM AldoriRavenLord |

I have twice seen a non-cha focused ruler take the throne heh admittedly in both those campaigns no one was playing a charisma based character and so everyone was on pretty equal footing anyway. Ultimately the bonus from the leadership roles only seriously impacts the early kingdom as your bonuses from the towns, cities, and events will surpass any individual council bonus quickly

![]() |
I also believe that PbP probably will be strongly played toward roleplaying, and since many people will read the post, playing a charismatic character make the overall campaign simple pleaser to read :)
When i DM to my live table i usually give 20pt for character opmimization, letting the player distribute the points as they see fit, then based on the character background and the overall image we get of it i use another 5 points(making 25 total) to adjust the atributes... 90% of time it ends increasing the charisma or wisdom of the character...
This make the character 25pts, but only 20pts optimized, what works wonder since most APs are made for 20pt characters... so very rarely i see that 7 charisma fighter on my table.

Svalk Freyrsson |

I honestly wanted to try a very different route that I'm not normally fond of for Kingmaker. The concept grew its own legs and blossomed into what I made for Svalk.
I never pictured him being regal, but having innate talent for making people move (hence the ranks in Intimidate). He's still young, but that doesn't mean much in the great scheme of things... so far, anyways.
I know if I were accepted, I might consider aiming at rulership, but I'd honestly rather discuss it IC rather than OOC. It lends to more interesting groupings.
Also, my planned progression is probably straight barbarian. I haven't decided if anything is worth branching out for. Who knows? Maybe I'll pick up Cavalier down the road.

Hella Wolf |

As for the leadership thing, many times in a party dynamic usually you find a leader without really thinking on it. I've seen that in alot of parties.
As for Character, this profile is complete with the build. Her race is actually Aasimar.
Hella is unaware she is more than human, that she is an Aasimar. This is also the reason for her treatment from her "father"

Rodric Armstead |

Good afternoon DM and forumites.
Just to throw some info out there regarding Rodric. He will be a Mounted Cavalier, as I think this is likely the only adventure path where that focus will work. Rodric is not noble, but does hold chivalric ideals. He is intelligent and has a high charisma, (and the appropriate face skills to accompany this, 8 skill points per level for a beatstick!) and will often try to intimidate foes when not able to use his mount in combat.
I have his write-up mostly completed, but haven't yet added it to his profile. He will be a Multi-class Cavalier/Fighter (Dragoon). I have his character sheet mostly completed as well, and then just need to build his mount.
Human Cavalier (Gendarme); Order of the Cockatrice.

Sirsi O'Bannon |
_HRF.jpg)
Sirsi isn't interested in being the Ruler. A Councilor or Diplomat would be more up her street.
That said, I didn't look roles particularly as it seemed more something to grow into organically - though I've no experience with Kingmaker.
As for advancement, I intend to round out skills more than advance them all, Sirsi is a generalist, and then try to focus on whatever it appears the team is missing or lacking in (or whatever I end up doing a lot of).

Sir Culer |

Okay. After days of struggle I finally gave in and made a Magus. It just seems like what needs to happen.
Pavel Lodovka- Half elf Magus (Bladebound/Kensai)
Traits: Sword Scion, Style Sage, Magical Lineage (Frostbite), Elven Reflexes
Drawbacks: Anxious
Alternate Racial Traits: Arcane Training, Dual-Minded
Feats: 1 Weapon Finesse, B- Exotic Weapon Proficiency: Aldori Dueling Sword, Weapon Focus: Aldori Dueling Sword
Stats: 12, 16, 12, 18, 14, 7
Skills: Knowledge Arcana 8, Dungeoneering 8, History 9, Planes 8, Perception 5, Spellcraft 8
Pavel Lodovka was the result of an indiscretion of youthful lusts. Not having the heart to destroy or abandon the child, his mother agreed to keep the boy in the back of the manor far from prying eyes. Of course it only accentuated the rumors but he lived a very quiet solitary existence from the start. Servants often found him talking to himself, but he would always grow silent when they approached him. Despite all this, he was a bright boy learning to read early and he became enamored with books and stories of heroes, and enjoyed the family history as well.
The Lodovkas had been around much longer than Brevoy and had many stories about great deeds and heroic rescues and the like, and it wasn’t long before he was swinging a fireplace poker, vanquishing invisible foes. Despite his desire for heroism he was painfully shy and no one even knew that he was even interested until he submitted a formal request for a sword tutor on the family stationery. The family head was amused enough by the seven year old that he made it happen.
As the boy grow his abilities did as well. Not only a burgeoning master of the sword, he was able to study and master rudimentary magic as well. Before too long he was interested in gaining prestige to the south and making a name for himself. He also requisitioned an old war trophy his great grandfather had liberated from a Swordlord he had defeated in a duel. Since the piece was old and rusted and not particularly good for display, the family granted it to him along with a few traveling necessities and sent him on his way.
He was grateful to the kindnesses of his family, but he did not wish to be a burden to them any longer. As he traveled south he discovered the plans to explore the stolen lands. The half elf petitioned to be allowed to join the expedition as to achieve his own goals. He knew it would be difficult and dangerous, but that’s what heroes overcame. He changed his Surname to Winter as to not bring shame to his family if he should fail.
Personality: Pavel is a quiet, shy person who longs to do wonderfully heroic things. Helping explore territory that has long been in the hands of people who have preyed on civilization is something he would love to take care of. He will help with anything he can, and is diligent in his work, and fears nothing but public speaking.
Blackblade: Haunted with the spirit of a vengeful and defeated Swordlord, this blade by the name of Stanislav hungers for the destruction of the nation of Brevoy and the return of Swordlords to their rightful place. Ages had passed and trouble come and gone, and the old blade had been poorly taken care of for years until it found a fresh-faced Lodovka who might be influenced. Talking to him was easy since he was so lonely, and as an impressionable youth, he was stirred with stories of old. He was able to get him to leave home despite his nature and even found a way to get rid of that wretched Issian name. Perhaps he could be a tool of vengeance, or perhaps bring him to hands that were eager for the same work.
I've also never played anyone shy, and thought it would be a unique opportunity. I didn't really have to have a dump stat, I just went with it. With that Charisma, I have given up on regency, but I knew that such a person would do well in a variety of roles.
Also, I might switch the Frostbite Magical Lineage to something like Force Punch. I still haven't fully decided on the spell list.

![]() |

Here is my final submission minus the background, I will get that up when I get to work later today
** spoiler omitted **...
as a kid, Bahram was always a loner, and always loved nature. He spent most of his time alone with the animals on the farm. He came across this horse one day while he was just wondering along, He saw how abusive the pervious owner was to this young horse. He carefully watched and found out where the horse was stabled the next night. He went and freed this horse who is now his compaion. This horse named Copenhagen.
He eventually came across a a group of druids that took him in and taught him the ways of nature.
Now that it is his time to explore the world, he has come to create his own grove and create something more maybe.
So that Finalizing him up here, GM, Sorry for the multiple post but this week is heck here at work.
But normally I can post multiple times aday. The only thing is with me is weekends, because I do have kids that it is really hard for me to post on the weekends but I try. I can not promise about those but I try.

hustonj |
Ruler? <shrug> The ruling council mechanics didn't enter into the character concept choice or build at all.
After the discussion started I went and looked it up and just chuckled. Josef's top 3 attributes cover almost every position on the chart! The Archetype/Prestige class REQUIRE Dexterity and Intelligence. The Prestige Class encourages Charisma, but even beyond that point I had chosen to go with a womanizer.
The concept happens to work really well mechanically, but the concept was picked based on setting and story, not on mechanics.
If people would rather, I could build a REALLY capable Rogue (actual Thief) with no Charisma instead. That's easy. It just didn't appeal to me for the story.

hustonj |
I would say that mine was stated as close to accurate as I can get it. I made the character without really thinking about what role he would end up filling.
I figured fitting into a group and getting the group dynamics figured out would be an important first step to figuring out what roles people will fill.
The group needs to cover the important bits as a team. Approaching things from the "I wanna" angle just makes that teamwork that much harder to get right.

Amber Shorelight |

"King? King? whats all this talk of kings Queen! you mean, The most high and benevolent Queen of the great woods, high priestess of the temple wood lands lands of Ketephys. Benefactor of the great tree cites of the new lands. Friend to elf, human, dwarf, Gnome, and all civilized races that dwell in her realm. Great in wisdom, mighty in arms, cunning in ..."
She puts her finger in her lips and looks the Gnome herald
"Shush, Queen will do just fine thank you"
------
Nope no plans like that for my PC.
PS
Found some nice images to give and Idea of how my PC looks
Ref Image 1 here - Her Cleric look
Ref Image 2 here - Her hunting Look
Ref Image 2 here - In the secret Temple woods

Deylinarr |

dotting for interest.......have a concept for a Cleric of Abadar looking to be part of converting wilderness into civilization, he was in another Kingmaker PBP briefly (we barely got past the first encounter) and I would definitely be interested in tweaking him for consideration here.
of course, he was gestalt so its going to take some work to get him ready.........
hopefully the holiday schedule will allow me to get him ready for review before the deadline!

Gaile Alighieri |

Rough profile finished, will probably tinker with extra equipment but main build is finished.
His visit to the world of the fey awoke something within him, some ethereal essence that lay dormant inside him. A sixth sense of sorts, which began to rule him, awakening a primal and erratic force that he suspects would drive normal men mad. But Gaile listened to the winds. And it taught him how to survive. It taught him how to sway the air to his call, how to draw upon the magic of the world, and defend himself.
Gaile took up whatever work he could as he moved about, a nomad. But not without direction. The wind would blow, giving him direction and purpose. Having no one in the world, it was the only force he could instinctively trust. He believes that the wind will take him to where he belongs. So he took up escorting, hunting, even a period of banditry, when desperate. To him, Brevoy was not his homeland, but instead one great hunting ground. And what did he seek? Purpose. The land of the Fey took something from him, and he remains wary of it to this day.
So when the call for to reclaim the stolen lands was sounded, the winds sounded in his ears as well. Go south. Go to the river kingdoms. And seek out what destiny he might have. The mysterious first worlders awaited him. Dozens of small kingdoms fought over unconquerable land. And he, Gaile Alighieri, was destined to bring a new wind to these old lands.
On his better days, Alighieri seeks to explore the world and better understand it. He is a pragmatic man, seeing the world in grays, and finding the stark white and black other men so often see in as blinding one's self to the wonder and color of the world. On his darker days, his temperament is abrasive and loud, quick to berate and snap on those who fail or frustrate him. He will take personal offense easily and respond aggressively to those who do not take heed.
Gaile places an unnatural trust in "The Wind", a language-less voice that serves as a guide to him. He follows where it blows, and listens when it speaks. It has led him to survival many a time, and he believes himself to have a deeper, more profound connection with the wind than most men claim to have with their plethora of gods. Gaile respects nature, but also uses it as a tool. Life and death are a cycle- He acknowledges this. He also acknowledges his unwillingness to rot for roses and pansies merely because it would provide them with good soil. Gaile does not especially associate himself with other Druids or Druid societies, and sees himself as an independent force, self-serving and self-determining.
I'm rather pleased with the result. Often times I have difficulties playing Druids, but a friend came up with the notion of playing a Druid whose personality shifted with the weather, and I'm casually stealing it. That said, I'd like to think of his True Neutral alignment, not as an easy one to do but instead as an interesting challenge. I don't know if he'll be Ruler quality, but the "Storm King" has a nice lil ring to it. Time will show who the leader of the group/s will be.

Arilyth Sehwyn Lebeda |

I actually don't want to be monarch, I'm leaning more towards Grand Diplomat or Spymaster. Seems better for a bard, in my opinion. During regular downtime, I want to build a bardic college and noble villa! It'll be a grand time in the new country! Adventure, education and convincing other countries to fear and respect us!

Amber Shorelight |

Good lords my Country's going to have a LOT of spymasters.
No one want to be the Jester, who's going to look after, public works the Drains, roads and such. Core city Planning. What about Farming, Trade, The Diplomatic core, The Civil servants, tax office, Education, Law courts and enforcement and jails, what about Race and Faith relations not to mention public health.
Come on people, we have to build a fully working nation State here, with all the Macro and Miro Economics that go along with that.
Running around the Royal courts back rooms chasing each other with cloak and daggers dos not a nation make.
So decrees Queen Amber the 1st

Cerian Screamingtrees |

Oh when im King Im sure i will assign you all to the apropro job postings All kidding aside, I dont think my charector will have thought about nation building just yet who knows, i mean, I would like to see wahtever group gets formed not oh die to bandits on the road or get eaten by random encounters before i worry about which one of you will be my official queen or which one is the first consort. Let alone the spymaster, or general, or admiral, or Head janitor or the minister in charge of yapping things wearing purple. Okay... so maybe not all kidding aside. Heck lets just Narnia it up or divide who the ruler is by Month so everyone gets a turn at ruling what would be a truly ridiculous nation