Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
”What else is guarding this place? Other kinds of creatures? Other kinds of giants, maybe,” the huge troll snarls.
"A salamander? Interesting... let's pay her a visit then" Leira tries to remember all she knows about salamanders as the group moves forward.
K. planes:1d20 + 10 ⇒ (3) + 10 = 13
Sid you know that salamanders have damage reduction except against magic, they are immune to fire but vulnerable to cold and they have a 10ft reach with their tails
"I am a bit hungry. What about you? Dare to have a short stop?" Leira is happy to check the goods at the storeroom and eat some dried meat and fruits, drink some water.
Perception:1d20 + 18 ⇒ (17) + 18 = 35
Once done she moves forward towards the salamanders room.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Dolgrym will cast Detect Magic, to look for anything useful in the storeroom as the group passes by.
The majority of items in the storeroom seem to be food and drink and mundane items such at pitons and rope. At the very back Dolgrym finds a single immovable rod
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
”Well, what do you make of this? I wonder why we can’t move the thing,” he asks the group.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
[i]The immovable rod hasn't been activated if you want to take it.
Moving on you come to the a huge cavern which is filled with the roar of flames and rushing air. The heat in this room is sweltering, and a hazy smoke fills the chamber's upper reaches. The ceiling has been chipped away in places, and chimneys from what appear to be seven ovens climb the walls. A low wall of stones encloses a bed of hot coals in front of the eastern oven. Carts full of ore sit in various parts of the room.
In the room are three fire giants and what you assume is a salamander wielding a short spear
"Who the devil are you and what are you doing here ?"
"What is a salamander helping the giant kings?" Leira raises an eyebrow and takes the good guy role after Zavier's intimidation "Take it this way, you have the opportunity to join the winning side and take over what remains once we have "convinced" to stop their war gathering"
Diplomacy:1d20 + 16 ⇒ (12) + 16 = 28
"We can deliver a message to some of your rivals in the volcano if you wish in addition to let you escape alive" Leira looks back at the others and whispers "Would you give her also some minor treasure from our stash?"
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"The way behind us is clear. Leave any non-giants you see alive. They are under our protection and I have the means to find anyone on any plane and bring justice to those that do not abide by agreements. Tell us anything important about what is ahead of us, including about the true leader of this place. Who are King Tytarian and Queen Quivixia?"
"On this level, there are mainly fire and slag giants. If you head north you will find yourselves in the dragon's lair. The giant Tesharat is there, and he is a powerful ally of the Storm Tyrant.
If you head southwest you will find yourselves in the temple area. There are more fire giants there, mostly clerics. Their leader is Queen Quivixia who is the wife of the fire giant leader Tytarrian. Going all the way down will lead you to an open caldera where the storm tyrant's sky vessel is anchored. I have not been down there too often, the King and Queen have ordered me to stay on this level unless ordered otherwise."
Leira thoughts a bit about it "This Tesharat is probably the greater danger. With the Orb of Red Dragonkind that Naximarra told us, the Storm Tyrant can fully control him. The earlier we deal with, the better"
"After that, I think it is best to visit the Queen before trying to find and deal with the King. The orc slaves told us she is the more reasonable of the two leaders. Maybe we can struck some kind of agreement with her" the young girl proposes sneezing by the end of the sentence.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"I agree. That seems like the best course of action. That you. Now you should return home the way is clean and you are free. Shall we kill a dragon? Does everybody have the energy and resources for these fights?"
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
”It might be worth our while to take a rest, so we are tip top before a dragon encounter. Memorize the appropriate spells and such...”
"I have plenty of magic still, but my flying resources only work on myself" Leira shrugs "If we leave now they will have a chance to regroup, but I guess it is safer to rest anyway and recover ourselves"
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
"Mister Giant weight here we will be back in 10h. Alright I will teleport us out... bamf "then I will use greater teleport to return us to that spot tomorrow. Dolgrym Communal Air Walk or Air Walk will be the best option for Zavier to fly, I can provide people with heroism so spells do not affect them as much I can cast protection from fire if someone what to cast resist energy fire."
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Dolgrym takes troll form again and casts Communal Air Walk on the crew. He then casts Barkskin on himself and Zavier.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Just a note, while Dolgrym is in troll form with barkskin, his AC is 33. Ive got it on the bottom of my profile, but don’t want to change my header as I’ll never remember the right numbers, lol.
This large volcanic cavern is split into an upper and lower level, with a rippled cliff of hardened volcanic rock separating the two. The north side of the cavern has a jagged hole open to the outside. Several large piles of shattered bones fill inner recesses of the room. At the back of the cavern, looking out at the entrance leading outside two fire giants stand guard. On the southern ridge are 3 young red dragons
"Well, let's be cautious then" Leira casts righteous might at the first sight of giants. She quickly doubles in size!
Profiting from Sid's haste and Dolgrym's air walk, Leira readies herself to charge at the closest giant!
HP 136/136 DR 5/evil and 5/Bludgeoning (50/50) AC 37 TAC 17
righteous might 13 rounds
ironskin 13 min
shield of faith 13 min
resist energy from fire (30) 30 min
hunter's blessing 13 h
defending bone 13 h
greater magic weapon 13 h
magic vestment 13 h
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
As the group decides on a plan, Dolgrym asks for a moment so he could cast a summoning spell. His plan is to cast Summon Nature’s ally 7, to summon 1d3 ⇒ 2 triceratops and set them up for charge attacks against the giants, while the group deals with the dragons.