GM Rednal's Mark of the Chosen (Inactive)

Game Master Rednal

Unused

Around Caer Sirona


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I am posting up, as requested, on Sunday.
It was my last weekend with family before work starts again...I do believe I will have time to continue with the background and finalize my submission by tomorrow.
Just if it's possible, I'd like to be near the end of the review line, so there's a higher chance I actually got to do things during work downtime.

So, while the version is not finalized, here's, again, Kassandra Medley, who will hopefully have some more writing done by the time you pick.


GM Rednal wrote:

Indeed.

...

This campaign is going to have quite a lot of both. XD

One of the reasons I'm most interested!

I used to be into other forms of gaming a bit more but the more I game, the more I prefer tabletops simply because it's more of a collaborative storytelling experience and as a gamer that's what I most covet


This sounds like I might get to build myself a castle. I like castles. Living within sight of one does that.


As noted in the first post, there IS base building in this game.


I know...but there's bases and then there's monoliths of rock and stone, veritable mountains of masonry whose very presence cows all opposition. Bases don't get moats, with running water and occasional horrible monsters swimming in them.


*Glances at some of the stuff that can be built and whistles cheerfully*

o wo~


...excellent.


JonGarrett wrote:
I know...but there's bases and then there's monoliths of rock and stone, veritable mountains of masonry whose very presence cows all opposition. Bases don't get moats, with running water and occasional horrible monsters swimming in them.

Of course they can, a base is just a modern name of what has been.


Last call for submissions, 'cuz I'm picking in the morning... ^^


I told Rednal this via PM, but I wanted to make it official here:

Bowing out of this.

I'm kinda hooked on a tristalt character that just won't fit this game, and I don't even really have the motivation or desire to try and make one who will.

Good luck to you all!


Reposting the link to my submission to make it easier to find Warren Connery


Got it.
Some polishing remains, but basically, Kassandra is done(as in, I had time to do background finally).
Just posting again in case you ARE already doing reviewing...


Re-posting for consolidation, and hopefully easier to follow. I am going to continue to polish the fluff unless not chosen but the crunch is completed unless an error is detected.

Quote:
"BEFORE YOU READ ANY FURTHER: I'm looking for a serious, long-term player. I'm not just trying to start this campaign, I'm trying to finish it. If you genuinely cannot see yourself being a stable and active member of the Paizo forum for the foreseeable future (at least two years), please do not apply. Additionally, as part of your application, please confirm in your own words that you can see this through."

I have been here for a while and was a member of two other boards before this one. However, I feel more at home here and planning on not moving on anytime soon. For the above reasons and high quality Game Mastering, I promise to see this game through to the end if/when chosen.

Full Character can be found here ... Vitigis Cyrila

CRUNCH:
Male Human Adult Warlord (Steelfist Commando) / Sorcerer (Psychic Bloodline) / Cryptic Tristalt 2 ( [PoW], Ultimate Psionics 35 (Cryptic), (Psychic Bloodline))
LN Medium Humanoid (Human)
Init +3; Senses Perception +5
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)(+Mage Armor and Shield)
hp 26 (2d10+6)
Fort +4, Ref +6, Will +3
Defensive Abilities Dodge Bonus
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Offense
--------------------
Speed 30 ft.
Melee Unarmed Strike +5 (1d3+3+1d6 - pugilist stance)
Ranged Composite Longbow +5 (1d8/×3)(20/20) or
. . Might of the Mind (Su) +5 (1d6+2, 30', 6/day)
Ranged Touch Disrupt Rattern +5 (1d6+3, 30', Unlimited, Psionic Focused -> Humanoid) or
. . +5 (Damage Varies)
Special Attacks Warlord Maneuvers and Stances
(5) Warlord Readied Maneuvers
. . 1st Flurry Strike, Pommel Bash, Swift Claws
. . 2nd Bronze Knuckle, Flash Kick
Warlord Stances
. . 1st Inner Sphere Stance, Pugilist Stance
Sorcerer (Psychic Bloodline) Spells (CL 2nd; Concentration +5, DC:13 + Spell Level / +1 DC for Force and Mind Affecting Spells)
. . 1st (5/5, DC:14) - Mage Armor (+4 Armor, 2 hours), Shield (+4 Shield, 2 min)
. . 0 (@will, DC:13) - Detect Magic, Open/Close, Prestidigitation, Read Magic, Acid Splash
Cryptic Powers Known (Power points 7/7, ML 2nd; Concentration +5, DC:13 + Power Level)
. . 1st (1+ PP, DC:14) — Kinetic Legerdemain, Offensive Precognition
. . 0 (@will, DC:13) — Detect Psionics, My Light
Warlord Maneuvers Known
. . 1st Flurry Strike, Offensive Roll, Pommel Bash, Swift Claws
. . 2nd Bronze Knuckle, Cartwheel Axe Kick, Flash Kick
Warlord Stances Known
. . 1st Inner Sphere Stance, Pugilist Stance
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 16, Wis 10, Cha 16
Base Atk +2; CMB +2; CMD 16
Feats Deadly Agility, Improved Unarmed Strike, Scribe Tattoo, Weapon Finesse
Traits Initiate of the Newborn Moon, Ease of Faith
Skills Acrobatics +7, Autohypnosis +4, Climb +4, Diplomacy +8, Disable Device +11, Disguise +7, Escape Artist +7, Intimidate +7, Knowledge (arcana) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (martial) +7, Knowledge (nobility) +7, Knowledge (psionics) +7, Knowledge (religion) +7, Perception +5, Profession (soldier) +4, Ride +7, Sleight of Hand +7, Spellcraft +7, Stealth +9, Survival +5, Swim +4
Languages Common, Draconic, Dwarven, Elven
SQ Altered Defense (Absorb, Deflect, Retaliate), Disrupt Pattern, Gambits (Unbreakable Gambit, Victory Gambit), Indomitable Presence, Insight (Fast Stealth), Pattern Designs (Psionic Powers), Tactical Presence, Trapfinding +1, Trapmaker, Unarmed Combat, Warlord’s Gambit
Combat Gear potion of cure light wounds (3), arrows (40), composite longbow with 20 arrows
Other Gear sleeves of many garments (A Public Image item), bedroll, belt pouch, belt pouch, chalk (10), flint and steel, masterwork backpack, masterwork thieves' tools, mess kit, mirror, soldier's uniform (free), waterskin, 63 gp, 8 sp, 3 cp
Heavy horse (combat trained) bit and bridle, blanket, caltrops, feed (per day), grappling hook, hemp rope (50 ft.), 10x pitons, pot, riding saddle, saddlebags, small tent, soap, 10 days trail rations, full waterskin
--------------------
Special Abilities
--------------------
1 Flurry Strike (Readied, 1/Encounter) (Ex) Make two quick attacks on a target enemy.
Inner Sphere Stance (Ex) Stance: When wielding two weapons or Improved Unarmed Strikes, disciple gains +2 dodge bonus to AC and a +2 bonus to Will saves.
1 Pommel Bash (Readied, 1/Encounter) (Ex) Unarmed attack catches foe flat-footed, does +1d6 Precision Damage
1 Pugilist Stance (Ex) Discipline weapons deal +1d6 damage, extra 1d6 per 8 initiator levels.
1 Swift Claws (Readied, 1/Encounter) (Ex) Strike: Attack a single target with two wielded weapons or Improved Unarmed Strike.
2 Bronze Knuckle (Readied, 1/Encounter) (Ex) Your unarmed attacks deal +2d6 damage and ignore DR for the turn.
2 Flash Kick (Readied, 1/Encounter) (Ex) Strike: Make an additional unarmed attack as part of a full attack action at a -2 penalty to hit but the attack gains +2d6 points of damage.
Altered Defense 1 (7 rounds) (Su) A cryptic learns early on to modify the patterns around her to grant her protection as a swift action. The cryptic chooses from the options below and may only have one such effect active at any given time. The cryptic can use this ability for a number of rounds equal to 3 + Int Modifier (3).
Altered Defense, Absorb DR 1/- (Su) The cryptic gains DR 1/-
Altered Defense, Deflect +1 (Su) The cryptic gains a +1 dodge bonus to her AC.
Altered Defense, Retaliate +1 (Su) +1 bonus on your attack rolls against any opponent that hit you since your last turn.
Psychic Bloodline Arcana: Whenever you cast a [force] or [mind-affecting] spell, increase the DC of that spell by +1.
Deadly Agility Use Dex for damage with light and finesse weapons
Disrupt Pattern (Humanoid) (Su) As a standard action make a ranged touch attack with a range of 30 feet.
Dodge Bonus +1 (Ex) +1 dodge bonus to your AC.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal. Unarmed Strikes are considered both manufactured and natural weapons.
Indomitable Presence Allies gain Die Hard feat and add your CHA (+3) to (Death, Fatigue, Exhaustion, or Poison Effects) Fort saves.
Might of the Mind (Su): You can use the power of the mind to either attack an enemy or pick up an object with in 30'. As a standard/move action, you can hurl/retrieve a single unattended object of up to 250 lbs. The attack is treated as a ranged attack with a thrown weapon (dealing an amount of bludgeoning damage equal to 1d6 plus half your sorcerer level), except that you add your Charisma modifier on the attack roll instead of your Dexterity modifier. You can use this ability a number of times per day equal to 3 + your Charisma modifier [6x/day].
Pattern Designs (Su) Unlike normal manifesters, a cryptic manipulates the world around her by creating tattoos and patterns that alters reality in different ways. Cryptic powers show up on the cryptic’s body in the form of tattoos.
Scribe Tattoo You can create psionic tattoos, which store powers within their designs.
Tactical Presence (Ex) Grant bonuses to nearby allies.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Trapmaker A cryptic gains a competence bonus on Craft (traps) checks equal to her class level.
Unarmed Combat (Ex) Gain Improved Unarmed Strike and Greater Unarmed Strike
Unbreakable Gambit Risk: The warlord attempts to succeed on a Fortitude or Will save against an extraordinary ability, maneuver, power, spell, or spell-like or supernatural ability. The effect in question must be a harmless effect on a failed saving throw.
Reward: The warlord is emboldened by his ability to resist his opponent's attack, and regains a number of hit points equal to three times his Charisma modifier (+3).
Victory Gambit Risk: The warlord successfully reduces an opponent to 0 or few hit points with a melee or ranged attack on his turn from either a standard attack or full attack action.
Reward: The warlord and his allies gain a morale bonus on attack rolls equal to his Charisma modifier (+3) on their next attack roll.
Warlord’s Gambit (Ex) Regain 1 or 3 maneuvers by taking risky actions and succeeding.
Wild Talent As a psionic character, you gain a reserve of 2 power points and can take psionic feats, metapsionic feats, and psionic item creation feats.

--------------------

Goliath
Heavy horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1 size)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +4 (+8 to jump with a running start, +12 to jump), Perception +8
SQ combat riding
Combat Gear caltrops; Other Gear bit and bridle, blanket[APG], feed (per day) (2), grappling hook, hemp rope (50 ft.), piton (10), pot, riding saddle, saddlebags, small tent, soap, trail rations (5), trail rations (5), waterskin
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

BACKGROUND:

Normally, The Knights of the Newborn Moon tend to be very selective in their recruitment due to their small size and zealous ways. For this reason, they usually recruit from the wealthy because this is where one usually finds the healthiest recruits with the talents the order is looking for. Once in a while, there comes a Knight who remembers what the Knight of the Newborn Moon strives to do every day, and that is to make the world a better place and promote strange powers. In addition, it is good to add different ways of thinking which can only come from different walks of life into the order. New blood, keeps the order fresh and from sliding into closed minded thinking.

One day, Knight Amal Geberic, Knight of the Newborn Moon, came upon a scene of an average boy standing up to an older and larger boy. As the scene unfolds, it becomes quite apparent the larger boy was bullying around two other weak in appearance children, a boy and a girl. The older boy made the first aggressive move but the average boy was the first to connect with a loud crack. The average boy landed his knuckles squarely on the larger boy's nose, blood sprayed everywhere and the larger boy collapsed to the ground like a sack filled with goods (Later, Vitigis would refine this devastating punch into the Bronze Knuckle). This is when the average boy moved in for the kill or at least the knockout. But Knight Geberic stepped in to break up the fight. Once the average boy knew the Knight was an adult and appeared to be a Knight, the average boy was very respectable and followed the Knight's order to look in on the bullied children while the Knight helped the bully off the ground and further educate him. When the knight was helping the bully of the ground, he could hear the (3) other children speaking in draconic about a cantrip they were trying to learn. The Knight turns to the bully and says to him, "I hope you learned your lesson lad! Next time I see you bullying others around, I may let that kid keep punching you or I will do something to educate you further regarding bullying." As he sends off the bully, he sees Vitigis waving to the fragile children as they departed in a separate direction.

The Knight approaches Vitigis making introductions and if he could follow him home so he can tell his parents about how much of a gentleman Vitigis is. Upon arrival, Knight Geberic compliments Vitigis' behavior and actions. As the conversation continues, Knight Geberic asks Vitigis' parents if he could recruit him into the order, "I would like to sponsor Vitigis into the Knights of the Newborn Noon. He will start out as my page in which I will teach him further skills in becoming a gentleman and a Knight of the Newborn Moon. In addition, I heard him discussing magic to two other children. Vitigis is displaying multiple talents and humility that I know will fit in well with my order. It is rare for children, even adults, to display 2 out of the 3 talents that my order looks for in Knight Candidates. Everyone who is recruited into my order, no matter if they are pure warriors, wizards, occultist they start off as Pages, then Squires, then Knight Initiates, then Knight, and so on which is where I hope to see Vitigis become. For one month, Vitigis will be sequestered at the academy. After that, he will be allowed to come home on most weekends if he remains in good standing with everything." After a few more minutes of conversation, all parties agree that Vitigis will attend the Knights of the Newborn Moon and become Knight Geberic's Page.

Vitigis' typical Page day started early in the morning at sunrise with mock combat with Knight Geberic using wooden swords and rounded points. After morning training, would come a full academic day. During Ars Magica (Art of Magic) class, another talent Vitigis possessed came to be. He was not only able to manipulate magic but he could also manipulate things with his mind. This of course added more hours to Vitigis' day. He would end the long day in the evening with more wooden sword mock combat. The main goal of the Page program is introduction to combat with heavy academic work. This is when the Page learns the most of his academic portion of becoming a Knight. Since Vitigis was sponsored later in life than a normal Page, poor Vitigis was on an accelerated program but he met the challenge with enthusiasm.

Once Vitigis' professors and sponsor were satisfied with Vitigis' progress, Knight Geberic ceremoniously promoted Vitigis to squire. The daily life of a squire now included early morning cleaning which included Vitigis' sleeping quarters, Knight Geberic's stable, quarters, and gear. After cleaning was complete, the squires now joined their knights in mock combat using dull metal swords with rounded points and light armor. The swords could not penetrate the light armor but it surely hurt and left black and blue reminders. Since Vitigis did not like getting hit because it both hurt and damaged the young man's developing ego, he started to move quicker. The sooner that Vitigis finished his chores, the sooner he could start training with his Knight sponsor until lunch. After lunch, class room training was different every day with lots of homework at night. Lucky for Vitigis, there was usually no homework over the weekend so he could go home to be with his family if he was in good standing. Class room instruction included Order History, Etiquette, Nobility, Knighthood (Soldier), Religion, a magic class every other week, and meta-science class on those weeks without magic. Both magic and powers of the mind came easy to Vitigis. Although smart, tough, and quick, Vitigis had a little trouble with mock weapon combat compared to the rest of his studies. One day during supervised mocked combat with other squires, Vitigis was losing his sparring match. In the middle of the fight, he decided to drop his sword and shield, "Frak this! Please excuse me. I mean, the sword and shield are not working for me. I am going to try something else!" He then started fighting using only his hands and feet. Instead of using weapons to block steel weapons, he would either close the distance to stop the swing then strike. Or avoid the attack altogether, then surge forward to make the strike. Vitigis was such a natural pugilist that he was actually starting to win his sparring matches just by using his hands and feet against his armed with steel opponents. Vitigis would keep his hands open to block and to speed up his punches, then just before striking he would form a perfectly tight first striking his target with great kinetic energy that would actually transfer through the armor into flesh and bone without hurting Vitigis. Later, he would have to not hit as hard or in other words, pull his punches to reduce sending the other Squires to the infirmary. A few days later, Vitigis choose to shed his light armor because the armor was not allowing him to be as nimble as he wanted and it was interfering with his magical prowess when he was practicing his magic. After Vitigis prove that he could fight, cast magic, manifest powers, and represent the order, the Knight Lord and council had other plans for Vitigis. Since he could operate without metal armaments and operate more silently, the order would further train Vitigis in clandestine operations. Good or evil, every side needs an infiltrator operating in the shadows.

After Vitigis’ clandestine instruction had been completed, Knight Geberic and the other Knights took their squires to quell a goblin uprising which consisted of Goblin cavalry on their rat dogs and archers. The Knights met the Goblin cavalry on the battlefield with fury and the squires were doing an awesome job keeping their Knights ready for battle and protect them when they were vulnerable. The Knights were starting to get the upper hand and that is when poisoned goblin arrows started to rain down on them. As the Knights and Squires were being poisoned, they were starting to lose the battle. This is when Vitigis went into action, he organized some of the squires to shed their armor and shields and follow him. They quietly made their way to the goblin archers and set up for a near ambush. Without warning, they rushed in and killed the goblin archers. Then the squires charged the Goblin cavalry led by Vitigis. Not expecting to be flanked, the Goblins that were not killed outright fled the area. As soon as the goblins were dead or fully fled the area, Knight Gebric approached Vitigis with his sword out, ”What were you doing Squire?! I did not give you permission to leave us to take out the goblin archers and flank the goblin cavalry! On your knees Squire Vitigis!” A very confused Vitigis drops to his knees as requested by his Knight Sponsor, Geberic places the flat of his blade on Vitigis’ shoulder, then alternates shoulders as he states the following words, ”I Knight thee Sir Vitigis Cyrila, Knight Initiate of the Newborn Moon. Stand and be recognized!” A proud and happy Vitigis stands to cheers, shakes of the hand, and pats on the shoulder, ”Huzzah Huzzah Huzzah!” Other Knighthoods and cheers followed. After the field promotions, the injured and dead were further attended to. The knights returned home to celebrate the win and field promotions. After the festivities, the Knights returned to their quarters.

It was a new day, and as usual, the Pages, Squires, and new Knight Initiates are awoken early in the morning, Knight Initiate Cyrila report to Knight Geberic in the council chambers. Upon arrival, Vitigis stands at attention then bows to the Knight Lord, ”Knight Initiate Cyrila reporting as order my Lord!” The Knight Lord replies, ”At ease Knight Initiate and congratulations on your field promotion. Effective immediately, you are recognized by all as Knight Initiate Vitigis Cyrila, Knight of the Newborn Moon. You now have your own quarters and we have a new assignment for you. We need to you to investigate the disappearance of a number of prisoners from the notorious Prison of Balareth. Due to the location of the Prison, this is a very strange set of circumstances and we need this investigated at once. Go now and prepare, we will provide more information before you depart.” Vitigis bows again to the Knight Lord and then exits the chambers in a Knightly manner.

PERSONALITY:

Vitigis is a driven, intellectual, and charismatic leader committed to the Knight of the Newborn Moon code (below) and order. Although he abstains from deceit, he does not offer more information than necessary. Vitigis has an healthy ego because of his achievements that in turn acts like a survival mechanism. He is trained in weapons and armor use and except for the Composite Longbow, he is unlikely to use armaments because he is more silent and is always armed without them. Vitigis does not shy from combat and will not delay leading the way into combat but he will cast protection spells along the way during combat. If time permits, he prefers casting protective spells before combat. Just like when he was a child, he does not tolerate bullying or injustice to not only humans but animals as well.

A Knight of the Newborn Moon is Sworn ...

1. To Serve the Knight Lord in Valor
2. To Protect and Promote Magic, Occultism, and Powers of the Mind for they are Gifts from the Heavens.
3. Operate in Extreme Prejudice and Do Not bring Dishonor to the Order.
4. To Protect the Weak and Defenseless
5. To Give Assistance to Widows and Orphans
6. To Live by Honor and for Glory
7. To Not Seek Monetary Reward, but accepting it when it is offered
7. To Fight for the Welfare of All
8. To Obey those Placed in Authority
9. To Guard the Honor of Fellow Knights
10. To Abstain from Unfairness, Meanness, and Deceit
11. To Persevere to the End.
12. To Respect the Honor of Women
13. Never Refuse a Challenge from an Equal
14. Never Turn Your Back Upon a Foe

APPEARANCE:

Vitigis is tall, wiry, and toned in stature. When Vitigis walks, he moves with the grace of an elf. He wears an impeccable and clean soldier's uniform that matches his cleanliness but no signs of donned armor. He is bald but appears to have black hair due to the color of his eyebrows and has steely gray eyes that seem to stare into one's soul. On his back, he wears a backpack and a composite longbow but no other signs of carried weapons. On his waist, there are two pouches with contents attached to the soldier's uniform belt.


All right, after about an hour and a half of carefully reviewing the submissions here, I'd like to invite Verthandi Fargazer to join me over in Gameplay and Discussion. ^^ Thank you all for your applications, and if this doesn't work out, I might PM you. *Coughs* I'm working too hard on creating this to not want to see it through. XD


Thank you for the opportunity GM Rednal!


Good luck, you two.

You're free to PM me even if you only want to open a second table to see some alternate outcome ;)


Darn, and here was me hoping for a castle.

Congrats Anderlorn. And here's hoping a second table opens up somewhere down the line.

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