GM Shathira's Skull and Shackles

Game Master Kelarith

Skull and Shackles campaign

Boarding Party

Man's Promise Main Deck

Arron's Journal

PBP Player Expectations

Treasure Sheet


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So just an update on things for me personally. My son is still in the NICU, but that's routine for a premie. He's eating really well (like a pig!), and they had him under the lights because he was jaundiced (again completely normal for any baby, but more of a concern for premies). Everything else is normal, and believe me they tested EVERYTHING. As long as he keeps eating and getting rid of waste, we should be able to take him home soon. My wife is sore, but doing well. So I'll try to maintain the one a day post at least, but things have calmed some after the chaos of the birth and getting my son stable and doing well.

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

My son was in NICU for a while. I think that NICU nurses are the closest things we have to angels on earth. Eating is the key and it sounds like he is doing great, and the lights are very routine - even for babies not in NICU. Listen to the NICU nurses as they will tell you all you need to know about caring for an infant - including the best way to swaddle - Baby Burrito!

Congrats!


My son is now home, and whoa! what a life lesson. Learning to live on a few hours of sleep at a time, and being wakened every few hours. Wouldn't swap it for the world. :D Posting and whatnot should be back to normal(ish) now.


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Sounds good. I think we can all understand though if you need to put the baby first (as well you should)! =)


We're coming to a point now, and I hope we get Eli back, where you might need a bit more beef up front. I have someone from another game that I'm running whose character wasn't to taste, but is an excellent roleplayer, but new to PbP. I'd like to add him into the game. With the disappearance of Jack, and possibly Eli, you really are going to want a front liner.

There's a place upcoming that makes for a good insertion point.

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Sounds good. Always better in my mind to keep subbing in to keep a game going then let it languish while awaiting someone.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

I agree I hope our goblin comes back but it is good to get a replacement figured out. I also agree, better to add when we can than wait to find people, particularly with the irl issues we've had keeping things going at times.


Male Dwarf Paladin (Stonelord) 3

hello folks, glad im being brought on board, as our illustrious GM has stated i am quite new to PBP so anything i do that seems out of place im still learning the standard practices so feel free to point things out. i hope to be a good addition to the party and am looking forward to some good dwarfy axin things and sailing the high seas

edit: i also see in the gameplay thread that you guys hit level 2, should i level morgrym here to match?


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Welcome Morgrym.
If I had to guess probably.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

There, should be all leveled, the only question was how are we doing hit points, I assumed half + 1 for the moment but can change it easily if needed.


Morgrym, yes, you should make yourself level 2

For hp use avg +1. So Davina you should be spot on.


ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

Welcome to the game Morgrym


Male Dwarf Paladin (Stonelord) 3

and level 2 done, i now have this campain on my list in my account, ill keep up with the posts so add me in whenever you like and ill swing with whatever you tell me too

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Welcome aboard! It's been awhile since I've played alongside a dwarf character I have to admit. XD


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

I thought dwarves hated water? ;)

Will level up tonight -- sorry about not being around yesterday -- crazy day.


Male Dwarf Paladin (Stonelord) 3

this dwarf hates water more than most, being a stonelord he gains power from standing on rock or earth, oh the RP fun to be had


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Okay, levelled up.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]
Garavaen Drusus wrote:
Okay, levelled up.

Ri'el not updated to level 2. =)

He's picked up a little trick from Astein. ;)

Sczarni

Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

Go Team Hair! Pirates are going to think it is contagious.

Sczarni

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Male Human (Varisian) lvl 4 Witch (Cartomancer) 11/26 hp; AC 12, Touch 12, Flat 10; Ref +3, Will +4, Fort +2; Perc +1; Init +2

By the way, Astein took ranks in fishing and cooking as he leveled up, so the food won't be quite so bad anymore.

Enjoy!


Male Dwarf Paladin (Stonelord) 3

this is going to be interesting, cant wait to join, ive been following the gameplay thread and its getting me all excited


Hit with a nasty flu bug. Going to try to keep posting, but if I don't tomorrow, you'll know why.


ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

Hope you feel better soon.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Sorry to hear that. Get well soon! =)


No joke, that flu is really bad. It started as just a runny nose, with no other symptoms, so I thought it was probably allergies, except that everything I'm allergic to is dormant (since it's in single or negative digit temps here right now.). That lasted for a day or so, and then that evening the fever and massive headache started, like a migraine. So seriously if you do start to get that runny nose bit, please please take care of yourself. I wouldn't wish this bug on anyone.


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Yikes! I take it that since you're posted you're feeling better? =)


Yeah, I'm back to feeling human again, and feeling better. :D


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Having been attached by something nasty just after Christmas, I totally get it. Glad you're feeling better.


I've sent word to Eli, to see if he is going to rejoin us, but have received no response back. We should fold Morgrym into the game shortly, but now we seem to be missing Astein for about the last week. I'll send word to him via PM.


Male Dwarf Paladin (Stonelord) 3

seems my time is close, once i can start posting in the thread i can follow better, apparently i stop getting updates for the thread if i dont post for a while, didnt know that


Going to GMbot Arenya for now. I sent a PM to her asking her about her posting status, since she's been averaging about 1 post a week. If I don't hear back from her soon, I'll post in the recruitment forum for a replacement.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

A recently-started Rise of the Drow game I'm in lost its cleric and is now looking for a replacement (and would rather bring in someone than go through the whole reposting of the recruitment process) -- if anyone is interested, the recruitment is here and the discussion thread is here.

Sorry for the thread hijack.


ArenyaTiefling [Rakshasa-Spawn (Beastbrood)], Bard/3, HP 22/22 AC/T/FF 16/13/13 F+2, R+6 W+2, CN Init +3, Darkvision 60 ft Acrobatics +6, (Bluff +9) Climb +7, Diplomacy +9, Perception +5, Profession(Sailor) +5, Peform (Sing) +9, Sense Motive +9, Slieght of Hand +9, Stealth +9, Swim +7,

Hi sorry about disappearing. I had to go out of town on work and didn't realise I wouldn't have any internet access until I got there. Sorry for holding things up.


One thing we did miss about attacking with prehensile hair:

The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d3 points of damage (1d2 for a Small witch).

The Core Rule Book states

Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls.

My mistake in not catching that sooner, so anything up till now stands as is, but future attacks with prehensile hair (Astein and Ri'el) should take that into account


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GM Shathira wrote:

One thing we did miss about attacking with prehensile hair:

The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d3 points of damage (1d2 for a Small witch).

The Core Rule Book states

Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls.

My mistake in not catching that sooner, so anything up till now stands as is, but future attacks with prehensile hair (Astein and Ri'el) should take that into account

Read a little further. =)

Universal Monster Rules wrote:
]]If a creature has only one natural attack, it is always made using the creature's full base attack bonus and adds 1-1/2 times the creature's Strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks but only takes one.

If either Astein or Exiel had any other natural attacks normally, that would apply. But since the prehensile hair is our only natural attack, it is "is always made using the creature's full base attack bonus and adds 1-1/2 times the creature's Strength bonus on damage rolls." =)


Unarmed strike is a humanoid's primary natural attack. And in the description of prehensile hair it states without question "Her hair has reach 10 feet, and she can use it as a secondary natural attack that deals 1d3 points of damage (1d2 for a Small witch)." that prehensile hair is a secondary natural attack.


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Corrected url link

prd wrote:
Some fey, humanoids, monstrous humanoids, and outsiders do not possess natural attacks. These creatures can make unarmed strikes, but treat them as weapons for the purpose of determining attack bonuses, and they must use the two-weapon fighting rules when making attacks with both hands.

The prd says that unarmed strikes are not natural attacks.

And the rule about having only a single natural attack applies regardless of whether the single natural attack is a primary or secondary.

prd on natural attacks wrote:
Primary attacks are made using the creature's full base attack bonus and add the creature's full Strength bonus on damage rolls. Secondary attacks are made using the creature's base attack bonus –5 and add only 1/2 the creature's Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature's full base attack bonus and adds 1-1/2 the creature's Strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks but only takes one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type. Table: Natural Attacks by Size lists some of the most common types of natural attacks and their classifications.


Honestly, I don't want to argue about it anymore. The specific rule says it's used as a secondary attack. If you want Ri'el to go into combat with his hair, fine, we'll use it as primary...


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Sorry, it's part of the clunky way Paizo worded some of their rulings. The hair is still a secondary attack, which will have an impact if Ri'el attempts to use it in conjucction with unarmed strikes, weapons or other natural attacks.

But because when it is also the only natural attack that they have, it falls under the rule that when a creature has only 1 natural attack and it is used as the creature's sole weapon, the attack bonus and damage are calculated in a specific way, independent of whether it is primary or secondary.

This applies to all creatures that have only 1 natural attack, and is not unique to Astein or Ri'el. It's also a rule that could apply to other monsters in the future that are attacking us or summoned by us, so it's worth noting. =)


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

If it helps, Sean Reynolds (when he was still working here) agreed with Fiddlers' understanding of the rules, as can be seen here.


Male Dwarf Paladin (Stonelord) 3

time for sweet axin action, i see i dont have a token on the boat yet so i can assume my position but im not 100% on that part. would you like to make one for me? ill totally post my action soon as i know where i am


If anyone ever has a question like Garavaen's about taking an action in a round, etc, post the action. In this case, Garavaen could have asked the question and posted the attack. If he couldn't have attacked in that round, (and couldn't in this case) I can carry over the role and attack to the next round. If there's any confusion about it, mark it as "If I can attack this round" and make the roll. "If not then" some other action for the next round, or just say use the attack next round. That way we don't wait for a day while I answer something short, to have you answer back the next day.

Davina did something like that when she cast her charm spell and gave the "if it succeeds" and "If it doesn't" spoilers.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Yep, spoilers are your friend!


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

No problem -- I will do that in the future.


As an aside, if you have full figure pics of the character that you'd like to use as a token, let me know. I'll set them up and we can use them on the maps.


Male Dwarf Paladin (Stonelord) 3

just the face works for me, i have no art skills to amke a full figure lol


ROFL, nice comment on the shark, Ri'el :D


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Shared treasure list is up


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GM Shathira wrote:
Shared treasure list is up

Thanks! This will be helpful to us for divvying up the treasure. =)

Should we post in the discussion thread as we allocate the items?


Male Dwarf Paladin (Stonelord) 3

how does this party do loots? the typically most fair way in my experience is calculate the value of the loot pile, and convert that into gold. if a party member wants an item in the loot pile they must "pay" for it (they more or less buy it at half price) and subtract the value of the item from their share of the gold, if the item cost more than their share it carries over to the next loot pile.

an example. withought doing the math for this loot, say each persons gold is 400. that +1 sword is 1078 to sell, so if someone wanted the sword they would owe just about 700 gold, to be taken from further pots down the road, no one actually has to pay gold from their pocket, it more or less help with disputes if any arise about loot.

but if we wanna just do it diplomatically im cool with that too, just sayin this is a method

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