|Mogmurch / khazkhaz|
I'm game, though Raz tiered up a bit during the special, so I might have to skip a few scenarios.
What tier is Raz currently?
It looks like we have 4 people interested in continuing, so continue we shall! Once I get some info as to whether or not Raz will be joining us at first, I'll get the scenario set up. My target is to begin play on Saturday.
There's only 3 left in AD1 anyway, so you don't need to skip anything (we need to replay C, and then do D and E). Remember that the first play of C wasn't successful and therefore didn't count towards tier advancement, so if you played only the 5 AoA scenarios, and had only this table as your other games, your tier advancement would look like so, assuming you waited for all 6 before tiering up:
1.1. 4-1A (Skill Feat)
1.2. 4-1B (Power Feat)
1.4. 9-00B (Card Feat)
1.6->2.0. 9-00C2 (Mandatory tier increase after 6 scenarios)
2.1. 9-00D (Skill Feat)
If instead you tiered up after 4 scenarios, you'd look like this:
1.1. 4-1A (Skill Feat)
1.2. 4-1B (Power Feat)
1.4->2.0. 9-00B (Card Feat, tier increase)
2.1. 9-00C1 (Skill Feat)
2.2. 9-00C2 (Power Feat)
In either case, you're ok here. But if you did the 2nd track and tiered up after 4, you'll need to wait until all 6 scenarios to tier up for a couple tiers in order to ensure that you won't outpace the scenarios.
I'm working on getting everything set up and should hopefully have things up later today.
We'll be replaying 4-1C, so you can just slide the replay into where you counted it earlier, then everything works out.
Just keep in mind for the future that only successfully completed scenarios count for tier advancement. Also, replaying a previously successfully completed scenario will not make it count a 2nd time (each individual scenario counts at most once).
You may wish to discuss some strategy on how to approach this scenario. With the extra monster each turn and no real healer to speak of, you'll need to be careful of every card you spend. It's definitely better to close locations ASAP so that the random monster has an increasingly higher chance of landing in a closed location. Some of the henchmen only allow a close if you don't overkill them (check the reference cards spoilers for which), so keep that in mind as well -- check your dice averages and don't overspend resources if you don't need to.
If everyone spreads out and handles a location solo, it is highly likely that you'll just end up running out of time again.
|Aric - 勝20100|
With scorched ruins closed, what should be our next target? Aric can’t close some of the location (no divine card, and not enough strength); so if we’re headed this way, I’ll probably just help getting the number of card down.
I’m planning on going to the Catacombs if we lack a plan.
|Raz the Noble|
Yeah. We don't have to worry about covering locations, since we won't be temp-closing this scenario. That said, I think Catacombs makes sense for Aric for now. Raz has a decent chance at the Mine, and her charge power only works if characters are at other locations, so I'll try to keep her a little more isolated.
Feel free to use my Blessings as needed!
Likely I will be recharging my Acid Splash to get +2 to all checks next turn btw, to figure into calculations.
I'm at a drought for blessings because I have drawn every weapon in my deck and I can't exactly choose how many of a card type to recharge when I use my power. =/
Everyone gets two deck upgrades from the list of acquired cards:
5x Weapon B
1x Spell 1
2x Spell B
1x Armor 1
2x Armor B
2x Item 1
2x Item B
1x Ally 1
9x Ally B
Additionally, the loot card Game of Afterlife is now available:
Traits: Object Gambling
Bury this card to banish a displayed card that has the Curse trait.
When you would fail a check, bury this card to reroll 1 die; take the new result.
After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it.
When figuring out your upgrades, please state the following:
1. What upgrades you plan on taking, in order of preference (add rolls if necessary)
2. What your current tier is and how many scenarios you've successfully completed in that tier, counting this one. For example, if you're tier 1 and this was your 3rd successful scenario, state that you are now tier 1.3. If you're tier 2 and this was your 4th successful scenario in that tier, state that you are now tier 2.4. Since people may have done the special for tier advancement, I'd like to know where everyone is at right now.
3. If you earned a feat as part of tier advancement, let me know what feat you are taking.
With the holidays coming up, I anticipate that things will be pretty quiet around here for a couple of weeks. I wish everyone has a happy holiday!
Finally, things might be a bit rough for all of you without anyone that can really heal others. I have a couple of solutions for this, which you're free to discuss and decide on. There's no rush for this, we can keep on playing scenarios while figuring this out. The options are:
1. Keep on as-is, might be tough but with canny play it should be doable.
2. Ask a friend to jump in as a healer.
3. I can re-open the recruitment thread for a healer.
4. I can jump in myself with a healer character (so I'd be both a player as well as the BR).
5. Other options I didn't think of :)
|Aric - 勝20100|
Happy Holidays to everyone.
If no one grabs the Game of Afterlife, Aric probably will, we add one in the loot during the special and I used it during every game.
1. Item 1 1d1000 ⇒ 470
2. Ally 1 1d1000 ⇒ 898
3. Weapon B 1d1000 ⇒ 202
(Not interested in anything else)
Healer: I really don’t have a preference there, I’m good either way. I’ve always had a healer in my party (playing Rise of the Runelords on the tablet); I have no idea of the difficulty without one.
Aric was tier 1.2, that gets him to 1.3. Then he applies all the special’s credit and he gets to 2.2 (the one with the power feat).
I will probably finish out this tier and have to stop. I am in too many PbP games for the time I have and need to cut back, so I will remain as Erasmus until the end of Tier 1.
1. I will take one of the Armor B.
2. I am equivalent to how many scenarios we have completed here as this is the only place I've played with this character.
|Raz the Noble|
1. The only upgrade I'm intereted in is an ally:
Ally 1: 1d1000 ⇒ 489 Retriever
2. This was scenario 2.4 for Raz.
3. Card Feat: Ally [x] 6. If I didn't get the retriever from above, I'll add in another Riding Horse
I'm fine continuing as is. I'm more survivable than I had been before the special, and I have a cure spell, though wouldn't consider Raz a reliable healer.
However, if you guys take more advantage of Raz's "charge in and take your combat for you" power, that might improve group survivability as well.
There are two item 1's, so this is what it looks like for me:
Aric: Item 1, Weapon B
Erasmus: Armor B (did not mention other upgrades)
Raz: Ally 1 (indicated this was only upgrade that was interesting)
Qualzar: Spell 1, Item 1
There is still an Armor 1 up for grabs if anyone wants it, but otherwise in a day or so I'd like to get this moving along again. You can take what's listed above tentatively and post your starting hands, and we can do swaps if need be if the above isn't actually going to work out.
Unfortunately, I had to kick Qualzar from the table. I did get a reply back saying they were interested in continuing early last week but was very busy with real life stuff, but I did not get any follow-up from them after I said they could take their turn. I gave a deadline of this weekend for him to get the deck handler linked so a turn could be botted while life stuff was being settled and similarly did not get any response back.
Since I can't delay the table indefinitely, I've therefore removed them from the turn order. I sincerely apologize for the delays that this has caused.
4-1D Rewards recap:
Traits: Object Basic
To Acquire: Wisdom Survival 4
Recharge this card to move, then you may examine the top card of your location. You may not use this power during an encounter.
Discard this card to explore your location.
Traits: Animal Mount Basic
To Acquire: Wisdom Survival 7
Bury this card to evade a monster you encounter. At the end of your turn, discard this card to move.
Discard this card to explore your location. During this exploration, add 1d6 to your Survival checks.
Tier reward: For those of you who this is your 4th successful scenario of the tier, you get a Card Feat
1x Weapon 1
1x Weapon B
1x Spell B
1x Armor B
2x Item B
3x Ally B