Ditto that. I think I accidentally hit the little x on one of those bleary eyed mornings and missed that there was a new post in the game thread. Sorry!
Very sorry, I had computer issues. First, my net went out for a few days, and then my laptop bag had a critical failure, and a few components broke, rendering it useless and in dire need of repair. But I'm back, now. Will catch up in the game thread soon.
FYI: tomorrow evening I'm headed to brazil until the end of the month. I'm not sure how often ill be able to post. Feel free to NPC me as needed. Thank you.
First off, I owe you guys a huge apology. I never meant to drop this game and I let things go for way too long, especially without any update on what was going on, mostly real life stuff. Since I last posted here I've had two summer colds and a family vacation all of which sucked up time. One of the things that keeps things going over in Avalon that I don't have here is that I can hand over at least some of the GM duties when things get busy, while here I'm pretty much in charge of all of it all the time. Obviously I can't handle that. At this point I think I need either a co-GM or two or I'm going to have to pull the plug on this game for good since I truly cannot handle it all on my lonesome. So if anyone is interested in helping run the arcs for the folks in other units from their PC, please let me know. If there is no interest than I think I owe it to everyone to just let it go rather than keep failing to keep the story going properly. And again I am so so so so sorry for dropping the ball on this game.
I actually have a character idea, should a new player still be acceptable.
And if you want, i can co-dm. I'm on a lot of the time and rarely get sick. Just tell me what you are trying to do and i can keep it happening.
A new player is definitely acceptable. :)
And I would appreciate it. Mostly it would involve running the occasional combat, which I know you can do since you've done it a few times over in the Avalon thread. I would PM you the details regarding what I intended. A lot of this game is more about the investigations than the fights, but people do keep resisting arrest. :)
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
lynora wrote:
icehawk333 wrote:
I actually have a character idea, should a new player still be acceptable.
And if you want, i can co-dm. I'm on a lot of the time and rarely get sick. Just tell me what you are trying to do and i can keep it happening.
A new player is definitely acceptable. :)
And I would appreciate it. Mostly it would involve running the occasional combat, which I know you can do since you've done it a few times over in the Avalon thread. I would PM you the details regarding what I intended. A lot of this game is more about the investigations than the fights, but people do keep resisting arrest. :)
Alright then.
Combat i can do, that's the easy part (at least for me.)
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
lyn:
my charecter is planned on being a ghast. It has a cr of 2, but the bestary recommends a cr of 3. Note that with a cr of three, 2 levels of ghast must be taken, while cr of two means only one must be taken. Ghasts are rather powerful- it's your choice. heck, it's your choice weather or not to even allow this. (note. the feat "civilized ghoulishness" will be taken, granting a +10 to checks to appear human and the ability to turn off stench, so don't worry about him fitting in.
I have a couple of problems here. One is that undead are not granted any legal rights. In the eyes of the law they're dead and thus fair game for anything. There is campaign for undead rights in the undercity and I could potentially see allowing this in the tradition of Reg Shoe and the watch being perpetually desperate for people. But this character would constantly be dealing with the problems of working in an environment hostile to the otherwise living. Which brings me to my other problem...how is he satisfying his er...special dietary needs? Because eating people is definitely not going to go over well here. If you're okay with the fact that he'd be dealing with prejudice even in the open-minded warrens watch and can give me a good answer on the diet problem than I'll allow it at the CR 2.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
lynora wrote:
icehawk333 wrote:
** spoiler omitted **
** spoiler omitted **
lyn:
Most of the time, he passes for human easily.
Second, yeah, I'm fine with that. Not much different from being a tiefling.
Undead don't need to eat, they just have cravings.
A home-brew solution i found-
Blood berries - homebrew thing i found, really neat, basically substitute flesh for undead made by necromancers. He found an experimental bush in the now-dead necromancer's basement, and this is why the hunger does not overtake him. These Berries grow rapidly, and he has about enough for 3 days of fighting off ghoul hunger. the longer he goes without it, the harder it is to control himself. He often puts it into his tea. He has a thing for tea.
Skills-
35
3 disguise (total of +18 (28 to appear simply as human))
3 bluff (total of +13)
3 perception (total of +7)
3 diplomacy (total of +13)
3 slight of hand (total of +13)
2 knowlage local (+15)
1 knowlage royalty (+12)
1 intimidate (+11)
1 swim (+6)
1 climb (+6)
3 acrobatics (+10)
3 sense motive (+7)
1 appraise (+10)
1 survival (+10)
2 stealth (+7)
3 use magic device
Scholar secret-
Combat trick
Saves-
Refl +10
Fort +8
Will +6 (+10 vs channel)
Skills- total 40
Abilities-
Stunning touch dc 21
Stench aura dc 21 (usually repressed)
Disease (ghoul fever) dc 21
Weapon- light pick
Items-
Handy haversack- 2000 gp: 25 lb. he had most of it reinforced with complex plates of steel, giving a 1/2 inch layer of protection that must be broken before the bag can be cut. Could he do this for ~200 gp?
Netherexian steel dagger- 3 gp. 1/2 lb
2 quilted cloth armors, made to look more like nice-ish clothing and weigh slightly less. ~300 gp. 20 lb
Blood berries - homebrew thing i found, really neat, basically substitute flesh for undead made by necromancers. He found an experimental grove in the now-dead necromancer's basement, and this is why the hunger does not overtake him. These Berries grow rapidly, and he has about enough for 3 days of fighting off ghoul hunger. the longer he goes without it, the harder it is to control himself. He often puts it into his tea. He has a thing for tea.
Masterwork disguise tools * 2 (two suits)
Much normal tea, and a 4 teacups. (No set prices.)
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
back story and edit to previous.:
Eagun used to be a noble, low, but technically a noble. His family is a long line of kinghts, and he is ever loyal to the king he would often patrol the outer edge of the city of his own accord, and did a good job of it.
One day, he was out on a patrol, and a ghoul and a necromancer attacked him and the other guardsmen. After a long, grueling fight with a few other guards, they won.
Later, he came down with ghoul fever. He never stopped patrolling, however, and died out on patrol.
He has been presumed dead, leaving a widowed wife and his parents.
However, dead isn't exactly the right term here. His loyalty went beyond what is a assumed possible, and even as a ghoul, he still serves the kings, though much more discreetly.
It has been 2 years since then. He has become accustomed to the paranoia of living in the lower class city, and makes it as a human pretty well. His family stilt doesn't know he's "alive".
Also-
Removing meditation tea, and traveler's any tool, for a wand of inflict light, and remaining gold becoming 95 gp, 9 sp.
I'll need to think about feats, spells and items little more. And a name of course.
Not sure how to weave a history into your world as I don't know much about it.
Okay, taking the archetype stuff one at a time to start.
Spoiler:
shadowcaster: You've spent some time on Injorin, a tropical island nation covered with dense jungle and closed to outsiders. Whether you came from there, somehow sneaked past the barriers in Marabaya designed to keep foreigners from accessing anything beyond the city, or were shipwrecked somewhere along the coast and slowly made your way through the jungles to Marabaya, Injorin is where you would obtain that knowledge.
Thassilonian specialist: You studied with one of these or somehow at some point in your life came across a sacred text from Nexus. There are Nexus trained wizards at the arcane university in Chance.
The Razmiran thing is gonna give you a potential geography problem since the only place I can fit that into the political landscape is Taluset, all the way across Arasay from Chance and a heckuva long ways from Injorin too. About the only way I can see this working is if you were born on Injorin and ended up being captured by pirates and sold in the slave markets of Khalid, which is near Taluset so could potentially get you there. Followed by an escape that landed you in Chance. Otherwise geography is not your friend here.
Umbral fits in with shadowcaster and with being a dhampir. No problems here. Same for sanguine. Crossblooded works with this. I would suggest at least having one parent from Injorin to justify this.
you said 3.5 stuff is allowable? even prestige classes? im just slightly familiar with gestalt rules. Can you gestalt prestige class levels as well?
im thinking human wizard (necromancer)/binder.
Yes, you can gestalt prestige classes, but I'm going to cap it at two prestige classes per character, one per base class. Otherwise it gets to be too much of a bookkeeping hassle.
Edit: If you want to use 3.5 stuff, run it past me first. I've gotten rid of most of my 3.5 books, but I'm still quite familiar with what was in them. I just want to know if adjustments need to be made or if there's a mechanic I should have a heads up about. I'm looking for ways to let you do what you want. I just want to understand so I don't over/underestimate character abilities. :)
you said 3.5 stuff is allowable? even prestige classes? im just slightly familiar with gestalt rules. Can you gestalt prestige class levels as well?
im thinking human wizard (necromancer)/binder.
Yes, you can gestalt prestige classes, but I'm going to cap it at two prestige classes per character, one per base class. Otherwise it gets to be too much of a bookkeeping hassle.
Edit: If you want to use 3.5 stuff, run it past me first. I've gotten rid of most of my 3.5 books, but I'm still quite familiar with what was in them. I just want to know if adjustments need to be made or if there's a mechanic I should have a heads up about. I'm looking for ways to let you do what you want. I just want to understand so I don't over/underestimate character abilities. :)
Sounds good. Im not stuck on the wizard half yet but I definitely want to use the Binder class from the Tome of Magic. Let me know if any changes need to be made.
Interesting. Yes, I would definitely allow this, you'd just take those levels as half of your gestalt. There is a half-giant presence in Chance, so you might be mistaken for one of them. Either you or your parents or grandparents would have originally been from Fjorlan, but Chance is full of immigrants, human and non-human alike so it's not unusual for a race from Fjorlan to show up here. :)
This is Tiny COffee Golems Drow Noble Blackblade / Teleport conjurer.
Still need to pick gear and a feat, but otherwise it's done. I'm open to proofreading and feeddback.
Skills seem off. Looks like there are more than could be possible. And you haven't yet subtracted the cost of equipment from total starting gold I think? Otherwise looks good so far.
This is Tiny COffee Golems Drow Noble Blackblade / Teleport conjurer.
Still need to pick gear and a feat, but otherwise it's done. I'm open to proofreading and feeddback.
Skills seem off. Looks like there are more than could be possible. And you haven't yet subtracted the cost of equipment from total starting gold I think? Otherwise looks good so far.
You're right. SHould be 18 skill points. Also I have subtracted nothing from the gold, but I also havn't purchased anything yet. ;-)
you said 3.5 stuff is allowable? even prestige classes? im just slightly familiar with gestalt rules. Can you gestalt prestige class levels as well?
im thinking human wizard (necromancer)/binder.
Yes, you can gestalt prestige classes, but I'm going to cap it at two prestige classes per character, one per base class. Otherwise it gets to be too much of a bookkeeping hassle.
Edit: If you want to use 3.5 stuff, run it past me first. I've gotten rid of most of my 3.5 books, but I'm still quite familiar with what was in them. I just want to know if adjustments need to be made or if there's a mechanic I should have a heads up about. I'm looking for ways to let you do what you want. I just want to understand so I don't over/underestimate character abilities. :)
Sounds good. Im not stuck on the wizard half yet but I definitely want to use the Binder class from the Tome of Magic. Let me know if any changes need to be made.
I foolishly loaned Tome of Magic to a friend and never got it back, so I'll probably be asking you bunches about the class as we go, but I think it's an awesome class. I may not remember the details exactly, but I do remember the basics. Interesting/fun fact about binders in Chance: you do NOT ever want to let on that you're a Binder, especially if there is any possibility that an Iomedaean might overhear you. The watch commander in the warrens doesn't have a problem with binders and is trying to work to get the burnings to stop, and so is the dean of the University Arcanum, which is putting a bit of a strain on her marriage since her husband is the personal secretary of the High Cleric of Iomedae. Fun times. Since you're in the Warrens, you're going to be able to stay under the radar for the most part. But knowing the political situation is pretty important for you. The governor of the city is also in the no-burning camp although he has to be politic about it, and it's one of many points of contention between the government of Sorryn and the government of Chance.
Tiny, stick with Meredian persona, then if we have Kolm and Avlar plus my pc, we could all know each other, maybe my game was like a shared dream/nitemare lol
Yes, that's fine, but given the nature of the area, a horse might not be a great choice for mount. We'll probably have to work out a non-standard mount for you.
How did you want Hit Points done, didn't see that.
Woops. Yeah, I forgot to include that in the post at the beginning. Take max hit points. Then I don't have to worry about PCs being overly squishable. :)
Alright, I think that gets me caught up for now. Stupid ear infection enforcing nap times when I had stuff to do! :/
But I do feel a bit better. So I guess that's something. :)
Still a few things to go. Need to finish equipment, not sure if you want a separate alias for fused eidolon form or not. Need to actually select eidolon evolutions (I have some ideas, but need to finalize). And still need to do a final review to make sure I didn't miss anything. But I think the general idea is there.
A fat and lazy (relatively) halfling wizard (maybe sorcerer) / Master Summoner with an improved familiar elemental (earth or air) that is in the shape of an easy chair that he rides around instead of walking. ;-)
A fat and lazy (relatively) halfling wizard (maybe sorcerer) / Master Summoner with an improved familiar elemental (earth or air) that is in the shape of an easy chair that he rides around instead of walking. ;-)
I remember this one. That was a fun idea...
All I can think of with this concept is Rigel from Farscape...which would be a very fun character indeed. :)
Tiny, stick with Meredian persona, then if we have Kolm and Avlar plus my pc, we could all know each other, maybe my game was like a shared dream/nitemare lol
Hummm. If I'm using the Meredian Persona I could just use rework that avatar. Looking over the Belgraen character he's a glass melee character. Not exactly a good combination. I think I'll alter my submission.
DM, I'm going to pull Belgraen from the list and instead Submit Meredian Adriantic. I just need to quickly rework the character. He's a SOrcerer/Wizard . Should be easy to get up and running. WIll most likely take an improved Familiar.
Edit: The mechanicss of the blackblade wizard are a bit clumsy and I'm not loving it.
A fat and lazy (relatively) halfling wizard (maybe sorcerer) / Master Summoner with an improved familiar elemental (earth or air) that is in the shape of an easy chair that he rides around instead of walking. ;-)
I remember this one. That was a fun idea...
All I can think of with this concept is Rigel from Farscape...which would be a very fun character indeed. :)
I could make my drow noble sor/wizard permanently shrunk and pull off this same trick. ;-) That would be amusing.
Still a few things to go. Need to finish equipment, not sure if you want a separate alias for fused eidolon form or not. Need to actually select eidolon evolutions (I have some ideas, but need to finalize). And still need to do a final review to make sure I didn't miss anything. But I think the general idea is there.
Whether or not you use a separate alias is up to you. I don't have strong feelings on it either way. Everything looks fine so far.
Tiny, stick with Meredian persona, then if we have Kolm and Avlar plus my pc, we could all know each other, maybe my game was like a shared dream/nitemare lol
Hummm. If I'm using the Meredian Persona I could just use rework that avatar. Looking over the Belgraen character he's a glass melee character. Not exactly a good combination. I think I'll alter my submission.
DM, I'm going to pull Belgraen from the list and instead Submit Meredian Adriantic. I just need to quickly rework the character. He's a SOrcerer/Wizard . Should be easy to get up and running. WIll most likely take an improved Familiar.
Edit: The mechanicss of the blackblade wizard are a bit clumsy and I'm not loving it.
A fat and lazy (relatively) halfling wizard (maybe sorcerer) / Master Summoner with an improved familiar elemental (earth or air) that is in the shape of an easy chair that he rides around instead of walking. ;-)
I remember this one. That was a fun idea...
All I can think of with this concept is Rigel from Farscape...which would be a very fun character indeed. :)
I could make my drow noble sor/wizard permanently shrunk and pull off this same trick. ;-) That would be amusing.
A fat and lazy (relatively) halfling wizard (maybe sorcerer) / Master Summoner with an improved familiar elemental (earth or air) that is in the shape of an easy chair that he rides around instead of walking. ;-)
I remember this one. That was a fun idea...
In a GURPS campaign, I once had a leprechaun who crafted a stone golem with its head shaped like a chair. What's the point of having any magic if you can't enjoy some luxury?
I found myself looking for Druid Archetypes that added Evolution points to the Animal Companion... there are none, 3rd party, homebrew, or otherwise that I could find. :(
I found myself looking for Druid Archetypes that added Evolution points tot eh Animal Companion... there are none, 3rd party, homebrew, or otherwise that I could find. :(
Wouldn't it work if you just applied the synthesist to the animal companion? It's not exactly how it was intended to be used, sure, but as long as it stays within the same basic power level I could work with that.
shadowcaster: You've spent some time on Injorin, a tropical island nation covered with dense jungle and closed to outsiders. Whether you came from there, somehow sneaked past the barriers in Marabaya designed to keep foreigners from accessing anything beyond the city, or were shipwrecked somewhere along the coast and slowly made your way through the jungles to Marabaya, Injorin is where you would obtain that knowledge.
Thassilonian specialist: You studied with one of these or somehow at some point in your life came across a sacred text from Nexus. There are Nexus trained wizards at the arcane university in Chance.
The Razmiran thing is gonna give you a potential geography problem since the only place I can fit that into the political landscape is Taluset, all the way across Arasay from Chance and a heckuva long ways from Injorin too. About the only way I can see this working is if you were born on Injorin and ended up being captured by pirates and sold in the slave markets of Khalid, which is near Taluset so could potentially get you there. Followed by an escape that landed you in Chance. Otherwise geography is not your friend here.
Umbral fits in with shadowcaster and with being a dhampir. No problems here. Same for sanguine. Crossblooded works with this. I would suggest at least having one parent from Injorin to justify this.
Wow! Thanks for the input. Sounds like you've really developped the world. Very nice.
Hmmm, what about a shadow portal (e.g. Shadow Walk) opening up and him going/falling through it and ending up all the way in Taluset? Captured and forced to join the "priesthood" of Razmir, followed by an escape and some travel that took him across Arasay to Chance.
I'll start writing a history and, if the above idea sounds amenable to you, I can include it.
Dark Netwerk, that could work just fine. Go ahead and include that. The main city in Taluset is called Maxal, and it's quite feasible that from there you could have either taken a ship or traveled the caravan road to Chance.
Random Fun Fact: This world is flat. Water rushes off the edge in massive waterfalls heading for the elemental plane of water. While there have been rare cases of a sailor making it back to Nexus eventually, most of the time if a ship goes off the edge of the world, the crew does not survive.
Are races from other campaign settings ok, like warforged or the elflings from midnight?
Too many options!!! LOL
Good problem to have I reckon ;)
Yes, races from other campaign setting are okay. This world is kind of a magical anomaly with an island full of Gates (Nexus) at the center of the world, so there's an easy explanation for how strange things could end up on this world.
Are races from other campaign settings ok, like warforged or the elflings from midnight?
Too many options!!! LOL
Good problem to have I reckon ;)
Yes, races from other campaign setting are okay. This world is kind of a magical anomaly with an island full of Gates (Nexus) at the center of the world, so there's an easy explanation for how strange things could end up on this world.
I love that, but at the moment can't wrap my head around playing anytihing more exotic than Drow. ;-)
Is the warlord class from Tome of Secrets valid choice?
Can I use the Advanced Race to create a race?
Otherwise I might just go with aasimar or something along the way.
I was thinking of a character that would be a charismatic leader (not a paladin) with the warlord+cavalier probably.
Don't have Tome of Secrets so I'd need a quick rundown of what the class can do.
Yes, but I'd have to approve the finished product before you could use it.
Same concern with the cavalier as before. We'd need to give you a non-standard mount. Horses in the Warrens look a lot like dinner to the residents. :)
Is the warlord class from Tome of Secrets valid choice?
Can I use the Advanced Race to create a race?
Otherwise I might just go with aasimar or something along the way.
I was thinking of a character that would be a charismatic leader (not a paladin) with the warlord+cavalier probably.
Don't have Tome of Secrets so I'd need a quick rundown of what the class can do.
Yes, but I'd have to approve the finished product before you could use it.
Same concern with the cavalier as before. We'd need to give you a non-standard mount. Horses in the Warrens look a lot like dinner to the residents. :)