[PACS] LEGENDARY Year of Rotting Ruin by Nathan

Game Master Nathan Davis

Turn Order
1. Sajan/Hawkmoon
2. Mavaro/Bigguyinblack
3. Thargrap/AbrahamZ.
4. Seoni/Gimry
5. Quinn/NathanDavis
6. Mios/MauveAvenger

Shared Tracker

Currently playing Scenario 1B: Tangled Sails LEGENDARY



It begins...

Everyone's a veteran of this so I'll boil this down.
Character Selection
Once you finalize your choice, create your character on https://acg.orgplayonline.com/ and let me know what your ID number is. Be sure to include a link to the deck handler in your profile.

Party Communication
I'll spin up a discussion in Discord.

Posting Expectations
What time zone are you in?
It's always nice to get into a grove where each player is posting within 24 hours of the last turn. Obviously, let real-life take priority, but try to let us know if something does come up. To be quite honest, I will be prioritizing finishing other games in the beginning so I won't be going super fast over the next few months.

Use a posting style that works best for you, with as much or as little flavor as you feel comfortable with. It’s your game! The one thing that I would request is that you label your dice rolls with at least the difficulty and type of check.

Wildcards
Technically you can select which Wildcards. There are a number of methods folks can use.
I can select something thematic or tricky based on the scenario.
You can also go random. I usually throw some thematic flavor spin on why these are happening at any rate.
Let me know your preference. In either event, I will track Wildcard use and use them all as evenly as possible. And I'll be using Peril, Onslaught, and Harrow Wildcards.


I'm mostly interested in going after Blackjack Quinn.
But I could also get into: Warpriest Uliah, Magus Zvarbel, Summoner Zetha (with or without Blackjack)


I'm interested in playing though I have no idea what I'll play. I could use suggestions for that. The last few characters I've played have been casters so I think I'm ready for a non-caster and generally I'm fond of characters with powers that make for interesting play. I've had a blast playing Aric/Red Raven or Radovan, for example. EST time zone. I'm fine with you picking the wildcards or doing random. Mostly I just enjoy that they make the game more challenging and complex.


I'm interested. Will play Mavaro 1041.
My time zone is EST and I'm fine with whatever Wildcard method we use.


deck handler

Here he goes.


BR Nathan Davis wrote:

I'm mostly interested in going after Blackjack Quinn.

But I could also get into: Warpriest Uliah, Magus Zvarbel, Summoner Zetha (with or without Blackjack)

I think I've only seen Quinn played once in a TTS game for PaizoCon in '20 or '21. But I cannot recall anything about the character. ;)

Zvarbel looks like she could be good and I've heard she can be fun once you hit the role card, but I've never had the guts to grind it out to that point.

Love Zetha. So strong in Wrath with a mythic path that boosted Dex.

Abraham Z. wrote:
I'm interested in playing though I have no idea what I'll play. I could use suggestions for that. The last few characters I've played have been casters so I think I'm ready for a non-caster and generally I'm fond of characters with powers that make for interesting play. I've had a blast playing Aric/Red Raven or Radovan, for example. EST time zone. I'm fine with you picking the wildcards or doing random. Mostly I just enjoy that they make the game more challenging and complex.

Ahhh, I remember playing alongside your Radovan. Good times!

Given that criteria, I would suggest Arueshalae (WotR), Seelah (Core), or Skizza (Gunslinger)


deck handler

Do we have a start date planned?

Iceman are you playing?


I have a couple of others interested. I'm guessing we won't start until January given the holidays.

I'm still mostly sold on Quinn but know that I'm sharing some stats and Item Card emphasis with Mavaro. So I'm still keeping my options open.

And I'll note that all of Iceman's suggestions are excellent!


deck handler

Mavaro actually requires very few upgrades and most of those are spells. I think I can map out my possible upgrades.

Tier 1
Spell 1 Spirit Surge, Locate Object
Item 1 Binder's Tome

Tier 2
Spell 2 Fly maybe
Blessing 2 Blessing of the Master of Masters\

Tier 3
Spell 3 Create Mindscape maybe, Restorative Touch
Blessing 3 Blessing of Isis

Tier 4
Spell 4 Channel the Gift
Item 4 Magnetic Grimoire
Ally 4 Ice Chemist
Blessing 4 Blessing of the Seventh Veil

Tier 5
Item 5 Samisen of Oracular Vision

Tier 6'
Spell 6 Shapechange, Arcane Cannonade, Rejuvenation?
Blessing 6 Blessing of the All-Seeing Eye

I think that's it for the priority upgrades.


deck handler

A minor character consideration, If someone passes me a Blessing of the Elements it is a big boost for me.


Hello. Glad to be getting another game in. I'd like to play Enora if that works out with the mix, but I can be flexible.


I'm EST/EDT time zone. I tend to squeeze my posting on during breaks from work. I have no preference for wild card selection methodology.


I’m actually kind of digging the concept of a smarty pants party like Marvel’s Illuminati, with Mavaro, Enora, and Quinn.


I'm tentatively interested in playing. After the holidays, my schedule is (hopefully) going to become a lot less hectic.

I'd want to play someone who I haven't seen played before, perhaps the goblin Nok-Nok, the hunter Korundo, or the bard Meliski. I typically play half-casters, so if you guys have any suggestions for rarely seen characters, I'd be open to it too. My favorite games have been with the paladin Koren and magus Zvarbel.

I'm on PST. Don't have a computer at work so can only post pre-work or late in the evenings when I'm home.


deck handler

Varril seems powerful with him depending heavily on one stat and can be rolling 1d8 +11 on every check.

Hakon seems versatile and it is nice to have someone in the party we can feed cards to for bury abilities.

Rise of the Runelords Lini has potential adding 1d4 +2 to her every check and recharging allies to explore.

Maznar adding 1d4 +1 to all local checks is probably better but you may have seen me play him a couple of times.

Estra with the Smash adventure deck is just amusing.

Core Seelah can be pretty strong adding to any local check as long as there is enough healing.

Skull and Shackle Alahazra - Stargazer is an examining machine and can be a big help if we have a lot of players and are running out of hours.


deck handler

Hmm. While Varril has some functional overlap as Mavaro and Mavaro is almost certainly a stronger character, I have never played an Inquisitor before and I have played Mavaro before. So I think I will audible to Varril.


Character Sheet

Here is the complete setup for my RotR Sajan.

Sajan wrote:


HAND: Amulet of Mighty Fists, Spyglass, Compass, Elixir of Healing, Quartermaster, Snake, Frog, Blessing of Milani, Blessing of Cayden Cailean, Prayer, Blessing of Irori, Incitation, Blessing of Irori 2, Blessing of Gorum, Blessing of the Gods
DISPLAYED:
Deck: 0 | Discards: 0 | Buy Pile: 0
Current Location:
Hero Points: 0
Accessory Reroll Status:
NOTES:

DECK, DISCARDS, AND BURIED:
TOP OF THE DECK:
MIDDLE OF DECK:
BOTTOM OF THE DECK:
DISCARD PILE:
BURY PILE:

SKILLS AND POWERS:
SKILLS
STRENGTH: d6 ☐+1 ☐+2
DEXTERITY: d10 ☐+1 ☐+2 ☐+3 ☐+4
  ACROBATICS: DEXTERITY+2
CONSTITUTION: d6 ☐+1 ☐+2
  FORTITUDE: CONSTITUTION+2
INTELLIGENCE: d6 ☐+1 ☐+2
WISDOM: d8 ☐+1 ☐+2 ☐+3
CHARISMA: d6 ☐+1 ☐+2
 
POWERS
HAND SIZE 4 ☐5 ☐6
For your combat check, you may roll your Dexterity die (☐ and add the Magic trait) (☐ and the Fire trait); you may not play a weapon on the check.
You may play any number of blessings on your combat check; recharge them instead of discarding them.
 
FAVORED CARD TYPE: Blessing


Deck Handler

Thargrap is ready to go and has this starting hand:

"

Thargrap wrote:

Hand: Earthbreaker (Core), Unerring Weapon, Black Spot, Blessing of Pharasma, Blood God Nulgreth,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Falconer, Naginata, Blessing of Gorum, Falcon, Blessing of the Samurai 2, Mirror Image (Core), Banner, Magic Chain Shirt (Core), Blessing of Iomedae, Blessing of the Samurai 1, Good Omen
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your (☐ or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 (☐ 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

"

Grand Lodge

2 people marked this as a favorite.
Don't pigeon-hole me. No thanks. I'm not too fast. I once got to level 3-6 in Super Mario Brothers!

Hey old friends!!

I saw your thread start up in the “recent posts” section of the boards and I just wanted to give a friendly wave. Have a great game! Kick the Whispering Tyrant in the crotch for me!

Fondly,
Dink


Scenario 1A: Powder Keg
Ally 11
Armor 1
Blessing 111
Item -
Spell 11
Weapon 11


Deck Handler // Searching for: Item 1 > Armor 1 > Weapon 1

Upgrade Preferences
Blessing 1: 1d1000 ⇒ 95
Armor 1: 1d1000 ⇒ 248
Weapon 1: 1d1000 ⇒ 621

Hero Point
Power Feat
☑ You are proficient with Alchemical. On your check to recharge an Alchemical item whose level is lower than #, you automatically succeed.


deck handler

Taking the power feat
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

spell 1 for Spirit Surge: 1d1000 ⇒ 948


Deck Handler

Power Feat (1): On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 (☐ 1d8).

Hero Points remaining: 0

Upgrades (pretty much ok with any of the below):
Spell 1: 1d1000 ⇒ 166
Blessing 1: 1d1000 ⇒ 905
Weapon 1: 1d1000 ⇒ 258
Ally 1: 1d1000 ⇒ 226
Armor 1: 1d1000 ⇒ 302

Replace banished Blessing of Pharasma with the same.


Character Sheet

6-1A
Hero point
Power feat
For your combat check, you may roll your Dexterity die ( and add the Magic trait) (☐ and the Fire trait); you may not play a weapon on the check.

Upgrade
Blessing 1: 1d1000 ⇒ 773 Blessing of Erastil
Ally 1: 1d1000 ⇒ 356 Crow, Riftwarden, or Gentleman Explorer
Item 1: 1d1000 ⇒ 866 Ring of Wave Walking


Hero Point
Hero Point - Power Feat: Shuffle Recovery Spells

Deck Upgrades
Spell 1: 1d1000 ⇒ 114
Ally 1: 1d1000 ⇒ 182


Character Sheet
Sajan Hawkmoon wrote:

6-1A

Hero point
Power feat
For your combat check, you may roll your Dexterity die ( and add the Magic trait) (☐ and the Fire trait); you may not play a weapon on the check.

Upgrade
[dice=Blessing 1]1d1000 Blessing of Erastil
[dice=Ally 1]1d1000 Crow, Riftwarden, or Gentleman Explorer
[dice=Item 1]1d1000 Ring of Wave Walking

Correction: Taking hand size feat instead.


Hero Point:

Spend on Power Feat: When you (☑ or a local character) encounter a monster, you may attempt a Knowledge check with a difficulty equal to 8 (▢ 6) plus the monster’s level. If successful and the monster is Vulnerable to a trait, combat checks against the monster gain that trait until the end of the encounter; if it is not, add 2 to combat checks against it until the end of the encounter.

Deck Upgrade:

Weapon 1: 1d1000 ⇒ 957 Earthbreaker


Deck Handler // Searching for: Item 1 > Armor 1 > Weapon 1

Upgrade
Replace Blessing 0 Blessing of the Quartermaster with Blessing 1 The Carnival


Deck Handler

Upgrade: Blessing 1: replace Blessing of the Samurai 2 with Blessing of Lamashtu

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