Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
So we gained two levels? We were level 6. Just checking to be sure!
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Each PC gets 4556 GP
Some PCs may be behind wealth because of gear found. Sid is pretty self-sufficient so he will be buying a headband. That's all he really needs. I will put the 556GP into the group pot for a group purchase or top up someone who needs something.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
7th Level
HP 8+4 Con +1 FC + 1 Toughness = 14
+1 BAB
+1 1st Level and +1 4th Level Spell/day
Feat: Extend Spell
Skills: Handle Animal, Know. Nature, perception, survival.
Animal Companion:
+2 NA
Tail damage increase to 2d6 w/Stun. If hit by tail, must make a Fort save (10+ 1/2 HD + Str modifier). If fails, is dazed one round. On a critical hit, if the creature fails the Fort save, the enemy is stunned for 1d4 rounds.
Increase size to large (Str. +8, Dex -2, Con +4)
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
8th Level
HP: 8 + 4 Con + 1 FC + 1 Toughness
+1 Str
+1 BAB
+1 Fort and Will
Wild Shape x3/day
+1 4th Level casting per day
Skills: Handle Animal, Know. Nature, Perception, Survival
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Ok, this turned out to be quite an improtant few levels for Zavier!
Basics.
+2 BAB
HP: 10+5+6+2 = 23
+1 to fort and ref
8th level bump to Str takes Zavier to 20 STR
unarmed damage goes to 1d10
CMB and CMD vs giants gets + 4 thanks to beast wrestling archetype
CMB and CMD vs orcs gets + 2 thanks to beast wrestling archetype
AC vs giants gets +2 AC (archetype)
AC vs orcs gets +1 AC (archetype)
Picked up greater grapple and combat stamina feats
Then with his money he will put a brawling enchantment on his chain shirt (discussed with GM that it's fine as a pre errata +1 bonus), a cloak of resistance, a ring of protection, and masterwork handwraps. Handwraps are a very nifty item that are a way of getting weapon upgrades onto unarmed attacks.
Basically Zavier's attacks and damage bonuses have gone way way up. Let me know if there's anything wrong with his level ups or shopping please!
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
heads up: I'm travelling over the next few days. I SHOULD still have some access, but will have limited opportunities to post. Please BOT me if needed.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Post won’t stick in gameplay so here it is.
———————-
Dolgrym swings his hammer twice at the grappled enemy.
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
I have to do one more bout of travelling. This will probably be it for a while though. Looks like Tues thru Sunday. Will do my best to check in as I can, but no guarantees. Apologies in advance
M Half-Elf Warsighted(Oracle)-8 | HP 40/64 | AC20 T11 FF19 CMD22 | F+4 R+4 W+7 (+2 vs enchant)| Init+2 Percept+4 low-light vision | Current effects:-2CON
My fellow gamers/adventurers: I hate to have to say this, but I think I’m gonna have to bow out of my PBP games. We all know how real life can rear its ugly head, and I’m just not finding the time to work on my online hobby these days. I can barely keep up with reading posts, let alone posting any actions on my own, and I’d rather not limp along in some half-ass fashion without being able to give the time and energy that these games and our characters deserve. I wish you all the best and thank you for including me in your stories. -Rob
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Oh yeah, forgot to say that I will miss playing with you kohl. Real life comes first of course but it was a true pleasure to beat up giants alongside you.
Hi there! I am the other player that offered to take Kohl's space. Thanks a lot for the opportunity to play with you all!
I am familiarized with the AP as I have been playing it for four years now with a different group. The GM finished our campaign prematurely at the end of 3rd book. Thus, this section you are in will feel a bit of a deja vu for Leira, but I think it will be still fresh and different with this group anyway.
Initially Leira was a human Sorcerer with the Orc bloodline but later she had to take the ways of the skillmonkey, but overall her theme has been she is a young girl of Trunau with a mysterious magic inner force inside her. This magic comes by the fact her grandparents were in reality orcs, being one of them a powerful shaman of their tribe. She only learnt this fact recently and has caused a strong identity crisis on her.
Now, as you have lost your main healer and an able melee combatant, I offered Daniel to rebuild Leira to be an Oracle herself.
I see this Oracle going in two possible directions, one more oriented to combat (with only support/healing casts) or another more focused in casting (blasting/control) with lesser damage output but with trapfinding. Which route would you appreciate the most in the party?
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Whatever role you’d prefer is okay with the rest of us, I’m sure, Leira. Welcome to the group!
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Build the way you like. The group is pretty balanced.
Sid is a very careful little rat and has been keep the group stocked with out of combat healing if we need it. He usually does control stuff. He also has an familiar that can be extremely powerful in melee, post polymorph at least.
Dolgrym and Basher are also mixed caster melee. The two of them and layout damage consistently but he also has a lot of tricks up his sleeve he preps a broad list of very useful spells and has a very powerful version of wild shape.
Then we have Zavier, our main damage dealer and when we are up against a smaller group or we want to questions someone a one man bodyslam factory. He is also very flexible for a martial type as a brawler so he can self buff when he needs it.
We have yet to trigger a bad trap and bypassing them gets easier and easier with spell casters in the group. If you like trap finding go nuts but Don't feel it's a needed 'role'."