About Vilk VendrovkiBackstory:
Vilk was born on the back of a caravan. Who his true parents were is not known, beyond much more than they were thought to be sailors on leave. An ill-humored Varisian human that went by the name Charofnik found the orphaned half-elf and made him his own. The burly human was caravan master, so he tried to remain neutral, but in order to keep the other travelers in line he made sure it was known his word was absolute. He saw only for Vilk's basic needs, even though Charofnik was rather wealthy from his years of travel. He wore his wealth around his neck in form of a large ruby medallion. He never showed open affection for the boy either and often would side with others against the boy so as not to look as if he was guilty of favoritism. Vilk grew to dislike his caregiver's lack of compassion for him. He took to spending all of his time on the lead wagon, finding use for himself as his keen eyes could easily spot for trouble. His talents proved worthwhile enough to earn him a job as scout, eventually also encompassing guard duties. Many potential hazards were avoided by the lad's sharpened senses. His acute perception allowed the wagon fleet time to circle together to form a strategic defense which was most often enough to discourage hostile bandits, marauding barbarian hordes and random beast attacks.
By chance, Vilk's fate was altered the day a small group of adventurers came to the caravan bartering passage to the nearest city. The adventurers were a scurrilous band consisting of a human freebooter, an oafish human brute and elf magician, though the lot of them had a duplicitous aura about them. The group was escorting a half-orc in chains to the nearest city, they said, to collect the bounty on her head for crimes against some Chellish nobility. Vilk was tasked to give them rations and wine in exchange for the coin they offered to Charofnik. The adventurers drank deep of the proffered wine. Not long after, the group took turn making sport of the half-elf. However, when time came to give the prisoner her supper she offered Vilk something he'd rarely seen: compassion. They talked frequently over the next few days, always long after the caravan slept and the adventurers were sleeping off their cups. On the fifth day of traveling, the proud Charofnik awoke to find his prize necklace missing. Boiling over with rage, the wagon master demanded to know if Vilk had observed anything out of the ordinary the following night. Vilk mentioned that he had not noticed anything odd. Suddenly, the young man remembered that it DID seem strange that the recent additions to the caravan had been awake and boasting about a recent "score". Furious as a two-headed troll with no a~!#@@##, the brash Varisian marched up to the scruffy band of adventurers and demanded they turn out their pockets. As sure as the grass grows on the plains, the jewelry was on their person. A heated volley of shouting was immediately followed by Charofnik lying dead on the ground. Without a moment to realize what transpired, the rest of the caravan frenzied into a vicious mob and made short work of the murderous thugs. Amidst the confusion, a half-elf and half-orc slipped quietly away into the tall grasses. Many years later, wild haired half-elf, charter in hand, heeds the call of the Swordlords of Restov... Crunch:
Vilk Vendrovki
Chaotic Neutral Medium Humanoid (Half-elf Male) Init +4; Senses Low-Light vision; Perception +4 ------------------------------------------ DEFENSE ------------------------------------------ AC 17, touch 14, flatfooted 13 (+3 Armor, +4 Dex ) HP 13 (10 + 2 con+1 favored class) Fort +4, Ref +6, Will +4 ------------------------------------------ OFFENSE ------------------------------------------ Speed 30 ft. Melee -Battleaxe +3,1d8 +2, x3, S Ranged -Composite Longbow +5, 1d8, x3, 110 ft. P (+6, 1d8+3 within 30 feet) Spells: N/A ------------------------------------------ STATISTICS ------------------------------------------ XP Str 14, Dex 18 (16 +2 racial), Con 14, Int 12, Wis 14, Cha 8 Base Attack 1; CMB 3; CMD 17 Feats: Point-Blank Traits: Dual Minded, Brigand, Armor Expert Favored Class: Ranger, Sorcerer Skills: -Climb +3 (1 rank +2 Str) -Craft +1 (+1 Int) -Handle Animal -1 (-1 Cha) -Heal +2 (+2 Wis) -Intimidate -1 (-1 Cha) -Knowledge (Dungeoneering) +2 (1 rank + 1 Int) -Knowledge (Geography) +1 (+1 Int) -Knowledge (Nature) +2 (1 rank + 1 Int) -Linguistics +1 (1+ Int) -Perception +5 (1 rank + 2 racial +2 Wis) -Profession (River Bandit) +3 (+1 rank +2 Wis) -Ride +5 (+1 rank +4 Dex) -Sense Motive +2 (+2Wis) -Stealth +5 (1 rank + 4 Dex) -Survival +3 (+1 rank+2 Wis) -Swim +2 (+2 Str) Languages: Common, Elven, Orc Equipment: Composite Longbow (+2 Str), Battleaxe, 20 Arrows (normal), 20 Cold Iron Arrows, Studded Leather Armor, Explorer's Outfit, , Backpack, Survival Kit, Potion of Lesser Restoration, Twine (50 ft), Whetstone, Bandolier, Weapon Cord (Battleaxe), Earplugs, Fish Hook, Chalk, Candle (Total weight 49 lbs.) Cash: 5 gp, 2sp, 2cp Encumbrance: Light 58 lbs or less, Medium 59-116 lbs, Heavy 117-175 lbs ------------------------------------------ SPECIAL ABILITIES ------------------------------------------ -Traits- Brigand:: You begin the campaign with an extra 100 gp in ill-gotten gains. You also gain a +1 trait bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks when dealing with brigands, thieves, bandits, and their ilk. Armor Expert: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0. Dual Minded: Half-elves with this racial trait gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait. -Feats- Point-Blank Shot: +1 attack and damage on targets within 30 feet -Racial Abilities- +2 to One Ability Score: +2 Dex Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Half-elves have a base speed of 30 feet. Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. See Chapter 7. Elf Blood: Half-elves count as both elves and humans for any effect related to race. Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks. Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Chapter 3 for more information about favored classes. Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). -Class Abilities- Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). Favored Enemy (Ex): Humanoid (Elf) At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. Track (Ex): A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks. Wild Empathy (Ex): A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. Description:
Age 28. Height 5'11". Weight 155lbs. Wild brown hair, deep green eyes. Personality and Outlook:
Though perceived as humorless and grim upon first glance, Vilk can be very likable when the around those he trusts. He tends to stay aloof around humans and elves. The past still leaves a bitter taste in his mouth, thus he keeps himself back emotionally from members of these races until they prove their worth to him. He gets along famously with half-orcs and always approaches them before all others in a group. He is also quite fond of the littler folk too. |