How do you want to split the consumables we just found? Those potions and scrolls seems pretty useful, the blade barrier and wall of force, but also the displacement and summon can become useful.
Ok, I think I will take only the blade barrier scroll then.
I prefer if you can inscribe the summon, hold monster, wall of force and charm monster into your book. They will give you more use by sure.
The prayer scroll I think it is best sold out.
The amulet of natural armour +2 would be better slotted by Gallant or Sid, because both Dolgrym and Leira already have spells for a better natural armor bonus.
I am tempted to take the dragonfoe amulet, it is cool, but probably at this level the coin will do us better even if we manage to regularly fight dragons.
I will also take the +1 warhammer, unless someone has more need of it, because it is always good to have a secondary weapon, and this one is both magical and bludgeoning which complements well Leira's adamantine falchion.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
I tend to just pay for spells scribe when we do our shopping trips and keep the scrolls (still have to update my spellbook). I have been avoiding summoning because I already have a monster to control.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
It’ll take a couple days to update my actual sheet, but here will be the long and short of it.
Druid Level 10
HP 5 + Con + FC + Toughness
+1 BAB
+1 Will
+1 Fort
Wild shape 4/day
+1 4th Level/day
+1 5th Level/day
Skills:
Handle animal,
Know. Local,
Know. Nature,
Perception.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Grappling is hard and complex but you are correct on both counts.
You are correct. Breaking a grapple breaks the whole thing.
Yep greater grapple allows you to use your move for another grapple check, (I'm oversimplifying slightly but that is the basics).
Rapid Grappler allows a third attempt at a -5 as a swift action allowing you to tie up in one round.
Grabing style allows you to grapple with one hand so you can have the rope out.
1) Standard - Grapple (if successful go to 2)
2) Move - maintain to pin (if successful and have rapid grappler go to 3)
3) Swift - maintain with a -5 to tie-up
4) If any checks fail grapple is lost an neither party is grappled use remaining actions.
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Hey guys, we seem to have taken out most of the camp I think, maybe we can clear out the mine, rest a day, and then go after the final boss? Does everyone think we're ready?
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
HP roll 2d8 ⇒ (3, 5) = 8
Taking 5 obviously.
HP 12 (5 rolled +5 Con +1 FC +1 Toughness)
BAB +1
Feat: Elemental Focus Fire
+1 3rd level spell day
+1 6th level spell day
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
So this was a pretty big level for Zavier.
Bab to 11 which means another iterative attack.
Max Hp bump.
Beast wrestler goes to +6 bonus against giants so he's even better at wrestling giants.
Took feat improved initiative so that's a +_8 now.
Note a lance on a mounted charge deals double damage, ouch! Fortunately, against ill odds, it did not hit Leira despite being flatfooted. I think you did not include the +2 to hit, -2 to AC from charging, but with the columns' cover Leira FF AC was 33, so a 6 in the dice was needed.
Oh, the opaque fact is easy to miss. I was extra afraid by the fact everyone seems comfortable putting hands, claws or weapons through a sheet of BURNING fire that specifically states it causes 2d6+CL fire damage "to any creature passing through" :D
Besides, Sid said the wizard was holding position on his Gallant post, so I guess his intention is to save spells for now unless something wrong happens.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
I do. When we have a chance to go back to Absolom to shop I do a second pass over everything, ask what people want to keep, calculate the gold for everyone then we shop. The next time we take a rest day I will post everything.
I have a wall of stone to make a zig zag so they have to break it or come to us. Wall of stone does not have a huge area to work with for giants. Or I can start summoning a monster. Thoughts?
Not sure what might be better. The summon can probably do more, but it would not come until the next round after starting to cast, while the wall of stone could help immediately.
I do. When we have a chance to go back to Absolom to shop I do a second pass over everything, ask what people want to keep, calculate the gold for everyone then we shop. The next time we take a rest day I will post everything.
I have remembered I have been noting the posts where items have dropped. In case it helps you to do the list: