GM ShadowLord's PFS #4–07: Severing Ties (Inactive)

Game Master The Rising Phoenix

The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium's local allies and ensure that the support the Aspis Consortium is counting on from their friends won't come.

Map & Handouts



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Closed game, open for dotting.


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I'd like everyone to visit the Maps & Handouts link and on the first page do three things.

1) Fill out your init dice roll.
2) Paste your picture to be used for the maps that matches your posting picture.
3) Complete the table with the information for reporting.

Thanks!


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I will be traveling for work the next two weeks. I'll do my best to checkin and keep things moving as best I can. If there are gaps, that's why!


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Boon Elustra: 1d20 ⇒ 7
Boon Father Mac: 1d20 ⇒ 7
Boon Jaraiya: 1d20 ⇒ 11
Boon Orrina: 1d20 ⇒ 1
Boon ShadowLord: 1d20 ⇒ 19
Boon Type: 1d4 ⇒ 4
Boon Yukine: 1d20 ⇒ 15

Wooooot!!!

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