[ACG] BR skizzerz's Season of Faction's Favor

Game Master 勝20100

4-5B: MONEY STALKS | Party Hand Overview / Loot / Traders
Turn Order:
1. Aric/勝20100
2. Raz/eddiephlash
3. Mavaro/Nathan Davis
4. Seoni/EmpTyger
5. Ezren/Abraham Z.


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Human Wizard | Ezren's Deck //

Upgrade Preferences:
Item 5: 1d1000 ⇒ 609

Spend hero point on Card Feat #6 (Item) and fill new Item slot with Samisen of Oracular Vision. Now have 3 hero points remaining (spent one during this past scenario).


Female Gnome Combat Paladin, Tier 6, Deck Handler

Second xp at tier 6. Spend hero point on Power feat, increasing my paladin power to 1d6+2. 4 hp still available.

No Upgrades.


Deck Handler Searching for: Armor 6 > Weapon 6 > Blessing 6

Upgrade
Replace Spell 4 Armored Halo with Spell 5 Steal Soul

Steal Soul:
Traits
Magic
Arcane
Divine

Powers
When a local character defeats a monster that is not immune to Attack, display. While displayed:
On your checks, add 1d4.
At the end of the scenario, banish; if proficient, discard instead.

Hero Point
Skill Feat
Charisma d6 [X] +1 [X] +2 [ ] +3


Deck Handler // Searching for: Spell 6 > Weapon 6 > Item 6

Upgrade
Replace Spell 3 Mistform with Spell 5 Symbol of Fortune

Symbol of Fortune:
Traits
Magic
Arcane
Divine

Powers
On any check, after the roll, discard this card to add or subtract 3 from the result.

After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.

Hero Point
Skill Feat
Constitution d8 [X] +1 [X] +2 [X]+3


Male Human Vigilante Deck Handler

Bank Hero point, now at 4

Deck upgrade: Ally 5
Replace Eando Kline by Fortune-Teller


Upgrade Summary

Mavaro: Spell 5
Seoni Blessing 5
Ezren Blessing 5
Raz: None
Aric: Ally 5


Hmhmhmhm Deciding between Ghoul Market and Falsin Deek. Seoni will go to whichever of those 2 is more popular. (And all things being equal, I guess I'll do armor at Ghoul Market due to the forced movements.)


Human Wizard | Ezren's Deck //
BR Vincent wrote:

Upgrade Summary

Mavaro: Spell 5
Seoni Blessing 5
Ezren Blessing 5
Raz: None
Aric: Ally 5

That should be Item 5 for Ezren - he doesn't have any Blessings.


Human Wizard | Ezren's Deck //

Going to Agymah for Spells as usual.


Deck Handler // Searching for: Spell 6 > Weapon 6 > Item 6

Mavaro visits the Auction House


Aric goes to Ghoul Market.


Traders

Ghoul Market

Quickdraw Shield:

MM Armor 5
Traits: Shield Finesse Magic
To Acquire: Constitution Fortitude 10
Reveal this card and recharge another card to reduce all damage dealt to you by 2. You may play another armor. During your turn, if proficient with light armors, you may recharge this card.

Silken Ceremonial Armor:

MM Armor 4
Traits: Light Armor Magic
To Acquire: Constitution Fortitude Charisma 11
On your Charisma or Diplomacy check, after you roll, reveal this card to add or subtract 1 from the result. Reveal this card to reduce damage dealt to you by 1. If proficient with light armors, you may recharge this card to add 1d8 to your check that invokes the Poison trait. Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead.

Steel Ibis Lamellar:

MM Armor 4
Traits: Light Armor Magic
To Acquire: Constitution Fortitude 9 OR Intelligence Craft 10
Reveal this card to reduce Cold, Combat, Electricity, or Fire damage dealt to you by 3. Recharge this card to add 1d6 to your Dexterity or Constitution check. If proficient with light armors, bury this card to reduce all damage dealt to you by 5; you may succeed at a Craft 9 check to recharge it instead.

Auction House

Freed Soul:

MM Ally 5
Traits: Undead Incorporeal Ghost
To Acquire: Charisma Diplomacy 13
Display this card. While displayed, at the end of your turn, you may recharge a blessing from your discard pile. When you suffer a scourge, bury this card.

Maftet Hunter:

MM Ally 4
Traits: Maftet Hunter
To Acquire: Charisma Diplomacy 11
Discard this card to add 2d6 and the Melee trait to a combat check by a character at another location. Discard this card to recharge any number of cards, then explore your location. During this exploration, when you encounter a monster, you may add 2d6 to your combat checks.

Agymah

Elemental Skin:

MM Spell 4
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 12
Display this card next to your location and choose Acid, Cold, Electricity, or Fire. While displayed, reduce damage of the chosen type to characters at this location to 0, and you may add 1d6 and the chosen trait to Melee combat checks by characters at this location. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 14 check to recharge it instead.

Ice Storm:

MM Spell 4
Traits: Magic Arcane Divine Attack Cold
To Acquire: Intelligence Arcane Divine 11
For your combat check, discard this card to use your Arcane or Divine skill + 3d8; ignore any non-villain monster's power that happens after you act. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.


Male Human Vigilante Deck Handler

Not interested in any of those armors.


Human Wizard | Ezren's Deck //

Take Elemental Skin, trading Walking Stick and Volcanic Storm.


To replace Elemental Skin already taken as loot:

Safety Bubble:

MM Spell 4
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 11
Display this card next to your location. When a character at this location is dealt damage, reduce it by 1d4. When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 13 check to recharge it instead.


Human Wizard | Ezren's Deck //

Sorry for the delay. Updated info:

Ezren *will* take Elemental Skin as loot, swapping out Marionette for it. Ezren will *also* continue taking the other usual loot cards that he has been taking: Akhentepi's Armor and Unwrapped Harmony.

*And* Ezren will take Safety Bubble at the trader, swapping out Walking Stick and Volcanic Storm.


Female Gnome Combat Paladin, Tier 6, Deck Handler

Not interested in upgrade or rewards. 3rd xp at tier 6. Spend Hero Point on skill feat, taking Str +4.


Seoni is looking for Ally 5 (Sand Elemental or Pyromaniac Mage) or Blessing 5 (of the Lady of Graves). Slight preference for ally all things being equal.

Feat will be skill to bump INT.

Seoni might have occasional interest in the loot Vision, but only depending on the scenario. I'll defer to Ezren/whoever else wants.


Drawing 1 item and 4 allies and adding them to the the loot:

Ubashki (Ally B)
Marianix Karn (Ally B)
Pard (Ally C)
Pakesket (Ally 5)
Ausetitha (Ally 4)
Scribe (Ally 4)
Stained Glass Elemental (Ally C)
Quickdraw Shield (Armor 5)
Blessing of the Ancients (Blessing B)
Canteen (Item B)
Spell of Doom (Spell 5)
Galvanic Kopis +2 (Weapon 5)
Fate Blade (Weapon 4)
Iceblade Spelldagger (Weapon 5)

Ally: 5440000
Armor: 5
Blessing: 0
Item: 0
Spell 5
Weapon: 554


Deck Handler // Searching for: Spell 6 > Weapon 6 > Item 6

Upgrades
Armor 5: 1d1000 ⇒ 571
Weapon 5: 1d1000 ⇒ 840
Ally 5: 1d1000 ⇒ 348


Female Gnome Combat Paladin, Tier 6, Deck Handler

No upgrades for me! Will do Sunburst Marker as per usual.


Human Wizard | Ezren's Deck //

Already posted my upgrade preferences in the gameplay thread. (oops.) Spell 5 or Armor 5 or ?


Deck Handler // Searching for: Spell 6 > Weapon 6 > Item 6

Upgrade
Replace Armor 3 Diviner's Blight with Armor 5 Aegis of Recovery

Aegis of Recovery:
Traits
Light Armor
Magic

Powers
At the end of your turn, reveal this card to recharge a random card from your discard pile.

Recharge this card to add 1 die to your Constitution or Fortitude non-combat check.

Recharge this card to reduce Acid, Cold, or Poison damage dealt to you to 0.

If proficient with light armors, bury this card to shuffle 1d4+1 cards from your discard pile into your deck.

Hero Point
Card Feat
Weapon 2 [X]3
Adding Weapon 3 Staff of the Uraeus to empty space.

Staff of the Uraeus:
Traits
Staff
Melee
Bludgeoning
2-Handed
Poison
Magic
Elite

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d6+2. During this encounter, you may use the result on any subsequent combat checks against the same bane.

Reveal this card and discard a spell to evade a monster or add 1d8 to your Diplomacy check.

Definitely taking Mavaro on the next scenario!


Deck Handler Searching for: Armor 6 > Weapon 6 > Blessing 6

Upgrade
Replace Armor 1 Vestments of Authority with Armor 5 Writhing Armor

Writhing Armor:
Traits
Light Armor
Magic

Powers
On your Charisma or Diplomacy check, after the roll, reveal this card to add or subtract 1.

Reveal this card to reduce all damage dealt to you by 1.

If proficient with light armors, on your combat check that has the Melee trait, recharge this card to add 1d8.

Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead.

Hero Point
Skill Feat
Blessing 4 [X]5 [ ]6
Add Blessing 3 Blessing of Norgorber to empty space.

Blessing of Norgorber:
Traits
Divine
Norgorber

Powers
Discard this card to add 1 die to any check.

Discard this card to add 2 dice to any check to acquire a boon.

Discard this card to explore your location.

After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.


Male Human Vigilante Deck Handler

Upgrade: taking ally 4 unless Seoni is not interested in the Ally 5.

Bank the hero point. 5.5 XP


Human Wizard | Ezren's Deck //

Ezren uses the Spell 5 upgrade to replace Mirror Image with Disintegrate

Hero Point (as previously mentioned) is used for Skill Feat 6: Cha +2 (3 hero points remain).

Loot (same as before):
Akhentepi's Armor (trade Shield Cloak)
Unwrapped Harmony (trade Apprentice)
Elemental Skin (trade Marionette)

New Loot:
Vision (trade Magical Mansion)

Trader: head to Agymah as usual.


Deck Handler // Searching for: Spell 6 > Weapon 6 > Item 6

Staying at Auction House


Seoni does want the Ally 5 (Sand Elemental), thanks!
Trader will be Falsin Deek. And assuming no one else wants it, I'd like to take Symbol of Pain loot this scenario.

Any thoughts on strategy? I was thinking, does it make sense to prioritize emptying out 1 location first (Altar of Riddles maybe?) to use to store our win condition cards. Then we can spread out and hunt the Elusive Knowledges.
Although, something seems off with the setup instructions. It seems like there should be a stack of 2 loot + 5 Elusive Knowledges, but there are only 6 locations. Are we missing a location?

(In the future, how much trouble would it be to get details for the locations/story banes along with the scenario intro? I like to use that when deciding my traders and loots. But if it's a hassle, don't worry about it, I can use my physical cards for reference.)


I just posted an update with the henchman and locations. When the location are not build, the site does not give information on how many card of each type will be in.

I’ve put loot indicated in the tracker sheet out of the box.

Auction House

Sophronia:

MM Ally 4
Traits: Undead Ghost Incorporeal
To Acquire: Charisma Diplomacy 12
Discard this card to add 2d6 and the Magic trait to a combat check by a character at your location; you may discard a card from the blessings deck to recharge this card instead. Bury this card to explore your location. During this exploration, add 2d6 and the Magic and Undead traits to your combat checks.

Sand Elemental:

MM Ally 5
Traits: Outsider Elemental
To Acquire: Constitution Fortitude 9
Recharge this card to reduce Cold or Fire damage dealt to any character to 0. Recharge this card to ignore a non-villain bane's power that happens before you act. Discard this card to explore your location.

Agymah

Whip of Centipedes:

MM Spell 4
Traits: Magic Arcane Divine Attack Poison
To Acquire: Intelligence Arcane Wisdom Divine 10
For your combat check, discard this card to use your Arcane, Divine, or Melee skill + 3d6. You may use the result for any subsequent combat checks against the same bane. If proficient with weapons, and you fail any check against the bane, the bane does not deal damage. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it.

Icy Prison:

MM Spell 5
Traits: Magic Arcane Divine Attack Cold
To Acquire: Intelligence Arcane Wisdom Divine 12
For your combat check against a monster, display this card to use your Arcane or Divine skill + 4d6. While displayed, reduce damage that monster deals to you by 2. At the end of the encounter, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may attempt an Arcane or Divine 14 check. If you succeed, recharge this card; if you fail, discard it.

Falsin Deek

Cenovath:

MM Item 5
Traits: Object Magic Mummy
To Acquire: Intelligence Wisdom Survival 14
Remove this card from the game and bury the top 5 cards of your deck to gain an Intelligence or Wisdom skill feat or to choose and draw a spell from the box.

Ring of Stony Flesh:

MM Item 5
Traits: Accessory Magic
To Acquire: Strength Melee 10 OR Constitution Fortitude 8
Put this card on top of your deck to add 1d6 and the Bludgeoning trait to your Strength or Melee combat check. Put this card on top of your deck to add 1 die to your Constitution non-combat check. Put this card on top of your deck to reduce all damage dealt to you by 2.

Ghoul Market

Skyplate Armor:

MM Armor 5
Traits: Light Armor Magic
To Acquire: Constitution Fortitude Craft Divine 12
Reveal this card to reduce all damage dealt to you by 2. Recharge this card to move. Recharge this card to add 1 die to your check that invokes the Electricity trait. If proficient with light armors, bury this card to reduce all damage dealt to you to 0. You may succeed at an Intelligence or Craft 13 check to recharge it instead.

Quickdraw Shield:

MM Armor 5
Traits: Shield Finesse Magic
To Acquire: Constitution Fortitude 10
Reveal this card and recharge another card to reduce all damage dealt to you by 2. You may play another armor. During your turn, if proficient with light armors, you may recharge this card.


Male Human Vigilante Deck Handler

Aric’s not interested in the armor.


ELUSIVE KNOWLEDGE is in the PDF:

ELUSIVE KNOWLEDGE

TRIGGER
CACHE

TYPE
BARRIER

CHECK TO DEFEAT
KNOWLEDGE
PERCEPTION 10

When you examine or defeat this card, display it
next to the scenario, and you may draw a spell from
the box.
When you encounter this card, evade it.


Deck Handler // Searching for: Spell 6 > Weapon 6 > Item 6

Passing on these traders as well.


Human Wizard | Ezren's Deck //

Trade Walking Stick and Volcanic Storm for Icy Prison at Agymah.


Human Wizard | Ezren's Deck //

Save hero point. Now have 2 in the bank.

Upgrades:
Spell 4: 1d1000 ⇒ 356 Replace Marionette with Cloudburst.


Deck Handler // Searching for: Spell 6 > Weapon 6 > Item 6

Upgrade Preferences
Weapon 5: 1d1000 ⇒ 804
Item 5: 1d1000 ⇒ 722


No priority upgrade for Seoni. I'll choose from whatever's leftover. Probably an Item 5 for trading purposes, maybe a Spell 5.

Passing on loot- think I'd rather have Golden Serpent Armband than Pharaoh's Key unless something very scenario specific.


Female Gnome Combat Paladin, Tier 6, Deck Handler

4th xp at tier 6. Spent 1 hp, gained one. Still at 4.

Upgrades:
Item 5: 1d1000 ⇒ 799 Ring of Stony Flesh


Female Gnome Combat Paladin, Tier 6, Deck Handler

I'm curious about Life Lantern as well. Willing to try it on for a scenario.


Male Human Vigilante Deck Handler

For the upgrade, grab an item 5 and replace Candle of Comity by Ring of Regeneration.

Aric bank the hero point. Now at 4.

He’s at his 6th XP at tier 5 so he needs to tier up.


Human Wizard | Ezren's Deck //

Traders: head to Agymah as usual.


I think there's an unclaimed Item 5 (Samisen of Oracular Vision) I'll take for my upgrade.

Seoni will go armor shopping at to Ghoul Market.

Any thoughts about strategy for the upcoming scenario? Five-Pointed Sun will need babysitting. (Slightly tempted to metagame and instead take Spell 5 Eagle Aerie for my upgrade.)


Deck Handler // Searching for: Spell 6 > Weapon 6 > Item 6

Upgrade
Replace Weapon 3 Staff of the Uraeus with Weapon 5 Vampiric Backsword +3

Vampiric Backsword +3:
Traits
Sword
Melee
Slashing
Finesse
Magic

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+3. If proficient with weapons, add another 1d6. If the check is to defeat a monster, if the monster is defeated, you may put this card on top of your deck to recharge a random card from your discard pile.

Hero Point
Banked


Deck Handler Searching for: Armor 6 > Weapon 6 > Blessing 6

Upgrade
Replace Weapon 4 Calistrian Kiss with Weapon 5 Meteor Hammer +3

Meteor Hammer +3:
Traits
Chain
Melee
Bludgeoning
2-Handed
Finesse
Magic

Powers
For your combat check, reveal this card to use your Strength, Melee, or Acrobatics skill + 1d10+3; you may additionally discard this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4. If this check is against a monster, you may use the result for any subsequent combat checks against it.

If proficient with weapons, recharge this card to ignore a monster's power that happens before or after you act.

Hero Point
Banked

Next Scenario
Zelhara enters the field!
Visiting Auction House
I think some folks, maybe Raz, have the ability to move easily. We might want to trade of who babysits based on who can get back to Five-Pointed Sun easily


Auction House (Zelhara, Aric)

Sand Elemental:

MM Ally 5
Traits: Outsider Elemental
To Acquire: Constitution Fortitude 9
Recharge this card to reduce Cold or Fire damage dealt to any character to 0. Recharge this card to ignore a non-villain bane's power that happens before you act. Discard this card to explore your location.

Freed Soul:

MM Ally 5
Traits: Undead Incorporeal Ghost
To Acquire: Charisma Diplomacy 13
Display this card. While displayed, at the end of your turn, you may recharge a blessing from your discard pile. When you suffer a scourge, bury this card.

Pakesket:

MM Ally 5
Traits: Animal Phoenix Fire
To Acquire: Charisma Diplomacy 8 THEN Charisma Diplomacy 12
Banish this card to banish all cards that have the Curse trait displayed next to the decks of characters at your location. Discard this card to explore your location. During this exploration, if you defeat a monster, recharge 2 random cards from your discard pile.

Ghoul Market (Seoni)

Steel Ibis Lamellar:

MM Armor 4
Traits: Light Armor Magic
To Acquire: Constitution Fortitude 9 OR Intelligence Craft 10
Reveal this card to reduce Cold, Combat, Electricity, or Fire damage dealt to you by 3. Recharge this card to add 1d6 to your Dexterity or Constitution check. If proficient with light armors, bury this card to reduce all damage dealt to you by 5; you may succeed at a Craft 9 check to recharge it instead.

Steel Ibis Lamellar:

MM Armor 4
Traits: Light Armor Magic
To Acquire: Constitution Fortitude 9 OR Intelligence Craft 10
Reveal this card to reduce Cold, Combat, Electricity, or Fire damage dealt to you by 3. Recharge this card to add 1d6 to your Dexterity or Constitution check. If proficient with light armors, bury this card to reduce all damage dealt to you by 5; you may succeed at a Craft 9 check to recharge it instead.

Agymah (Ezren)

Safety Bubble:

MM Spell 4
Traits: Magic Arcane Divine
To Acquire: Intelligence Arcane Wisdom Divine 11
Display this card next to your location. When a character at this location is dealt damage, reduce it by 1d4. When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 13 check to recharge it instead.

Dune of Doom:

MM Spell 5
Traits: Magic Arcane Divine Attack Bludgeoning
To Acquire: Intelligence Arcane Wisdom Divine 13
For your combat check, discard this card to use your Arcane or Divine skill + 3d10. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 15 check to recharge this card instead of discarding it.


Male Human Vigilante Deck Handler

Pass on the trader.


Human Wizard | Ezren's Deck //

Trade Volcanic Storm and Walking Stick for Safety Bubble at Agymah. (Will display Safety Bubble at 5 pointed sun as soon as I draw it).


4-5E: DUSK’S DOMAIN

Reward

For the rest of the Adventure Path, 1 character may temporarily replace 1 ally in his deck with the ally Freed Soul and 1 character may temporarily replace 1 ally in her deck with the ally Sand Elemental.
At the end of each scenario, return those allies to the game box.

Each character gain a hero point.

Acquired Cards

Freed Soul (Ally 5)
Skyplate Armor (Armor 5)
Falcon Crown (Armor 4)
Blessing of Anubis (Blessing 4)
Blessing of Bastet (Blessing B)
Blessing of the Ancients (Blessing C)
Blessing of the Lady of Graves (Blessing 5)
Cenovath (Item 5)
Evocation Staff (Item 5)
Necklace of Fireballs (Item 4)
Effigy of Maat (Item 2)
Spite Cloud (Spell 5)
Elemental Mastery (Spell 3)
Icy Prison (Spell 5)
Mistform (Spell 3)
Whip of Centipedes (Spell 4)
Venomous Heavy Crossbow +2 (Weapon 5)
Flaming Ranseur +3 (Weapon 5)

The Pactmaster’s Bargain Reward

Each player unlocks the ability to play Darago from the Wizard Class Deck using the Hell’s Vengeance 2 Character Deck.
Each character gains a power feat. Subject to the usual limit on feat


Seoni's first choice for upgrade is Blessing 5 (of the Lady of Graves). But if someone else wants it, I probably can find some other Boon 5 for trading purposes.

Still thinking about the loot allies. Will again bump my sorcery attack with the Power Feat.


Deck Handler Searching for: Armor 6 > Weapon 6 > Blessing 6

Upgrade Preferences
Ally 5: 1d1000 ⇒ 282
Blessing 5: 1d1000 ⇒ 44 But would defer to Seoni...especially with that roll!
Spell 5: 1d1000 ⇒ 465
Item 5: 1d1000 ⇒ 105
Item 4: 1d1000 ⇒ 217


Human Wizard | Ezren's Deck //

Use bonus power feat (#6, which is my tier +1) for the power to use Transmogrifier for myself as well:
"When ([X] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (i.e. not level 0)([X] and non-Elite (i.e. not level 1-3)) boon of that type from the box."

Save hero point. Now have 3 hero points in reserve.

I'm interested in the Sand Elemental loot card - if I get it, I'll swap out Acadamae Student for it.

Upgrades:
Spell 5: 1d1000 ⇒ 657 Swap out Volcanic Storm for Death's Touch 2

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