Barbarian

Kiltem Stormcrow's page

646 posts. Alias of Thorgrym the Tracker.


Full Name

Kiltem Stormcrow

Race

Human

Classes/Levels

Druid 5, HP 45/56, AC17 (T11 FF16), CMD 19, Init +1, Percep +11, (Fort +6, Ref +3, Wil +6)

Gender

Male

Size

M

Age

27

Special Abilities

druid stuff

Alignment

Neutral (Good)

Deity

Mother Nature, Papa Storm, The Everlasting Sky

Location

The Shackles

Languages

Human speak

Occupation

Sailor, Hunter

Strength 20
Dexterity 13
Constitution 14
Intelligence 8
Wisdom 14
Charisma 7

About Kiltem Stormcrow

Initiative: +1

Movement: 30' (20' w/ armor)

AC 17 (dex+1, armor+4, shield+2)
Touch 12
FlatFoot 16

Fort +6, Ref +3, Will +6

Languages:
Common, Druidic

Druid Stuff:
Nature Sense: +2 KnowNature/Survival
Wild Empathy: +3

Weather Domain
Storm Burst: 30' ranged touch attack (+4)
5/day, 1d6+2 non-lethal, -2 attack 1 round

WindWalker: Natural/Magical wind effects are reduced by one

Storm Voice: when perception check is needed to hear Druid's voice, lower DC for each level of Storm Druid

Eyes of the Storm: can see through 10' of mist/fog/gas/wind or rain of natural or magical nature, ignoring any concealment gained

WildShape: 1/day, 5 hours

Magic:
Orisons: Light, Create Water, Mending, Detect Magic

First Level: DC13, 4+1/day (Obscuring Mist)
prepared: LongStrider*
Produce Flame*
Shillelagh
FaerieFire

(Entangle, CLW's, Shillelagh, FaerieFire, LongStrider, Speakw/Animals, Touch of the Sea)

Second Level: DC14, 3+1/day (Fog Cloud)
prep: BarkSkin*
BarkSkin
SoftenEarthStone

(BarkSkin, ResistNRG, Bull'sSTR, WarpWood, SoftenEarthStone)

Third Level: DC15, 1+1/day (Sleet Storm)
prep: Greater Magic Fang*

(WaterBreathing, Great M Fang)

Traits/Feats:
Deft Dodger, +1 Reflex
Besmara's Blessing, +1 Percep/Sailing
1/week reroll any sailing check

Toughness
Improved Unarmed Attack
Power Attackk
Natural Spell

Skills:
Perception +11 (5+3, Wis+2, trait+1)
KnowNature +9 (5+3, Int-1, druid+2)
Survival +11 (4+3, Wis+2, druid+2}
HandleAnimal +2 (1+3, Cha-2)
Heal +6 (1+3, Wis+2)
Prof/Sailor +7 (1+3, Wis+2, trait+1)
Acrobatics +1 (0, Dex+1) (ACP -2 -3)
Climb +9/+6 (1+3, Str+5) (ACP -2 -3)
Swim +9/+6 (1+3, Str+5) (ACP -2 -3)
Fly +5 (1+3, Dex+1)
Spellcraft +3 (1+3, Int-1)

Combat:

BAB: +3
Str: +5
CMB: +8
CMD: 19

Club +8-1 1d6+5+2
Shillelagh +9-1, 2d6+6+2

ShortSpear +8-1, 1d6+5+2
(2) ranged +4, 1d6+5, 20'

WILDSHAPE:

Deinonychus, Med Speed 60' AC14
CMB +9, CMD 20
LowLight, Scent
Full attack, Bite/Talon/Talon/Foreclaws
+10-1/+10-1/+10-1/+5-1
1d8+7+2/1d6+7+2/1d6+7+2/1d4+4+1

Eagle, Small Fly 30(average) Land 10' AC14
CMB+7 CMD19 LowLight
Full attack, talon/talon/bite
+9-1/+9-1/+9-1
1d4+6+2/1d4+6+2/1d4+6+2

equipment:

Hide Armor (dinosaur hide)
Heavy Wood round Shield (mahogany)
Amulet of Mighty Fists +1

dagger

Backpack
blanket
2 pouches
cup
3 fish hooks
50' twine
50' rope
10 candles
tinder box
utility knife
Rosa Rugosa (dried beach rose, holy symbol)
Scroll case
Touch of the Sea (3)

Tanglefoot bag
Alchemical Fire

Wand of CLWs (charges remaining: 23)

GP 445
SP 4
CP 5

Party Bucket:

Flask Acid
1 Potion of CLWs
3 Potion of CMWs
1 Elixer of Love
1 Oil of Animate Rope

mwk dagger to each character from Grok

potion in leather hipflask croc image 25gp

6 flasks alchemical fire (2 should go to Slappy to replace his)

spyglass 750gp (Lucky snagged?)

silver ring- Lucky found

huge sea creature tooth
whale skull scrimshaw
silver spear head
Bracers of lesser archery (Slappy?)
Wand of Summoning Monster II (11 charges left) Slappy

Wand of Mirror Images (Slappy)

Screaming Bolts (3)
(1 dose dark reaver powder)

+1 Chainmail -Ko
+1 Ring of Protection -Capitan
+1 Cloak of Resistance -Lucky
Bag of Holding -Lucky

2 Potions CLWs
2 Potions CMWs
5 Tanglefoot bags
3 Thunderstones

2 short swords
40 arrows
2 mwk short bows
2 mwk studded leather armors
mwk rapier
bandoleer
mwk backpack

spell book and spell component pouch

2,823 gp
15 pp
5 sp

Description:

Kiltem Stormcrow is a large man. While not overly tall, maybe six feet in height, he does weigh a very solid sixteen stone. His thick build is further bulked by the strange scaly dinosaur hide armor he wears. Kilt has a pretty rough looking face, he is homely at best, and when he smiles his teeth are not straight. He tends to wear his brown hair long and most people would say the thick mutton chops is not a good look for him.
Kiltem grew up fairly isolated with only his mother for company. When he was fifteen and started working on whaling ships, he was often teased about his awkward social skills. For the last few years Kilt lived with an old Halfling who taught him, (amongst many things) how to have a sense of humor and not really care what unimportant people think about him. While Kilt is still sometimes slow to talk, he can also be surprisingly funny when the mood strikes him.