GM thunderspirit |
This small, candlelit bedroom is empty save for a plain wooden bed and a night table where a pale candle burns in an iron candleholder. The bed is perfectly made, but the sheets display an ominous, dark crimson stain in the middle of the bed. A shadowy, insubstantial form of a woman rises from the stain!
To survive, an animate dream needs the power of living will, imagination, and emotion to sustain it. An animate dream seeks out mortal minds, appearing as a shadowy and often frightful dream figure. Its true appearance is vague and nebulous, but it reacts to the fears and emotions of those around it, taking on a nightmarish appearance that sometimes differs for each viewer.
An animate dream can find satisfaction and sustenance by passing one of its ghostly limbs through a mortal's body—the act infusing the mortal with negative energy that sates the animate dream's unnatural hunger. This exacts a terrible price on the mortal, in the form of a nightmare curse.
The apparition is hostile, but does not attack on sight, so no initiative roll as of yet.
Davosh the Wanderer |
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Nobility: 1d20 + 12 ⇒ (8) + 12 = 20
History: 1d20 + 15 ⇒ (6) + 15 = 21
Planes: 1d20 + 15 ⇒ (16) + 15 = 31
"A manifest dream! It's not enough to fight it. We must unlock its desires. Like a haunt we must find the secret to unraveling it. We must be careful. It feeds on your mind and can scramble it. Gird yourselves."
Kappi Matarito |
The Varisian lad looks with sadness upon the ghostly woman. Murdered in bed, thats terrible. He draws Desna's wings over his heart. Tender of Dreams, please let us bring this poor dream creature comfort. The lad bows his head for a moment and looking away from his friends he makes a quick gesture up near his face. Only those paying close attention can see he is wiping his eyes.
Kappi takes a step forward and raises his voice to address the dream. Were you murdered? Who did this? Let us bring justice to you.
Ali'yanah D'ohr'hein |
With a mixutre of sadness, trepidation, and determination, Ali pipes in to assist Kappi. She uses an archaic term for "bothers"...
Yes, spirit, please tell us--what fashes thee?
GM thunderspirit |
This will take a Diplomacy check. Someone will need to take the lead (I expect that'll be Edward), but Ali and Kappi can both attempt to aid since they both spoke with the apparition.
Edward W.Fell |
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Know History: 1d20 + 5 ⇒ (4) + 5 = 9
Know Nobility: 1d20 + 5 ⇒ (5) + 5 = 10
Know Planes: 1d20 + 5 ⇒ (1) + 5 = 6
The face of the apparition looks familiar. The Oradin advances slowly coming to stop near the quickly maturing rogue.
I see that you're a direct descendent of Baba Yaga, and the stains on that bed tell me that you met an untimely death. I'm sure that is causing some of your pain, anger at transitioning to the next life. Please tell me, no us, what you desire to satisfy your soul so you can finally get your much deserved rest.
Diplomacy: 1d20 + 15 ⇒ (15) + 15 = 30
GM thunderspirit |
Edward rockin' the Diplo rolls!
The apparition's face is twisted in anger as Edward stares at it, as it slowly realizes Edward has tricked it into revealing something about itself...and suddenly the fury bubbles out of its cauldron!
Ali: 1d20 + 8 ⇒ (1) + 8 = 9
Davosh: 1d20 + 2 ⇒ (18) + 2 = 20
Edward: 1d20 + 3 ⇒ (2) + 3 = 5
Kappi: 1d20 + 5 ⇒ (18) + 5 = 23
Vojtek: 1d20 + 2 ⇒ (14) + 2 = 16
Round 1
Kappi
Davosh
witchdaughter's nightmare
Vojtek
Ali
Edward
Kappi and Davosh are up!
Davosh the Wanderer |
Davosh immediately opens his Eye wide, hexing the creature Evil Eye, targeting Saves. DC 18 to reduce duration to 1 round. He'll immediately cackle right after.
Edward W.Fell |
Ed feels/sees the vision she sent out, it takes a moment to process, but he then says loud enough for everyone to hear. I think she's the 13th daughter of Baba Yaga, her name's Yelizaveta. We were correct in assuming that she's trapped here. Her soul was sucked into a blue gem. Lets find it.
Kappi Matarito |
Round 1
Seeing the immediate threat, the Varisian lad skirts the edge of the room and attacks the flank. He hopes his magic blade can cut a dream.
attack 1d20 + 12 ⇒ (14) + 12 = 26
+1 sh sword 1d6 + 6 ⇒ (4) + 6 = 10
GM thunderspirit |
DC 18 Will: 1d20 + 12 ⇒ (10) + 12 = 22
The shade throws off the worst of the hex!
Kappi moves about and stabs! His blade hits...nothing! It seems to have some effect, however!
The insubstantial spirit drifts away from Kappi (five-foot step) and, with a baleful, soundless shriek that turns into incoherent babbling within your head, everyone except Davosh feels their senses assaulted by the pain she carried within her!
Edward: 1d20 + 12 ⇒ (8) + 12 = 20
Kappi: 1d20 + 4 ⇒ (18) + 4 = 22
Vojtek: 1d20 + 3 ⇒ (4) + 3 = 7
V confused 12 rnds
Vojtek, Ali, Edward! Vojtek, be sure to check the spoiler above for your actions!
Kappi Matarito |
posting for Adam, he is still buried under lots of extra hurricane work
Round 1 Vojtek
Confusion 1d100 ⇒ 48
Already on the attack Kappi is hoping he will soon have a flanking buddy to help deal with this strange dream creature. He risks a glance back toward the party, hoping to see his raging barbarian friend charging forward with huge ax. Instead he sees Vojtek staggering about slightly, mumbling something incoherent...
Ali'yanah D'ohr'hein |
Seeing Kappi attacking, Ali moves in to assist (on phone, can I flank?)
Imbue sword with +2
Attack: 1d20 + 10 ⇒ (19) + 10 = 29
dam: 1d10 + 5 ⇒ (5) + 5 = 10
Kappi Matarito |
Seeing Kappi attacking, Ali moves in to assist (on phone, can I flank?)
Imbue sword with +2
[dice=Attack]d20+10
[dice=dam]d10+5
moved Ali on map for you, Flank On!
Can Ali crit?GM thunderspirit |
Correct, no crit vs. an incorporeal foe without ghost touch or force damage.
Also: you can flank it, but the baddie had five-footed away from Kappi so no flank this time. It obviously didn't matter with Ali's roll to hit, however.
Ali's blade hits, though it only seems to do some of its damage!
V confused 12 rnds
Edward!
Edward W.Fell |
Ed remembers a blessing that his teacher taught him. He moves over to Kappi, reaching out and grasping the rogues weapon.. Apsu, Please pass your Blessing to this weapon so that it may put this dream to rest.
The warmth of Apsu's power quickly flows into the weapon. Go Kappi, your weapon will hurt it more now.
With a quick look around the room Ed looks for the gem from his vision.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
GM thunderspirit |
No, bless weapon allows you to overcome DR/good, but not incorporeal traits.
Edward casts a spell, which Kappi tries to put to use! The rogue hits, but only about half his damage goes through!
V confused 12 rnds
Davosh!
Davosh the Wanderer |
Davosh cackles to continue his Evil Eye and then opens his Big Eye wide to affect the abomination with a Misfortune Hex. (Will DC 18 negates.)
Davosh the Wanderer |
Yeah he had a big convention this weekend, and is just getting back into the swing of it. Which reminds me Phil, I think you'd really dig Starfinder. It scratches the Shadowrun itch.
Kiltem Stormcrow |
Yeah he had a big convention this weekend, and is just getting back into the swing of it. Which reminds me Phil, I think you'd really dig Starfinder. It scratches the Shadowrun itch.
interesting, Ill have to look into it
GM thunderspirit |
Sorry, guys — you know what happens every time you take time off is that you play catch-up when you get back...
Hope to have something up on this tonight or tomorrow.
GM thunderspirit |
DC 18 Will: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11
natural Jeff!
Misfortune settles over the animate dream!
Her face twisted in a mixture of rage and despair, her ghostly hand reaches out to touch Ali...
incorporeal touch (1): 1d20 + 16 ⇒ (15) + 16 = 31
incorporeal touch (2): 1d20 + 16 ⇒ (14) + 16 = 30
Ali feels the bone-numbing cold penetrate her skin, and horrid visions of burning forests and incinerated elves race through her mind!
negative energy dmg: 6d8 ⇒ (8, 7, 5, 5, 4, 3) = 32
plus DC 21 Will save to avoid nightmare curse!
GM thunderspirit |
V confused 11 rnds
You guys are up! Vojtek remains confused.
Davosh the Wanderer |
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Misfortune doesn't help when you rock both rolls!
Davosh looks to his violent friend, and tries to wrap his own magical might around the confusion and with a quick combination of arcane motions, tries to Dispel the confusion. Caster Level: 1d20 + 6 ⇒ (14) + 6 = 20
Adding a Hero Point BOOM?: 1d4 ⇒ 4
GM thunderspirit |
With the hero point bonus — and only with that — Davosh's dispel is SUCCESSFUL.
Ali'yanah D'ohr'hein |
Will: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Ali gasps at the damage the chill touch caused her, but she's able to withstand the mental assault. She continues her own assault, trying to bring the spirit down.
attack: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d10 + 5 ⇒ (2) + 5 = 7
Kappi Matarito |
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posting for Adam/Vojtek
Round 2 RAGING VOJTEK
Vojtek's whole world was reduced to a hazy blur. Like wandering around in a total white out snowstorm. The barbarian couldn't remember what he was looking for...
Then sharp clarity came with a ringing slap from Davosh. Vojtek could see the witch's Big Eye staring to his soul and bringing him back from the strange white out storm in his mind.
Seeing the strange dream figure attack Ali sends the murder hobo into a fierce blinding rage...
RAGING VOJTEK ATTACKS
Great Axe: 1d20 + 13 ⇒ (18) + 13 = 31 for Damage: 1d12 + 11 ⇒ (11) + 11 = 22
GM thunderspirit |
Ali swings but cannot strike the apparition!
Davosh relieves Vojtek's confusion and keeps his hexes in place!
Vojtek, back to his senses (such as they are), drives his greataxe into the nightmare creature! It only does half-damage to the incorporeal form, but it is certainly noticeable!
Kappi, Edward!
Kappi Matarito |
Round 3
Heartened by Vojtek joining the fight, the Varisian rogue steps and still flanking with Ali brings his blessed blade to the party.
Attack 1d20 + 12 + 1 + 2 ⇒ (5) + 12 + 1 + 2 = 20
Blessed +1 sh sword 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
GM thunderspirit |
Kappi's blade strikes deep into the phantom, and some of the damage sticks!
Edward!
Edward W.Fell |
Round 3
Seeing Ali's uncontrollable shivering shudder at the things touch, Ed strides over drawing his magic rapier, and invokes Apsu's healing power along with his life link to help her recover from the bad touch.
Yelizaveta calm yourself, this nightmare will be over shortly, we will find what's holding you here.
Selective Channel Energy (Oracle): 2d6 ⇒ (3, 4) = 7
Please move Ed to directly behind Vojtek. Everyone except baddie heal 7 hp. Ali heal and additional 5 hp. Ed takes 5 hp, and heals 9.d
GM thunderspirit |
Edward sends Apsu's healing energy out to the party!
The furious nightmare reaches out to touch Vojtek this time!
incorporeal touch (1): 1d20 + 16 ⇒ (9) + 16 = 25
incorporeal touch (2): 1d20 + 16 ⇒ (3) + 16 = 19
The northman feels the icy touch through his skin, and horrid visions of white-winged lizards and devastated tundra race through his mind!
negative energy dmg: 6d8 ⇒ (4, 8, 4, 4, 7, 5) = 32
plus DC 21 Will save to avoid nightmare curse!
You guys are up!
Ali'yanah D'ohr'hein |
Ali concentrates a moment, bringing back one of her spells (use 1 arcane point to recall Magic Missile) She then steps back, and casts, calling upon her magical powers to put more oomph behind it.
use 1/daily use of Empower
Magic Missile!!: 4d4 + 4 ⇒ (2, 2, 3, 2) + 4 = 13 <--X 1.5 = 19 force damage yo
Davosh the Wanderer |
"Ancients, bless our undertaking!" Davosh cackles and casts Bless.
Edward W.Fell |
Vojtek's Round 3
Will Save: 1d20 + 5 ⇒ (20) + 5 = 25
The raging Northman see's Baba Yaga's daugter's weak attempt at a strike coming towards him. He started to dodge out of the way, but instead decided to take a bite out of her hand with his wartooth. The results were unexpected as the chilling touch shot through his upper wartooth like a very bad cavity exposed to ice.
With a cry in pain switching quickly to anger fueling his rage Vojtek swings twice at his chilling opponent.
Great Axe+1 PA: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30 for Damage: 1d12 + 14 ⇒ (2) + 14 = 16
Great Axe+1 PA: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25 for Damage: 1d12 + 14 ⇒ (12) + 14 = 26
Confirm crit 1: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16 for Damage: 1d12 + 14 ⇒ (2) + 14 = 16
Confirmt Crit 2: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21 for Damage: 1d12 + 14 ⇒ (4) + 14 = 18
Edward W.Fell |
Round 3
Vojtek's yell of pain, and Ali still looking chilled decides Ed's next action. Again he calls on Apsu for a healing circle.
Selective Channel: 2d6 ⇒ (1, 3) = 4
Ali, Vojtek, and Kappi heal 9. Davosh heal 4, Ed take 10 heal 7 so current HP 53/56
GM thunderspirit |
Vojtek hacks at the ghostly figure with his axe, both of his attacks hitting the spirit!
Ali finds the animate dream is resistant to spells!
SR check: 1d20 + 7 ⇒ (16) + 7 = 23 success!
She overcomes that resistance, and leaves nothing to chance with her force bolt, which affects it fully!
Edward channels to heal while Davosh casts bless and cackles madly!
Kappi!
Kappi Matarito |
Round 4
The young rogue hops off the bed and into position flanking with Vojtek. Magic short sword in hand he feints low with a flourish and quickly reverses bringing the blade upward into the dream creature's torso.
Attack 1d20 + 12 + 1 + 2 ⇒ (11) + 12 + 1 + 2 = 26
+1 sh sword 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13
GM thunderspirit |
Kappi does indeed strike a hit!
The apparition has visible holes in its ghostly shape, but continues its assault!
1 K, 2 V: 1d2 ⇒ 1
incorporeal touch (1): 1d20 + 16 ⇒ (6) + 16 = 22
incorporeal touch (2): 1d20 + 16 ⇒ (15) + 16 = 31
The Varisian can feel the chill embrace, and nightmare visions of the family he left behind at home withering and dying like so many leaves of a tree race through his mind!
negative energy dmg: 6d8 ⇒ (4, 2, 3, 3, 6, 6) = 24
plus DC 21 Will save to avoid nightmare curse!
Davosh the Wanderer |
Davosh cackles madly as he sends Liska forward to hide under the bed. He stares intently at Kappi as the winter fox brushes against him CMW: 2d8 + 6 ⇒ (5, 3) + 6 = 14
GM thunderspirit |
this is...a tough fight. What are we missing???
I don't think you're missing anything. It's a CR8 incorporeal with beaucoup hit points, potent SLAs, and a nasty curse effect — and you're a melee-based party, the sort of group that should have trouble with a foe like this.
FWIW, you also went to room 3 before rooms 1 and 2. So.