Leira |
Leira charges in with her falchion high to open up space with her weapon.
+3 ss adamantine falchion-PA: 1d20 + 24 - 3 ⇒ (19) + 24 - 3 = 40
Adamantine/Magical/Slashing damage+PA+VS: 4d4 + 15 + 9 ⇒ (3, 2, 4, 1) + 15 + 9 = 34
Critical?: 1d20 + 24 - 3 ⇒ (12) + 24 - 3 = 33
Adamantine/Magical/Slashing damage+PA+VS: 2d4 + 15 + 9 ⇒ (4, 1) + 15 + 9 = 29
HP 136+9/136 DR 10/adamantine (140/150) DR 5/Bludgeoning (50/50) AC 29 TAC 15
stoneskin 150 min
freedom of movement 150 min
defending bone 13 h
greater magic weapon 13 h
magic vestment 13 h
Party buffs
walk in the air 122 min
hunter's blessing 13 h
Dolgrym Sharpaxe |
Dolgrym runs forward and attacks with the magical hammer.
Attack 1d20 + 21 ⇒ (17) + 21 = 38
Damage 4d6 + 10 ⇒ (5, 1, 5, 5) + 10 = 26
Daniel Penfold 351 |
[i]Gallant deals a mighty blow on the cloud giant that Leira had been attacking.
Yaoguai will save: 1d20 + 8 ⇒ (2) + 8 = 10
Yaoguai will save: 1d20 + 8 ⇒ (8) + 8 = 16
cloud giant will save: 1d20 + 10 ⇒ (14) + 10 = 24
Sid initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Zavier initiative: 1d20 + 8 ⇒ (20) + 8 = 28
Dolgrym initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Leira initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Leira initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Leira initiative: 1d20 + 4 ⇒ (20) + 4 = 24
cloud giant initiative: 1d20 + 1 ⇒ (16) + 1 = 17
yaoguai initiative: 1d20 + 0 ⇒ (9) + 0 = 9
Initiative order:
Block 1: Zavier and Leira and Sid
Block 2: Cloud giants and Yaoguai
Block 3: Dolgrym
So Block 1, your actions.
Leira |
Remember Hunters' blessing gives you +2 on the attacks to the giants!
Leira further steps up to keep attacking the giant "Let's bring this one down before they react and start hitting us!"
+3 ss adamantine falchion-PA+HB: 1d20 + 24 - 3 + 2 ⇒ (4) + 24 - 3 + 2 = 27
Adamantine/Magical/Slashing damage+PA+HB: 2d4 + 15 + 9 + 2 ⇒ (2, 2) + 15 + 9 + 2 = 30
+3 ss adamantine falchion-PA+HB: 1d20 + 19 - 3 + 2 ⇒ (3) + 19 - 3 + 2 = 21
Adamantine/Magical/Slashing damage+PA+HB: 2d4 + 15 + 9 + 2 ⇒ (2, 2) + 15 + 9 + 2 = 30
HP 136+9/136 DR 10/adamantine (140/150) DR 5/Bludgeoning (50/50) AC 29 TAC 15
stoneskin 150 min
freedom of movement 150 min
defending bone 13 h
greater magic weapon 13 h
magic vestment 13 h
Party buffs
walk in the air 122 min
hunter's blessing 13 h
Zavier Vitoly |
If the Giant still lives Zavier will smack it.
Maintain grapple: 1d20 + 40 + 5 ⇒ (9) + 40 + 5 = 54
Unarmed damage: 3d6 + 9 + 2 + 2 + 1 ⇒ (5, 2, 1) + 9 + 2 + 2 + 1 = 22
Maintain grapple: 1d20 + 40 + 5 ⇒ (18) + 40 + 5 = 63
Unarmed damage: 3d6 + 9 + 2 + 2 + 1 ⇒ (3, 6, 6) + 9 + 2 + 2 + 1 = 29
Maintain grapple: 1d20 + 40 ⇒ (5) + 40 = 45
Unarmed damage: 3d6 + 9 + 2 + 2 + 1 ⇒ (3, 4, 5) + 9 + 2 + 2 + 1 = 26
Gallant the Palidin Familair |
Gallant will start attacking a giant until it falls if he is so lucky.
Attack Bite BSP: 1d20 + 24 + 2 ⇒ (7) + 24 + 2 = 33
Damge: 1d8 + 19 + 2 ⇒ (6) + 19 + 2 = 27
Attack Claw SP: 1d20 + 24 + 2 ⇒ (19) + 24 + 2 = 45
Damge: 1d6 + 20 + 2 ⇒ (6) + 20 + 2 = 28
Attack Claw SP: 1d20 + 24 + 2 ⇒ (10) + 24 + 2 = 36
Damge: 1d6 + 20 + 2 ⇒ (3) + 20 + 2 = 25
Attack Claw SP: 1d20 + 24 + 2 ⇒ (12) + 24 + 2 = 38
Damge: 1d6 + 20 + 2 ⇒ (2) + 20 + 2 = 24
Attack Claw SP: 1d20 + 24 + 2 ⇒ (1) + 24 + 2 = 27
Damge: 1d6 + 20 + 2 ⇒ (6) + 20 + 2 = 28
Attack Claw SP: 1d20 + 24 + 2 ⇒ (1) + 24 + 2 = 27
Damge: 1d6 + 20 + 2 ⇒ (4) + 20 + 2 = 26
Attack Gore P: 1d20 + 24 + 2 ⇒ (7) + 24 + 2 = 33
Damge: 1d4 + 20 + 2 ⇒ (3) + 20 + 2 = 25
Daniel Penfold 351 |
The cloud giants move across to attack Gallant, meanwhile one of the Yaoguai moves across to attack Leira
Morningstar on Gallant: 1d20 + 22 ⇒ (7) + 22 = 29
damage: 4d6 + 18 ⇒ (5, 3, 3, 3) + 18 = 32
Morningstar on Gallant: 1d20 + 22 ⇒ (7) + 22 = 29
damage: 4d6 + 18 ⇒ (2, 4, 2, 5) + 18 = 31
Morningstar on Gallant: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 4d6 + 18 ⇒ (2, 1, 3, 3) + 18 = 27
Morningstar on Gallant: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 4d6 + 18 ⇒ (6, 1, 5, 5) + 18 = 35
bite on Leira: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Dolgrym, your action
Dolgrym Sharpaxe |
Dolgrym attacks twice with the magical hammer at the closest enemy.
Attack 1d20 + 21 ⇒ (1) + 21 = 22
Damage 4d6 + 10 ⇒ (5, 6, 1, 3) + 10 = 25
Attack 1d20 + 16 ⇒ (17) + 16 = 33
Damage 4d6 + 10 ⇒ (4, 4, 5, 2) + 10 = 25
Leira |
Leira blocks the attack with her falchion and then spins it to create an opening and attack back "Ha, the time of the Storm Tyrant has come to an end!"
+3 ss adamantine falchion-PA+HB: 1d20 + 24 - 3 + 2 ⇒ (16) + 24 - 3 + 2 = 39
Adamantine/Magical/Slashing damage+PA+HB: 2d4 + 15 + 9 + 2 ⇒ (1, 2) + 15 + 9 + 2 = 29
+3 ss adamantine falchion-PA+HB: 1d20 + 19 - 3 + 2 ⇒ (7) + 19 - 3 + 2 = 25
Adamantine/Magical/Slashing damage+PA+HB: 2d4 + 15 + 9 + 2 ⇒ (4, 4) + 15 + 9 + 2 = 34
HP 136+9/136 DR 10/adamantine (140/150) DR 5/Bludgeoning (50/50) AC 29 TAC 15
stoneskin 150 min
freedom of movement 150 min
defending bone 13 h
greater magic weapon 13 h
magic vestment 13 h
Party buffs
walk in the air 122 min
hunter's blessing 13 h
Welcome back GM! :D
Sid Keelik |
Gallant will continue attacking gaints. If one falls he moves on to the next.
Attack Bite BSP: 1d20 + 24 + 2 ⇒ (17) + 24 + 2 = 43
Damge: 1d8 + 19 + 2 ⇒ (8) + 19 + 2 = 29
Attack Claw SP: 1d20 + 24 + 2 ⇒ (20) + 24 + 2 = 46
Damge: 1d6 + 20 + 2 ⇒ (6) + 20 + 2 = 28
Attack Claw SP: 1d20 + 24 + 2 ⇒ (3) + 24 + 2 = 29
Damge: 1d6 + 20 + 2 ⇒ (3) + 20 + 2 = 25
Attack Claw SP: 1d20 + 24 + 2 ⇒ (9) + 24 + 2 = 35
Damge: 1d6 + 20 + 2 ⇒ (3) + 20 + 2 = 25
Attack Claw SP: 1d20 + 24 + 2 ⇒ (4) + 24 + 2 = 30
Damge: 1d6 + 20 + 2 ⇒ (5) + 20 + 2 = 27
Attack Claw SP: 1d20 + 24 + 2 ⇒ (7) + 24 + 2 = 33
Damge: 1d6 + 20 + 2 ⇒ (5) + 20 + 2 = 27
Attack Gore P: 1d20 + 24 + 2 ⇒ (9) + 24 + 2 = 35
Damge: 1d4 + 20 + 2 ⇒ (4) + 20 + 2 = 26
-----------------------------------------------------
Confirmation Claw SP: 1d20 + 24 + 2 ⇒ (11) + 24 + 2 = 37
Damge: 1d6 + 20 + 2 ⇒ (5) + 20 + 2 = 27
Daniel Penfold 351 |
Leira sopins and with two blows finishes off the yaoguai.
Gallant drops the closest cloud giant and starts to attack the second, dealing a significant amount of damage.
Zavier moves across to the remaining giant, grappling it.
The giant tries to break out of the grapple.
cmb: 1d20 + 26 ⇒ (17) + 26 = 43
The remaining yaoguai moves up to attack Zavier, but misses.
bite: 1d20 + 12 ⇒ (7) + 12 = 19
damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Dolgrym, back to you.
Dolgrym Sharpaxe |
Mountain Troll sized dwarf Dolgrym attacks twice with the magical hammer at the closest enemy.
Attack 1d20 + 21 ⇒ (14) + 21 = 35
Damage 4d6 + 10 ⇒ (5, 5, 2, 2) + 10 = 24
Attack 1d20 + 16 ⇒ (16) + 16 = 32
Damage 4d6 + 10 ⇒ (4, 3, 5, 4) + 10 = 26
Zavier Vitoly |
Grinning as the giant makes a pretty good, but not quite good enough, attempt to break out of Zavier's hold. Zavier proceeds to pin the giant down and smack him around a bit.
Maintain Grapple Pin: 1d20 + 40 + 5 ⇒ (12) + 40 + 5 = 57
Maintain Grapple Damage: 1d20 + 40 + 5 ⇒ (19) + 40 + 5 = 64
Unarmed Damage: 3d6 + 9 + 2 + 2 + 1 ⇒ (2, 1, 6) + 9 + 2 + 2 + 1 = 23
Maintain Grapple Damage: 1d20 + 40 + 5 - 5 ⇒ (17) + 40 + 5 - 5 = 57
Unarmed Damage: 3d6 + 9 + 2 + 2 + 1 ⇒ (6, 2, 4) + 9 + 2 + 2 + 1 = 26
Leira |
Leira steps forward to support Dolgrym on his fight with the strange creature "To the left, we can surround this one!"
+3 ss adamantine falchion-PA: 1d20 + 24 - 3 ⇒ (17) + 24 - 3 = 38
Adamantine/Magical/Slashing damage+PA: 2d4 + 15 + 9 ⇒ (2, 1) + 15 + 9 = 27
+3 ss adamantine falchion-PA: 1d20 + 19 - 3 ⇒ (5) + 19 - 3 = 21
Adamantine/Magical/Slashing damage+PA: 2d4 + 15 + 9 ⇒ (1, 2) + 15 + 9 = 27
HP 136+9/136 DR 10/adamantine (140/150) DR 5/Bludgeoning (50/50) AC 29 TAC 15
stoneskin 150 min
freedom of movement 150 min
defending bone 13 h
greater magic weapon 13 h
magic vestment 13 h
Party buffs
walk in the air 122 min
hunter's blessing 13 h
Sid Keelik |
Gallant will continue attacking giants. If one falls he moves on to the next.
Attack Bite BSP: 1d20 + 24 + 2 ⇒ (12) + 24 + 2 = 38
Damge: 1d8 + 19 + 2 ⇒ (5) + 19 + 2 = 26
Attack Claw SP: 1d20 + 24 + 2 ⇒ (2) + 24 + 2 = 28
Damge: 1d6 + 20 + 2 ⇒ (5) + 20 + 2 = 27
Attack Claw SP: 1d20 + 24 + 2 ⇒ (18) + 24 + 2 = 44
Damge: 1d6 + 20 + 2 ⇒ (2) + 20 + 2 = 24
Attack Claw SP: 1d20 + 24 + 2 ⇒ (14) + 24 + 2 = 40
Damge: 1d6 + 20 + 2 ⇒ (2) + 20 + 2 = 24
Attack Claw SP: 1d20 + 24 + 2 ⇒ (12) + 24 + 2 = 38
Damge: 1d6 + 20 + 2 ⇒ (4) + 20 + 2 = 26
Attack Claw SP: 1d20 + 24 + 2 ⇒ (3) + 24 + 2 = 29
Damge: 1d6 + 20 + 2 ⇒ (1) + 20 + 2 = 23
Attack Gore P: 1d20 + 24 + 2 ⇒ (3) + 24 + 2 = 29
Damge: 1d4 + 20 + 2 ⇒ (3) + 20 + 2 = 25
Leira |
"Swift!" exclaims Leira while watching for any incoming danger the fight might have called "It seems we are in the Fortress now"
After a quick search in the area, the girl directs herself to the southern doors.
Perception: 1d20 + 18 ⇒ (10) + 18 = 28
"Ok, what is the plan now?" after opening the doors she moves to the next rooms. F4b and F10b
Leira |
"It seems a workshop for a stone cutter or something" Leira inspects the room searching and also with detect magic.
Perception: 1d20 + 18 ⇒ (14) + 18 = 32
"I wonder what is the palanquin for" she tries to move the stuff.
Daniel Penfold 351 |
Nothing detects as magical.
The rocks appear to be boulders which are shaped using the tools on the bench, presumably these are then used for some kind of siege engine. You surmise that the palanquin is used to transport them. They are huge enough that it would probably take 2 giants to carry the rocks.
Daniel Penfold 351 |
I believe you were heading to F10b next?
Several stacks of spare building material-stone blocks, timber, ceramic tiles, and roof shingles-have been piled near the walls of this large chamber. In this room are 4 giant skeletal creatures with a tangle of discoloured entrails clinging to their torso and winds upward to loll from their jaws like a clawed tongue.
Knowledge religion
Dolgrym Sharpaxe |
Dolgrym didn’t recognize anything in the room the group just entered.
Leira |
"We can maybe throw the boulders down. In case we perish, at least they have less ammo to fight our people" Leira halts as she sees the skeletons in the new room.
K. religion: 1d20 + 14 ⇒ (6) + 14 = 20
"Hold a second Dolgrym, these are not just remains of some bodies" Leira blocks passage to protect her companions "These are actual undead!"
With those words, she prepares herself for battle casting shield of faith.
HP 136+9/136 DR 10/adamantine (140/150) DR 5/Bludgeoning (50/50) AC 32 TAC 18
shield of faith 15 min
stoneskin 150 min
freedom of movement 150 min
defending bone 13 h
greater magic weapon 13 h
magic vestment 13 h
Party buffs
walk in the air 122 min
hunter's blessing 13 h
Daniel Penfold 351 |
Sid you recognise these creatures as Mohrgs. They have the grab ability and their tongue does a touch attack that causes paralysis. Anyone killed by a mohrg becomes a fast zombie under their control
Sorry there's not much info to provide on them
Sid initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Leira initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Leira initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Leira initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Zavier initiative: 1d20 + 8 ⇒ (1) + 8 = 9
Dolgrym initiative: 1d20 + 4 ⇒ (1) + 4 = 5
mohrg initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Initiative order:
Block 1: Mohrgs
Block 2, you guys
Daniel Penfold 351 |
The mohrgs move forward to attack Zavier and Leira
I'm assuming Zavier and Leira are the most likely to be at the front
slam on Zavier: 1d20 + 27 ⇒ (2) + 27 = 29
damage: 4d8 + 13 ⇒ (5, 8, 3, 5) + 13 = 34
grapple: 1d20 + 35 ⇒ (11) + 35 = 46
slam on Leira: 1d20 + 27 ⇒ (9) + 27 = 36
damage: 4d8 + 13 ⇒ (1, 2, 8, 4) + 13 = 28
grapple: 1d20 + 35 ⇒ (7) + 35 = 42
And on to you guys
Leira |
Leira nods back at Sid. Feeling herself well protected from grab and paralysis by her freedom of movement she just swings her blade at the first undead monstrosity "Back to the tomb you came from monster!"
+3 ss adamantine falchion-PA: 1d20 + 24 - 3 ⇒ (2) + 24 - 3 = 23
Adamantine/Magical/Slashing damage+PA: 2d4 + 15 + 9 ⇒ (1, 2) + 15 + 9 = 27
+3 ss adamantine falchion-PA: 1d20 + 19 - 3 ⇒ (13) + 19 - 3 = 29
Adamantine/Magical/Slashing damage+PA: 2d4 + 15 + 9 ⇒ (1, 3) + 15 + 9 = 28
+3 ss adamantine falchion-PA: 1d20 + 14 - 3 ⇒ (19) + 14 - 3 = 30
Adamantine/Magical/Slashing damage+PA: 2d4 + 15 + 9 ⇒ (2, 4) + 15 + 9 = 30
Critical?: 1d20 + 14 - 3 ⇒ (7) + 14 - 3 = 18
Adamantine/Magical/Slashing damage+PA: 2d4 + 15 + 9 ⇒ (4, 4) + 15 + 9 = 32
HP 136+9/136 DR 10/adamantine (140/150) DR 5/Bludgeoning (50/50) AC 32 TAC 18
shield of faith 15 min
stoneskin 150 min
freedom of movement 150 min
defending bone 13 h
greater magic weapon 13 h
magic vestment 13 h
Party buffs
walk in the air 122 min
hunter's blessing 13 h
Zavier Vitoly |
Zavier gets smacked for a lot of pain and is actually farily surprised to find himself grappled!
CMB Grapple Take Control: 1d20 + 31 ⇒ (4) + 31 = 35
If that works and he is in charge of the grapple. He immediately tries to pin the Mohrg and smack him about in turn.
CMB Grapple Pin: 1d20 + 31 + 5 ⇒ (1) + 31 + 5 = 37
CMB Grapple Pin: 1d20 + 31 + 5 - 5 ⇒ (6) + 31 + 5 - 5 = 37
So since second failed he just takes control and pins the Mohrg on his turn
Dolgrym Sharpaxe |
Question: if I cast Freedom of Movement on Zavier, would that interfere with his own grappling abilities?