Beat It Flat |
Maka casts hold monster, yet the reaver is still 30 feet in the air.
Arie then the reaver goes.
Maka the Witch |
Maka grumbles as once again one of her spells refuses to take hold
Didn't clarify this earlier: Freedom of Movement will be on Tiki. I also moved my token (now that I'm behind a PC again). I'll be 40' in the air.
Tiki. |
Currently I have a 15 foot space and a 10 foot reach, so 25 feet is as high up as I can strike at the moment. I'll have to delay to see if it comes closer.
Beat It Flat |
The reaver is going to fly down, land and roar. Everyone needs a will save DC 19. It is a mind-affecting fear effect. Failed save is pannicked for Tiki, Kiti, and Malark, Shaken for the others.
Tiki can come off delay, then everyone else can act.
Tiki. |
Tiki WILL: 1d20 + 7 ⇒ (1) + 7 = 8
Using my folio reroll
Tiki WILL: 1d20 + 7 + 3 ⇒ (14) + 7 + 3 = 24
Kiti WILL: 1d20 + 5 ⇒ (18) + 5 = 23
With a second effort Tiki and Kiti are able to shrug off the fearsome roar and begin their charge.
+1 Lance: 1d20 + 23 ⇒ (19) + 23 = 42 Damage: 3d8 + 57 + 2d6 ⇒ (5, 6, 8) + 57 + (4, 5) = 85
Gore (+1 keen tusk blades): 1d20 + 23 ⇒ (4) + 23 = 27 Damage: 8d6 + 27 + 2d6 ⇒ (3, 4, 4, 4, 3, 1, 1, 4) + 27 + (1, 5) = 57
Arie D'nostica |
Don't forget your +2 to that save, it's a fear effect. Also don't forget bonuses to hit and damage. Thanks Oh Great GM for adding the +2 for Bane. I did miss that.
Arie curses as her spell is also shaken off buy the beast...
"Well, let's see if we can get lucky with this..."
Arie casts Glitterdist on the beast, making it sparkly and certainly improving it's Charisma. She will set it so to miss any allies. DC 17 Will save for the blindness. She will continue to recite her story.
will save: 1d20 + 7 + 2 + 4 ⇒ (15) + 7 + 2 + 4 = 28
Maka the Witch |
Will Save: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
I will also use my reroll
Will Save: 1d20 + 8 + 2 + 4 ⇒ (6) + 8 + 2 + 4 = 20
THANKS GM STARS
Maka will move forward and use her Misfortune Hex. Will save DC is 20.
Malark Kreel |
will: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Malark enters a flank with Tiki and strikes with his scimitar.
+1 scimitar, flank: 1d20 + 8 + 5 + 2 ⇒ (9) + 8 + 5 + 2 = 24
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Beat It Flat |
Malark's attack misses
Silver than reaver
Beat It Flat |
knowledge arcana to learn about the reavere.
The reaver does get an AO against Malark, since Malark was before Arie initiative order.
reaver bite AO on Malark: 1d20 + 21 ⇒ (1) + 21 = 223d6 + 7 ⇒ (3, 3, 2) + 7 = 15
and a miss
Silver Bullet |
will save: 1d20 + 5 ⇒ (20) + 5 = 25 Silver doublemoves forward setting himself up for a single move and a melee attack next turn, as he isn't going to get into melee when he won't get an attack off.
Beat It Flat |
Reaver will full attack Tiki as he hurt it the most.
bite: 1d20 + 21 ⇒ (4) + 21 = 253d6 + 7 ⇒ (3, 3, 4) + 7 = 17
claw: 1d20 + 21 ⇒ (15) + 21 = 362d6 + 7 ⇒ (6, 5) + 7 = 18
claw: 1d20 + 21 ⇒ (20) + 21 = 412d6 + 7 ⇒ (4, 5) + 7 = 16
miss chance, high hits: 1d100 ⇒ 50
miss chance, high hits: 1d100 ⇒ 74
miss chance, high hits: 1d100 ⇒ 70
claw crit: 1d20 + 21 ⇒ (12) + 21 = 332d6 + 7 ⇒ (5, 1) + 7 = 13
rend: 2d6 + 12 ⇒ (1, 4) + 12 = 17
The reaver gets Tiki good with both claws doing 64 damage.
Tiki is up
Beat It Flat |
[dice="Knowledge (arcana)"]1d20+15
In order up to however many questions I get: Resistances, Immunities, Special Attacks, Special Abilities, Hit Dice
just 1 item of knowledge. No resistance, so I will give you immunity to sleep.
Tiki. |
Dispite his wounds, Tiki continues the attack.
+1 Lance: 1d20 + 21 ⇒ (7) + 21 = 28 Damage: 1d8 + 19 + 2d6 ⇒ (1) + 19 + (2, 1) = 23
+1 Lance: 1d20 + 21 ⇒ (16) + 21 = 37 Damage: 1d8 + 19 + 2d6 ⇒ (1) + 19 + (4, 5) = 29
+1 Lance: 1d20 + 16 ⇒ (20) + 16 = 36 Damage: 1d8 + 19 + 2d6 ⇒ (8) + 19 + (1, 5) = 33
confirm: 1d20 + 16 ⇒ (16) + 16 = 32 Extra Damage: 2d8 + 38 ⇒ (4, 3) + 38 = 45
Edit: Fixed attack bonus. Still had charge calculated in.
Kiti. |
Kiti follows up with her own attacks.
Gore (+1 keen tusk blades): 1d20 + 21 ⇒ (2) + 21 = 23 Damage: 4d6 + 23 + 2d6 ⇒ (4, 5, 4, 5) + 23 + (5, 1) = 47
Gore (+1 keen tusk blades): 1d20 + 21 ⇒ (2) + 21 = 23 Damage: 4d6 + 23 + 2d6 ⇒ (2, 4, 3, 2) + 23 + (6, 5) = 45
Gore (+1 keen tusk blades): 1d20 + 16 ⇒ (4) + 16 = 20 Damage: 4d6 + 23 + 2d6 ⇒ (2, 2, 4, 4) + 23 + (3, 5) = 43
Beat It Flat |
Tiki hits the reaver hard, but it is still standing. It is looking pretty bad though.
Kiti misses on all attacks
Maka the Witch |
Maka will move east a bit so she can fire a Lightning Bolt at the Reaver without hitting any allies. Reflex save DC is 18.
Lightning Bolt Damage: 9d6 ⇒ (1, 1, 4, 6, 1, 1, 2, 2, 1) = 19
She will then Cackle to keep the Misfortune going.
Malark Kreel |
Malark moves to the east provoke AoO and starts to channel positive energy to heal Tiki.
Selective Channeling - enemy will not be healed
channel positive energy: 6d6 ⇒ (1, 1, 6, 2, 4, 3) = 17
Arie D'nostica |
As an instant action during Kiti's first attack Arie utters a powerful word of support.
Casting Gallant Inspiration on Kiti for that first attack. Instant spell. Adds 2d4 to his attack roll.
attack addition: 2d4 ⇒ (4, 1) = 5
On her turn Arie keeps up the story while taking a shot at the beast with her bow.
short bow: 1d20 + 8 + 5 ⇒ (11) + 8 + 5 = 24
damage: 3d6 ⇒ (2, 1, 2) = 5
Kiti. |
Since inspire courage is also a competence bonus, gallant inspiration would add 3 to the attack roll for a total of 26. I guess it will all depend on how much blindness is affecting the reaver's AC :)
Tiki. |
It would only make it a 26. The +5 competence bonus from gallant inspiration would replace the +2 competence bonus from inspire courage.
Beat It Flat |
Silver will miss.
The reaver will try to bite Tiki.
bite: 1d20 + 21 ⇒ (3) + 21 = 243d6 + 7 ⇒ (3, 4, 5) + 7 = 19
miss chance: 1d100 ⇒ 24
then it claws at him
claw 1: 1d20 + 21 ⇒ (2) + 21 = 232d6 + 7 ⇒ (4, 4) + 7 = 15
miss chance: 1d100 ⇒ 45
claw 2: 1d20 + 21 ⇒ (9) + 21 = 302d6 + 7 ⇒ (5, 2) + 7 = 14
miss chance: 1d100 ⇒ 80
that should be 1 hit for 14 points
Tiki and Kiti are up, then the rest if it is still alive.
Tiki. |
+1 Lance: 1d20 + 21 ⇒ (18) + 21 = 39 Damage: 1d8 + 19 + 2d6 ⇒ (7) + 19 + (5, 1) = 32
+1 Lance: 1d20 + 21 ⇒ (15) + 21 = 36 Damage: 1d8 + 19 + 2d6 ⇒ (8) + 19 + (2, 3) = 32
+1 Lance: 1d20 + 16 ⇒ (17) + 16 = 33 Damage: 1d8 + 19 + 2d6 ⇒ (8) + 19 + (3, 6) = 36
Kiti. |
Gore (+1 keen tusk blades): 1d20 + 21 ⇒ (3) + 21 = 24 Damage: 4d6 + 23 + 2d6 ⇒ (4, 5, 5, 6) + 23 + (2, 5) = 50
Gore (+1 keen tusk blades): 1d20 + 21 ⇒ (5) + 21 = 26 Damage: 4d6 + 23 + 2d6 ⇒ (3, 1, 3, 3) + 23 + (2, 4) = 39
Gore (+1 keen tusk blades): 1d20 + 16 ⇒ (11) + 16 = 27 Damage: 4d6 + 23 + 2d6 ⇒ (3, 3, 2, 5) + 23 + (1, 2) = 39
Arie D'nostica |
Thinking that Kiti's last attack was very close Arie will again speak a powerful word of support.
Gallant inspiration on that last attack kiti made
attack addition: 2d4 ⇒ (4, 3) = 7
Arie shrugs and takes another shot with her bow.
bow: 1d20 + 8 + 5 ⇒ (3) + 8 + 5 = 16
damage: 3d6 ⇒ (2, 5, 2) = 9
Beat It Flat |
Tiki hits 3 times with the lance for exactly 100 points, kiti misses 3 more times, but it was already well past dead.
With the reaver dead and helmet retrieved, you can return to Roslar coffer. Upon returning to Roslar’s Coffer, Gorm presents you with two intricately carved rings each worth 500 gp and a +1 coat pistol, which are reflect on the chronicle sheet.
I will get the chronicle sheets out hopefully tonight, and will email them and hopefully upload them to the google docs page. Thanks for playing and I hope you had fun.
Beat It Flat |
Thinking that Kiti's last attack was very close Arie will again speak a powerful word of support.
Gallant inspiration on that last attack kiti made
[dice=attack addition] 2d4Arie shrugs and takes another shot with her bow.
[dice=bow] 1d20+8+5
[dice=damage] 3d6
That would indeed have made kiti hit on the last attack.
Malark Kreel |
GM thank you for running!
Guys thank you for a great game!
GM will you run a new game?
If you will can you run any of those?
S02-13 Murder on the Throaty Mermaid (1-5)
S04-15 The Cyphermage Dilemma (1-5)
S07-12 The Twisted Circle (1-5)
S07-22: Bid for Alabastrine (1-5)
S08-01: Portent's Peril (1-5)
S08-05: Ungrounded but Unbroken (1-5)
S08-06: Reaping What We Sow (1-5)
S01-37 The Beggar's Pearl (1-7)
S01-43 The Pallid Plague (1-7)
S02-21 The Dalsine Affair (1-7)
Beat It Flat |
GM thank you for running!
Guys thank you for a great game!GM will you run a new game?
If you will can you run any of those?
S02-13 Murder on the Throaty Mermaid (1-5)
S04-15 The Cyphermage Dilemma (1-5)
S07-12 The Twisted Circle (1-5)
S07-22: Bid for Alabastrine (1-5)
S08-01: Portent's Peril (1-5)
S08-05: Ungrounded but Unbroken (1-5)
S08-06: Reaping What We Sow (1-5)
S01-37 The Beggar's Pearl (1-7)
S01-43 The Pallid Plague (1-7)
S02-21 The Dalsine Affair (1-7)
If there is enough interest, I am willing to run any of those.
There is a link under Discussion tab for the chronicles
Tiki. |
I could play any of these and have a huge selection of PCs at the 1-2 subtier:
S04-15 The Cyphermage Dilemma (1-5)
S08-06: Reaping What We Sow (1-5)
S01-43 The Pallid Plague (1-7)
S02-21 The Dalsine Affair (1-7)
Arie D'nostica |
Thank you very much fir running us! This was a good group and i'd be happy to play with any of you again! If you need an extra for one of those games, give me a shout. Thank you all!