Kawrock of the Phoenix Clan
Male tengu druid 9 (Pathfinder RPG Bestiary 263)
NG Medium humanoid (tengu)
Init +3; Senses low-light vision; Perception +18
AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
hp 66 (9d8+18)
Fort +8, Ref +6, Will +11; +4 vs. fey and plant-targeted effects, immune to poison
Resist fire 10
Speed 30 ft. (20 ft. in armor)
Melee +2 bastard sword +11/+6 (1d10+4/19-20) or
. . mithral war razor +9/+4 (1d4+2/19-20) or
. . quarterstaff +9/+4 (1d6+3) or
. . bite +9 (1d3+1)
Special Attacks wild shape 4/day
Domain Spell-Like Abilities (CL 8th; concentration +11)
. . 7/day—fire bolt (1d6+4 fire)
Druid Spells Prepared (CL 8th; concentration +11)
. . 5th-Fire Snake (DC 19), Fire shield (D)
. . 4th—flame strike (DC 18) (2), dispel magic , wall of fire[D]
. . 3rd—ash storm[UM], cure moderate wounds (2), fireball[D] (DC 17), remove disease
. . 2nd—burning gaze[APG] (DC 16), heat metal (DC 16), produce flame[D], lesser restoration (3)
. . 1st—burning hands[D] (DC 15), cure light wounds (2), faerie fire, liberating command[UC] (2), produce flame
. . 0 (at will)—detect magic, light, read magic, stabilize
. . D Domain spell; Domain Fire domain
Str 14, Dex 16, Con 12, Int 10, Wis 18, Cha 10
Base Atk +7; CMB +8; CMD 21
Feats Natural Spell, Point-Blank Shot, Precise Shot, Wild Speech, Burning Spell [UM]
Traits armor expert, inspired by greatness
Skills Acrobatics +1 (-4 to jump), Climb +4, Fly +8, Handle Animal +4, Heal +9, Knowledge (nature) +6, Linguistics +13, Perception +18, Spellcraft +6, Stealth +5, Survival +12, Swim +4; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Abyssal, Aklo, Azlanti, Celestial, Common, Draconic, Druidic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Ignan, Infernal, Necril, Orc, Tengu, Tien, Undercommon, Varisian
SQ gifted linguist, nature bond (Fire domain), nature sense, swordtrained, wild empathy +7, Venom immunity
Combat Gear holy water (4); Other Gear dragonhide breastplate +1, +1 keen longsword, mithral war razor[ISWG], +2 bastard sword, Ring of Feather Fall, quarterstaff, bedroll, canteen[UE], chalk, grappling hook, hemp rope (50 ft.), holly and mistletoe, masterwork backpack[APG], masterwork thieves' tools, spell component pouch, trail rations (5), 16085 gp, 83 sp, 9 cp
Armor Expert -1 Armor check penalty.
Druid Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Fire Bolt 1d6+5 fire (6/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Inspired by Greatness (Produce Flame) Whether you knew Professor Lorrimor well or only in passing, as a colleague or competitor, his career and lifetime of discovery inspired you to be better at what you do. As you honed your craft, you and the professor corresponded, and he was delighte
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Natural Spell You can cast spells while in Wild Shape.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Wild Shape (7 hours, 2/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Speech Speak while in wild shape
Venom Immunity At 9th level, a druid gains immunity to all poisons.
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Druid of the Phoenix Clan:
The Tengu druids of the Phoenix clan have put aside much of their ties to nature in favor of worshipping one magical beast, the Phoenix. They instead have learned to focus their skills on wild shaping and have developed a fire elemental form to mimic the mighty Phoenix they worship. Those who have achieved this feat are looked to as spiritual advisers and warriors of the clan. There are many rituals an aspiring druid of the clan can preform to honor the Phoenix some of them even replace abilities lost due their weaker affinity with nature. Druids of the clan must take the fire domain and may also select the ash sub domain.
Ash of our enemies
As part of the accession rituals a member of the phoenix clan will dust his feathers with the ash of his fallen enemies. To do this the enemy had to take damage from one of the druid's fire attacks during combat. The Druid must apply a claw full of fresh ash that lasts for 1d3 days, collecting and applying the ash takes 1 minute of uninterrupted time.The first time the Druid is struck by bludgeoning or slashing damage will disperse the ash granting the Druid a 20% miss chance for 1d4 rounds. This effect can not happen again until new ash is applied. This ability replaces wild empathy.
Tears of the Phoenix
Members of the Phoenix clan can harness the emotion from their tears to enhance any cure spell they cast. This ability works the same as a life oracles enhanced cures ability and replaces the Druids spontaneous casting ability.
At 6th level a Druid of the Phoenix clan can take the shape of a small phoenix. This ability works the same as changing into a small fire elemental except the shape must be a bird and they gain a flight speed of 60 feet. At 8th level they can change into a medium Phoenix and all fire damage dealt in this form is increased by 1. At 10th level they can change into a large Phoenix and all fire spells cast in this form count as one level higher. At 12th level the Druid can shift into a huge Phoenix and can cast a fire explosion similar to elemental bast only the save is wisdom based. This ability replaces all other elemental forms.
Rise from the ashes
At 15th level a Druid of the Phoenix clan can be reborn after death. When the Druid dies it's body turns to a pile of ash and will revive from the ashes in 1d20 hours. Dividing or scattering the ashes will prevent the Druid from reviving until they are gathered again. This ability cannot be used again for 1d12 months and replaces timeless body.
Holy water 3
Scroll of lesser restoration 1
Trail rations 5
2286 g, 3 s, 7 c