GM Shathira's Skull and Shackles

Game Master Kelarith

Skull and Shackles campaign

Boarding Party

Man's Promise Main Deck

Arron's Journal

PBP Player Expectations

Treasure Sheet


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The ships come together with a loud thump, and boarding planks are levered across the gap. Bill waits as he sees zombies readying to come across. Garavaen's Faerie Fire illuminates the bell ringer.

Init: Bell Ringer, Bill, Davina, Zombie 5, 1, 6, Ri'el, Zombie 3, Garavaen, Zombie 4, 2


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

That was meant to say loss of Astein -- phone post

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

I was wondering about that. XD

Looks like Bill and Davina are up?


Male Human Fighter 4 HP 31/36 AC 20/15/16 Saves +6/+4/+1 Init +3 Perception +6 (+7 vs opposed checks)

Ready action to 5' step and attack as soon as one is in range. The 5' step will trigger outslug style.
Power Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d3 + 9 ⇒ (2) + 9 = 11
Current AC 21

Bill waits patiently for the horde of zombies to come towards him, but the rolling of the ship throws his balance as a he takes a swing.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

With the approach of the zombie across the plank Davina focused and drew on her innate bloodties to her divine ancestress. With a sudden burst of sparkles dust appeared and covered the approaching zombie.

I use glitterdust (dc 16 will negates blindness. Get as many zombies as possible while avoiding allies.


Zombies start to shamble over the planks onto the Bounty, and Davina throws out a veil of golden dust which spreads over the undead. All of them are covered in the dust and 3 of them stop in confusion. Bill moves up to strike one of the zombies, who suddenly stops as he is blinded by Davina's spell. The sudden stop causes Bill's blow to come up short. The zombies clamber over the boards, swarming up at Bill, but in their blinded state, they can't connect with the bobbing and weaving fighter.

attack zombie 5: 1d20 + 1 ⇒ (9) + 1 = 10
attack zombie 1: 1d20 + 1 ⇒ (5) + 1 = 6
attack zombie 6: 1d20 + 1 ⇒ (15) + 1 = 16

Init: Bell Ringer, Bill, Davina, Zombie 5(blinded), 1 (blinded), 6 (blinded), Ri'el, Zombie 3, Garavaen, Zombie 4, 2

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Is there a map?

Riel moves up behind Bill and lashes out with his hair at the nearest zombie, though he is careful to capitalise on the reach of his hair to keep Bill between himself and any other undead that can still see...

attack roll: 1d20 + 8 ⇒ (15) + 8 = 23
damage roll: 1d6 + 7 ⇒ (3) + 7 = 10


Sorry about the delay, all I've been getting over the last week is the IT Goblins

zombie 3 attack on Ri'el: 1d20 + 5 ⇒ (9) + 5 = 14
zombie 4 attack on Ri'el: 1d20 + 5 ⇒ (5) + 5 = 10
zombie 2 attack on Ri'el: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 2 ⇒ (3) + 2 = 5

Ri'el's hair lashes out and slams into one of the zombies with a dull thud, which doesn't seem to deter the creature, its days of being bruised are long over.

The other zombies continue to swarm aboard, moving around Bill towards Ri'el, leaving soggy footprints on the deck, . The zombies lash out with rusty cutlasses at the Shaman.

Bill take an AOO on zombie 3, 4, or 2, Ri'el can do the same since they are leaving the square you threaten with your hair as a reach weapon.


Male Human Fighter 4 HP 31/36 AC 20/15/16 Saves +6/+4/+1 Init +3 Perception +6 (+7 vs opposed checks)

AoO Zombie 2: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d3 + 9 ⇒ (3) + 9 = 12

Bill lunges at one of the passing zombies as it lumbers towards Ri'el.


Bill's blow lands with a satisfying, if sickening, squishy thump accompanied by the crack of rib bones. The foul creature stops its movement and lets out moan that's accompanied with fetid breath from whatever was left in the thing's lungs that Bill just dislodged.

The other two zombies continue to shuffle inside the reach of Ri'el's hair, attempting to slash the shaman with their rusted cutlasses.

zombie 4 attack: 1d20 + 5 ⇒ (18) + 5 = 23
zombie 2 attack: 1d20 + 5 ⇒ (14) + 5 = 19

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Didn't you already roll the attack rolls for them earlier?

Are we going to get a map for this fight?

Ri'el swings at the first zombie to get within reach.

AoO attack roll: 1d20 + 8 ⇒ (19) + 8 = 27
damage roll: 1d6 + 7 ⇒ (2) + 7 = 9


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Is the bell ringer still in the same spot? And still the prime target?


No map, it shouldn't really be needed.

Ri'el's hair slams into the zombie with a wet squashing sound, and the undead thing continues to make its move forward.

Garavaen, the bell ringer is still in the same spot with the bell

Init: Bell Ringer, Bill, Davina, Zombie 5(blinded), 1 (blinded), 6 (blinded), Ri'el, Zombie 3, Garavaen, Zombie 4, 2

round 1 recap
zombies
1 11 damage blinded
2 0 damage
3 0 damage
4 0 damage
5 0 damage blinded
6 0 damage blinded
PCs
Davina 22/22
Bill 31/36
Garavaen 32/32
Ri'el 23/23


The Bell Ringer continues to ring the bell from the aft castle of his ship. The bell rings with a sickening dull, moist, clank.

kn local dc20:
The bell ringer is Capt. Whalebone Pilk, the captain of the ill fated Deathknell. The legend says that Pilk set chase with the Deathknell into the teeth of a disaster, ringing the ships bell even as the ship was dragged to the bottom.

init: Bell Ringer Bill, Davina, Zombie 5(blinded), 1 (blinded), 6 (blinded), Ri'el, Zombie 3, Garavaen, Zombie 4, 2


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Garavaen takes a deep breath, focusing on the bell ringer, seeing a straight line materializing between his raised hand and the center of the foul thing, equidistant from the flames licking it...and then he gently squeezes the trigger, releasing the bolt to fly that same line.

I'm assuming he's not got cover on me -- but if he does, I'll spend a grit to use Shooter's Resolve.

Crossbow (Deadly Aim): 1d20 + 6 ⇒ (15) + 6 = 21 for 1d8 + 4 ⇒ (2) + 4 = 6


Male Human Fighter 4 HP 31/36 AC 20/15/16 Saves +6/+4/+1 Init +3 Perception +6 (+7 vs opposed checks)

Kn Local: 1d20 + 7 ⇒ (15) + 7 = 22

"That's Whalebone Pilk alright. Stop that bell from ringing or its going to get worse."

Bill takes a 5' step, trying to work his way through the zombies to get closer to Pilk, taking a swipe at one of the undead in the process.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d3 + 9 ⇒ (2) + 9 = 11

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Ri'el pounds the nearest zombie with his hair.

attack roll: 1d20 + 8 ⇒ (8) + 8 = 16
damage roll: 1d6 + 7 ⇒ (4) + 7 = 11


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Having done what she could to hinder the undead attempting to board them Davina called on her magic again. This time she channeled some of the divine connection she has through her blood and sends a blessing out to her allies to aid them in this time of need.

I cast bless, +1 atk and saves vs/fear.


gm rolls:

percent miss blinded 5: 1d100 ⇒ 86
percent miss blinded 1: 1d100 ⇒ 24
percent miss blinded 6: 1d100 ⇒ 19
attack zombie 5: 1d20 - 1 ⇒ (20) - 1 = 19
damage: 1d6 + 2 ⇒ (3) + 2 = 5
attack 4 on ri'el: 1d20 + 4 ⇒ (5) + 4 = 9
attack 2 on ri'el: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 2 ⇒ (6) + 2 = 8

Bill moves as far as he can towards Pilk, facing off a zombie atop one of the boarding planks. He swings at the zombie, but a swell throws off his aim and the blow goes wide. The zombies near Bill swing wildly with their cutlass', but only one manages to connect with the brawler.

Davina calls on her magic to bless the group, bolstering their resolve in the face of the undead

Ri'el slams his hair at the same zombie he hit earlier, two of the undead having moved inside the reach of his hair. The blow lands with a wet squelch as black, briny water is pushed out of the body. The zombie again tries to move forward. The other two zombies move up close to Ri'el. Ri'el manages to dodge one of the incoming blows, but the second clips his shoulder.

Garavaen's shot punches into Pilk, and a black ichor oozes sluggishly from the wound.

As the party views the deck of the ship, other crewmembers are facing off against other undead. The sounds of metal on metal, and other more alarming impacts are heard before the group has to pay attention again to the zombies close to them.

*************Round 2 Summary*************
Zombie 1 11 dmg Blinded
Zombie 2 0 dmg
Zombie 3 10 dmg
Zombie 4 0 dmg
Zombie 5 0 dmg Blinded
Zombie 6 0 dmg Blinded
Pilk 1 dmg
PCs
Bill 26/32
Davina 22/22
Garavaen 32/32
Ri'el 15/23

************Round 3****************
init: Pilk, Bill, Davina, Zombie 5(blinded), 1 (blinded), 6 (blinded), Ri'el, Zombie 3, Garavaen, Zombie 4, 2

Pilk continues to ring his bell, which gives a sickening, mute, clank.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Garavaen's hands do his reloading trick as he concentrates, keeping the line between him and his target in his mind's eye until he can bring the crossbow back in line and squeeze the trigger again.

Crossbow (Deadly Aim): 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 for 1d8 + 4 ⇒ (7) + 4 = 11


Male Human Fighter 4 HP 31/36 AC 20/15/16 Saves +6/+4/+1 Init +3 Perception +6 (+7 vs opposed checks)

Unsure if I'm past the zombies enough to go after Pilk. Will take another swing at a zombie now regardless.

5' step to keep outslug style active.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d3 + 9 ⇒ (2) + 9 = 11

Bill makes another ineffectual swing at one of the undead horrors, hesitating going after Pilk just yet as Ri'el continues to be swarmed by the mindless zombies.

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Not sure if it makes a difference, but I just noticed that my AC does not take into account my barkskin spell. I've updated my character info.

Ri'el keeps swinging at the undead around him as he tries to step away from the zombies and better-allow Bill to tank for him.

attack roll: 1d20 + 8 ⇒ (4) + 8 = 12
damage roll: 1d6 + 7 ⇒ (5) + 7 = 12


gm rolls:

z5 miss chance: 1d100 ⇒ 91
z1 miss chance: 1d100 ⇒ 18
z6 miss chance: 1d100 ⇒ 94
z1 attack: 1d20 + 1 ⇒ (7) + 1 = 8
z3 attack: 1d20 + 1 ⇒ (12) + 1 = 13
z4 attack: 1d20 + 1 ⇒ (4) + 1 = 5
z2 attack: 1d20 + 1 ⇒ (7) + 1 = 8

The blinded zombies all flail about and only one swing even comes in the general direction of Bill, but swings wildly, missing the fighter completely.

The swaying of the ship and the erratic movements of the zombies, however, cause Bill to miss with his return swing.

Ri'el's hair smashes into one of the zombies, which causes more brackish, black water to squish out of the thing. As he steps back from the zombies, Ri'el sees that he only has about 15' before his back presses against the far gunwales, and the zombies are inside his hair's effective reach. as zombie three move into and out of the 10' range not using a 5' step, Ri'el gets an attack of opportunity against it. The other two zombies take the 5' step to get inside the reach, and are 5' away. On a successful AOO, Z3 is stopped at 10' away.

Garavaen's shot drills Pilk, but the bolt rattles through the skeletal chest, and Pilk pulls it out, the bolthead trailing a small gibbet of putrid flesh. Pilk's head creaks as he turns his attention to Garavaen and Pilk snaps the bolt in two. If the skull had much flesh left on it, you would almost swear it smiled.

I'll wait for the AOO to recap the round, but feel free to post your round 4 actions, Davina, give both round 3 and 4


Male Human Fighter 4 HP 31/36 AC 20/15/16 Saves +6/+4/+1 Init +3 Perception +6 (+7 vs opposed checks)

Bill continues to lay about him with his fists, trying to clear the undead from the ship, finally connecting with one.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d3 + 9 ⇒ (2) + 9 = 11

Lantern Lodge

[|]CG Aasimar | Shaman4 | HP:23/23 | AC: 14/ FF 14/ T 10 (barkskin) | Fort: +1 (+2 necro/death effects) Ref: 1 Will: +9| Perception: +15 | Dark Vision | Init: 0 [|]

Just a reminder, my hair gives me natural reach. It is not a reach weapon. So I threaten all squares within 5 ft and 10 ft of myself. No combat reflexes though.

attack roll: 1d20 + 8 ⇒ (4) + 8 = 12
damage roll: 1d6 + 7 ⇒ (3) + 7 = 10


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Garavaen watches Plik's display and winces, muttering, "I'm thinking the bolts be making him angry and not so much making him dead... anyone have some magic that could help?" Before anyone can respond, however, his hands finish their reloading trick and another bolt sails through the air at the dead thing.

Crossbow (Deadly Aim): 1d20 + 7 ⇒ (17) + 7 = 24 for 1d8 + 5 ⇒ (4) + 5 = 9

Trying a cold iron bolt, just in case.


female aasimar (musetouched) | sor 4 |HP: 22/22 | AC:14 (17) T:13; FF:11 (14); CMB +2, CMD:15 | Fort:+2; Ref:+4; Will:+2 | Init:+3; Perc:-1 Glitterdust (dc 16) 0/1; Heavenly Fire 7/7; Spells: lvl 1 5/7; lvl 2 2/4

Round 3:
Davina, her blessing cast, focused un beginning her more offensive magics. She cast a spell and called up a pair of fiery shurikens and stayed tucked in behind some cover.

Round 4:
Her preparations completed Davina finally rose from cover and began to advance. She kept herself behind her shipmates to provide some measure of protection from attack and moved up. Once she'd moved as close as she dared she chose a target and cast a spell again sending a new pair of fiery shurikens and then adding one of those that was whirling about her head at her target.
Std:
Fiery Shuriken 1 w/bless: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 151d8 ⇒ 4
Fiery Shuriken 2 w/bless: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 101d8 ⇒ 4
Swift:
Fiery Shuriken 3 w/bless: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 261d8 ⇒ 3
confirm?: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 181d8 ⇒ 6

I have 35 feet of range and my preferred target is that loud idiot clanging the bell. If I can't get him then I'll target the nearest target that is easiest to hit, retargeting the third shuriken if the target is down by then.


Male Half-Elf Gunslinger (Bolt Ace) 4
Vitals:
(HP: 32/32; AC: 19/15/14; Percep: +11; Init: +4[+6]; Fort +5, Ref: +8, Will: +3[+5]; CMD: 20; CMB +6; Speed: 30; Grit: 2/2)

Didn't include Davina's bless effect on my roll -- though I'm rather hoping the 24 hit without it.

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