About Davina KurikamiBuild:
Davina Kurikami female aasimar (muse touched) sorceress 7 CG medium outsider (native) Init +2; Senses darkvision 60ft, Perception -1 -------------------- Defense -------------------- AC 19, touch 14, flat-footed 16 (+3 armor, +2shield, +3 Dex, +1 deflection) hp 49 (7d6+7) Fort +3, Ref +5, Will +4 Defensive Abilities resist acid, cold, and electricity 5 -------------------- Offense -------------------- Speed 30 ft. Melee dagger +6 (1d4 /19-20 x2) Ranged +6 Special Attacks heavenly fire 1d4+3 (7/7 per day), Spell-like Abilities (CL 7, concentration +13) glitterdust (1/1 per day) Spells (CL 7; concentration +13): 3rd (5/day)—major image (dc 18), fireball (dc 18), magic circle against evil (dc 17)(bs) 2nd (7/day)—fiery shuriken, mirror image, euphoric cloud (dc 16), resist energy (bs) 1st (7/day)—mage armor, charm person (dc15), touch of the sea, silent image (dc 16), magic missile, bless (bs) 0 (at will)—ghost sound (dc 15), mage hand, prestidigitate, ray of frost, detect magic, mending, spell -------------------- Statistics -------------------- Str 10, Dex 16, Con 12, Int 14, Wis 8, Cha 19 Base Atk +3; CMB +3;CMD 16 Feats azata (angelic) blood (1st), eschew materials (bf), spell focus: illusion (3rd), spell focus: evocation (5th), spell penetration (7th), weapon finesse (blf) Traits focused mind, charming Skills Climb +2=+0+2+0 Diplomacy +11=+4+7+0 Heal +9=-1+7+3 Knowledge (religion) +9=+2+7+0 Linguistics +9=+2+5+2 Profession (sailor) +4=-1+2+3 Swim +7=+0+2+0+5 Use Magic Device +11=+4+4+3 Languages celestial, tien (common), tengu, sylvan, elven, abyssal, common (taldane), aquan, polyglot, auran, aklo , terran, ignan SQ favored class (sor), celestial resisitance, darkvision 60ft, spell-like ability, true speaker (replaces skilled), cantrips, spells, bloodline (celestial), bloodline arcana, bloodline power (heavenly fire) Combat Gear +2 silken ceremonial armor(4180) +1 mithral buckler (3005) dagger Other Gear handy haversack (2000) headband of cha +2 (4000) cloak of resistance +1 (1000) ring of swimming (2500) ring of protection +1 (2000) lesser metamagic rod of elemental spell (electric) (3000) Pot cure moderate wounds x2 (600) Misc Gear spell component pouch, backpack, mirror (small steel), bedroll, mess kit, water skin, trail rations (5 days), belt pouch, traveler’s clothes, 52 gp -------------------- Special Abilities -------------------- Bloodline Arcana: Whenever you cast a spell of the summoning subschool, the creatures summoned gain DR/evil equal to 1/2 your sorcerer level (minimum 1). This does not stack with any DR the creature might have. Celestial Resistances (Ex) At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10. Charming: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. Spell-Like Ability (Sp): Muse-touched Aasimar can use glitterdust once per day as a spell-like ability (caster level equal to the aasimar's class level). Truespeaker There are some aasimars whose language transcends all boundaries. They gain a +2 bonus on Linguistics and Sense Motive checks, and they learn two languages each time they gain a rank in Linguistics. This racial trait replaces skilled. Bloodline Powers: Your celestial heritage grants you a great many powers, but they come at a price. The lords of the higher planes are watching you and your actions closely. Heavenly Fire (Sp): Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier. [spoiler=Personality]Davina is a fairly intelligent woman, who tries to help others as she can and has a big heart. She enjoys the open seas now after her travels in pursuit of her sister, and has learned a measure of restraint she was once lacking. She has little faith in the gods after what has happened in her life, and is very driven to accomplish her goal, saving her sister. She accepts that cruelty is a fact of life, especially on board a ship, and while she dislikes it, and strives to mitigate it to the best of her ability, she knows that she can only do so much and must fight these battles as she can, not as she wants to. She has an ear for language and diplomacy, and has some talents as a medic, though she can not come close to what a cleric or other divine caster can accomplish. Description:
Davina is a 71 year old musetouched aasimar woman standing 5'2" tall, weighing 115 lbs, has waist length hair that looks like spun saphhires, and eyes that are an emerald glow. She wears loose fitting dresses that are usually green in color and tend to have an abbreviated skirt reaching to an inch or two above her knees for ease of movement, and a top that usually has thin straps, and no back for her brilliant white wings. Her legs have a delicate tracery of scales underneath her sking, and her wings are about 12ft in diameter when spread, but are unable to provide flight or even control when falling. Backstory:
Davina was born to a tien warlord in the country of Kwanlai on the continent of Tian Xia. The blood of a lillend ran in her mothers family and occasionally would manifest an aasimar every few generations. She was raised in her father's court, but never fit in very well, not being very orderly, her azata blood made sure of that. Her family was considered blessed by her birth and this led to their downfall. The advisor began to manipulate her father, raising him up above his fellow countrymen, especially the tengu, and convinced him to begin a war of conquest. As the fighting grew worse, her mother tried to stop him, but the advisor was ready for this and convinced her father that his wife was a traitor, something that he should never have believed. While he could not divorce his wife, he gave her to the advisor to punish as a reward, and the revelation was horrific. Davina had gone to see her mother when the monster arrived, the advisor was no mortal at all, but a succubus that was known as Anakerie. Davina had to hide in the closet while her mother was...used...by Anakerie, resulting in a pregnancy that should have brought about a half-fiend. As it was, the aasimar blood in her countered enough of the demon's to create a tiefling instead, a cruelly beautiful baby that killed their mother during birth. With her dying breath, their mother told Davina to take her little sister and run south to Tianjing, a country made up of almost all aasimar, and seek shelter at the temple ran by father Tenshi. They fled there when Davina was only seven years old, and were raised by him over the next sixty years. There life was plain but pleasant, at least Davina's was, her sisters on the other hand, not so much. Nisha proved to be almost as volatile as Anakerie must have been, and was strongly driven by lust. Just when it seemed like her sister would learn restraint, a disaster occurred, Anakerie found them, and brought their late father's army. During the resulting slaughter, Nisha became separated from the Davina and the paladin assigned to get them to safety before anyone noticed and was left to Anakerie's not so tender ministrations. Determined to get her sister back, Davina aided in preparing to retake the temple and destroy the demon, but they were too late, when they arrived, the demon was already destroyed by father Tenshi in his last moments, but her sister was gone, taken to be sold at a slave auction as a well trained pleasure slave. Thus began Davina's chase for her sister, she arrived too late to save her from the auction, and when she tracked the man who bought her down, she found his ship had been taken by pirates, his crew killed, and the cargo taken. Rumor had it that a tame succubus was taken as well, but lost in Port Peril when she murdered the ships captain. The vessel her mother's family had loaned her could not go on, and the paladin had to return with it. The only member of the crew to go with her was a tengu ninja, Taicho, who was pledged to protect her and, while he was looking for clues, Davina made a major mistake, she went to the Formidably Maid, and it was only the time bought for her by Taicho that let her escape being press-ganged. Favina has continued her search alone and has come to the conclusion that she needs to join a pirate crew if she is going to have any chance of every finding and saving her sister Nisha. |