Valeros

Beckett Lorovox's page

104 posts. Organized Play character for Beckett.


Full Name

Beckett Lorovox <5,274-25>

Race

HP: 13/17 || AC: 16, T: 12, FF: 14, CMD: 14 || F: +5, R +4, W: +5 ||

Classes/Levels

Init: +2, Perception: +7, Sense Motive: +7 || 30ft speed || LG Human Cleric/Ranger 2 || Longbow +5, 1d8+2 20/x3 P

About Beckett Lorovox

Beckett Lorovox <CORE>
Male human (Garundi) cleric of Erastil 1/ranger 1
LG Medium humanoid (human)
Init +2; Senses Perception +7
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 17 (2 HD; 1d8+1d10+2)
Fort +5, Ref +4, Will +5
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Offense
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Speed 30 ft.
Ranged mwk composite longbow +5 (1d8+2/×3)

Special Attacks channel positive energy 5/day (DC 12, 1d6), favored enemy (humans +2), wooden fists (+1, 6 rounds/day)
Domain Spell-Like Abilities (CL 1st; concentration +4)
At will—speak with animals (4 rounds/day)

Cleric Spells Prepared (CL 2nd; concentration +5)
1st— entangle[D] (DC 14), obscuring mist, protection from evil
0 (at will)—create water, detect magic, guidance
D Domain spell; Domains Animal, Plant
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Statistics
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Str 12, Dex 14, Con 13, Int 10, Wis 16, Cha 14

Base Atk +1; CMB +2; CMD 14

Feats Point-Blank Shot, Precise Shot

Traits armor expert, magical knack

Skills Diplomacy +6, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (history) +4, Knowledge (nature) +4, Knowledge (planes) +4, Knowledge (religion) +4, Perception +7, Sense Motive +7, Spellcraft +4, Survival +7 (+9 to avoid becoming lost)
Languages Common, Osiriani
SQ track +1, wild empathy +3

Combat Gear wand of comprehend languages (50 charges), wand of cure light wounds, wand of endure elements (50 charges), acid, alchemist's fire (2), antitoxin, holy water (2); Other Gear mwk chain shirt, arrows (60), mwk composite longbow (+1 Str), wayfinder, backpack, belt pouch, everburning torch, flint and steel, grappling hook, sack, scroll case, signal whistle, silk rope (50 ft.), spell component pouch, sunrod, whetstone
778 gp, 8 cp

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Tracked Resources
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Acid - 0/1 []
Alchemist's fire - 0/2 [] []
Antitoxin - 0/1 []
Arrows - 1/60
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) - 0/5 [] [] [] [] []
DM Star Reroll: []
Holy water - 0/2 [] []
Speak with Animals (4 rounds/day) (Sp) - 0/4[] [] [] []
Sunrod - 0/1 []
Wand of comprehend languages (50 charges) - 1/50
Wand of cure light wounds - 0/50
Wand of endure elements (50 charges) - 1/50
Wooden Fists +1 (6 rounds/day) (Su) - 0/6 [X] [] [] [] [] []
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Special Abilities
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Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain (Plant) Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wooden Fists +1 (6 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +1 damage.
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1.) The Confirmation
2.) Mists of Mwangi <DM>
3.) Frozen Fingers of Midnight <DM>
4.) The Seagang Expedition