Rumors of a lost shrine in the Segang Jungle draw the Pathfinder Society’s attention, but the prohibitive cost of sending a team into the wilds of Jalmeray threatens to shut down the expedition before it even begins. Fortunately, a wealthy patron has offered to fund the PCs travel expenses in return for their help in his decades-old quest. Can the Pathfinders balance this new obligation with their exploration of the archaeological site?
Content in “The Segang Expedition” also contributes directly to the ongoing storyline of the Sovereign Court faction.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Dotting, will fill in the rest of the information later today. Inbetween classes.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Makindi and Riceak, could I get you two to put stat blocks under your characters names please? It makes life a lot easier for me. Makindi, also, I don't see your stats at all on your character so I didn't know what to put for your perception and initiative.
HP: 13/17 || AC: 16, T: 12, FF: 14, CMD: 14 || F: +5, R +4, W: +5 || Init: +2, Perception: +7, Sense Motive: +7 || 30ft speed || LG Human Cleric/Ranger 2 || Longbow +5, 1d8+2 20/x3 P
If you need help:
To do this, simply right click on your character's name and open in a new tab. locate the "Race" and "Class/Level" text boxes near the top left, below your picture, if you have one for the character.
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Inside those, simply type in something like:
HP/HP Max || AC: T: FF: CMD: || Fort: Refl: Will: || <literally copy/paste this in the Race section and put in you info>
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Init: Perception: || Alignment Gender Race Class(s) Level(s) || and your most common type of attack/damage <literally copy/paste this in the Race section and put in you info>
I can do it, I just had an eye appointment yesterday and the new ophthalmologist was a wee bit clumsy with the eye drops. Should have it done by this afternoon. I like the idea of putting a common attack into the bar, though, I should do that from now on.
Just a heads up, I have finals on Monday and Wednesday this next week. Between studying for those, and work, I can't guarantee I'll be posting much these next several days. Though I'll try to maintain one post a day.
HP: 13/17 || AC: 16, T: 12, FF: 14, CMD: 14 || F: +5, R +4, W: +5 || Init: +2, Perception: +7, Sense Motive: +7 || 30ft speed || LG Human Cleric/Ranger 2 || Longbow +5, 1d8+2 20/x3 P
It was, but since I'd identified it already, (based on the tracks), and figured I knew it's likely tactics and very basic information, I was thinking I'd try to save someone if they heard the call for help and tried to go down alone.
It's fine. I should have been more clear with the post. :P
Just a heads up that posting may be spotty over the next week. My wife is set to be induced on Thursday which means I'll be at the hospital for a couple days. There is a chance I'll be sitting there in the hospital for a long time though, so I may get a post or two in. But after that, I'm sure we will have our hands full with the newborn. And of course it's the holiday weekend so everyone will be pretty busy anyways.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
These things can be pretty nasty, I think we need to take it down fast and hard.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
Sorry I wasn't on yesterday or earlier today, I went to a co-worker's husband's funeral yesterday and an ordination today.
Hey all, I'll be without technology this upcoming Friday-Monday. Feel free to bot me as such:
• If they remain out of range, I'll throw my last Javelin.
• If they come down to melee, I'll provoke to provide a flank.
• If I suspect something invisible, I'll use a scroll of Faerie Fire.
• If someone is crit, I'll pull out and use my wand on them.
HP: 13/17 || AC: 16, T: 12, FF: 14, CMD: 14 || F: +5, R +4, W: +5 || Init: +2, Perception: +7, Sense Motive: +7 || 30ft speed || LG Human Cleric/Ranger 2 || Longbow +5, 1d8+2 20/x3 P
I wanted to apologize to everyone and just let everyone know I'm not abandoning the game. I've gotten hit with some massive inventories this week and the end of last, and have been working very long hours and through the weekend. I tried to get on and post on the weekend, but the site was down, and I didn't get home until very late last night.
I'm exhausted tonight, but I finished up. So, with luck, I'll be able to jump back in tomorrow.
CN male human (Taldan) barbarian 2 | HP: 25/25 | AC: 15 (12 Tch, 13 FF); uncanny dodge | CMB: +5, CMD: 17 | F: +5, R: +2, W: -1 | Init: +2 | Perc: +3, SM: -1| Speed 40 ft | Special abilities Rage 8/8 rounds/day | Active Conditions None | wand of cure light wounds7/7 |
GM, since I'm coming after Darius in initiative, can I know the results of his attack? It won't make sense for me to attack an already dying foe if Darius managed to put it down.
HP: 13/17 || AC: 16, T: 12, FF: 14, CMD: 14 || F: +5, R +4, W: +5 || Init: +2, Perception: +7, Sense Motive: +7 || 30ft speed || LG Human Cleric/Ranger 2 || Longbow +5, 1d8+2 20/x3 P
GM Turmoil wrote:
Round 3/4
Darius (-4, -1 Wis, need Fort save)
Riceak (-4, -1NL)
Darathys
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Green
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Beckett
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Red (-4)
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Ninn
Something I just wanted to point out, now having seen it from the other side of the screen, I really appreciate this form of Init. It really does help remember exactly what is going on, and what has happened, and in my case, easier to jump back in.
Thanks for playing, I hope you all enjoyed it. I know the scenario seemed to get bogged down a bit, and I apologize for that. After a scenario I like to ask if anyone has any feedback they would like to provide, whether it be in relation to me as a GM or if it's just thoughts on the scenario. I will try to get the chronicles completed sometime tomorrow.
M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn
I thought it was fun though the scenario takes a kind of weird turn. Will you be running any more games?
CN male human (Taldan) barbarian 2 | HP: 25/25 | AC: 15 (12 Tch, 13 FF); uncanny dodge | CMB: +5, CMD: 17 | F: +5, R: +2, W: -1 | Init: +2 | Perc: +3, SM: -1| Speed 40 ft | Special abilities Rage 8/8 rounds/day | Active Conditions None | wand of cure light wounds7/7 |
Thank you for running this GM. As for feedback, this as all PFS scenarios, has the problem of roleplay being completely ignored by other players...it's really a bummer when someone ignores RP interactions and posts liner describing what his character does in combat. But that's not your fault of course, it's the nature of PFS in PbP, unless you bring together a good group.