Into The Stolen Lands ~ Say What You Will, I Live Free.

Game Master Ravenica

A group of settlers, each seeking something different, embarks on a journey that shall take them to places beyond their imagining.
Thorn River Camp
Greenbelt Map
Oleg's Trading Post
Party Loot
Random Encounter


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First time PBP GM attempt, wish me luck

Source Books

Spoiler:

Core
Advanced Players Handbook
Ultimate Campaign, Combat, Equipment, and Magic.
Inner Sea World Guide
Advanced Race Guide (Core and Featured race sections only.)
Guide to the River Kingdoms
Kingmaker Players Guide
Paths of Prestige

Character Generation:
25 point buy. No Score over 20
3 Traits, at least 1 from the players guide. Drawbacks from the Ultimate Campaign allowed.
Alternate racial traits allowed.
Starting at level 1.
Max Gold and HP at level 1
Average HP at level up.

At the very least a short description and a short background.

I'll be looking for 4-6 players.

People who can post more than once per day will get priority XD

Recruitment will be open until Dec 22nd, noon CST, meaning final submissions need to be in by then, interest reserves will be heaped upon with shaaaaaaaaaaaaaame!


Dotting. I have a bard from another Kingmaker I'd applied to; just need some time to tweak his sheet and I'll post.


I'm interested will work up full submission within next 24 hours. Simple human fighter, greatsword user, lawful good, switch to paladin at 4th level, worshiper of Sarenrae.


dotting also mostly worked out this guy. fighter sword and board type


Ooh boy! I love me a good shame heap! Based on alignment restrictions I was thinking either a wizard cum souleater or a mounted fury barbarian cum mammoth rider.


*Shame reserved for applicants who reserve but don't make the deadline :P


Don't know the slang here just yet but I'm interested in playing. Have a half-orc druid that focuses on front-lining.


I already have concept in mind. Will post it soon.


I'm interested. Currently playing in another Political Based Kingmaker though... But I am also good at keeping OOC knowledge out of the gameplay. I am also experienced with PbPs and can help out as much as possible.

I am planning on reworking Azaelas, the Myrmidon to being a Switch Hitter Fighter or a war specialized Cavalier. If I can figure out a good way to handle a Mount... Though would you be willing to accept a minor houserule for the Strategist Cavalier Archetype?

Houserule:

Basically my group allows a Strategist to choose either the mount as normal or a slightly improved Tactician Progression in the fact that they can gain either an extra teamwork feat or use whenever they gain the basic one. Meaning they will be able to have more options or uses of the ability to them.

Finally is Piecemeal Armour available? (Going to assume it won't be but can't hurt to ask.)

Background:

Taldan Royalty from Andoran who turned to a life as a Brigand & Mercenary when he got fed up with Andoran's Politics.

During his travels he joined with a primarily Shoanti Trade Caravan from Sandpoint and found a life with them as a Guard, even having a wife & child, until a run in with a Chelaxian Slave Trader ended badly with most of the Caravan butchered. He then heard of the call for Adventurers to settle the Greenbelt and has decided to give his sword arm to help build a new nation.

Appearence:

Standing at 70 inches and weigh just under 200 pounds Azaelas is a well trained Taldan Soldier who hails from Andoran. His Dark Hair, Tanned Skin, and Light Eyes are his defining features alongside the shoanti tattoos he wears on his shoulders, torso, and legs. Though he doesn't really talk about them much...


Great! I've been waiting for a Kingmaker game to come up!

I haven't written down the backstory yeat, but here's the crunch for Lord Ira Bramwell, human wizard (enchanter, with the manipulator subschool).

Lord Bramwell is a broke noble of Taldan ancestry who has tried pretty much everything to replenish the coffers emptied by his late father - he has even managed to marry into the Orlovsky family (which didn't turn out to be profitable at all). Deeply in debt, it won't be long before he loses the family estate; his only option lies to the south, in the River Kingdoms, where there's still land to be claimed. The charter of exploration is his last hope to restore the glorious days of his noble family.

Quote:
3 Traits, at least 1 from the players guide. Drawbacks from the Ultimate Campaign allowed.

I assume this means we pick 3 traits and then a fourth one if we take a drawback, please correct me if I'm wrong.


I'm not disallowing anything from the books*(except as noted below) but it does have to have a roleplay justification on how it came to be that makes sense for the character. Keeping in mind for things like piecemeal armor, if it's not the kind of thing commonly on the market in the region it won't be for sale. so you better be able to craft it yourself.

As for the house rule, I'm of the mind that the mount is integral to the concept of the cavalier so I'm going to have to pass sorry. It's an interesting concept but I'd like to keep things as to the book as possible for now so I don't have to remember all sorts of extra concepts for my first pbp game. It's going to be hard enough to keep my table rules for my local groups from intruding. :P

So a slight addendum to the Character Creation bits and pieces.
Addendum the First
Pre-Game crafting - If you can craft it yourself (Have the feat, minimum 1 rank in the necessary crafting skill, ect) You can have the item for the crafting cost instead of the market cost. Just make sure to note it so I know. I like my players to be well equipped so I will even go so far as to allow players with a shared backstory to craft items for each other as well so long as both applications make it in before the deadline.

Addendum the Second
This one is a personal house rule that I have been running so long that I tend to forget it isn't in the book, 10gp worth of free clothing, no nekkid adventurers dagnabbit.

Addendum the Third
Specific Exceptions to the "not using statement"
- Hero Point system is out. Pretty much no one seems to use it and it tends to annoy me.
- Downtime system. Each player will have the freedom to use the rooms provided to build their own home and take advantage of the bonuses for their personal use, as well as recruit staff. But I'd rather not see it used for an income source.
-Armor as DR and Wound's and Vigor: Not in play here, I like piecemeal armor and it allows some more freedom of choice for the players but we'll be using standard HP and AC rules. I also am fine with and encourage the use of Called Shots as it makes combat more interesting and I feel it gives combat a more cinematic feel.

Amendment the Fourth
Firearms
you see what i did there
I'm cool with them. They are an emerging weapon and thus not commonly available (you'll probably need to make your own shot and powder) but so long as you aren't arming your armies with muskets I'm not going to rain on your parade for your own personal use. If the campaign goes on long enough and your character makes a point of it I may even allow you to invent your own advanced ones *subject to future decision making process*

Addendum the Fifth
Restricted Classes:
Ninja - nope it's fine you can use it.
Alchemist - nope it's fine you can use it.
Summoner - nope it's fine you can use it.
Anti-Paladin - nope it's fine you can use it.
I'm not nixing any classes or alignment options. I will be looking at alignment for final party make up so as not to include that one evil guy thats going to burn everything down amongst the lawful dogooders but if interest nets out to an evil party then so be it.

You are absolutely correct lord bramwell, the use of a drawback is optional and it does provide an additional trait bringing you up to 4 if you take advantage of it.


For your considering, Faerdorcha "Freddy" Maercair, human bard.

Character sheet:
Faerdorcha Maercair
Neutral Good Medium Humanoid (Human Male)
Init +4; Senses; Perception +0
------------------------------------------
DEFENSE
------------------------------------------
AC 14, touch 12, flatfooted 12 (+2 Armor, +2 Dex )
HP 9 (8 + 1 con)
Fort +1, Ref +4, Will +1
------------------------------------------
OFFENSE
------------------------------------------
Speed 30 ft.
Melee
-Longsword +2,1d8 +2, 19-20/x2, S
-Rapier +2, 1d6 +2, 18-20/x2, P
-Dagger +2, 1d4 +2, 19-20/x2, P/S
Ranged
-Shortbow +2, 1d6, x3, 60 ft. P/B (+3, 1d6+1 within 30 feet)
Spells:
-0th: DC 14
Ghost Sound
Prestidigitation
Dancing Lights
Detect Magic
-1st: 2/day, DC 15
Grease
Cure Light Wounds
------------------------------------------
STATISTICS
------------------------------------------
XP
Str 14, Dex 14, Con 12, Int 14, Wis 8, Cha 18 (16 +4 racial)
Base Attack 0; CMB 2; CMD 14
Feats: Point-Blank Shot, Precise Shot
Traits: Historian, Reactionary, Noble Born (Medvyed)
Favoured Class: Bard (+1 skill point)
Skills:
-Acrobatics +6 (1 rank + 3 class + 2 Dex)
-Appraise +2 (2 Int)
-Bluff +8 (1 rank + 3 class + 4 Cha)
-Climb +2 (2 Str)
-Disguise +8 (1 rank + 3 class + 4 cha)
-Diplomacy +8 (1 rank + 3 class + 4 Cha) (+9 against fey creatures)
-Escape Artist +2 (2 Dex)
-Heal -1 (-1 Wis)
-Intimidate +4 (+4 Cha)
-Knowledge (Arcana) +4 (1 trait + 2 Int + 1 Bardic)
-Knowledge (Dungeoneeing) (1 trait + 2 Int + 1 Bardic)
-Knowledge (Engineering) (1 trait + 2 Int + 1 Bardic)
-Knowledge (Geography) (1 trait + 2 Int + 1 Bardic)
-Knowledge (History) (1 trait + 2 Int + 1 Bardic)
-Knowledge (Local) +8 (1 rank + 3 class +1 trait +2 Int +1 Bardic)
-Knowledge (Nature) +8 (1 rank + 3 class +1 trait +2 Int +1 Bardic)
-Knowledge (Nobility) (1 trait + 2 Int + 1 Bardic)
-Knowledge (Planes) (1 trait + 2 Int + 1 Bardic)
-Knowledge (Religion) (1 trait + 2 Int + 1 Bardic)
-Linguistics +6 (1 rank + 3 class + 2 Int)
-Perform (Sing) +8 (1 rank + 3 class + 4 Cha)
-Perception +3 (1 rank + 3 class - 1 Wis)
-Ride +2 (2 Dex)
-Sense Motive -1 (-1 Wis)
-Stealth +6 (1 rank + 3 class + 2 Dex)
-Survival -1 (-1 Wis)
-Swim +2 (2 Str)

Languages: Common, Elven, Dwarven, Sylvan
Equipment: Longsword, Rapier, Shortbow, 40 Arrows, 20 Blunt Arrows, Leather Armor, Spring-Loaded Wrist Sheath, Dagger (loaded into Wrist Sheath), Pickpocket's Outfit, Crowbar, Flint and Steel, 50 feet of Silk Rope, Signal Whistle, Spell Component Pouch, Mwk. Backpack, 2 empty Sacks, 10 empty Glass Vials, Waterskin, 4 days of Trail Rations
Cash: 11 gp
Encumberance: (Light) (0-66, 67-133, 134-200 (without Masterwork Backpack, it becomes 0-58, 59-116, 117-175)
------------------------------------------
SPECIAL ABILITIES
------------------------------------------
-Traits-
Noble-Born (Medvyed): You gain a +2 trait bonus on all Diplomacy checks made to deal with fey creatures and a +1 trait boonus on Will saves made against their spells and supernatural abilities.
Historian: You gain a +1 trait bonus on Knowledge (history) checks and bardic knowledge checks, and Knowledge (history) is always a class skill for you.
Reactionary: You gain a +2 trait bonus on initiative checks.
-Feats-
Point-Blank Shot: +1 attack and damage on targets within 30 feet
Precise Shot: No penalty for shooting into melee
-Class Abilities-
Bardic Performance: 8 rounds/day
Performances: Countersong, Distraction, Fascinate (DC 15), Inspire Courage +1
Bardic Knowledge +1

Backstory:
He comes from a family of bards of various reputes and career paths. Some of them are nobles themslves, while others serve in royal courts as ambassadors and diplomats. There are spies and assassins who go undercover using the traveling musician guise, information brokers, and warriors. Not everyone in his family is so charismatic and talented, but those who are do not squander their abilities, and put them to use for House Surtova, for whomever else they swear loyalty to, or to whomever has enough coin for their services.

Freddy's history thus far is nothing of note. He left home and then found himself absolutely stumped. There were so many ways to go, and he wasn't sure which he wanted to pursue, or if he wanted to pursue any of them. Out in the world looking to carve out a name for himself, he isn't entirely sure what he wants under his name, and ends up dabbling unspectacularly. He can't tell if he wants to blow the trumpets of war while carrying the standard of his king, or singing in some sleazy porn town, where once he finds an opening between songs he sinks a dagger into the back of another family's spy and then vanishes into the night.

He travels, bouncing between various adventuring parties with aims hanging so low that they wouldn't qualify as footnotes. They give him money to live off of, but when he isn't singing, he finds his existence remarkably empty, and he seeks something bigger, something nobody in his family has done so that he can find his own legacy free of another's shadow. Then the opportunity comes up to join the expedition and try to clear land for a new settlement, and he gladly signs up to do it.

His motivation comes from trying to find something of his own that he can go with. Instead of living in shadows, he hopes that this important, actually-of-consequence adventure might give him some purpose. It's something more than the usual "let's go search for treasure" fare he usually finds parties recruiting for, and presumably the settlement will need people to perform certain tasks that he's particularly suited for. He's also looking to find himself and figure out who he is, because his talents lend him easily to acting convincingly like another, and that's left him doubting himself.

Freddy's personality is rather fluid, because he tends to adapt to situations where needed, and sometimes it's a subconscious reflection of who's around him that can change slightly when a new person enters the room. Typically, his outward personality is a very jovial one, revelling in humour and fancy. He likes to appear very slightly the fool, as it can help people throw peoples' expectations off, allowing him to seize an opening that wouldn't be up if they saw him a threat. Even if it isn't a foolproof plan, he certainly feels cheerier when he puts some energy and joy into life.

Aside from his interactions with others, he's a typically clever and resourceful person. With his wits about him and a moment to plan, he will take the subtler path, and gets a rush out of using his abilities to good effect, whether to avoid combat or to find a way around the locked door.


Drat I hate mounts, familiars, and such for PbP... Oh well.
Also you don't have to state that everyone gets the free outfit.

It is in the first paragraph of the Wealth and Money Heading in the Equipment section of the Core Rulebook.

Piece of Advice: Called Shots is very difficult to use in a PbP.


The house rule is slightly different. Core book say a AN outfit less than 10gp :P Mine gives you 10 gp worth of clothing XD

Sovereign Court

Good luck with the game i'll be watching with interest. If you take 6 players there is a 6 player conversion stickied in the Kingmaker forum you may find useful.


Hmm... I guess I could see that distinction being necessary though my group tends to treat clothing as a single outfit with multiple configurations... Especially since we nearly always get Sleeves of Many Garments or whatever they are called as soon as we can...


I've actually run it with a 8 player party locally heh. I've GM'd this path 5 times in total to completion so I'm pretty comfortable with it. Don't know how many times I've run it through the first two books before the groups fell apart due to scheduling conflicts though... I swear I wake up reciting some of the dialog sometimes :P


I'm like that with the first part of Rise of the Runelords & Jade Regent...


Five times? I am definitely throwing my hat in the ring!

Character Concept:

Spoiler:
Dannon is all about self-preservation. For most of his life he's struggled just to keep on living so he's become willing to do most anything for that goal. He's evil, but not in a 'burn the world!' or 'torture the peasants for laughs!' kind of way. He just doesn't value any life but his own. He wouldn't hesitate to murder, but only if it would help him survive. Granted, if he knew there would be no consequences and it would help him in other ways, he'd probably do it too.

He's not one of those greedy, self-serving, megalomaniacs so many evil adventurers turn out to be. He's only in it for him, sure, but he'd recognize that surrounding oneself with powerful allies is a good way to stay breathing, and it's hard to do that when you're stealing from them constantly. (granted, he'd try to make sure he knew how to take them out, should the need arise.)

So, he may not exactly 'fit in' should the rest of the party turn out to be good, but he wouldn't 'burn everything down' either ;)

He'll start as a fighter, being untrained in aught else, but quickly realize that magic would be the best way for him to continue existing.

Background

Spoiler:

Dannon was born into a large family. Large, but poor At the age of three, Dannon's father sold him into slavery. He was not lucky enough to become one of the relatively pampered house-slaves of a noble, but instead became the workhorse for a cruel man named Serkiss.

Proving too clumsy to pickpocket and too homely to properly beg, Dannon regularly became the target of Serkiss's ire. A 'bad investment.' He was often beaten and reminded he was 'lucky' Serkiss even bothered feeding him, if the paltry scraps from his table were to be considered 'feeding.'

Dannon's only respite was at night, when the rest of Serkiss's 'children' came home after scouring the city for loose pockets. He became friends with Silas, another unfortunate soul who had been sold to Serkiss at a young age. Silas had a wild imagination, and would enthral Dannon with tales of epic adventure; of heroes, triumphing over the untamed wilderness! Silas was Dannon's escape, where he could spend a blissful hour or two outside of his own horrible life.

Silas was one of Serkiss's pickpockets, and a good one too. But sometimes even the best get caught. The offended bravos 'took pity' on the boy, however. They didn't bring him to the city watch, they merely shattered every bone in his right hand, to teach him a lesson.

Silas was ruined. Serkiss was furious. What use is a pickpocket without a pickpocketing hand? Another poor investment. Thankfully, Serkiss was a clever man. He concocted a way to still make a few coins from the two useless freeloaders. He sold tickets, to every scumbag, evil, unscrupulous sonofoab+@@& with a gambling problem he could find.

Silas and Dannon were brought to an abandoned warehouse and, before an audience of sadists, each given a sharpened stick. "Either one of you dies tonight, or you both die, slowly." Serkiss announced.

Dannon looked from the stake in his hand to Silas in disbelief. Surely Serkiss didn't expect them to fight? They were best friends! Nothing could make them- Dannon jerked away just in time for Silas's weapon to graze his bare stomach, scraping away skin and embedding him with splinters.

Silas didn't want to die.

Neither did Dannon.

Neither did any of the six other boys Serkiss put up against Dannon in the following months.

Serkiss started treating him better, so long as he kept winning. Dannon had gotten used to it by now. He had no choice, really, so why not? He was good at it, he was getting full meals, life was finally looking up!

Serkiss and his posse were slain by adventurers. His 'children' were finally free. Free to live the prosperous life of a homeless adolescent. Most were lucky, they had been trained in theft their whole lives, it was an easy adjustment. For Dannon, not so easy.

After being careless when murdering a drunken reveller for a small sack of coins, Dannon found himself a wanted man.

He shaved his face, bought a cloak with a large hood and managed to get hired on as an explorer of the Greenbelt. Far away from the seeking eyes of the law.


This PC was in another game that dropped dead, would love to use her in this GM
With some small reworking
Going 100% with good Aasimar cleric, party of up to 8 is going to need a good healer I the ranks.


Dotting for interest.

Is there a chance that you will close recruitment early if there is enough interest?


Always a chance. but earliest would be thursday


Sorry, gonna have to withdraw my interest in this campaign. Sorry... Was really hoping to finally get to play this from the start ofthe first book but I won't be able to do to my group prepping for it IRL.

Any advice for someone prepping to GM this for a group of 4-5?


Dotting. :)

I've been running games for 25 years, so I can keep Me knowledge separate from Character knowledge. :)

I need to figure out what I'd want to play though. Something different for sure. :)


If you want I have character concepts for a Fighter(Brawler), Fighter(Viking), Fighter(Swordlord), or a Cavalier(Strategist).

Though not sure if 2 of those are available at the very least they might spark an idea.


Actually,
I was just thinking that a Barbarian Goblin might be fun to play. :)

An invulnerable rager for example, with a ton of hit points and wearing medium armor. :)

Sovereign Court

Dotting for interest. Let's see how many rejects I can score in a month. lol


Actually my Brawler was a Goblin Wrestler from a Gladiatorial Pit...


Sooooo I'm going to back out. Just got accepted into a game and, being in a ROTR pbem at the same time I don't think I could handle that much pathfinder in my life.

Hope your campaign is long, fruitful and wicked hella mega awesome! Peace out, brusselsprouts!


BokaliMali wrote:
Hope your campaign is long, fruitful and wicked hella mega awesome! Peace out, brusselsprouts!

That is possibly the greatest way to say that.


Here's Nedyr, an Elf Witch who owes a debt to his patron that has brought him to the Stolen Lands. Except for the clothes (So many fashions to pick from) it should have everything you need. In case you want the backstory here for ease though...

not so short backstory:
Nedyr was born in Kyonin, near Greengold. His mother and father were rare among elves, they were quite prolific, even if it wasn't always with each other. Nedyr found himself in the odd position of being surrounded by siblings, he and his twin sister were somewhere in the middle while other siblings could, of course be decades apart, if not centuries.

Wizardcraft and loremastery ran strong in the family line, but Nedyr far prefered having the knowledge to using it, and when it came to arcane magic was a self admitted dilettante at best. There would, he reasoned, always be time in the future to study wizarding ways. He had centuries before him, after all.

Fate, it seemed, had plans to teach him lessons about apathy. In the city of Greengold alone are humans welcome in Kyonin, mostly to trade but some live there. Half elves were plentiful as one might expect. Nedyr was no more immune to the charms of round eared ladies than his father. He took one human, Marigold by name, as a lover. And it was most pleasant indeed.

This was no great starcrossed romance between love eternal, and both knew that well. Still, they became friends as well as bed partners. However, Marigold had relations of her own, one of them was her brother Tomkin, and Tomkin found the idea of humans 'rutting' with any nonhuman an abomination. Tomkin arranged to have his sister kidnapped, and taken into the stolen lands where she'd no longer disgrace herself or the family.

Elves value friends even more than lovers, and Marigold was both. Further, while not particularly religious, Nedyr had been raised on teachings of Calistria as much as the next elf, and some forget the Savored Sting can be as much about revenge as anything else. Using what resources , he could, Nedyr made a plan to give chase, punish Tomkin, and rescue Marigold. There was only one problem.
He lacked the power to do anything about it once he got there. Nedyr's years of taking ease, or pursuing lore to no practical purpose had left him as toothless as a wolf ready to die when it came to having the ability to take vengeance and save his friend.

But even when knowledge is not power, it may yet point the way to it. Desperate, Nedyr drew on his occult lore to seek out a source that could enable him. This source, it was said, had not shared its secrets with any for well over two centuries, and it was not likely too now, not if simply asked. Nedyr was no hunter, but he did go well prepared. He waited for the mooneyed owl, and by use of a vole, managed to capture it in a bag.

"What is the meaning of this?" The voice of the moon seemed to demand, "Release my eye at once!"

"I have need of arcane power, and must learn," The elf explained.
"Then go, study, and practice the arcane," The entity insisted, "Your race has the time, if any mortal beings truly do."

"I would," Nedyr insisted, "But I am constrained by time as humans know it, and must learn quickly. Teach me, and I will release this eye of yours." He demanded.
"I have other eyes," The being pointed out.
"And I ten fingers, yet I'm sure if one were to go missing, I'd find it an annoyance at the least," Nedyr said, "My human friend is captured, a prisoner. I must go free her. I need your teachings to do it."
"So," the voice from beyond considered, "Your friend is kidnapped, seized against her will?"
"Yes," Nedyr thought he had explained that.
"And this is an evil act?" It asked.
Nedyr began to worry that the patron he had found and hoped to blackmail was rather dim, "Yes." He hissed.
"In response to this unforgivable evil, you then kidnap and seize a part of ME for your own ends. Interesting. I had no idea the children of the wood had mastered hypocrisy to such a degree."
Nedyr winced. "You are...quite right. I shall find another way." And he released the owl which fluttered to a nearby branch and gazed at him.
And the voice spoke, "You realize you will likely die without power."
"Yes, well, my choices seem to be dying by my enemy's blade or becoming him. I think the former far preferable to the latter. It is known you do not teach but once every few centuries and that time has not passed yet, hence my rude method. I apologize for that."
"It is KNOWN?" The voice seemed contemptuous, "I have my own cycles, thank you. Some may predict, but I wax and wane anew with my own interests very much. Try what you did not, try and ASK."
The elf was startled, "Will you help me learn magic so I might free my friend from where she lays in the stolen lands?"
"Because you saw to free my eye when you realized the cost to yourself in your actions, I will say yes," the voice stated, "But there is a price. For one, you must move to the stolen lands, you may visit Kyonin, but never may you call it home again. The second, seek out the nation that the two headed dragon births. Third, find the tower of the Rising Moon."
And the bargain was struck. During his travels, the patron whispered through the owl, which Nedyr called Mooneye. Mooneye taught the elf much in a short time, and when Nedyr finally encountered Tomkin, it was as a witch with the power arcane.
Of course, the elf still nearly died! But by skill, trickery, and to be honest, a great deal of luck, he managed to best Tomkin, and free his friend and lover. Marigold gave him a 'hero's reward' which apparently was little different from a standard lover's reward, but far more flattering to the ego. She also informed him she was with his child.
Marigold returned to Greengold as soon as she was freed, and while Nedyr cannot live there, he has stayed in touch and sends extra coin for his daughter's betterment.

For now, he wanders the River Kingdoms, the stolen lands particularly, trying to make sense of the pact he swore to and to fulfill it.

Obviously, the Tower of the Rising Moon is something I just sort of threw in on the fly as a made up hook. If it won't fit well, I can always change his patron's bargain to something else.

I picture Nedyr as a good 'back up' caster, either keeping an extra cure spell handy if we're low on divine, or trying his best to pump out the more combat oriented stuff if we're short a pure arcane.

I am in another Kingmaker game, but like others I can feign ignorance with the best of them, and, fortunately, my memory is like a sieve some days anyway :)


O this is such fun, made a mad Cleric.
GM this may need Ok'ing form you as she can fly, poorly and slow but can.
Think is fun.


Dotting for a ranger.


A small leather clad Goblin races up, punches the side of his helmet.

"RAVBOOM READY TO GET STUCK IN!!" He screams at the top of his lungs. Then realizes he said it Goblin, shakes his head, and repeats it in Common. "RAVBOOM REPORTING FOR DUTY!"

The small goblin yanks a sword the size of his body off his back, and swings it around wildly taking a chunk out of a tree.

"Gonna chop chop chop up the forest for the Lord!"


This Ghost1776's submission there's probably a little bit of work left to be done but maybe not. Crunch in profile but can be moved to the recruitment thread if you want it there. Thanks for running this.

Backstory:

Chants to Dawn has see a lot of changes in his short life. Born and raised in the Shundar-Quah of the Shoanti people he earned his adult name early by his morning devotions to Saernrae. Done everday as the first light breaks the sky, outdoors no matter what the weather, or season, in the nude, just like he was durring his vision quest when Sarenrae told him that she had work for him.
The rest of the Clan thought he was a little crazy.

He was on an overnight hunting trip and was in the middle of his morning prayers when he heard the sounds of battle comming from down the mountain from where he had camped. Niether the orcs which where assaulting it or the guards that were defending it knew quite what to make of the naked man child that came chargeing out of the bushes to the aid of the Orlovsky caravan. Prehaps a sort of bewilderment, even laughter as the teenagar weilded a sword taller than himself. The fight ended up with Orcs being driven off, and the surving gurards taking a badly wounded Chants to Dawn with them. Both the Orcs and the Gurards thought he was a little crazy.

That was three years ago. Since that time he was adopted into the Orlovsky family (partly as a reward for an incident involving an assassin, a rubber chicken, a bathing pool, the Orloovsky heiress, and Chants' morning devotions) and as far as they are concerned his name is Chance Chants to Dawn Orlovsky. Chants gladly answers to the name Chance. Most of the Orlovsky family thinks he's a little crazy.

Chants, now wears pants when he does his morning devotions. Not long ago one of his new family members who is a priest of Sarenrae managed to point out that the holy books say nothing about nude devotion. This brought some tears to the eyes of many of the household's female staff members who had taken to get up early for morning strolls. They think the priest who convinced Chants to put on pants is crazy.

Chants recently bought a young combat trained warhorse, whose name was Blaze. Chants calls the horse, well Horse. He is waiting for the horse to do something that will earn it its Shoanti name. If someone who could talk to animals were to ask Horse would admit that He Who Brings Apples is a little crazy, but what are you going to do.

Appearance: Six feet, two inches tall, 210 lbs, Black Hair (shaved head) Grey Eyes, many tattos, 16 years old.

Personality:Freindly eager to help,baffled by the opposite sex, occasionally still confused by "civilized" customs


I'm liking what I'm seeing so far. I haven't been able to go over all the submission's so far but since you called it out Amber I'll cover it. Garuda blooded is not from one of the approved sources for this run through. and I don't have the splatbook it is from so I'm going to have to say no. Sorry. I hate saying no, it looks good mechanicly but as already stated I'm trying to keep sources pure and splats to a minimum for my first pbp.


What did I tell ya? Place the word "Kingmaker" in the title, and they come swarming over.

BTW: I like the way you completely divorced character creation from the unpredictable rolls of the game. There's a place and time for chaos in the game itself. Equality is so much better here.

BTW #2: I also really like how you automatically dismissed the Ninjas and friends. Kingmaker is for the non-whacks. This will be an awesome game! My crystal ball has spoken.

Good luck.


eh? I didn't dismiss the ninjas and wacks, I said they were welcome :P


WHAAAAT? I guess you did.
You invite them in, you'll get them. You've been warned ;)

Sovereign Court

I was kinda expecting a swarm.....Seems small to me. lol


Submitting Svalk, an estranged heir to a barbarian tribe of the North.

I'll be reviewing him and probably giving him piecemeal armor appropriate to his upbringing. Nothing fancy, I assure you.


I'm at work at the moment, but here's a rough on the character. I'll write more up tonight on her.


DM AldoriRavenLord wrote:
I'm liking what I'm seeing so far. I haven't been able to go over all the submission's so far but since you called it out Amber I'll cover it. Garuda blooded is not from one of the approved sources for this run through. and I don't have the splatbook it is from so I'm going to have to say no. Sorry. I hate saying no, it looks good mechanicly but as already stated I'm trying to keep sources pure and splats to a minimum for my first pbp.

Arr that's a shame, but no problem GM I'll change her to core it in a few hours, working on back story changes now warring I do long back story's :)


I'm still working on my concept. I'll finish it in the next day or so. I don't want any shame.


The not-yet-sir Rodric Armstead, will toss in his unfettered name for selection.

A poor farmboy by birth, his father's tales of Taldan knights stirred his heart and he knows he is destined for more.

working up his stats. Fluff is mostly written but I didn't want to post it here.

Human Cavalier.

Grand Lodge

Hi! I just saw your post on my thread. Obviously I'm interested lol I will get something posted to u as soon as I can.

Grand Lodge

I am going to dot here, I am going to check my information on this AP.

I have never played it I have the players guide downloaded, so I am going to look at that tonight


Are there any alignment restrictions, or preferred alignments?

Also, what kind of battle map situation are we going to be working with for combat?

Considering dropping a winter witch into the mix here; either an Irriseni in exile or the daughter of a wayward witch.


I'm not imposing any artificial restriction on alignment but it will be considered for final party makeup. If there's enough desire for good AND evil I might even run a table for both


Lo and good morrow, fellow travelers. Do you wish companionship on this lonely road? I shall keep a weather eye for danger in exchange for some of your wine....

Background:
Vilk was born on the back of a caravan. Who his true parents were is not known, beyond much more than they were thought to be sailors on leave. An ill-humored Varisian human that went by the name Charofnik found the orphaned half-elf and made him his own. The burly human was caravan master, so he tried to remain neutral, but in order to keep the other travelers in line he made sure it was known his word was absolute. He saw only for Vilk's basic needs, even though Charofnik was rather wealthy from his years of travel. He wore his wealth around his neck in form of a large ruby medallion. He never showed open affection for the boy either and often would side with others against the boy so as not to look as if he was guilty of favoritism. Vilk grew to dislike his caregiver's lack of compassion for him. He took to spending all of his time on the lead wagon, finding use for himself as his keen eyes could easily spot for trouble. His talents proved worthwhile enough to earn him a job as scout, eventually also encompassing guard duties. Many potential hazards were avoided by the lad's sharpened senses. His acute perception allowed the wagon fleet time to circle together to form a strategic defense which was most often enough to discourage hostile bandits, marauding barbarian hordes and random beast attacks.
By chance, Vilk's fate was altered the day a small group of adventurers came to the caravan bartering passage to the nearest city. The adventurers were a scurrilous band consisting of a human freebooter, an oafish human brute and elf magician, though the lot of them had a duplicitous aura about them. The group was escorting a half-orc in chains to the nearest city, they said, to collect the bounty on her head for crimes against some Chellish nobility. Vilk was tasked to give them rations and wine in exchange for the coin they offered to Charofnik. The adventurers drank deep of the proffered wine. Not long after, the group took turn making sport of the half-elf. However, when time came to give the prisoner her supper she offered Vilk something he'd rarely seen: compassion. They talked frequently over the next few days, always long after the caravan slept and the adventurers were sleeping off their cups.
On the fifth day of traveling, the proud Charofnik awoke to find his prize necklace missing. Boiling over with rage, the wagon master demanded to know if Vilk had observed anything out of the ordinary the following night. Vilk mentioned that he had not noticed anything odd. Suddenly, the young man remembered that it DID seem strange that the recent additions to the caravan had been awake and boasting about a recent "score". Furious as a two-headed troll with no a$!!*$~&, the brash Varisian marched up to the scruffy band of adventurers and demanded they turn out their pockets. As sure as the grass grows on the plains, the jewelry was on their person. A heated volley of shouting was immediately followed by Charofnik lying dead on the ground. Without a moment to realize what transpired, the rest of the caravan frenzied into a vicious mob and made short work of the murderous thugs. Amidst the confusion, a half-elf and half-orc slipped quietly away into the tall grasses.
Many years later, wild haired half-elf, charter in hand, heeds the call of the Swordlords of Restov...

Here, I present Vilk Vendrovki, half-elf ranger: wanderer and warrior wrapped into one neat package!

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