Full Name |
Gaile Alighieri |
Race |
Slyph |
Classes/Levels |
Level 1 Storm Druid |
Gender |
Male |
Size |
Medium |
Age |
18 |
Special Abilities |
1st Level Spells: 4 Per day |
Alignment |
True Neutral |
Deity |
The Wind |
Location |
The River Kingdoms |
Languages |
Common, Auran, Druidic, Gnome |
Occupation |
Former Bandit |
Strength |
14 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
12 |
Wisdom |
17 |
Charisma |
10 |
About Gaile Alighieri
Gaile Alighieri
Male Sylph Storm Druid
TN Medium Outsider (Native)
Init +5; Perception +7(+2 in natural settings)
DEFENSE
HP 9 (1d8+1)
AC: 16 (+2 versus non-magical ranged attacks), Flat-footed: 13, Touch AC: 13
Fort +2; Ref +3; Will +5
OFFENSE
Speed 20 ft. Space 5 ft. Reach 5 ft.
BAB +0, CMB +2, CMD 15
Spear (Melee)+2, +3 (Thrown) 1d8+3/+2 Damage, x3, 20 ft range
Dagger +2/+3, 1d8+2, 20 ft range, 19-20 Crit
Skills (5 Points): Handle Animal: 4, Knowledge (Geography): 5, Knowledge (Nature): 7 Perception: 7, Survival: 9,
Traits: Brigand (+100 Starting Gold, +1 to Diplomacy, Intimidate, bluff, and sense motive with bandits)
Eyes of the Wild (+2 Perception bonus in natural settings)
River Freedom (+1 trait bonus on all saves against effects that would hamper your movement.)
Ambush Training (+1 to initiative and +1 to weapon damage in surprise rounds)
Drawback: Fey-Taken (-2 to to saving throws against the Fey)
Feats: Warrior Priest (+1 init, +2 to concentration while casting defensively or whiles grappled.)
Racial Features: Breeze-Kissed (+2 to AC versus non-magical ranged attacks. Swift action to raise/lower. May be expended for one ranged wind bull rush.) Electricity Resistance: 5, Weather Savvy (Spend full-round action to know weather for next 24 hours. Always accurate, save for magical interference.), Dark-Vision 60 ft.
Druid Features
Nature Bond (Weather Domain), Nature Sense (+2 to Survival and Knowledge Nature), Wild Empathy, Spontaneous Domain Casting.
Storm Burst (Sp): 30 feet Ranged touch attack. Deals 1d6 points of nonlethal damage + 1 point for every two druid levels possessed. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. Useable 6 times per day (3+Wisdom Modifier)
Spells - Orisons prepared: Detect Magic, Create Water, Spark
1st Level Spells prepared: Cure Light Wounds x1, Entangle x1 (DC 14), Obscuring Mist x1
Equipment: Studded Leather, 3x Spears, 1x Dagger, wip