GM SpiderBeard's Carrion Crown (Inactive)

Game Master motteditor

Chapter Six: Shadows of Gallowspire
Motteditor's Combat map / Campaign Maps / Our Heroes / Loot Spreadsheet / Carrion Crown Poem


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Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

"Now tha' be th' ticket! Hands ain't supposedt' be crawlin' about on their own. By Angradd's hairy back, I be thinkin' it's time fer smashin'!" Firebeard whipped out his battlehammer and brought the spiked end down on the nearest hand.

attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d8 + 3 ⇒ (1) + 3 = 4


Male Halfling Bard/10 (HP 83/83 | AC:19 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:6 | CMD:19 | Fort:+6 | Ref:+10 | Will:+7 | Fear:+3 | All other saves:+1 | Init:+3 | Perc:+14 | Speed 20)
Abilities / Spells:
Bardic Performance: 23/25 | Lv1: 6/6 | Lv2: 5/5 | Lv3: 4/4 | Lv4: 1/2 | Inspired: 1/1 | Lore Master: 1/1

Wha...?! Whiskey, it's only now that I notice you were also Firebeard! xD

Everyone's doing a fine job. It's obvious my inspiring story helps them perform better!

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Lean dodges on the edge of the battle

If a target is still available,
firebolt: 1d20 + 6 ⇒ (4) + 6 = 10 touch

probably missed

damage if I did hit: 1d6 + 2 ⇒ (5) + 2 = 7


.

The group all shriek with rage, and soon fire, hammers, swords, and axes descend on the hands with astonishing ease. The lid of the iron maiden opens wide, but Lena sees through whatever illusion was intended fo rher, and turns to throw a firebolt at the hands. It misses, but they're dead anyways.

Having failed to claim a victim, the iron maiden slams shut.

End of Combat


Male Human (Vudrani) Paladin (Undead Scourge) L4 / HP: 36/36 / AC: 21 /Saves: F 7 R 4 W 6

Rustom looks around "....huh, what the....."

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

kind of went fast, didn't it? Oh well, onward.
Lena looks for that secret door, or was that part of the haunt.


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

Arval quickly turns around as to not look at the torture chamber. He tries to look like he is inspecting the wall.
"That was easy enough!"


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Ah, fer cryin' ou' loud! I cannae believe I made such a rookie mistake.


.

A latch is found on the edge of the iron maiden which swings open to reveal a passage. The rough stone walls of this natural cavern drip with moisture, leaving stagnant pools of water on the uneven floor. It leads eastwards before opening up into a larger room.

The version of the room that shows the secret passage is hidden away and I don't have the means to upload it. So enjoy this crude sketch for now!


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack sniffed the dank air and a grin ripped open his beard. "Ah, the smell o' th' underground. 's like a parfume t' a dwarf. Too bad Barlee dinnae make i' down here. Th' oaf'd be drooling wit' memories o' home. O' course, I feel much th' same way."

Whiskeyjack led the way down into the tunnel, pointing out the salient stone and minerals to an eraptured Eldon.


Male Tengu Druid 10 HP 72/72 | AC 20, T 13, FF 17 | CMB 8, CMD 21 | F:8 R:6 W:11 | Init. 3, SPD 20 | Perc. 18, SM 4 |

Kawrock pokes what is left of the hands with the tip of his blade to make sure they are dead. Satisfied that they will not be moving again he gathers the ashes created by his fire spell. He sprinkles them over his head while muttering in what sounds like warbling and bird song.

Tengu:
As the Phoenix rises from the ashes so to will I rise from the ashes of my enemies.

Apply ashes of our enemies ability.
days: 1d3 ⇒ 3

-Posted with Wayfinder


.

Kawrock takes a moment and anoints himself with the ashes of the burned hand. A strange, smoky cloud moves with him, partially obscuring his form.

As Whiskeyjack drones on and on about rock formations Eldon is faced with an existential crisis for a moment as he realizes this may be how others see him. The crisis is quickly over though, because Eldon knows his stories are great and everyone loves them.

GM Rolls:

Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Perception: 1d20 + 1 ⇒ (3) + 1 = 4

However, as Whiskeyjack makes his way through the tunnel, he steps in something. Searing, horrible pain shoots up his leg as he steps in what appears to be living acid, the sole of his boot dissolving instantly!

Damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14

Almost transparent, a seemingly mundane puddle, patch of moist stone, or glistening rock is suddenly revealed to be more as a terrible pseudopod lashes out!

Whiskeyjack takes 14 damage and we're in combat!

Knowledge Dungeoneering DC 14:

This a grey ooze, it is immune to cold and fire damage and has a risk of damaging any items that strike it. It is a voracious predator, eating all organic matter and metal.

Initiative:

Arval: 1d20 + 4 ⇒ (13) + 4 = 17
Rustom: 1d20 + 1 ⇒ (1) + 1 = 2
Kawrock: 1d20 + 3 ⇒ (13) + 3 = 16
Eldon: 1d20 + 3 ⇒ (20) + 3 = 23
Whiskeyjack: 1d20 ⇒ 1
Lena: 1d20 + 4 ⇒ (16) + 4 = 20
Ooze: 1d20 - 5 ⇒ (3) - 5 = -2

Round One:

Arval
Rustom
Kawrock
Eldon
Whiskeyjack (14 dmg)
Lena
---
Ooze

Everyone is up!


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack burst into a spate of cursing as the burning pain shot up his leg. The words "Angradd", "hairy", and "nether regions" featured prominently, though the rest seemed oddly distorted by the heavy dwarven brogue.

He hopped back a step and healed himself with a thought, thought not a very divine one.

fervor: 1d6 ⇒ 2

"Ware yer feet lads an' lasses!"

Round 1 status:

HP 14/26. Current AC: 18/10/18
Active conditions:
Active spell effects:
Fervors remaining: 1/4
Blessings remaining: 4/4
Spells remaining: 1st 4/4

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

before@ This is perfume to you. Well I suppose that explains burlees bathing habits

now@ What is that? Eldon the question is rhetorical.

Lena moves so she can get a clear line of fire, then she drops a firebolt onto it.

know arcana: 1d20 + 5 ⇒ (12) + 5 = 17
know religion: 1d20 + 2 ⇒ (8) + 2 = 10
know planes: 1d20 + 2 ⇒ (14) + 2 = 16

firebolt: 1d20 + 5 ⇒ (9) + 5 = 14 touch

damage: 1d6 + 1 ⇒ (1) + 1 = 2 +1 if it is undead


.

Lena's fire bolt slams into the living puddle and has no noticeable effect. Nor does this strange creature feature in any of her understandings of the world.


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

Arval is completely oblivious as to what is happening as he needs to move through the room again. He tries to avoid looking at the tools and body but doesn't do a very good job at it. He moves in after the others into the cave and suddenly jumps as Whiskeyjack starts cursing.

Upon the attack he swings his sword at the creature and yells.
"ATTACK!!!"

Atk roll: 1d20 + 7 ⇒ (10) + 7 = 17
Dmg roll: 1d10 + 3 ⇒ (7) + 3 = 10


.

Acid: 1d6 ⇒ 1

Arval, make a DC 20 reflex save or your weapon takes 1 acid damage.

Arval's sword slashes down nastily at the ooze, which seems to do damage, but its acidic substance starts sizzling on his sword!

Kawrock, Eldon, and Rustom are up!


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

Ref save: 1d20 + 2 ⇒ (2) + 2 = 4
He pulls his sword back and looks troubles.
"Watch out! This thing damages your weapon!"


Male Tengu Druid 10 HP 72/72 | AC 20, T 13, FF 17 | CMB 8, CMD 21 | F:8 R:6 W:11 | Init. 3, SPD 20 | Perc. 18, SM 4 |

"It's also immune to fire!" Kawrock calls out as he moves forward and slashes at the creature with his bastard sword.

Melee: 1d20 + 4 ⇒ (6) + 4 = 10

Damage: 1d10 + 1 ⇒ (5) + 1 = 6

Reflex: 1d20 + 4 ⇒ (11) + 4 = 15

Weapon damage if needed: 1d6 ⇒ 3


Male Halfling Bard/10 (HP 83/83 | AC:19 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:6 | CMD:19 | Fort:+6 | Ref:+10 | Will:+7 | Fear:+3 | All other saves:+1 | Init:+3 | Perc:+14 | Speed 20)
Abilities / Spells:
Bardic Performance: 23/25 | Lv1: 6/6 | Lv2: 5/5 | Lv3: 4/4 | Lv4: 1/2 | Inspired: 1/1 | Lore Master: 1/1

Knowledge (Dungeoneering): 1d20 + 6 ⇒ (16) + 6 = 22

"It indeed is!" Eldon adds to Kawrock's words.

"Despite the rhetoric nature of your question, Lena, I feel that it is necessary to inform you about the factual nature of this creature. It is a gray ooze, and as you've noticed there's a risk of damaging any items that strike it. It is immune to both cold and fire damage, and is known as a voracious predator that eats both organic matter and metal."

Eldon continues to tell about oozes, for once telling some kind of useful information. "Oozes can hight amount of health, but their defenses are usually not that good."

He then trails of. "It's funny how this reminds me of how I once went fishing with my granny. That is, the granny who aided me in the defeating a dragon when I was a wee child. Not my other granny, who never did much else than tell tall stories..."

Inspire Courage is up again!

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

immune to fire! That's not fair!


.

Rustom moves in, bolstered by Eldon's riveting story. He reaches for his axe, but strangely enough pulls out the hammer he used on the Mosswater Marauder!! Shrugging, he swings down at the ooze, doing good damage and yanking out his hammer before it is harmed.

Attack: 1d20 + 8 ⇒ (7) + 8 = 15 Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Reflex: 1d20 + 4 ⇒ (19) + 4 = 23

Random: 1d4 ⇒ 4

The ooze then rears up, and lashes out at Rustom with a psuedopod!

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Grabulate: 1d20 + 10 ⇒ (11) + 10 = 21

The ooze completely envelops Rustom and begins burning and sizzling him and his armour!

Round Two:

Arval
Rustom (12 dmg) (grappled)
Kawrock
Eldon
Whiskeyjack (12 dmg)
Lena
---
Ooze (27 dmg)

Everyone is up! Rustom must succeed on a reflex save or his armour is damaged too, he is also grappled AND can't use any weapon but the hammer.


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

I had the hammer ;P And I would like to switch out the hammer for my sword. Is it possible to do that?


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d8 + 3 ⇒ (2) + 3 = 5
ref: 1d20 + 1 ⇒ (20) + 1 = 21

"That ain't gonna be good." Whiskeyjack swung with his hammer at the ooze, trying hard to not hit Rustom. The hammer's head sank into the ooze, splashing the creature's fluid all about. He yanked the hammer back out and spat upon the head, listening to the sizzle.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Grabulate??? Lol

alrightythen! Take this!

magic missile: 2d4 + 2 ⇒ (3, 4) + 2 = 9


Male Human (Vudrani) Paladin (Undead Scourge) L4 / HP: 36/36 / AC: 21 /Saves: F 7 R 4 W 6

Struggling with the oose Rustom yells "Get this thing off me."

Reflex Save: 1d20 + 4 ⇒ (1) + 4 = 5


.

Whiskeyjack's hammer smashes into the ooze, and then a magic missile follows up. A loud splut sounds out, and the ooze disperses, sinking into the floor. THe only sound left is the sizzling of your damaged equipment.

End of Combat


Male Tengu Druid 10 HP 72/72 | AC 20, T 13, FF 17 | CMB 8, CMD 21 | F:8 R:6 W:11 | Init. 3, SPD 20 | Perc. 18, SM 4 |

"My poor sweet sword!" Kawrock cries as he does his best to clean off the blade. "I will have to see about fixing the melted bits once we are out of here."


Male Halfling Bard/10 (HP 83/83 | AC:19 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:6 | CMD:19 | Fort:+6 | Ref:+10 | Will:+7 | Fear:+3 | All other saves:+1 | Init:+3 | Perc:+14 | Speed 20)
Abilities / Spells:
Bardic Performance: 23/25 | Lv1: 6/6 | Lv2: 5/5 | Lv3: 4/4 | Lv4: 1/2 | Inspired: 1/1 | Lore Master: 1/1

"It's a shame I never spent time learning the spell named mending," Eldon comments. "Did anyone else, perhaps?"

Eldon looks at the others, and Lena specifically.

"Such a shame," he'll say, if no one knows the spell.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

"Me poor boot!" Whiskeyjack held up the offended item and waved it about. The boot was clearly ruined. The leather soles were completely gone, and the sides were tattered. His left foot looked pretty torn up as well. The blood had diluted the acid, but still the foot looked ruined. Only dwarven feet could have withstood that amount of damage and still held their owner upright.

fervor: 1d6 ⇒ 5

clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (5) + 1 = 6

With a quick bit of magic from his wand, Whiskeyjack healed up his foot, and most of Rustom's wounds, but the boot was a total loss.

1 ferver and 3 charges from a wand. Rustom gains 8 hp. Anyone else low?


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

Arval looks down at his sword with a sad face.
"This sword is very precious to me. Why did this have to happen."
He seems very very sad and distracted.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

no i don't know mending.


Male Tengu Druid 10 HP 72/72 | AC 20, T 13, FF 17 | CMB 8, CMD 21 | F:8 R:6 W:11 | Init. 3, SPD 20 | Perc. 18, SM 4 |

"It will have to wait until later as the mending spell can take a bit of time." Kawrock leads the way down the rest of the tunnel. Keeping an eye out for any other oozes or traps.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


.

Although with their weapons and armour damaged, the group find that their equipment is still basically functional. The hall ends at a closed door, which Kawrock does not detect traps from. As the group look over the door, the cold, chill, and claustrophobia of Harrowstone seems to close in. There is a definite sense of danger beyond.

Lena:

As you stare at the wall, you see your name written over, over, and over again. VladlenaVladlenaVLADLENAvladlenaVLADLENA


Male Tengu Druid 10 HP 72/72 | AC 20, T 13, FF 17 | CMB 8, CMD 21 | F:8 R:6 W:11 | Init. 3, SPD 20 | Perc. 18, SM 4 |

If there are no objections Kawrock will open the door.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Lena stares at the wall for a second and then says

er...guys. I think we are getting close to the splatter man. Look at this. I think he is after me.

Lena points at the wall with the writing on it. She then turns and gets the spellbook out of her pack.

Time to use this thing, i guess


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

"Who goes first?"
Asks Arval, he looks fairly nervous.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack grimaced, and put the remains of the boot back on his foot. He stomped along with the others, his bare left foot making a splat sound with every other step.


.

Nobody sees any writing on the wall except for Lena. The group resolutely girds their loins and makes their way into the secret door. They find themselves in a cell, and then push into a large room; a flooded oubliette. Eldon's dancing lanterns spread out to illuminate the room.

Several iron doors line the walls of this partially ruined cellblock—the doors themselves hang askew on their hinges, revealing empty cells beyond. Partially burnt wooden support timbers still function to the north, while to the south they’ve collapsed and caused cell walls to crumble as well. Rivulets of water drip down the southwestern wall to create a shallow pool in this ruined portion of the room, with overflow filling an oubliette hole in the middle of the room nearly to the rim.

Random: 1d5 ⇒ 2

Arval's Will Save: 1d20 + 1 ⇒ (13) + 1 = 14

The group look around the room, which is silent save for the dripping of water. However, Arval feels a sudden crazed, clawing at his mind as the letter A writes itself on the wall!

Arval takes 2 wisdom damage.

Arval:

You feel a sudden horrible feeling that your name, your identity, your soul is being stolen. You must destroy those letters!

Initiative vs Haunt:

Arval: 1d20 + 4 ⇒ (12) + 4 = 16
Rustom: 1d20 + 1 ⇒ (8) + 1 = 9
Kawrock: 1d20 + 3 ⇒ (3) + 3 = 6
Eldon: 1d20 + 3 ⇒ (2) + 3 = 5
Whiskeyjack: 1d20 ⇒ 3
Lena: 1d20 + 4 ⇒ (11) + 4 = 15

A haunt is active. Lena and Arval can take actions!


Male Halfling Bard/10 (HP 83/83 | AC:19 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:6 | CMD:19 | Fort:+6 | Ref:+10 | Will:+7 | Fear:+3 | All other saves:+1 | Init:+3 | Perc:+14 | Speed 20)
Abilities / Spells:
Bardic Performance: 23/25 | Lv1: 6/6 | Lv2: 5/5 | Lv3: 4/4 | Lv4: 1/2 | Inspired: 1/1 | Lore Master: 1/1

Eldon gives Arval a worried look. "Want to sit down and rest a moment? You look a bit pale."


M Human Fighter (HP 74/84 | AC:30 | T:14 | FF:28 | CMB: +13 | CMD:25 [+2 Disarm&Grapple] | Fort: +10 | Ref: +7 | Will:+6 | Init: +4 | Perc:+9 | Speed 20 | Insanity 10)

Arval yells and charges at the wall with the letter.
"NOOOOOOOOOO"
Atk roll: 1d20 + 7 ⇒ (2) + 7 = 9
Dmg roll: 1d10 + 3 ⇒ (5) + 3 = 8

-Posted with Wayfinder


.

Okay guys, let's get back into the swing of things. Lena, you still have the action!

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Lena looks for a target, to use her spells on.
someone use a siphon on the haunt.
Wait. Mages are very protective of their spell books aren't they. Let's draw him out
Lena holds up the spell book in the air. hey splatter man. Come out and play, or I burn your spell book

No other actions.


.

Arval screams and beats at the wall, knocking off the bloody letter. He feels somewhat relieved.

The threat to the Splatter Man's treasured spellbook seems to do the trick, and the water in the middle of the floor begins to boil noisily. A hideous shriek rips through the walls of the dungeon, and a twisted, greenish ghost rises up from the water. The Splatter Man is here.

Initiative:

Splatter Man: 1d20 + 3 ⇒ (12) + 3 = 15
Arval: 1d20 + 4 ⇒ (9) + 4 = 13
Rustom: 1d20 + 1 ⇒ (17) + 1 = 18
Kawrock: 1d20 + 3 ⇒ (12) + 3 = 15
Eldon: 1d20 + 3 ⇒ (20) + 3 = 23
Whiskeyjack: 1d20 ⇒ 17
Lena: 1d20 + 4 ⇒ (12) + 4 = 16

New initiative! EVERYONE but Arval can go!

Round One (again):

Rustom
Kawrock
Arval
Lena
Whiskeyjack
---
The Splatter Man
---
Arval


Male Tengu Druid 10 HP 72/72 | AC 20, T 13, FF 17 | CMB 8, CMD 21 | F:8 R:6 W:11 | Init. 3, SPD 20 | Perc. 18, SM 4 |

"Looks like your little trick worked Lena." With a few mumbled words mixed with some hand gestures Kawrock summons a flaming sphere where the Splatter Man's ghost appeared.

DC 15 Relfex for 1/2: 3d6 ⇒ (3, 3, 5) = 11


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

"How d' ye work these things again?" Whiskeyjack fumbled with the siphon that he had from Norna's things. After a moment, he held it up - upside down - and wrenched the thing open.

3d6 ⇒ (6, 1, 3) = 10

combat status Round 1:

HP 26/26. Current AC: 18/10/18
Active conditions:
Active spell effects:
Fervors remaining: 1/4
Blessings remaining: 4/4
Spells remaining: 1st 4/4


.

Whiskeyjack's haunt siphon begins to nosily suck in the area around it. The Splatter Man cackles madly as he is unaffected but you can see names being drawn from the walls, previously invisible, into the bottle.

A woof of magical flame sounds out as Kawrock conjures an enormous ball of flame, which falls through the Splatter Man. He moves deftly out of the way but is still minorly scored by the flames.

Reflex: 1d20 + 5 ⇒ (16) + 5 = 21

The flaming sphere would go out if it hit the water underneath the Splatter Man. So I'[m going to rule you had it jump through him as it can jump and move 30' a round.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Lena casts quickly a magic missile spell

damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7


.

The magic missile spell hammers with full force into the ghost, drawing a shriek of misery.

Eldon and Rustom are up!


Male Halfling Bard/10 (HP 83/83 | AC:19 [+2 Buckler] | T:14 | FF:16 [+2 Buckler] | CMB:6 | CMD:19 | Fort:+6 | Ref:+10 | Will:+7 | Fear:+3 | All other saves:+1 | Init:+3 | Perc:+14 | Speed 20)
Abilities / Spells:
Bardic Performance: 23/25 | Lv1: 6/6 | Lv2: 5/5 | Lv3: 4/4 | Lv4: 1/2 | Inspired: 1/1 | Lore Master: 1/1

Eldon starts a tale about the defeat of the Lopper, to remind the party how he dealt with that threat.

"As all of you can surely remember, I defeated the Lopper not too long ago. I'll recount that battle, so all of you can imitate the strategies I used then."

Inspire Courage :)

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