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Skybek Odeon's page

560 posts. Organized Play character for GM Harpwizard.


Full Name

Skybek Odeon

Race

Dwarf Cleric 14

Alignment

Chaotic Good

Deity

Cayden Cailean

About Skybek Odeon

Skybek Odeon
Male dwarf cleric of Cayden Cailean 13
CG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework)
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Defense
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AC 30, touch 12, flat-footed 30 (+11 armor, +2 deflection, +2 natural, +5 shield)
hp 125 (13d8+57)
Fort +16, Ref +9, Will +18; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 30 ft.
Melee crimzor, +2 cold iron battleaxe +12/+7 (1d8+11/19-20/×3) or
ding, +1 adamantine dagger +10/+5 (1d4+10/19-20) or
heavy mace +9/+4 (1d8+9) or
thud, +1 adamantine warharmmer +10/+5 (1d8+10/×3)
Ranged light crossbow +9 (1d8/19-20)
Special Attacks channel positive energy 7/day (DC 18, 7d6), hatred, holy lance (6 rounds, 2/day)
Domain Spell-Like Abilities (CL 13th; concentration +18)
At will—dimensional hop (130 feet/day)
8/day—touch of good (+6)
Cleric Spells Prepared (CL 13th; concentration +18)
7th—mass cure serious wounds, greater teleport[D]
6th—blade barrier[D] (DC 21), heal, inspiring recovery
5th—breath of life (DC 20), breath of life (DC 20), dispel evil[D], flame strike (DC 20), wall of stone
4th—blessing of fervor[APG] (DC 19), blessing of fervor[APG] (DC 19), dimension door[D], freedom of movement, restoration
3rd—daylight, dispel magic, fly[D], protection from energy, stone shape
2nd—bull's strength, cure moderate wounds, locate object[D], resist energy, lesser restoration
1st—bless, cure light wounds, divine favor, divine favor, endure elements, longstrider[D], obscuring mist
0 (at will)—create water, detect magic, guidance, light
D Domain spell; Domains Good, Travel
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Statistics
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Str 16, Dex 10, Con 17, Int 12, Wis 21, Cha 14
Base Atk +9; CMB +9; CMD 24 (28 vs. bull rush, 28 vs. trip)
Feats Armor Focus, Extra Channel, Improved Critical (battleaxe), Power Attack, Selective Channeling, Toughness, Weapon Focus (battleaxe)
Traits armor expert, highlander (hills or mountains)
Skills Appraise +5 (+7 to assess nonmagical metals or gemstones), Diplomacy +18, Heal +10, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (nobility) +5, Knowledge (planes) +6, Knowledge (religion) +10, Linguistics +5, Perception +11 (+13 to notice unusual stonework), Profession (brewer) +10, Sense Motive +13, Spellcraft +9, Stealth +5 (+7 in hilly or rocky areas); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, highlander (hills or mountains), +2 Perception to notice unusual stonework
Languages Abyssal, Celestial, Common, Dwarven
SQ agile feet (8/day)
Combat Gear pearl of power (1st level), pearl of power (2nd level), pearl of power (3rd level), potion of cure moderate wounds, wand of comprehend languages (50 charges), wand of cure light wounds, wand of endure elements (50 charges); Other Gear +4 mithral breastplate, +3 mithral heavy steel shield, crimzor, +2 cold iron battleaxe, ding, +1 adamantine dagger, thud, +1 adamantine warharmmer, crossbow bolts (20), heavy mace, light crossbow, amulet of natural armor +2, belt of physical might +2 (Str, Con), cloak of resistance +5, handy haversack, headband of mental prowess +2 (Wis, Cha), ring of protection +2, winged boots, backpack, bedroll, belt pouch, crowbar, silk rope (50 ft.), smoked goggles[APG], waterskin, wooden holy symbol of Tankard, wrist sheath, spring loaded (10 lb), diamond (worth 5,000 gp), 3,097 gp, 9 sp
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Special Abilities
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Agile Feet (8/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 7d6 (7/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Dimensional Hop (26 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Holy Lance (6 rounds, 2/day) (Su) Touched weapon temporarily becomes holy.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Selective Channeling Exclude targets from the area of your Channel Energy.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Touch of Good +6 (8/day) (Sp) Grant +6 to skill checks, ability checks and saving throws for 1 rd.

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