GM Shathira's Skull and Shackles

Game Master Kelarith

Skull and Shackles campaign

Boarding Party

Man's Promise Main Deck

Arron's Journal

PBP Player Expectations

Treasure Sheet


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Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

I would vouch strongly for GM Ascension as one of the stronger PbP DM/Players I've encountered in my years on these boards.


Sorry for that brief absence. My Mother just bought a house here in WI, moving from CA and she needed us for emergency meetings to get things finalized, (house appraisal, inspection etc). I know it's been tough over the last bit, just bear with me, lots of upheaval (mostly good :D ) on this end. (also work blocked quite a bit of what I use to manage the game! grrrr...)


Scoured Stars Map

They're on to you! XD


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

No problem

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Did you see someone expressed interest in joining?


I did. I'll be reaching out to them today. I think having hired crew from Rickety Squibs, it would be very easy for him to be a worker or native of the place, and be picked up by the group there.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

I'll be out of town 'til Monday -- feel free to bot Garavaen, or imagine you hear him complaining in the background.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Hi all. I was told you are looking for another player. What exactly are you looking for? I see a lot of arcane (witch & sorceress), divine (shaman) and ranged (gunslinger).

It also appears that there is a fighter(unarmed) applying.

So, if you are interested in me joining (I have played with several of you and am in GM Shathira's WotR campaign), let me know what role you are looking for. I have started S&S several times, but it usually has died at about this point. Pretty sure I have a swashbuckler, a druid, and a few other characters which would likely fit in.


Scoured Stars Map

I think we're just in need a single melee front-liner. XD


Male Human Fighter 4 HP 31/36 AC 20/15/16 Saves +6/+4/+1 Init +3 Perception +6 (+7 vs opposed checks)

Bill is complete with some additional back story to place him at Rickety Squibs, except for equipment is in flux as I'm not sure how much cash I have available.


Male Human Fighter 4 HP 31/36 AC 20/15/16 Saves +6/+4/+1 Init +3 Perception +6 (+7 vs opposed checks)

Updated character with full equipment layout. Bill's stat block and character are completed.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

I'd certainly not object to having two meat shields. ;)


I moved the ship actions back to the banner page. I added plunder and infamy to it, and wanted to be sure you all saw it.


I got hit by a Semi this week, so my posting is going to be spotty, and probably at different times each day. Mostly, I'm just stiff and sore, and my arm's in a sling, so really, I got off pretty lucky. My car, not so much.

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Wow... glad you're still with us! Hope you feel better...


Scoured Stars Map

Damn...glad you're still able to type. Hope you have a quick recovery!


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

I agree, I'm glad you survived a tangle with a semi, those usually don't end very well if you aren't the semi.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Wow. Glad you're OK (mostly) Shathira


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

After I leave for work on August 3rd until August 7th in the evening my posting will be limited to non-existent due to gencon indy. Whether I get anything posted after I get back on the 7th or not I don't know. Bot me as needed during that time.

If anyone will be going and wants to meet up let me know and we'll try and work something out.


Male Human Fighter 4 HP 31/36 AC 20/15/16 Saves +6/+4/+1 Init +3 Perception +6 (+7 vs opposed checks)

I will also be at gencon that week, though I expect to be able to still post while there.

Likewise, anyone else going to gencon that wants to meet during a lunch or (late) dinner, send me a PM.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

As a head's up -- I'll be out of town in a place where I'm not expecting to have any internet access from Friday, Sept 2 until Saturday the 10 (and will likely be unpacking and the like, such that Monday the 12th is probably the safest estimate of when I'll be able to catch up and post).

I'll still be here to play this week, but given the chaos of packing, I wanted to make sure I posted a warning of my absence while I can (though I will try to post a reminder before I go..)

While I'm gone, please feel free to bot Garavaen as needed -- generally, that just means shooting stuff, but he's not above dropping darkness and standing on its edge to give people shooting back a miss chance, out using faerie fire to illuminate targets. Also, if someone looks shaky on their feet, hrs more likely to use a deed to hit them, since he regains grit for knocking them down.


Male Human Fighter 4 HP 31/36 AC 20/15/16 Saves +6/+4/+1 Init +3 Perception +6 (+7 vs opposed checks)
Ri'el wrote:

Bill, heal is trained-only, which is why I did not roll earlier. I probably should put some ranks into it next level though, since I have a decent WIS.

Heal can be used untrained. Not that I ever expect to roll high enough for it to really matter in most cases.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

I stand corrected! Should still put a rank into it next level anyway. XD

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

I have profession sailor at +8. Wisdom, not so much. How are others with profession sailor and wisdom checks? We should be able to work together to have our highest roll take 10 as pilot and have aid-anothers to push it up into the mid to high 20's if possible.


Male Human Fighter 4 HP 31/36 AC 20/15/16 Saves +6/+4/+1 Init +3 Perception +6 (+7 vs opposed checks)

Sorry, I'm just an accountant. Not a sailing bone in my body.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

My wisdomw checks are a -1 but my profession sailor is a +4.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

I'm at a +7 for Sailor.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

I'm on +11

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

My suggestion would be we make Ri'el Helmsman/First Mate, Garavan Bosun, and Astein Captain and all typically work together in piloting the ship. Davina helps organize the crew and keep the right people on the right tasks.

The standard practice on sailing checks is Ri'el will take 10 for a 21 and the other three will all aid another. That usually should have us at 23, 25, or 27 for our checks. That doesn't include bonuses like Guidance and such we may eventually be able to apply.

Sound like a plan?

If Bill can pick up some sailing skill down the road, he can help aid another as well.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Works for me.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Sounds good.


Keep in mind that take 10 will not work in pressure situations, like taking the ship into combat.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Since I also have darkvision I can take a part of the night watch as well.

Something else Davina can help with is ship's doctor. She can't really fulfill the role herself just now but as a medic/nurse she could.


Sorry about my absence these last few days. Damage control with friends and family after the election took the forefront.


With Thanksgiving holiday over (for anyone in the US) let's hit this as hard as we can till Christmas, where I suspect it'll slow down again with vacationing, and family visits.

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Any recomendations as to how we proceed? Should we be taking the ship as prize, looting, what? I'm embarrassed to admit that I really don't know what we're supposed to be doing as pirates.


Male Human Fighter 4 HP 31/36 AC 20/15/16 Saves +6/+4/+1 Init +3 Perception +6 (+7 vs opposed checks)

So we could either just plunder for loot - which leaves potential future enemies in growing numbers.

Plunder and kill, which turns us all evil, and means once word gets out, every ship we come across becomes a fight to the death.

Become honest merchants.

Become pirate hunters instead, and track down known pirates and loot/kill them.

In any of those, I'm not sure taking over additional ships has any value, we don't have the crew to man them.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Either we take the cargo and let them sail off or we take the ship as a prize.

If we're doing prize, we'd need to lock up and drop off the crew who don't want to join us .. or kill them.

Not sure I like #2 with a surrendered crew


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Right now taking the ship is only really worth while if we sell it, the costs of crewing the ships gets very expensive very quick.

No that they've surrendered Davina will have no part of killing them, we won, they surrendered, the violence is done. I think the best idea is to loot the most valuable cargo and let them keep the rest and their ship since they surrendered. By doing this we can build a reputation that we'll deal fair with those who surrender and leave them enough goods to continue making trade runs. Then the next time we come across them they know we'll keep our word and not put up as much of a fight. Eventually the reputation will spread and we will get more loot for doing less fighting because they know we won't ruin or kill them if we don't need to.

Also, pirate hunters = bad idea due to where the campaign goes from here.

I did not realize how many good PCs we actually have in this group. I think Bill is the only one who isn't.


The issue becomes crewing both ships. If you take the ship, you'll need to crew it, squib it, and then either keep it, or sell it. Both sides of the battle received losses, and it's a behind the scenes thing that you gather enough people from the other ship to refill your ranks (unless you want to play it out). You started with just above the minimum amount of crew to run your own ship.

The other option would be berthing the ship somewhere until such a time as you can crew both ships, but then you have the issue of what to do with the captain, and her loyal crewmembers


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

We just left, we can't head back to sell the hull so soon -- especially without having enough to work as a prize crew.

It's probably also not worth ransoming the officers -- we're not well-equipped to deal with prisoners over a long time and unless we see signs of nobility or strong connections, it's not really cost-effective.

Besides, a reputation for sparing crews will lead to people being more likely to surrender rather than fight to the death

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

I say loot and release... We're trying to get our reputation out there and survivors help with that.

Eventually perhaps we can start to over-crew in hopes of landing prize ships... but we aren't there yet.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Just to point out, the only person she's treating is the captain who appears to be in pretty bad shape. The timing on the Nisha question can easily be while cargo is transfered. She won't shirk her duty in helping organize everything, she just doesn't have the strength to move a lot of stuff.

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Cool. It is still probably best if we show some compassion.


My apologies for the delay, and curses for Paizo's eating my post to say I'd be on vacation away from my computer for a week.


Male Human Fighter 4 HP 31/36 AC 20/15/16 Saves +6/+4/+1 Init +3 Perception +6 (+7 vs opposed checks)

No worries Ri'el.


There are four fishmen, 1 is unconscious, two were in melee with Bill, one grappled by Bill. With the color spray you have two down, one of the conscious ones is gravely wounded. There would be no way to hit any of them with a color spray without hitting Bill.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Fair enough.


Sorry about the last few days, I wound up with the flu that dehydrated me so that I spent a few days in the hospital. I'm out now and on the mend.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

As a head's up, I'm about to be out of town and without easy access to a computer for about 2 weeks -- basically, I'll be able to post Monday (13) and then not again 'til the 28th.

Feel free to bot Garavaen in the interim. Basically, he's somewhat stoic and likes to shoot bad things. Pretty straightforward.

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