GM thunderspirit |
As Kappi approaches the double doors in the north wall he freezes a moment — they are trapped with a magical spell! But almost as soon as he reaches out to try and disable it, the glyph flares for an instant, then fades again.
Undaunted, Kappi opens the door once he is convinced the glyph will not explode in their face.
Five iron thrones are arranged around a circular map in the floor of this large room. Translucent, three-dimensional images of cities and villages hover a few inches above their locations on the map. A large pile of bones and skulls, roped together by sinew, sits atop the center throne. Behind this throne, columns set against the wall form a semicircular alcove filled with a swirling mass of white mist.
Kappi Matarito |
Perception 1d20 + 12 ⇒ (14) + 12 = 26
Kappi looks confused for a moment (more than normal). He whispers I swear things have moved... . He looks wildly around the room and listens for a second. Then he blurts out I know you are in here! . He whispers to the others explaining (mostly to Vojtek) that he thinks someone is hiding or invisible.
Come on out. Olley olley oxen free!
Davosh the Wanderer |
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"Free oxen? Strange..."
Davosh scans the room with his own skill set. "A magic map! My favorite kind! It's remarkable It's a tri-dimensional depiction of Irrisen in such detail! Alas I can't quite tell what to do with it. It's marvelous though."
Kn (Geography): 1d20 + 8 ⇒ (9) + 8 = 17
Spellcraft: 1d20 + 14 ⇒ (5) + 14 = 19
Is there a significance to the number of thrones?
Ali'yanah D'ohr'hein |
Ali uses her own Detect Magic to see what she can see about that strange map...
Spellcraft to identify: 1d20 + 15 ⇒ (7) + 15 = 22 <--dam
Kappi Matarito |
[dice=Perception]1d20+0Kappi, are you sure? I'm not seeing anything different.
The Varisian lad whirls back and forth looking like a paranoid meth head. Yes, I'm sure! There is something here.
Edward W.Fell |
Trusting Kappi's instincts Edward draws his sword, and makes sure his lifelink is on Kappi, and Ali.
Very well then. Everyone better safe than sorry, lets be very very careful, I would love to talk to whatever is in here first. Vojtek don't attack until we are. The Hut let whatever it is in, so be cautious and defensive.
GM thunderspirit |
The party stands very still and silent for a few moments, looking about with careful eyes. Nothing stirs within the room.
Vojtek, as is his wont, breaks the silence after about half a minute by breaking wind, then he and Kappi dissolve into fits of giggles, while Ali rolls her eyes.
GM thunderspirit |
Despite Ali's thoughts otherwise, it does not smoke anyone out. It does make people's eyes water, however.
GM thunderspirit |
As Kappi slinks into the room, followed cautiously by his companions, his sharp eyes catch some movement among the pile of skulls and bones — it is actually the entire pile, moving of its own volition!
No surprise round cos of Kappi's Perception! You are in luck!
Ali: 1d20 + 8 ⇒ (8) + 8 = 16
Davosh: 1d20 + 2 ⇒ (1) + 2 = 3
Edward: 1d20 + 3 ⇒ (15) + 3 = 18
Kappi: 1d20 + 5 ⇒ (14) + 5 = 19
Vojtek: 1d20 + 2 ⇒ (11) + 2 = 13
Round 1
Kappi
baddie
Edward
Ali
Vojtek
Davosh
Kappi is up!
Thorgrym the Tracker |
Round 1
Ahh! A bone monster! the lad cries out alerting the others. Trying to buy his friends some time the lad rushes forward and throws his favorite tomahawk.
throwing/deadly aim 1d20 + 10 + 1 - 2 ⇒ (14) + 10 + 1 - 2 = 23
tomahawk 1d6 + 1 + 1 + 4 ⇒ (5) + 1 + 1 + 4 = 11
Davosh the Wanderer |
Round 1
Ahh! A bone monster! the lad cries out alerting the others. Trying to buy his friends some time the lad rushes forward and throws his favorite tomahawk.
throwing/deadly aim 1d20+10+1-2
tomahawk 1d6+1+1+4
Well we have Lord Ranger Grym here with Serithiel and Sharkslayer, so this'll be a breeze!
Ali'yanah D'ohr'hein |
Know(Arcana): 1d20 + 12 ⇒ (19) + 12 = 31 <--wow
I've heard of these things!! Bone golem! immune to magic, positive energy slows it, resistant to any weapon not blunt AND made of adamantium, and it can make a bone prison.
She pulls out the adamantium war hammer she's been carrying.
Good thing I've got this...
Kappi Matarito |
Thorgrym the Tracker wrote:Well we have Lord Ranger Grym here with Serithiel and Sharkslayer, so this'll be a breeze!Round 1
Ahh! A bone monster! the lad cries out alerting the others. Trying to buy his friends some time the lad rushes forward and throws his favorite tomahawk.
throwing/deadly aim 1d20+10+1-2
tomahawk 1d6+1+1+4
Sorry
GM thunderspirit |
Hah, no worry, Kappi; it happens to all of us. :-)
Kappi has just released his tomahawk when Ali starts to speak, and the party watches with dismay as the axe sails into the construct, making a glancing blow among some fragments of bone, but not much serious damage!
With much clicking and popping, the creature reaches into the hole Kappi made and grabs a handful of loose bones, flinging them at the rogue!
ranged touch: 1d20 + 13 ⇒ (1) + 13 = 14 Natural Jeff!
The bones clatter harmlessly off to Kappi's side!
Edward, Ali, Vojtek, and Davosh are up!
Ali'yanah D'ohr'hein |
DMTS--is the 31 Knowledge check enough for Ali to determine whether she should pick (or eschew) a particular elemental power for her weapon, or is just a straight + better?
also, what is teh round thing--is that a table, or a floor decoration? I'll post actions after these answers...
GM thunderspirit |
The round thing is the giant floor map with 3-D rendering. And Ali does not suspect it's vulnerable to a particular energy type.
Davosh the Wanderer |
"You'll not dishonor those who died to make your body. May fortune abandon you!"
Misfortune Hex! Will DC 18.
Ali'yanah D'ohr'hein |
Ali moves to the thing, drawing her hammer and enchanting it with electricity, on the way.
Arcan Pool to make hammer +1 Shock
Attack: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12 <--should beat all DR
Kappi Matarito |
not round action just posting for flavor
Kappi watched with amazement at the Elf magus smashed the bone monster with an adamantium lightning warhammer.
Even after all this time the lad was never completely sure on how to talk with exotic elven woman who could wield blades and magic with equal skill. But now she was hefting a great hammer of war? The lad's conception of how the world works was askew.
Kappi tried to make a mental note that it was completely okay for elven females to use war hammers and they were not just the tools of dwarven fighters.
He was pretty sure the older generation couldn't handle it, but he was determined to keep an open mind.
RAGING VOJTEK!!!! |
Round the First
Vojtek looks at the bone monster dubiously and takes a few tentative swipes at it, trying to determine the best way to attack the thing. With a sudden lunge, he commits to a massive overhead strike, baring his strangely fearsome teeth as he mentally switches from rational being to an enraged northman! Without thinking, the crazed barbarian also leans in to bite at the foe with a guttural growl that intimidates his friends apparently a bit more than it does the enemy.
Great Axe: 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13 for Damage: 1d12 + 7 ⇒ (9) + 7 = 16 with Wartooth Gnash: 1d20 + 7 ⇒ (14) + 7 = 21 for Damage: 1d4 + 4 ⇒ (1) + 4 = 5.
Kappi Matarito |
Davosh posted his round action above, (misfortune hex), so looks like we are at the top of round 2
Round 2
Kappi thought he had a pretty good throw with his tomahawk, he was a little dismayed at the lack of damage. With Ali's warning about Adam Aunt'M, Kappi was pretty confused but figured he needed to change tactics. He hastily checked his pouches looking for something, ANYTHING!
While he couldn't find his holy handgrenade, he did pull out a crystal flask so beautiful he almost felt bad throwing it. It was a container of liquid ice. It was his first time trying it out and he hoped Desna would give him a little luck.
Throwing splash weapon 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24
liquid ice 1d6 + 4 ⇒ (1) + 4 = 5
GM thunderspirit |
Edward's arrow hits, but the arrow tips are too soft to have any impact on the thing!
Ali's warhammer has no such issue, however, and does full damage! Target...acquired. LOL
Vojtek's greataxe, while fearsomely swung, finds no purchase! While his bite attack hits, he has nothing to show for it except a missing tooth!
Davosh, finally snapping back to reality for a moment, hexes the creature!
DC 18 Will: 1d20 + 3 ⇒ (12) + 3 = 15
The hex sticks!
Kappi tries a flask of liquid ice in desperation! His throw is successful, and it seems to damage the construct!
The golem moves over to reach Kappi (who also damaged it) and full attacks, two slams at Ali and a bite at the rogue!
slam 1 (1) vs. Ali: 1d20 + 14 ⇒ (20) + 14 = 34
slam 1 (2) vs. Ali: 1d20 + 14 ⇒ (3) + 14 = 17
slam dmg: 2d6 + 4 ⇒ (1, 2) + 4 = 7
slam 2 (1) vs. Ali: 1d20 + 14 ⇒ (18) + 14 = 32
slam 2 (2) vs. Ali: 1d20 + 14 ⇒ (12) + 14 = 26
slam dmg: 2d6 + 4 ⇒ (6, 6) + 4 = 16
bite (1) vs. Kappi: 1d20 + 14 ⇒ (1) + 14 = 15
bite (2) vs. Kappi: 1d20 + 14 ⇒ (1) + 14 = 15
bite dmg: 1d8 + 4 ⇒ (2) + 4 = 6
Misfortune does its job! You guys are up!
Davosh the Wanderer |
Huzzah for hex!
Davosh gives a Mad Cackle to keep his hex going. He then shoots a snot rocket into his own hands as he weaves a spell of web! REF DC 18
Edward W.Fell |
Round 2
Ed takes heed of what Ali said, calls upon Apsu's blessing. Though he almost excludes the bone monster, Ed includes it into the effect.
Channel Energy: 1d6 ⇒ 4
Ed takes 10dmg from the Life links.. Kappi and Ali heal 9 pts of dmg this round. Ed heals 6 (4 channel, 1 fey foundling, 1 boots) so 44/48 hp remaining
Kappi Matarito |
Round 2
Ed takes heed of what Ali said, calls upon Apsu's blessing. Though he almost excludes the bone monster, Ed includes it into the effect.
[dice=Channel Energy]1d6
Ed takes 10dmg from the Life links.. Kappi and Ali heal 9 pts of dmg this round. Ed heals 6 (4 channel, 1 fey foundling, 1 boots) so 44/48 hp remaining
Kappi hasnt taken any damage yet. Give all that to Ali
Edward W.Fell |
Edward W.Fell wrote:Kappi hasnt taken any damage yet. Give all that to AliRound 2
Ed takes heed of what Ali said, calls upon Apsu's blessing. Though he almost excludes the bone monster, Ed includes it into the effect.
[dice=Channel Energy]1d6
Ed takes 10dmg from the Life links.. Kappi and Ali heal 9 pts of dmg this round. Ed heals 6 (4 channel, 1 fey foundling, 1 boots) so 44/48 hp remaining
Wish it worked that way, but it only heals 5hp/ rd. So only Ali heals and Ed ends up with 0 Damage effective.
RAGING VOJTEK!!!! |
Vojtek shuffles to his right and attacks with a ferocity fuelled by dental distress.
He skips the bite and slashes at it with his axe!
Great Axe: 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24 for Damage: 1d12 + 7 ⇒ (12) + 7 = 19
Ali'yanah D'ohr'hein |
Post eaten!! Bare bones (see what I did there?)
attack: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d8 + 4 + 1d6 ⇒ (5) + 4 + (3) = 12
RAGING VOJTEK!!!! |
Vojtek shuffles to his right and attacks with a ferocity fuelled by dental distress.
He skips the bite and slashes at it with his axe!
Vojtek feels like he has a bit more he'd like to say to the odd abomination, and winds up for another swing.
Great Axe: 1d20 + 13 - 2 - 5 ⇒ (8) + 13 - 2 - 5 = 14 for Damage: 1d12 + 7 ⇒ (9) + 7 = 16
GM thunderspirit |
Edward channels and life-link heals!
Ali swings with her hammer ineffectively!
Vojtek hits once with his axe, though not all of the damage goes through!
Davosh cackles and casts a spell!
DC 18 Refl: 1d20 + 5 ⇒ (19) + 5 = 24
The web mostly slides off the golem!
Kappi!
Kappi Matarito |
Round 3
The lad's hopes were dashed by the ineffectiveness of Davosh's snot spell. He didn't like this monster than could shrug off his blades. Out of ideas he threw his last alchemical ice bottle at it.
Throwing attack 1d20 + 10 + 1 - 2 ⇒ (10) + 10 + 1 - 2 = 19
alchemical ice 1d6 + 4 ⇒ (4) + 4 = 8
GM thunderspirit |
Kappi's alchemical attack is a success! Assuming he five-foots away to avoid the golem's AoO!
The creature, unaffected by the web, five foots out of the spell's effect toward the rogue and full attacks the Varisian!
slam 1 (1) vs. Kappi: 1d20 + 14 ⇒ (8) + 14 = 22
slam 1 (2) vs. Kappi: 1d20 + 14 ⇒ (18) + 14 = 32
slam dmg: 2d6 + 4 ⇒ (6, 3) + 4 = 13
slam 2 (1) vs. Kappi: 1d20 + 14 ⇒ (15) + 14 = 29
slam 2 (2) vs. Kappi: 1d20 + 14 ⇒ (20) + 14 = 34
slam dmg: 2d6 + 4 ⇒ (2, 3) + 4 = 9
bite (1) vs. Kappi: 1d20 + 14 ⇒ (14) + 14 = 28
bite (2) vs. Kappi: 1d20 + 14 ⇒ (7) + 14 = 21
bite dmg: 1d8 + 4 ⇒ (2) + 4 = 6
You guys are up!
GM thunderspirit |
Reminded by Edward in Slack: positive energy slows the golem, meaning Kappi only takes the first attack above.
Davosh the Wanderer |
Davosh steps up and casts a spell of Aid on Kappi! HP Gained: 1d8 + 6 ⇒ (2) + 6 = 8
Ali'yanah D'ohr'hein |
Davosh cackles and casts a spell!
[dice=DC 18 Refl]1d20+5The web mostly slides off the golem!
Point of Order: golem is still under Misfortune Hex, is it not?
GM thunderspirit |
Meh, okay, fine — DC 18 Refl: 1d20 + 5 ⇒ (17) + 5 = 22
sticks out tongue at Ali. Can't go back in time. :-P
Kappi Matarito |
Kappi's alchemical attack is a success! Assuming he five-foots away to avoid the golem's AoO!
You guys are up!
Sorry TS, Kappi did 5 foot step and was moved on map. I didn't specifically say that in my post. I will try and remember to do so.
RAGING VOJTEK!!!! |
Vojtek is a bid bewildered by the sheer amount of magic flying around this battlefield. The TWO ice potions and Davosh's somewhat disgusting web spell notwithstanding, the barbarian steps into a hearty set of swings with his magical axe with hopes that his steel can support the arcane effort.
Great Axe: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16 for Damage: 1d12 + 7 ⇒ (9) + 7 = 16
Great Axe: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31 for Damage: 1d12 + 7 ⇒ (4) + 7 = 11
At the last moment he snaps shut his trap and avoids further damaging his already unfortunate dentition.
Confirm yo: Great Axe: 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23 for Damage: 1d12 + 7 ⇒ (7) + 7 = 14
He is shaken by the unfamiliar amount of magical prowess, and renews his commitment to never cross these men. Or Ali either, he supposes as an afterthought.
GM thunderspirit |
Davosh gives aid to Kappi while Vojtek takes his need for maxillofacial attention on the golem! It stands yet, however!
Ali, Edward, Kappi!
Ali'yanah D'ohr'hein |
Ali shifts positions, then hammers the golem.
Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13