Ezren will take Spell 3 as his upgrade. I'll have to look and see what spell I want to take.
I'll also be happy to take the Symbol of Pain loot card unless someone else wants it. (Question about Symbol of Pain: it says "Display this card. While displayed, when you examine a bane that has the Trigger trait..." - does this mean you have to have displayed it before you examine the bane? Or can you display once you have examined a triggering bane?
Are we now operating under the new updated rules? For example, do we earn a hero point from this scenario?
Related question: All of three of the scenarios of P1 only counted as 1 scenario for the purpose of character advancement - is the same true of P2? (In which case, I think we would get no xp for this one since we previously played the first P2 scenario?)
For his Spell 3 upgrade, Ezren will replace Acid Splash with Volcanic Storm.
Ezren is also interested in Symbol of Pain and it sounds like Seoni and Mavaro are too (anyone else?). If Ezren gets it he'll swap out Force Missile for it. I'll defer if anyone wants it strongly. Otherwise, maybe just roll off?
Symbol of Pain: 1d1000 ⇒ 681
Ezren will also use a boon (earned by another of my PCs, Radovan) that lets me choose from a list of loot cards and swap for any of my cards. He'll use this to replace Sapphire of Intelligence with Soothing Word.
1 Hero Point for me.
Replacing Spell 1 Spirit Surge with Spell 3 Mistform (Core)
When you encounter a non-Incorporeal monster, banish to evade it.
On a local check to defeat an Obstacle or Trap barrier, banish to add 2d8.
If proficient, discard this card; you may succeed at an Arcane or Divine 12 check to recharge it instead.
Alright Zelhara is ready to go.
Deck: 17 Discard: 0 Buried: 0
Dexterity d8 [ ]+1 [ ] +2 [ ] +3
Constitution d6 [ ] +1 [ ]+2
Intelligence d6 [ ] +1
Wisdom d10 [X] +1 [X] +2 [X] +3 [ ] +4
Divine: Wisdom +1
Perception: Wisdom +3
Charisma d6 [ ] +1 [ ] +2 [ ] +3
Diplomacy: Charisma +2
Favored Card: Weapon
Hand Size 5 [X] 6
Proficient with: Light Armor Weapons
On your check that invokes the Chain, Finesse, or Knife trait, you may use Divine instead of the listed skill.
Ignore Redemption cards.
Once per turn (☑ or any number of times on your turn), when a power happens if a boon has the Corrupted trait, you may ignore that power.
A character at your location may bury an ally ( or a card that has the Corrupted trait) from her discard pile; if she does, shuffle a random card ( or 2 random cards) from your discard pile into your deck.
Feel fry to audit!
@Ezren: No XP, that's right
(I would defer this if someone really wants this as a Blessing 3. I do think we really need more Abadars as a group so I was going to take it as a Blessing 2)Blessing 3: 1d1000 ⇒ 490
Item 3: 1d1000 ⇒ 37 (Headband of Alluring CHA)
Item 2: 1d1000 ⇒ 326 (Gem of PP)
Ally 2: 1d1000 ⇒ 772 (Shy Ratani probably)
Weapon 3: 1d1000 ⇒ 484 (meh, but Splashbolt replacing Galvanic)
So Aric and Zehlara get the Weapon 3s.
For the rest of us- I would like the Blessing 3 if no one else is using it. It can recharge and heal, and for trading I'd not like to forgo a high deck number. Which would make it:
Ezren Item 2
Reiko Item 3
Seoni Blessing 3
But, if Ezren would be getting a significantly more helpful Item 3 than Item 2, I suppose I could go along with the alternative? Which is:
Ezren Item 3
Reiko Blessing 3 (but taking Blessing 2)
Seoni Spell 2
Zelhara replaces Weapon 0 Whip with Weapon 3 Hangman's Noose
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+1; you may additionally discard this card to add another 2d4 for each ally in your discard pile. If not proficient with weapons, the difficulty of this check is increased by 4. If you would fail this check, you may discard a card to reroll the dice; take the new result, and if this card has the Corrupted trait, bury that card instead.
Mavaro replaces Weapon 1 Captain's Cutlass with Weapon 3 Shadowless Sword
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d6 plus the scenario's adventure deck number. If the check is against a summoned bane, add an additional 1d8. If not proficient with weapons, the difficulty of this check is increased by 4.
Reveal this card to add 1d8 to your Perception check or to your check against a summoned bane.