GM thunderspirit's Reign of Winter AP

Game Master thunderspirit

Baba Yaga's Hut

Encounter mode map

THE STORY SO FAR


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Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

Awesome corrupt as many as you can hahaahah

now I will say that I had a nice long post up on the game play tab. I just checked for it, and it isn't there so (#&^&#*# and *#(^*(## crap.

Basically it said I'm happy we are together, we will join forces to help defend the weak, meak, and innocent earning notoriety, and possibly a lil coin.


Character Sheet | Tactical Map | XP

realistically, how often is this adventure going to be updated?


Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • Let me ask Chris


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • So Chris, like me, is getting whacked with new school stuff. He figures once the school year gets underway he'll get back to normal. I've done a few games with him, and he's been on top of it :-) I'm not worried.


    Character Sheet | Tactical Map | XP

    Ok no worries. Just I know Phill and I refresh the page about 50 times a day. It is cause we are pumped for this AP and these characters :-)


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Me too


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    As am I. Also something you may not know Chris (and Joe) Phil, Adam, Mike, and I have NEVER been in a party together. In the 25+ years we've been playing, one of us was ALWAYS the DM.

    Someday we're going to descend on Gencon, and they won't know what hit them. Waking Rune, Bonekeep, the Special. All will fall before our gestalted might. Constructicons, join to form DEVASTATOR.


    F Elf Magus - 9 Init +9; HP: 77/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8
    FullAttack, GMW:
    [dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

    and what else you should know is that when some of us DO manage to get into a party together, the results are always memorable!

    I'm certain S and S recall Stick's "initiation" into the Iron Fellowship, including the infinity-foot drop from a cloud?


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Someday we'll all table up and make whomever GMs weep tears of delicious defeat. :-D

    Glad you guys are psyched. I am too! I'm trying hard to commit to once a day at the very least to post; hoping I can manage twice a day at least, and anything beyond that is just gravy. I'm also a bit of a perfectionist (I can hear my wife now: "a bit?!?"), so I do try to make every post as good as I can make it.

    I can promise you, tho, you'll laugh, even if it's just at my ubiquitous non-sequiturs. :-)


    F Elf Magus - 9 Init +9; HP: 77/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8
    FullAttack, GMW:
    [dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

    YATZEEEEEEE!!! <--Stephen Colbert quoted non sequitur

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    Wow....

    Ali Diplomacy: 1d20 + 1 ⇒ (2) + 1 = 3
    Davosh Diplomacy: 1d20 - 1 ⇒ (2) - 1 = 1
    Vojtek Diplomacy: 1d20 - 2 ⇒ (14) - 2 = 12

    Sweet Mother..... thanks for the <cough> assists :D

    S plz tell me you crit as much when you play as when you DM.. cuz so far that's not lookin promising


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Moving this to the Discussion thread.

    DM wrote:
    So the only PC who needs to restore spells (i.e., needs 8 hours of rest) is Edward. He is the one you'll need to be concerned with on your watch schedule. I'll hand-wave the fatigue issues for the rest of you.

    I am a Divine caster not an arcane caster so it is my understanding that I don't need 8 hrs rest for my spells. At least this is what I'm getting from the SRD. I very rarely play casters, so I could be wrong. Below are links to where I'm getting my information from.

    Arcane Caster Rules:
    Rest

    To prepare his daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but he must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If his rest is interrupted, each interruption adds 1 hour to the total amount of time he has to rest in order to clear his mind, and he must have at least 1 hour of uninterrupted rest immediately prior to preparing his spells. If the character does not need to sleep for some reason, he still must have 8 hours of restful calm before preparing any spells.

    Recent Casting Limit/Rest Interruptions

    If a wizard has cast spells recently, the drain on his resources reduces his capacity to prepare new spells. When he prepares spells for the coming day, all the spells he has cast within the last 8 hours count against his daily limit.


    Divine Caster Rules:
    Time of Day

    A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. Instead, the character chooses a particular time of day to pray and receive spells. The time is usually associated with some daily event. If some event prevents a character from praying at the proper time, she must do so as soon as possible. If the character does not stop to pray for spells at the first opportunity, she must wait until the next day to prepare spells.

    Spell Selection and Preparation

    A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as it is for a wizard (1 hour), as is the requirement for a relatively peaceful environment. When preparing spells for the day, a divine spellcaster can leave some of her spell slots open. Later during that day, she can repeat the preparation process as often as she likes. During these extra sessions of preparation, she can fill these unused spell slots. She cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because she has cast a spell in the meantime. Like the first session of the day, this preparation takes at least 15 minutes, and it takes longer if she prepares more than one-quarter of his spells.

    Divine spellcasters do not require spellbooks. However, a divine spellcaster's spell selection is limited to the spells on the list for her class. clerics, druids, paladins, and rangers have separate spell lists. A cleric also has access to two domains determined during character creation. Each domain gives her access to a number of special abilities and bonus spells.

    Spell Slots

    The character class tables show how many spells of each level each can cast per day. These openings for daily spells are called spell slots. A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be her due still gets the slots but must fill them with spells of lower levels.

    Recent Casting Limit

    As with arcane spells, at the time of preparation any spells cast within the previous 8 hours count against the number of spells that can be prepared.

    The Previous rules were found HERE BOTTOM 1/3 OF THE PAGE


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Hmm, may be brain leftovers from 3.5 edition, I'm not sure. Still, you'll be short a slot for eight hours. Up to you if that matters.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    I will declare my characters normal time to pray is in the morning. So I shouldn't loose anything from any lack of sleep. I will just be down the spell I cast until the morning when I do pray.


    1 person marked this as a favorite.
    Character Sheet | Tactical Map | XP

    Every morning I pray that you stop posting as Sandor on here.

    Liberty's Edge

    Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
    Attacks:
    Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

    S, he does it strictly to annoy you. In fact...


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    well thank ya bofus :D


    King of Korvosa

    Oh well if you can't beat 'em, use lethal force instead.

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    lets see if my intuition holds true..... our first combat will be vs undead. I had to choose between them or goblins but I'm going undead Zombies... mmm maybe skellies if my experience with Pathfinder holds true.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Gonna roll out hero points. The GM reserves the right to change or modify this decision at any time. (Hopefully he's not arbitrary enough to do it just if he's in a bad mood, LOL.)

    We'll use the rules as written in the APG with the following modifications:


    • No ability to Act Out of Turn. JMSO, in a PbP, it's a little too difficult to adjudicate.
    • No hero point feats , spells, or magic items.
    • A hero point may be used to add 1d4 to any d20 roll you have made (and only a roll you have made — i.e., not on another player's roll). The point may be spent any time after the roll but before the final results are known. (And this can't change a natural 1 result.)

    At this time, everyone has one hero point to use. Deal?


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Need emails for everyone to allow access to the Google Docs map.

    I have Chris', and I think I have Mike's.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Edward wins!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    I don't mind doing treasure Mike if you want to unload, but I'm happy to let you do it (as I'm DMing 3 things at once at all times.)

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    ohhh just wondering when your awarding XP. S does it as soon as combat is over, and when story bonus dictates. Ohh, and we level up when there is downtime.


    F Elf Magus - 9 Init +9; HP: 77/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8
    FullAttack, GMW:
    [dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

    alrighty. Just created an "and Treasure!" spoiler in Ali's profile. there are 2 sections. first is "undivided treasure" in which I list out all goods we haven't sold/split. Anything that the resale value is known, I put in parenthesis after it. If we end up in a dungeon crawl, I'll be more diligent in noting where each bit of unappraised/unidentified treasure was found.

    Second section is "group treasure." This will be for items that anyone can use and no one has claimed, usually expendables. If we decide to have an actual group pot of coin, that will be included there too.

    for magic items, I like the "claim if you want it" or even "suggest who should have it" method, and if there are competing claims, either discuss, or roll-off. Money and anything liquidated is split evenly. Pretty much like we do in Crimson Throne.

    suggestions/comments/complaints? and, anything in this first treasure trove I missed?

    Finally, +3 Awesome Points to the first one to correctly guess the "and Treasure!!" reference


    Character Sheet | Tactical Map | XP

    I vote for group pot of money. I am not a communist in real life though.

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    Ohhh ffs this is the 2nd time I've posted something from my phone and it gets lost.

    Thanks Mike for doing the treasure. I offered to set up a tab on the google doc xp sheet for treasure if you would like to use it. That way anyone can modify it at any time. The con of it is it's on google docs and not the paizo site.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides
    Vojtek Wartooth wrote:
    I vote for group pot of money. I am not a communist in real life though.

    Do you play one on TV, though? ;-)


    F Elf Magus - 9 Init +9; HP: 77/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8
    FullAttack, GMW:
    [dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

    He is not at liberty to disclose that information. Please step aside, sir.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides
    Vojtek Wartooth wrote:
    DM, can we set this up as an SOP? Default posture when we halt, spread out, face out, take a knee, take cover.

    Hmm. I do not like to make decisions about what your characters are doing, by default or otherwise. That's not my place as GM; they're YOUR characters, after all.

    I also understand that starting at first level your PCs are learning, and that they're not likely to want to stand nearby a half-buried chest again anytime soon, for instance.

    I'm open to ideas as to how to let this suggestion work, knowing the limitations of PbP and stating for the record that I'm not likely to dig through four or five conditions to resolve every action.

    Consider this an invitation for discussion.


    Character Sheet | Tactical Map | XP

    Well it comes down to this objection... at a table we would have had plenty of time to say "whoa! Lets stand back a bit!" But when I looked at the game I had missed all the action. In any case, standard marching orders and a standing plan for when we stop shouldn't be too cumbersome.

    I also think everyone should post a standard reaction in combat in case more than 24 hours pass and we need to autopilot someone. That may be a bridge too far though.


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • I think how chris handled it with the dice rolling is totally fine. autotrader re and fair. New paragraph . I also understand adams desire. I suggest the best way to handle it is to allow the person who opens the McKesson 2 what the others are doing, because I trust this group.

    -Posted with Wayfinder


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • Holy autocorrect....

    -Posted with Wayfinder


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    I'd also be willing to let you take actions for each other as long as both parties agree to it.

    I have no interest in screwing you guys with things, but neither do I want to be telling a story instead of playing a game. :-)


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • GM thunderspirit wrote:

    I'd also be willing to let you take actions for each other as long as both parties agree to it.

    I have no interest in screwing you guys with things, but neither do I want to be telling a story instead of playing a game. :-)

    100%


    F Elf Magus - 9 Init +9; HP: 77/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8
    FullAttack, GMW:
    [dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

    and we also don't want ot have to do a metric sh1t-ton of retconning, either. That's a drag!!

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    Even though I'm fairly new to pbp, it almost requires that you give up some control to the other players in their prose.

    I'm totally cool with anyone here taking actions for Edward, it has worked out in our other game so far, and like S said I trust these lugs I play with :D


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

    Agreed, I have no problem having someone "suggest" to Kappi to check for traps or whatever and make a roll for me.


    Character Sheet | Tactical Map | XP

    Same here.


    F Elf Magus - 9 Init +9; HP: 77/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8
    FullAttack, GMW:
    [dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

    And I trust y'all for in-game stuff that is non-sexual in nature. ;-)


    Character Sheet | Tactical Map | XP
    Ali'yanah D'ohr'hein wrote:
    And I trust y'all for in-game stuff that is non-sexual in nature. ;-)

    Don't flatter yourself!

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    ahh ok thanks I will put on the breastplate

    Vojtek plz update my init to +2


    Character Sheet | Tactical Map | XP
    Edward W.Fell wrote:

    ahh ok thanks I will put on the breastplate

    Vojtek plz update my init to +2

    wilco


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides
    Davosh the Wanderer wrote:


    INIT: 1d20 + 2 ⇒ (5) + 2 = 7 DANG IT

    Knowledge Arcana: 1d20 + 6 ⇒ (2) + 6 = 8

    Channeling your last round with Chuffy, I see. LOL


    Character Sheet | Tactical Map | XP

    what do you guys think of vojtek setting up the flank, eating the aoo so davosh can retreat without drawing? He's about to rage too btw


    F Elf Magus - 9 Init +9; HP: 77/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8
    FullAttack, GMW:
    [dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

    Well, Davosh can always "Withrdaw" which won't draw (unless this guy has reach). And there's no guarantee this beastie doesn't have combat reflexes, so you may draw without preventing the draw for Davosh (admittedly unlikely, but possible).

    Someone will likely have to move--and thus draw--in order to engage in melee. I figured I was due for a good roll, and I was hoping for a nice juicy crit to take this bugger down fast--*sigh*

    Establishing the flank would be nice; I'd have done it if I could have moved and attacked. I think eating the AoO is *probably* going to be helpful. *Probably.*


    Character Sheet | Tactical Map | XP

    ok I'll do it. raging will protect me from death a bit too.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    FYI, I'm at a convention this weekend, meaning posts are likely to be spotty. I will check in as time and slots permit.

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    Enjoy your convention.. may you get much free swag

    question: when/how will you be awarding exp?

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    S I have a request for Davosh... could you at least put your HP totals in your tag line like we have? It would help very much. Although you screaming HELP ME HELP ME I'M DYING would probably work too :D

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