Kevoth-Kul

Bill Pater's page

87 posts. Alias of bbangerter.


Full Name

Bill Pater

Race

Human

Classes/Levels

Fighter 4 HP 31/36 AC 20/15/16 Saves +6/+4/+1 Init +3 Perception +6 (+7 vs opposed checks)

Gender

Male

Size

6'2"

Age

18

Alignment

Neutral

Strength 16
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 10
Charisma 8

About Bill Pater

Stats:

Bill Pater - Fighter (Unarmed Fighter) 4
Neutral Medium Humanoid (Human Male)
Init +3; Senses Perception +6 (+7 on opposed checks)
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DEFENSE
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AC 20, touch 15, flat-footed 16 (+5 armor, +4 dex/dodge, +1 deflection) (conditional: +1 dodge from outslug, +2 dodge from combat expertise)
HP 36 (4d10 + 8 con)
Fort +6, Ref +4, Will +1 (all saves +1 vs fatigue, exhaustion, staggered, temp ability score)
DR 2 (vs non-lethal or while grappled)
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OFFENSE
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Speed 30 ft.
Melee Unarmed Strike +7 (1d3 + 4), w/ Power Attack +5 (1d3 + 8)
Ranged Composite Shortbow +8 (1d6 + 3)
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STATISTICS
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Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 8
Base Attack +4 CMB +7 (+9 disarm/grapple); CMD 20 (22 vs disarm/grapple)
Feats Improved Unarmed Strike, Outslug Style (unarmed strike), Combat Expertise, Improved Disarm, Dodge, Power Attack, Improved Grapple
Traits Dockside Brawler, Wary
Armor Check Penalty -1
Favored Class Fighter (+4 Skill Points)
Skills Acrobatics +3 (1), *Climb +9 (2), *Intimidate +3 (2), *Kn Engineering +8 (3), Kn Local +7 (4), Perception +6 (3), Profession (Accounting) +2 (2), Stealth +5 (3), *Survival +4 (1), *Swim +10 (3)
Languages Common, Orcish, Infernal
Equipment Chain Shirt +1 (1250gp), Mwk Composite Short Bow (+3 str) (600gp), 20 arrows (1gp), Bedroll (1sp), Small Tent (10gp), 100' Silk Rope (100gp), Mirror (10gp), 50' twine (1cp), Waterproof Bullseye Lantern (17gp), Mwk Backpack (50gp), Flint & Steel (1gp), 5 oil (5sp), 2 Waterskin (2gp), Ring of Protection +1 (1000gp), Pirate's eye patch (2600gp), 2 potions of Cure Light Wounds (100gp)
Cash 258gp, 2sp, 9cp
Encumbrance 86 lbs (light - Mwk Backpack gives effective 17 str for carrying capacity)
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SPECIAL ABILITIES
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Unarmed Style Gain IUS and a style feat at 1st level.
Harsh Training Gain a +1 to saves against exhausted, fatigued, or staggered conditions or temporary penalties to ability scores.
Tough Guy Gain DR of 1/2 fighter level against non-lethal, or while grappled.
Dockside Brawler Gain +1 to damage with unarmed strikes and improvised weapons.
Wary Gain a +1 on opposed perception and sense motive checks. Perception is a class skill.
Improved Unarmed Strike Deal lethal damage with unarmed strikes. Unarmed strikes do not provoke. Unarmed strikes threaten.
Outslug Style (Unarmed strikes) While using unarmed strikes, after taking a 5' step gain +1 dodge and +1 damage.
Combat Expertise Take a -2 to hit to gain a +2 to dodge.
Improved Disarm Gain a +2 to disarm, and CMD vs disarm. Disarm does not provoke.
Dodge Gain a +1 to dodge.
Power Attack Take a -2 to hit to gain +4 damage.
Improved Grapple Gain a +2 to grapple, and CMD vs grapple. Grapple does not provoke.

Backstory:

Bill (or Billy to his mother) grew up as the sole child of Sandra Pater, and an unknown father. His mother never did talk about his father, though Bill suspects his father forced himself upon his mother. They grew up poor, Sandra working in local taverns or doing menial work for wealthy merchants or noblemen. These jobs often ended when some patron at the tavern, or the merchant thought Sandra's striking beauty would please them in other capacities. Sometimes this meant simply moving on to the next job in town, other times it meant hastily fleeing to a new town before to many questions could be asked about how so-and-so got a knife wound to their arm, and was found unconscious in a back alley.
This lifestyle left Bill with few he'd call friend, and to the chargin of his mother he was prone to pick fights with the other boys anywhere the happened to be living. Bill received a number of harsh beating from angry parents, but they were only run out of town once, when he broke another boys leg.

At the age of 8 he begin earning his own living in part, helping move goods at the docks, or the local farmers gather their harvests, or whatever other odd jobs he could get. These were usually manual labor, though a few discerning employeers realized that physical strength wasn't Bill's only quality and sometimes put him to work helping with shipping records and accounting ledgers.

At 15 he and his mother were hired on with a caravan taking goods to Cheliax. His mother as a cook, and Bill as an inexperienced guard. The caravan captain, Captain Dane, took a liking to the youth, and taught him the basics with a blade during their travels. Despite this training, Bill still felt more comfortable with his fists, and never drew his weapon during the one attempt by brigands to raid the caravan, instead breaking the noses of two of the bandits, leaving them unconcscious.

Among the caravan guards was a half-orc by the name of Matuk. Matuk had purchased several flasks of strong liquor at a small village along the route. Drinking was strictly prohibited by the captain while on duty, but Matuk ignored that order and took to the drink one night while he was on watch.

Bill (and most of the rest of the camp) awake to sounds of his mother screaming and shouting in the early morning hours. His mother had gotten up early as usual to begin preparing the morning meal, and had gone a short distance to collect water from a nearby stream. Matuk in his drunken state had followed her, and thought he might enjoy her pleasure. Bill was the first to reach his mother and Matuk, where the half-orc had chased her across the stream and forced her to the ground. As Bill ran for the two Matuk hit her in the face several times to get her to stop struggling. Bill tackled the half-orc from behind and both rolled along the ground for a moment. Breaking free, Matuk stood and drew his blade to kill the lad.

As the half-orc stepped towards him Bill moved inside his reach, and managed to wrestle the weapon from the larger half-orc, probably in large part due to his drunkeness. He turned and slammed the blade into the half-orcs torso. Matuk toppled over, slain instantly by his own blade.

Captain Dane intervened on behalf of Bill, citing Matuk's drunkeness, to keep the merchant from having Bill hung for killing one of his more seasoned guards, but Bill and his mother were kicked from the caravan and left to make their own way the last few days to Cheliax.

They spent nearly two years in Cheliax, the larger city allowing Sandra to move from job to job as was her lot. That is until she denied a minor aristocrats advances and put them on the run again. They took passage aboard a ship and eventually found themselves in the shackles at a place called Rickety Squibs. Sandra found work their, but for Bill nothing has come up, that is until the latest ship came in looking to take on more crew.

Personality:

He chats freely and willingly with others, though his often blunt way of stating his opinion at times offends people. Violence towards women upsets him, though this does not extend to monstrous races.

Appearance:

Bill stands at 6'2" and has a broad build. While not the strongest of men, he is strong enough to not be afraid of a good arm wrestle, or bar room brawl. His clothing is the simple outfit of a street laborer, but this is offset by his armor and a few weapons.

His hair is dark brown, matched by his eyes, his skin tanned from working most days in the sun. Large calloused hands giving a firm shake to those he meets on friendly terms.

Bill has taken a liking to living in the shackles, though he hasn't been there long. And though he doesn't need it, he now wears an eye patch over one eye.

Future Feat Plans:

Weapon Focus (unarmed strikes), Two-Weapon Fighting, Greater Grapple, Break Guard, Greater Weapon Focus