Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Anyone else think a tactical withdrawal might be a good idea here? My damaging spells are basically gone. Might need to hide and rest and come back tomorrow..
Zavier has the boss pinned down, we are basically immune to the wichfires damage, the only real danger I think they are the Baykok's at the moment, and they are suffering the wall of fire, if they move out of the wall of fire, they cannot see us, and thus have a 50% failure at best to shot at us from out of the wall (if they ascertain at what square we are), if they stay inside, they keep roasting themselves and generate attacks of opportunity by firing the bow in front of us.
It think it is doable.
About healing Zavier, I can hit him with a C. Critical Wounds for an average of 29 hp.
But if you prefer Leira can hit the chieftain hard, or one of the Baykoks. Removing enemies will save more HP in the long run to the big man.
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
If we can get a flank going we should be able to reliably keep her down. Sid thoughts? Magical buffs or debuffs? Maybe we keep going until Zavier goes down and then escape to try again?
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Sorry was in the mountains.
I am summoning a bard. So that buff will show up along with some spells including healing. Then setting Gallant up for a full attack to clear the field a bit.
Leira has been indeed struggling to hit in the last few encounters. She just connected one hit in the last two, against the cyclops. Still it seems we are doing an easy job, so it is fine.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Leira I can start packing you heroism if that helps and I can summon a bard again for big fights. Gallant can retrain feat for outflank if you want to team up that way.
Heroism would be of great help on long dungeons like this one. For short skirmishes a haste is probably better as you also help others in the party that way. Thanks! :)
For feats I plan to keep burning them on the Orc bloodline. With the next one Leira will get a +4 to Strength :D
And later I plan for Quicken spell metamagic, so I have them busy. But thanks for the Outflank offer, it is indeed a powerful feat.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Awesome! Yeah, I was beginning to have a bunch of trouble hitting things. Another point of BAB, a stat increase, and 7th level spells should help a bit!
And now, I’m finally going to start using my Wild shape more, as it functions as Giant Form 1 now, with tasty bonuses!
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Quicken divine favor was really important for my battle oracles so that's a great idea and allows you to combine that with righteous might, divine vessel, or Bestow Grace of the Champion.
Maybe a divine caster can grab hunter's blessing it should be really good in this campaign.
Spending a level 5 slot to cast a rounds per level first level spell is painful, but sometimes you just need that extra oompf! :)
Wow! hours per level favorite enemy? that's crazy! Hunter's Blessing is an Erastil's spell though. I see Leira more close to Gorum although she is not very religious (it seems Battle clerics are associated to one of Cayden Cailean, Gorum, Iomedae or Rovagug).
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Religious spells from Inner Sea Gods are explicitly not bound to deities.
"Despite this, all the spells in this chapter are available to members of other faiths, though some temples or religious organizations may proscribe the use of specific spells. Additionally, arcane spellcasters have unlocked the secrets of casting particular spells."
If you don't want to take it for RP reasons I get it, but it is fully allowed with in the rules. At this point, I would say it is pretty fair to say we are hunting giants.
I would like to know about the GM opinion before taking some option like that though. Race and deity options are usually more powerful to compensate for its thematic restrictions.
If Daniel is ok with it, I will take the spell. Leira is a giant hunter, and Erastil fits with a village like Trunau.
If we sell the cloak of etherealness we will have another 25000 to split.
It is a useful cloak, but having a druid who can wild shape into an earth elemental and bypass walls in a similar way I would say sell.
Only reason to keep it is if we are faced with a wall of force or similar impassable obstacles during a combat, but even then we are probably going to forget about it, so I vote to sell it.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Sell it!
I think Zavier would benefit from some way of hitting incorporeal stuff and getting past odd DRs we might encounter. What's the best way of doing that unarmed? Does the group have a sense of what we'll be facing next? The undead threw Zavier off balance in a fun way.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
Sold, we can also arcane eye around if scouting in needed.
Incorporeal can be tough. Oracles have instant weapon, I can cast magic missile and force sword but I need to have those prepared. There are Spiritbane spikes. Though I think flurrying with the hope dagger is still the best option, but I will keep thinking. There is always getting a ghost touch amulet and switching when you need it.
As for DR weapons like cestus and spiked gauntlets are your best option I think.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Ghost touch amulet of natural attacks or handwraps with ghost touch Either one should do it.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Making your attacks count as magical is all you need to deal half damage. We have not really found many incorporeals, not even in the tomb, I think it is enough to have an amulet of mighty fists or just ki strike.
In any case, if you put a rank in Knowledge religion, you could use Ghostslayer with martial flexibility.
I would better spend the money in the holy enhancement or giant bane better than ghost touch.
Brawler (Beast Wrestler)/17 | HP 193/193| AC 22 T 16 FF 19 | F 17 R 16 W 13 | Per +21 | Init +8 | MaFe 11/11| KO 3/3 DC 26 | Combat Stamina 20/20
Ok, one feat from level ups, which is going to be weapon specialization so Zavier's unarmed is going to do a ridiculous amount of damage, which will also be enhanced by unarmed damage going to 2d6 without the enlarged giant fists!
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
We are starting to find some really good treasure now!
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Level 12 Druid:
HP 7+Con+FC+Toughness
+1 Str
+1 BAB
+1 all saves
+1 5th and 6th spells per day
Wild shape acts as Giant Form 1
Skills:
Handle Animal
Know. Nature
Perception
Survival
AC
+1 HD
+1 BAB
+1 Fort/Ref
+1 skill
+2 NA
+1 Str/Dex
+1 Trick
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Level 13 Druid:
HP: 4 + Con + FC + Tough
Feat: Divine Interference
+1 4th and 7th level spell per day
Skills
HA
KN
Perc
Surv
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Are we selling the +1 impervious battle axe? If not, I could use it to allow me some sort of damage other than bludgeoning from the hammer we have. But, if the group wants to sell it, I can live with that too.
HP +8
FeatImproved Eldritch Heritage (Orc Bloodline - Strength of the Beast): +2 inherent bonus to Strength
Spells
L5: fickle winds and holy ice
L6: breath of life Skills
Perception
2x K. planes
2x Disable device
Background skills
K. history
Linguistics (Undercommon)
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Upgraded my +4 Wis headband to +6 one for 20000 gold.
I think Leira will also keep the insistent doorknocker if possible, have we sold it?
Buying:
Improving cloak to +3, -5000 gp
Scroll of remove paralysis, -150 gp
Scroll of align weapon, -150 gp
Deep red sphere +2 enhancment Dex, -8000 gp (that tops Leira's mithral full plate Dexterity)
Leira Initiative bumps to +4 GM Daniel!
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Grabbing a Druid’s vestment for 3750 gold.
Same for a amulet of natural armor +1 for 2000 gold.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
I'm going to get a menacing amulet. This will make anyone flanking the same target as Gallant get a +4 flanking bonus instead of a +2 regardless of who they are flanking with. More accuracy!
Zavier take the bane balbric and tie it to your fist that will help with DR.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
Last purchase will be. A lesser rod of extend Metamagic for 3k.
Wooo! Those are great news. I thought we only had the 13000 gp.
Could we have gold from the common pot to buy diamond dust for restoration spell? I think something between 1200 and 2500 gp should be enough.
Otherwise Leira will reserve 1200 gp for that.
Might be worth to buy a raise dead scroll, or at least the oils for Dolgrym to cast reincarnate if needed. Just in case we need it and cannot teleport.
15 AC:14 T:13 F:11 | HP 172/172 | CMD:18 | F:+10 R:+8 W:+13 | Init:+6 | Perc: +19, Dark
We have three people that can cast it. That will be the best. Potions and scrolls next. I can't think of a great item off hand. We can also coordinate protection from energy and energy resistance.
We have 3000 in the pot + 1120 - 750 for a wand = 3370
So we have 3370 in diamond dust. I will top that up to 5000.
Goliath Druid 17 | AC 29 w/Barkskin (32 v. Giants w/Barkskin)/14/24 | HP 212/212 | CMD 28 (32 v. Bull rush or trip) | F+18, R+10, W+19, (+2 v. Spells, SLAs, and poison) (+4 to saves v. SLA and SU abilities of giant)| Perc25, Init+4 | Darkvision 60’
I have communal Resist energy normally prepared. I can extend that with my newly purchased lesser Rod of extend spells.
I specifically picked up this level mass planar adaption thinking on that. It gives the whole party a Resist 20 for 13 hours, plus protection from any bad hazard from the selected plane, potentially rendering us immune to noxious gasses and similar things common in the Plane of Fire and a volcano.