Outpost II: 10-4 Reaver's Roar (Inactive)

Game Master Beat It Flat

Pathfinder Society Scenario #10-04: Reaver's Roar

A Pathfinder Society Scenario designed for levels 7-11.

A call from some of the Pathfinder Society's most esteemed leaders brings the PCs to a small town in Lastwall. While their mission to retrieve a relic of the Shining Crusade from a cathedral guarded by a fearsome beast seems straightforward—if extremely hazardous—interested parties from the nearby orc nation of Belkzen and beyond have their own plans that may not align with the PCs' own. Will the Pathfinders survive the deadly onslaught of a territorial guardian, or will they play into the hands of even more sinister forces?

Contents in Reaver's Roar also contribute directly to the ongoing storyline of the Silver Crusade faction.


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Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver takes the run action, as his plan is to get on that side of the red monster.


Map & Handouts

reaver will save:
will: 1d20 + 8 ⇒ (19) + 8 = 27


Map & Handouts

Maka casts hold monster, yet the reaver is still 30 feet in the air.

Arie then the reaver goes.

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

Maka grumbles as once again one of her spells refuses to take hold

Didn't clarify this earlier: Freedom of Movement will be on Tiki. I also moved my token (now that I'm behind a PC again). I'll be 40' in the air.

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

Currently I have a 15 foot space and a 10 foot reach, so 25 feet is as high up as I can strike at the moment. I'll have to delay to see if it comes closer.


Map & Handouts

The reaver is going to fly down, land and roar. Everyone needs a will save DC 19. It is a mind-affecting fear effect. Failed save is pannicked for Tiki, Kiti, and Malark, Shaken for the others.

Tiki can come off delay, then everyone else can act.

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

Tiki WILL: 1d20 + 7 ⇒ (1) + 7 = 8

Using my folio reroll
Tiki WILL: 1d20 + 7 + 3 ⇒ (14) + 7 + 3 = 24

Kiti WILL: 1d20 + 5 ⇒ (18) + 5 = 23

With a second effort Tiki and Kiti are able to shrug off the fearsome roar and begin their charge.

+1 Lance: 1d20 + 23 ⇒ (19) + 23 = 42 Damage: 3d8 + 57 + 2d6 ⇒ (5, 6, 8) + 57 + (4, 5) = 85

Gore (+1 keen tusk blades): 1d20 + 23 ⇒ (4) + 23 = 27 Damage: 8d6 + 27 + 2d6 ⇒ (3, 4, 4, 4, 3, 1, 1, 4) + 27 + (1, 5) = 57


Map & Handouts

Tiki chrges and lands a hefty blow, while Kiti is unable to hit the reaver.

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Don't forget your +2 to that save, it's a fear effect. Also don't forget bonuses to hit and damage. Thanks Oh Great GM for adding the +2 for Bane. I did miss that.

Arie curses as her spell is also shaken off buy the beast...
"Well, let's see if we can get lucky with this..."
Arie casts Glitterdist on the beast, making it sparkly and certainly improving it's Charisma. She will set it so to miss any allies. DC 17 Will save for the blindness. She will continue to recite her story.

will save: 1d20 + 7 + 2 + 4 ⇒ (15) + 7 + 2 + 4 = 28

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

Will Save: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16

I will also use my reroll

Will Save: 1d20 + 8 + 2 + 4 ⇒ (6) + 8 + 2 + 4 = 20
THANKS GM STARS

Maka will move forward and use her Misfortune Hex. Will save DC is 20.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

will: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26

Malark enters a flank with Tiki and strikes with his scimitar.

+1 scimitar, flank: 1d20 + 8 + 5 + 2 ⇒ (9) + 8 + 5 + 2 = 24
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Map & Handouts

will vs Maka:
Will save for Maka Hex: 1d20 + 8 ⇒ (10) + 8 = 18

will vs Arie:
Will save vs Arie: 1d20 + 8 ⇒ (17) + 8 = 25Will save vs Arie: 1d20 + 8 ⇒ (3) + 8 = 11

Malark's attack misses

Silver than reaver

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

Is there a Knowledge check for learning more info about the Reaver?


Map & Handouts

knowledge arcana to learn about the reavere.

The reaver does get an AO against Malark, since Malark was before Arie initiative order.

reaver bite AO on Malark: 1d20 + 21 ⇒ (1) + 21 = 223d6 + 7 ⇒ (3, 3, 2) + 7 = 15

and a miss


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

will save: 1d20 + 5 ⇒ (20) + 5 = 25 Silver doublemoves forward setting himself up for a single move and a melee attack next turn, as he isn't going to get into melee when he won't get an attack off.


Map & Handouts

Reaver will full attack Tiki as he hurt it the most.
bite: 1d20 + 21 ⇒ (4) + 21 = 253d6 + 7 ⇒ (3, 3, 4) + 7 = 17
claw: 1d20 + 21 ⇒ (15) + 21 = 362d6 + 7 ⇒ (6, 5) + 7 = 18
claw: 1d20 + 21 ⇒ (20) + 21 = 412d6 + 7 ⇒ (4, 5) + 7 = 16
miss chance, high hits: 1d100 ⇒ 50
miss chance, high hits: 1d100 ⇒ 74
miss chance, high hits: 1d100 ⇒ 70
claw crit: 1d20 + 21 ⇒ (12) + 21 = 332d6 + 7 ⇒ (5, 1) + 7 = 13
rend: 2d6 + 12 ⇒ (1, 4) + 12 = 17

The reaver gets Tiki good with both claws doing 64 damage.

Tiki is up


Map & Handouts

Malark, I need the character extension that you are applying credit to.

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

Knowledge (arcana): 1d20 + 15 ⇒ (12) + 15 = 27

In order up to however many questions I get: Resistances, Immunities, Special Attacks, Special Abilities, Hit Dice


Map & Handouts
Maka the Witch wrote:

[dice="Knowledge (arcana)"]1d20+15

In order up to however many questions I get: Resistances, Immunities, Special Attacks, Special Abilities, Hit Dice

just 1 item of knowledge. No resistance, so I will give you immunity to sleep.

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

Dispite his wounds, Tiki continues the attack.

+1 Lance: 1d20 + 21 ⇒ (7) + 21 = 28 Damage: 1d8 + 19 + 2d6 ⇒ (1) + 19 + (2, 1) = 23
+1 Lance: 1d20 + 21 ⇒ (16) + 21 = 37 Damage: 1d8 + 19 + 2d6 ⇒ (1) + 19 + (4, 5) = 29
+1 Lance: 1d20 + 16 ⇒ (20) + 16 = 36 Damage: 1d8 + 19 + 2d6 ⇒ (8) + 19 + (1, 5) = 33

confirm: 1d20 + 16 ⇒ (16) + 16 = 32 Extra Damage: 2d8 + 38 ⇒ (4, 3) + 38 = 45

Edit: Fixed attack bonus. Still had charge calculated in.

Silver Crusade

Neutral Rhinoceros Animal 8 (Sheet) | HP: 76/76 | AC: 32 (10 T, 30 F) | CMD: 28 | F: 11, R: 8, W: 5 | Init: 1 | Perc: 11 | Speed 70

Kiti follows up with her own attacks.

Gore (+1 keen tusk blades): 1d20 + 21 ⇒ (2) + 21 = 23 Damage: 4d6 + 23 + 2d6 ⇒ (4, 5, 4, 5) + 23 + (5, 1) = 47
Gore (+1 keen tusk blades): 1d20 + 21 ⇒ (2) + 21 = 23 Damage: 4d6 + 23 + 2d6 ⇒ (2, 4, 3, 2) + 23 + (6, 5) = 45
Gore (+1 keen tusk blades): 1d20 + 16 ⇒ (4) + 16 = 20 Damage: 4d6 + 23 + 2d6 ⇒ (2, 2, 4, 4) + 23 + (3, 5) = 43


Map & Handouts

Tiki hits the reaver hard, but it is still standing. It is looking pretty bad though.

Kiti misses on all attacks


Map & Handouts

All but Tiki may go

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

Maka will move east a bit so she can fire a Lightning Bolt at the Reaver without hitting any allies. Reflex save DC is 18.

Lightning Bolt Damage: 9d6 ⇒ (1, 1, 4, 6, 1, 1, 2, 2, 1) = 19

She will then Cackle to keep the Misfortune going.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

Malark moves to the east provoke AoO and starts to channel positive energy to heal Tiki.

Selective Channeling - enemy will not be healed

channel positive energy: 6d6 ⇒ (1, 1, 6, 2, 4, 3) = 17


Map & Handouts

Reflex 1: 1d20 + 9 ⇒ (2) + 9 = 11
Reflex 2: 1d20 + 9 ⇒ (14) + 9 = 23


Map & Handouts

Silver and Arie before the reaver goes

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

As an instant action during Kiti's first attack Arie utters a powerful word of support.
Casting Gallant Inspiration on Kiti for that first attack. Instant spell. Adds 2d4 to his attack roll.
attack addition: 2d4 ⇒ (4, 1) = 5

On her turn Arie keeps up the story while taking a shot at the beast with her bow.
short bow: 1d20 + 8 + 5 ⇒ (11) + 8 + 5 = 24
damage: 3d6 ⇒ (2, 1, 2) = 5


Map & Handouts

Arie misses

Silver Crusade

Neutral Rhinoceros Animal 8 (Sheet) | HP: 76/76 | AC: 32 (10 T, 30 F) | CMD: 28 | F: 11, R: 8, W: 5 | Init: 1 | Perc: 11 | Speed 70

Since inspire courage is also a competence bonus, gallant inspiration would add 3 to the attack roll for a total of 26. I guess it will all depend on how much blindness is affecting the reaver's AC :)

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Did making Kiti's first attack a 28 make it hit?

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

It would only make it a 26. The +5 competence bonus from gallant inspiration would replace the +2 competence bonus from inspire courage.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver moves into melee with the creature magical kukuri: 15 + 1d20 ⇒ 15 + (5) = 20 dmg: 1d4 + 7 ⇒ (4) + 7 = 11


Map & Handouts

Silver will miss.

The reaver will try to bite Tiki.
bite: 1d20 + 21 ⇒ (3) + 21 = 243d6 + 7 ⇒ (3, 4, 5) + 7 = 19
miss chance: 1d100 ⇒ 24
then it claws at him
claw 1: 1d20 + 21 ⇒ (2) + 21 = 232d6 + 7 ⇒ (4, 4) + 7 = 15
miss chance: 1d100 ⇒ 45
claw 2: 1d20 + 21 ⇒ (9) + 21 = 302d6 + 7 ⇒ (5, 2) + 7 = 14
miss chance: 1d100 ⇒ 80

that should be 1 hit for 14 points

Tiki and Kiti are up, then the rest if it is still alive.

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

+1 Lance: 1d20 + 21 ⇒ (18) + 21 = 39 Damage: 1d8 + 19 + 2d6 ⇒ (7) + 19 + (5, 1) = 32
+1 Lance: 1d20 + 21 ⇒ (15) + 21 = 36 Damage: 1d8 + 19 + 2d6 ⇒ (8) + 19 + (2, 3) = 32
+1 Lance: 1d20 + 16 ⇒ (17) + 16 = 33 Damage: 1d8 + 19 + 2d6 ⇒ (8) + 19 + (3, 6) = 36

Silver Crusade

Neutral Rhinoceros Animal 8 (Sheet) | HP: 76/76 | AC: 32 (10 T, 30 F) | CMD: 28 | F: 11, R: 8, W: 5 | Init: 1 | Perc: 11 | Speed 70

Gore (+1 keen tusk blades): 1d20 + 21 ⇒ (3) + 21 = 24 Damage: 4d6 + 23 + 2d6 ⇒ (4, 5, 5, 6) + 23 + (2, 5) = 50
Gore (+1 keen tusk blades): 1d20 + 21 ⇒ (5) + 21 = 26 Damage: 4d6 + 23 + 2d6 ⇒ (3, 1, 3, 3) + 23 + (2, 4) = 39
Gore (+1 keen tusk blades): 1d20 + 16 ⇒ (11) + 16 = 27 Damage: 4d6 + 23 + 2d6 ⇒ (3, 3, 2, 5) + 23 + (1, 2) = 39

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Thinking that Kiti's last attack was very close Arie will again speak a powerful word of support.
Gallant inspiration on that last attack kiti made
attack addition: 2d4 ⇒ (4, 3) = 7

Arie shrugs and takes another shot with her bow.
bow: 1d20 + 8 + 5 ⇒ (3) + 8 + 5 = 16
damage: 3d6 ⇒ (2, 5, 2) = 9


Map & Handouts

Tiki hits 3 times with the lance for exactly 100 points, kiti misses 3 more times, but it was already well past dead.

With the reaver dead and helmet retrieved, you can return to Roslar coffer. Upon returning to Roslar’s Coffer, Gorm presents you with two intricately carved rings each worth 500 gp and a +1 coat pistol, which are reflect on the chronicle sheet.

I will get the chronicle sheets out hopefully tonight, and will email them and hopefully upload them to the google docs page. Thanks for playing and I hope you had fun.


Map & Handouts
Arie D'nostica wrote:

Thinking that Kiti's last attack was very close Arie will again speak a powerful word of support.

Gallant inspiration on that last attack kiti made
[dice=attack addition] 2d4

Arie shrugs and takes another shot with her bow.
[dice=bow] 1d20+8+5
[dice=damage] 3d6

That would indeed have made kiti hit on the last attack.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

GM thank you for running!
Guys thank you for a great game!

GM will you run a new game?

If you will can you run any of those?

S02-13 Murder on the Throaty Mermaid (1-5)
S04-15 The Cyphermage Dilemma (1-5)
S07-12 The Twisted Circle (1-5)
S07-22: Bid for Alabastrine (1-5)
S08-01: Portent's Peril (1-5)
S08-05: Ungrounded but Unbroken (1-5)
S08-06: Reaping What We Sow (1-5)
S01-37 The Beggar's Pearl (1-7)
S01-43 The Pallid Plague (1-7)
S02-21 The Dalsine Affair (1-7)


Map & Handouts
Malark Kreel wrote:

GM thank you for running!

Guys thank you for a great game!

GM will you run a new game?

If you will can you run any of those?

S02-13 Murder on the Throaty Mermaid (1-5)
S04-15 The Cyphermage Dilemma (1-5)
S07-12 The Twisted Circle (1-5)
S07-22: Bid for Alabastrine (1-5)
S08-01: Portent's Peril (1-5)
S08-05: Ungrounded but Unbroken (1-5)
S08-06: Reaping What We Sow (1-5)
S01-37 The Beggar's Pearl (1-7)
S01-43 The Pallid Plague (1-7)
S02-21 The Dalsine Affair (1-7)

If there is enough interest, I am willing to run any of those.

There is a link under Discussion tab for the chronicles

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

I could play any of these and have a huge selection of PCs at the 1-2 subtier:

Malark Kreel wrote:


S04-15 The Cyphermage Dilemma (1-5)
S08-06: Reaping What We Sow (1-5)
S01-43 The Pallid Plague (1-7)
S02-21 The Dalsine Affair (1-7)

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Thank you very much fir running us! This was a good group and i'd be happy to play with any of you again! If you need an extra for one of those games, give me a shout. Thank you all!

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