Full Name |
Malark Kreel |
Race |
HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | |
Classes/Levels |
speed 30ft| focus #/# | spells | Active Conditions: --- |
Gender |
CN (male) Elf (Cavern Elf) | Ranger level 1 | |
Size |
M |
Age |
125 |
Alignment |
CN |
Strength |
12 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
10 |
About Malark Kreel
Malark
PROFILE
ELF (Cavern Elf)
Martial Disciple
Ranger;
Level: 1 #;
Experience: #
size: M
traits Medium Humanoid ELF
alignement: CN;
deity: Calistria
Languages: Common, Elven, Necril
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SENSES
Perception: +7 ((wis 2) + (prof 5) + (item)) [E]
Special Senses: Darkvision
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DEFENSES
ARMOR CLASS
AC: 18 (10 + (dex 4) + (prof 3) + (item 1)) [T]
Unarmored: [T], Light: [T], Medium: [T], Heavy: []
SAVING THROWS
Fortitude: +6 ((con 1) + (prof 5) + (item)) [E]
Reflex: +9 ((dex 4) + (prof 5) + (item)) [E]
Will: ## ((wis 2) + (prof 3) + (item)) [T]
Notes:
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OFFENSE
Class DC: 17 (10 + (key stat 4) + (prof 3) + (item)) [T]
Speed: 30ft Movement Types:
Melee Strikes
DAGGER +7 ((dex 4) + (prof 3) + (item) [T]
damage (1d4 + (str 1)) [P/S] (traits: Agile, Finesse, Thrown 10 ft., Versatile S)
Ranged Strikes
Longbow +7 ((dex 4) + (prof 3) + (item) [T]
damage (1d8 + (special)) [P] (traits: Deadly d10, Volley 30 ft.)
Weapon Proficiencies
Simple: [T], Martial: [T], Other (weapon): [T]
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SKILLS
Acrobatics: +6 [T]
Arcana: +1
Athletics: +3 [T]
Crafting: +1
Deception: +0
Diplomacy: +0
Intimidation: +3 [T]
Lore (Warfare): +4 [T]
Medicine: +2
Nature: +5 [T]
Occultism: +1
Performance: +0
Religion: +2
Society: +1
Stealth: +6 [T]
Survival: +5 [T]
Thievery: +6 [T]
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ABILITY SCORES
STR 12 +1, DEX 18 +4, CON 12 +1, INT 12 +1, WIS 14 +2, CHA 10 +0
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FEATS:
Ancestry Feats and Abilities
Special 1st: Darkvision
Heritage 1st: Cavern Elf - darkvision
1st: Elven Weapon Familiarity
Skill Feats
Background: Cat Fall
General Feats
3rd: (feat)
Class Feats and Abilities
Feature 1st: Hunt Prey- +2 circ. bon. Perception and Survival
Feature 1st: Hunter’s Edge(Flurry)-2nd att.penalty -3/3rd penalty-6
1st: Hunted Shot- two attacks, if hit add damage /resist. weak.
Bonus Feats
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EQUIPMENT
Combat Gear:
longbow x20 arrows
dagger
leather armor
Magic Items:
Other Gear:
backpack,
bedroll,
two belt pouches,
chalk x10,
flint and steel,
50 feet of rope,
Grappling hook,
2 weeks’ rations,
soap,
5 torches,
waterskin
Elixir of Life (Minor)(1d6/+1saves disease/10mi)
Bulk: 3.4 (Encumbered at: 6 = 5 + (str 1); Maximum at: 11 = 10 + (str 1))
Coins: 0 copper 8 silver 2 gold 0 platinum (or total in gold)
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