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Omrax will pull himself up and stand looking down on his allies.
Omrax retrieves his rope and hooks or ties it before uncoiling and throwing down the other end.
"I will haul you up if you cannot climb ."

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Fort 2: 1d20 + 6 ⇒ (4) + 6 = 10
Wis dam: 1d6 ⇒ 2
Fort 3: 1d20 + 6 ⇒ (2) + 6 = 8
Wis dam: 1d6 ⇒ 4
Fort 4: 1d20 + 6 ⇒ (15) + 6 = 21
Finally! 7 pts of Wis damage. Glad that didn't go another round or it may have hit 0...
Quinn sniffs and sneezes for a few times before finally calming down. His eyes sag and his ears droop and everything seems to him as if he's looking through a haze.

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Once Skybek gets hauled out of the pit, he approaches Quinn. "Quinn, mae dancin fox friend, yae dannae look like yer up tae dancin at the moment. Lemmae see what Ahh can do for yae."
Skybek pulls out his tankard and casts lesser restoration on Quinn. Using his pearl of power, he makes it a double.
"Mighty Cayden Cailean, fill mae tankard with yer healing ale that we may restore wisdom back tae a fox. Ahh ask this in gud faith." Suddenly his tankard begins filling up with frothy beer. Once the foam starts spilling over the sides, the dwarf then takes his tankard and pours the holy ale over the fox's head.
Restoration, Lesser: 1d4 ⇒ 2
Restoration, Lesser: 1d4 ⇒ 4
"Quinn, Quinn, .... How dae feel? Yae may be a wee bit damp frae the holy beer, but Ahh think Ah've healed most o' what ales yae."

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Before moving on Sareth casts Air Walk and an extended Shield of Faith. ACs are now: 27/15/26.
Good thing Sareth was Air Walking...
"By Sarenrae! Who is hurt, who needs curing?"
Sound off and I'll heal you.

GMTrex |

@ Quinn: the Wis damage is d3 per failure, so you're cleared entirely by Skybek's spells.
@ Sareth: Skybek is the only one still hurt, down 10.
Sareth takes advantage of his air walking abilities to determine that the trapped door at the end of the hallway was also a false door, and nothing lies beyond. He then smashes (I think someone has an adamantine weapon?) the way back to the atrium of the tomb and helps extricate his comrades. About 10 minutes to do all that, I'll say.
The Pathfinders choose the next door down the line, reflecting prosperity in its prime, which also gives way to a forty foot hallway and a door depicting an Osirian noblewoman. 3d20 ⇒ (19, 17, 16) = 52 The team executes their door procedure and discovers that this door is also a trap!
Try to disable it or try a different door?

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Omrax will use his adamantine greatsword to smash the wall.
No good here. We must return to the start and try another way.
Omrax only knows one way to locate and disarm traps...so he will gladly let someone else try. Otherwise he suggests an alternate route.

GMTrex |

Quinn spots the levers that trigger the trap and carefully smashes them to bit. Omrax then opens the door and finds another blank wall of stone--the door is false.
The team moves to the third of the secret doors, which depicts age and infirmity. A long, winding, sloped hallway leads down to a 15-foot-by-30-foot hall. To the west, two lines of upright sarcophagi face one another along the north and south walls. To the east lies a diamond-shaped table of black basalt, bearing six ornate masks of gold decorated with semiprecious stones.
5d20 ⇒ (11, 17, 8, 18, 10) = 64
Sareth finds yet another secret door, hidden in the northeast corner. After another winding hallway that descends deeper beneath the Necropolis, the Pathfinders come upon a 50-foot-long corridor that contains several dark alcoves. On the floor between them lie six black-garbed figures, surrounded by scattered weapons and a pool of blood.

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Can't fail.
Looking about, the kitsune stops for a moment and observes the passage for any glyphs or traps* before going to the collapsed figures. "This one's alive!" He gingerly removes any hood or obstruction to see the person's face beneath. "It's alright. Help's here. Gods, I hope you're not more of those death-nuts."
*Perception for traps: 1d20 + 14 ⇒ (12) + 14 = 26

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Skybek casts cure moderate wounds upon himself.
CMW: 2d8 + 10 ⇒ (1, 6) + 10 = 17
Perception: 1d20 + 11 ⇒ (9) + 11 = 20
"Dae yae need healin, Mister? Ahh wouldnae be surprised in this place."
Once given the all clear from Quinn, Skybek moves forward and looks to see if the survivor is a pathfinder or at least not a cultist. He then casts cure light wounds upon him.
CLW: 1d8 + 5 ⇒ (6) + 5 = 11

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Perception: 1d20 + 12 ⇒ (9) + 12 = 21
"By the Light!"
Heal: 1d20 + 16 ⇒ (1) + 16 = 17 What's his current state? Race, ethnicity?

GMTrex |

1d20 ⇒ 10
6d9 ⇒ (8, 3, 4, 9, 7, 2) = 33
Quinn advances to the still-breathing man, Sareth close on his heels while Skybek awaits the signal. Before the pair go to work, however, both notices the sarcophagi starting to open...
Omrax hears the tell-tale creak and reacts quickly!
Omrax: 1d20 + 3 ⇒ (15) + 3 = 18
Quinn: 1d20 + 7 ⇒ (6) + 7 = 13
Sareth: 1d20 + 1 ⇒ (2) + 1 = 3
Skybek: 1d20 + 0 ⇒ (9) + 0 = 9
Baddies: 1d20 + 2 ⇒ (15) + 2 = 17
Round I -- bold may act!
1. Omrax
2. Mummies
3. Quinn, Skybek, Sareth, Mrachni

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Omrax sees the sarcophogi opening.
Hark! Foes awaken."
Omrax steps up and draws his longsword while calling forth a divine spirit to bond with the blade (divine bond +2 and keen)
"We must be getting close!"

GMTrex |

Everyone needs to make a Will save!
The mummies close in on the Pathfinders, bringing with them a sense of rot and decay. Aged limbs elbow the crew from all sides. Quinn in particular takes a savage beating, and Sareth doesn't look too good either.
Red @ Quinn: 1d20 + 16 ⇒ (18) + 16 = 34 HIT Damage: 1d8 + 12 ⇒ (2) + 12 = 14 plus a Fort save
Green @ Quinn: 1d20 + 16 - 4 ⇒ (16) + 16 - 4 = 28 HIT Damage: 1d8 + 12 ⇒ (2) + 12 = 14 plus a Fort save
Purple @ Quinn: 1d20 + 16 - 4 ⇒ (19) + 16 - 4 = 31 HIT Damage: 1d8 + 12 ⇒ (4) + 12 = 16 plus a Fort save
Blue @ Sareth: 1d20 + 16 ⇒ (19) + 16 = 35 HIT Damage: 1d8 + 12 ⇒ (5) + 12 = 17 plus a Fort save
Orange @ Sareth: 1d20 + 16 ⇒ (13) + 16 = 29 HIT Damage: 1d8 + 12 ⇒ (7) + 12 = 19 plus a Fort save
Yellow @ Omrax: 1d20 + 16 ⇒ (9) + 16 = 25 MISS
Round I -- bold may act!
1. Omrax
2. Mummies
3. Quinn (33/80 hp), Skybek, Sareth (66/102 hp), Mrachni

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Will: 1d20 + 9 ⇒ (18) + 9 = 27
Fort: 1d20 + 6 ⇒ (4) + 6 = 10
Folio Reroll: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28
Fort: 1d20 + 6 ⇒ (13) + 6 = 19
Fort: 1d20 + 6 ⇒ (4) + 6 = 10 Of course, haha.
Will await the results of the saves before posting actions.

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Will Save: 1d20 + 13 ⇒ (1) + 13 = 14
4 Star Shirt Reroll: 1d20 + 17 ⇒ (20) + 17 = 37
Skybek sees his companions suffer terrible wounds and uses channel energy to bring about healing to them.
"Cayden Cailean, grant mae friends the strength and healing given by a gud stout ale made wid extra hops!"
Channel Energy: 5d6 ⇒ (4, 3, 5, 2, 4) = 18

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Will : 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21 immune to fear and disease
Allies within 10' of the paladin gain +4 vs fear. I think feast may also help +4 .

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Don't forget the Heroes' Feast You've got a +1 morale to attacks and will saves, +4 versus fear. Also, nice shirt roll Bill!
Will: 1d20 + 16 + 4 + 4 ⇒ (14) + 16 + 4 + 4 = 38
Fort 1: 1d20 + 12 ⇒ (11) + 12 = 23
Fort 2: 1d20 + 12 ⇒ (7) + 12 = 19
Sareth takes the hits, and is not deterred for even a single heartbeat. "BEHOLD THE BURNING LIGHT OF SARENRAE!" Catching all of them.
Swift Channel to Harm: 5d6 ⇒ (6, 2, 5, 1, 6) = 20 DC 20 for Half
Channel to Harm: 5d6 ⇒ (2, 1, 6, 6, 3) = 18 DC 20 for Half

GMTrex |

Nothing happens right away, Quinn. Go ahead and act.

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? The mummies completely ignore the channel?

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Will: 1d20 + 11 ⇒ (3) + 11 = 14
Mrachni moves up behind his comrades and seeks to bolster their resolve. Touch Sareth with War Mind (lasts for one minute): at the start of his turn each round, Sareth can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.

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Quinn starts a dance to hop up and over the mummy in front of him before slashing through its bandages on its other side.
Inspire Greatness dance
Bonus HD: 2d10 + 2 ⇒ (5, 5) + 2 = 12 or is it a fixed average like leveling up?
Tumble: 1d20 + 32 ⇒ (3) + 32 = 35 vs CMD+5
Scimitar! + Dance + Feast: 1d20 + 15 + 2 + 1 ⇒ (4) + 15 + 2 + 1 = 22
damage: 1d6 + 6 ⇒ (3) + 6 = 9

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Omrax calls out on the yellow undead trying to attack him.
By the Inheritor I shall smite thee foul creature!
Omrax +3 EO keen longsword,pa, feast: 1d20 + 16 + 2 - 3 + 1 + 6 ⇒ (13) + 16 + 2 - 3 + 1 + 6 = 35
for pa,smiteX2: 1d8 + 5 + 6 + 2 + 1 + 30 ⇒ (7) + 5 + 6 + 2 + 1 + 30 = 51
Omrax +3 EO keen longsword,pa, feast: 1d20 + 11 + 2 - 3 + 1 + 6 ⇒ (12) + 11 + 2 - 3 + 1 + 6 = 29
for pa,smite: 1d8 + 5 + 6 + 2 + 1 + 15 ⇒ (6) + 5 + 6 + 2 + 1 + 15 = 35
Omrax +3 EO keen longsword,pa, feast: 1d20 + 6 + 2 - 3 + 1 + 6 ⇒ (3) + 6 + 2 - 3 + 1 + 6 = 15
for pa,smite: 1d8 + 5 + 6 + 2 + 1 + 15 ⇒ (4) + 5 + 6 + 2 + 1 + 15 = 33
Smite ignores all DR, AC=34 vs this yellow one

GMTrex |

Mrachni feels a cloying despair take hold of his mind! Paralyzed for 1d4 ⇒ 3 rounds!
Skybek calls for ale! Sareth calls down the light of the sun, which chars away mummy wrappings and dead flesh alike as paper before an ember.
6d20 ⇒ (4, 5, 15, 14, 2, 8) = 48
6d20 ⇒ (9, 7, 7, 9, 9, 14) = 55
The Iomedean knight cuts down the nearest guard from beyond the grave in one deft stroke. You can move if you'd like Omrax. The kitsune up the all bounds across the wall to the other side of the clustered undead and rakes his scimitar down a mummy's spine. Bandages split with a satisfying snap.
The Osirian remnants slip into a better formation and pile into the Sarenites. Quinn dances his way out of a blow with ease; Sareth is not so luck and catches a rotted fist on the underside of his jaw.
Green @ Quinn: 1d20 + 16 ⇒ (1) + 16 = 17 MISS
Purple @ Quinn: 1d20 + 16 - 4 ⇒ (6) + 16 - 4 = 18 MISS
Red @ Sareth: 1d20 + 16 ⇒ (9) + 16 = 25 HIT Damage: 1d8 + 12 ⇒ (5) + 12 = 17 plus Fort save
Blue @ Sareth: 1d20 + 16 - 2 + 2 ⇒ (14) + 16 - 2 + 2 = 30 HIT Damage: 1d8 + 19 ⇒ (7) + 19 = 26 plus Fort save
Orange @ Sareth: 1d20 + 16 - 2 + 2 ⇒ (1) + 16 - 2 + 2 = 17 MISS
Round I -- bold may act!
1. Omrax
2. Mummies (red @ 42 dmg, green @ 38 dmg, purple @ 28 dmg, blue @ 28 dmg, orange @ 38 dmg)
3. Quinn (63/80 hp), Skybek, Sareth (41/102 hp), Mrachni (paralyzed [2])

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With more time between the mummies' actions, Quinn hacks into the mummy a couple more times!
Scimitar + Dance + Feast: 1d20 + 15 + 2 + 1 ⇒ (2) + 15 + 2 + 1 = 20
damage: 1d6 + 6 ⇒ (6) + 6 = 12
Iterative+ Dance + Feast: 1d20 + 10 + 2 + 1 ⇒ (4) + 10 + 2 + 1 = 17
damage: 1d6 + 6 ⇒ (2) + 6 = 8
Bite: 1d20 + 8 + 2 + 1 ⇒ (16) + 8 + 2 + 1 = 27
damage: 1d4 ⇒ 2
He immediately regrets the instinctive bite and spits out dust and wrappings, and Desna knows what else... "Bad idea... *pthoo* Very bad idea."

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Currently a 25 does NOT hit Sareth.
Fort: 1d20 + 12 ⇒ (13) + 12 = 25
At a table I'd have shouted for Quinn to back up so I can bring down holy fire. Assuming the GM allows him to do so before Sareth...
"The holy judgement of Sarenrae is upon you!"
Flame Strike: 10d6 ⇒ (3, 2, 1, 4, 3, 5, 6, 2, 6, 3) = 35 catches red, green and purple. REF DC 22.

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@GM - was Mrachni paralyzed before he moved/cast? If so, Omrax would step into that space and attack one of the mummies on Sareth...
assuming he gets his spell cast and it does not drop them.
Strong work, Sir Sareth. Step forward if you want to get out of flanking.
Omrax will move up if Sareth does.
No smite, so DR applies. Not sure if hard corner for them?
Omrax +3 EO keen longsword,pa, feast: 1d20 + 16 + 2 + 1 - 3 ⇒ (15) + 16 + 2 + 1 - 3 = 31
for pa,smite: 1d8 + 5 + 6 + 2 + 1 ⇒ (4) + 5 + 6 + 2 + 1 = 18
Omrax +3 EO keen longsword,pa, feast: 1d20 + 11 + 2 + 1 - 3 ⇒ (1) + 11 + 2 + 1 - 3 = 12
for pa,smite: 1d8 + 5 + 6 + 2 + 1 ⇒ (4) + 5 + 6 + 2 + 1 = 18
Omrax +3 EO keen longsword,pa, feast: 1d20 + 6 + 2 + 1 - 3 ⇒ (2) + 6 + 2 + 1 - 3 = 8
for pa,smite: 1d8 + 5 + 6 + 2 + 1 ⇒ (1) + 5 + 6 + 2 + 1 = 15

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At a table I'd have shouted for Quinn to back up so I can bring down holy fire.
Were that so, would have backed up a step after the attacks (not realizing how bad two would be...)
-Posted with Wayfinder

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Thanks Mrachni, so many things, so many games, so many numbers! I can't fail the defensive check to cast.

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Unable to make his way into combat, Skybek takes a five foot step forward and channels energy to heal his companions and help them keep fighting!
"Cayden Cailean, Ahh need yae tae heal mae friends and keep them fightin! Its time to wrap up these undead beasties!"
Channel Energy to heal: 5d6 ⇒ (5, 1, 2, 5, 3) = 16

GMTrex |

@ Sareth: What's your AC then? I'm just going by your statline.
@ Sareth/Quinn: stepping back is good with me.
@ Sareth/Mrachni/Omrax: yes, Mrachni would be paralyzed before acting. So no War mind, but Omrax gets to move up. I am accounting for the -4 penalty for hard corners in my attacks.
Reflex: 3d20 ⇒ (2, 18, 15) = 35
Quinn dances back and forth, scimitar flashing, and only gets a mouthful of mummy cloth for his trouble. Sareth leaves the melee to the kitsune and brings to bear the Brobdignagian might of the sun. Sarenrae's holy fire is effective beyond all imagining, and the paper-dry mummies go up like kindling. Ones staggers on charred limbs, its two companions turned to ash.
1d2 ⇒ 1
Down the hall, Omrax slams his blade into another mummy, and twice into the wall to be intimidating about it. Behind him, Skybek calls for another round of ale.
The dead guards fall to Sareth, minds of dust nevertheless fearful of his fire.
Green @ Sareth: 1d20 + 16 ⇒ (9) + 16 = 25 MISS?
Blue @ Sareth: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29 HIT? Damage: 1d8 + 19 ⇒ (4) + 19 = 23 plus a Fort save
Orange @ Sareth: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19 MISS
Round III -- bold may act!
1. Omrax
2. Mummies (green @ 73 dmg, blue @ 41 dmg, orange @ 38 dmg)
3. Quinn (63/80 hp), Skybek, Sareth (34/102 hp), Mrachni (paralyzed [1])

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Omrax, seeing Sareth taking a beating from the flanking mummies, decides another smite may be needed.
By the Inheritor, thou shall cease these attacks or be smitten where you stand!"
Smite on Orange, no DR, apply -4 for cover. Switch targets if it drops...less smite.
Omrax +3 EO keen longsword, smite, pa: 1d20 + 18 - 3 + 6 + 1 ⇒ (7) + 18 - 3 + 6 + 1 = 29
for pa: 1d8 + 5 + 6 + 30 + 2 ⇒ (4) + 5 + 6 + 30 + 2 = 47
Omrax +3 EO keen longsword, smite, pa: 1d20 + 13 - 3 + 6 + 1 ⇒ (12) + 13 - 3 + 6 + 1 = 29
for pa: 1d8 + 5 + 6 + 15 + 2 ⇒ (4) + 5 + 6 + 15 + 2 = 32
Omrax +3 EO keen longsword, smite, pa: 1d20 + 8 - 3 + 6 + 1 ⇒ (16) + 8 - 3 + 6 + 1 = 28
for pa: 1d8 + 5 + 6 + 15 + 2 ⇒ (1) + 5 + 6 + 15 + 2 = 29

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Quinn moves in and flanks the mummy in the hallway with Sareth before slashing into it again.
"I really need to learn how to sneak attack!"
Scimitar + Dance + Feast + Flank: 1d20 + 15 + 2 + 1 + 2 ⇒ (8) + 15 + 2 + 1 + 2 = 28
damage: 1d6 + 6 ⇒ (3) + 6 = 9

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Skybek's channel should have reached Quinn as well.
"Hang in there, Sareth! Cayden's healing ale is nae far awa!"
Skybek continues to channel energy through himself. The smell of strong ale wafts down the hall as brilliant light heals wounds.
Channel Energy: 5d6 ⇒ (2, 2, 3, 3, 6) = 16

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Sorry, I had posted it when I cast the spell, since it's not going to last overly long I didn't update the line. 27/15/26
FORT: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
Once again, Sareth channels the power of Sarenrae to burn the undead: Channel: 5d6 ⇒ (2, 3, 6, 2, 4) = 17 DC 20 for half.

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If Orange is dead, Sareth will move to that square and give Omrax a way in.

GMTrex |

@ Skybek: Quinn would either have to get the channel or move out of the way for Sareth's flame strike, but not both. Regardless, your latest channels heals most of his hurt.
Omrax plunges his long blade into two mummies in succinct fashion, and Quinn joins Sareth in finishing off the last.
Out of combat!
Healed by Cayden's lucky ale, one of the half-dozen black-robed figures cautiously sits up, surprising the Pathfinders cleaning black mummy blood from their blades.
"Uh... hello... I am Isthemes. Have you come for Zuberi too?"
Around this time, Quinn begins to feel violently ill. You have contracted Mummy Rot and take the following damage for today:
Con Damage: 1d6 ⇒ 4
Cha Damage: 1d6 ⇒ 5

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"Nae bad, mae friends! Crimzor was sorry tae miss the action, but Ahh see that yae all handled yerself well withoot him. At least we put those walking wrappings tae rest and hopefully fer gud!"
Turning to the black robed figure, Skybek replies.
"Well met, Isthemes. Ahh'm Skybek Odeon at your service. What brings yae and yer companions doon here? Dae Ahh tak it that yae were doon here seekin Zuberi as well? He must be a popular fella. So, what dae yae ken aboot the fella? Daes he live nearby? Is he a man or a beast? Hold on just a moment. Mae fox friend is hav' some trouble here."
Turning to see what help he can offer, he approaches Quinn.
"Quinn, Ahh hope yae dannae hae a hangover frae all mae channelin! Yae dannae look sae gud mae friend. Sit doon and rest fer a moment."
I have restoration and remove curse prepared, but I do not have remove disease unless we rest and I prepare it. Is Mummy Rot a curse or disease? I keep thinking disease, but I always associate Mummies with curses.

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I have Remove Disease prepared. Will post in character at school.
-Posted with Wayfinder

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"Indeed. Well met Isthemes. Do tell of your tale so that our mission goes more smoothly and you can find succor."
Sareth glows for a moment as he heals his own wounds CMW: 2d8 + 10 ⇒ (3, 5) + 10 = 18 x1.5
"Brother Skybek. Let us cure our friend by combining magics."
Remove Disease: 1d20 + 11 ⇒ (15) + 11 = 26 Will be cast in conjunction with Skybek's Remove Curse.

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"Aye, Ahh'm happy tae remove that Mummy's Curse! Stay still mae wee fox, this willnae hurt a bit!"
Skybek removes his tankard and begins casting Remove Curse.
"Cayden Cailean, Ahh come tae yae as a humble dwarf seekin help fer my fine Vulpes friend here! Remove any nasty curses given tae him by these walkin death rag beasties!"
The dwarf hold his tankard in the air until it fills with an amber ale and eventually froths. Skybek then gently pours it over the fox's head cleansing him of his curse.
"Dae yae feel better mae friend? One bonus oot o' all this is that beer also gud shampoo fer yer fur. Once it dries, yer fur will be silky soft!"

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Omrax stands near with the bandaid and lollipop for after the holy men finish.
"Sir Quinn, this should only hurt alittle ."

GMTrex |

I need a Caster Level check from Skybek.
The Pathfinders are quick to note that Isthemes wears the garb of the Followers of Almaut, as do all his slain companions. He huddles himself against the wall with a fist clenched inside his robe. His brows form a suspicious furrow. "Friend or foe?"

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Omrax is not overly eager to make friends with an evil undead. But giving the person the benefit of doubt, He lowers his blade and addresses the speaker.
"If thee be friends of forces of good and righteousness, we are friends. Otherwise, we may need more discussion. What are thy feelings towards Zuberi? ."
Diplomacy : 1d20 + 19 ⇒ (18) + 19 = 37
"Or do thou recognize this blade? ." he will hold aloft the falchion he carries.

GMTrex |

The two clerics bind their holy magics to clear Quinn of the cursed disease! Still, patches of his skin has already rotted and fur is coming out in clumps.
Roll your restoration(s).
Isthemes remains skeptical, though he relaxes almost imperceptibly. "Zuberi's curse must never be lifted. Death is his penance should he try. That blade is Desert Raven, once in his possession."
The Osirian sighs. "If you've come to lift his curse, make my death quick."

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Skybek puts his holy tankard to use once again and repeatedly casts restoration on Quinn.
Trex, what rolls are you looking for? Restoration will heal all of the ability damage of one ability score. In this case, let's start by healing the constitution damage. The second restoration will heal the charisma damage.
After pouring more frothy ale over the fox, Skybek pets the fox over where the clumps of fur were missing but now healed.
"Aye, yae seem much mair yerself, mae friend! Ahh hope yae dannae get intae any mair curse trouble in this place."
Turning to Isthemes, Skybek remarks, "What makes yae think that this dwarf would use his oon healin powers tae remove the curse frae Zuberi? He's nae a cute fox is he? We are here tae put an end tae his villainous ways! Noo tell me mae friend, what dae yae ken aboot the fella? What can we expect when we meet the bugger?"

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he may have been thinking/expecting lesser restores with d4.