[dice=Short bow +1 second attack] 1d20+6 [/dice]
[dice=damage 1d6+1 [/dice]
Inspire Courage: +2 to hit with weapons. +2 to weapon damage. +2 to saves versus Charm and fear.
Haste: One extra attack when using full attack action. +1 attack rolls (all). +1 Dodge bonus to AC. +30' base movement.
Arie D'nostica
Female kitsune bard 9 (Pathfinder RPG Bestiary 4 175)
CG Medium humanoid (kitsune, shapechanger)
Init +4; Senses low-light vision; Perception +7
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Defense
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AC 21, touch 15, flat-footed 17 (+4 armor, +1 deflection, +4 Dex, +2 shield)
hp 66 (9d8+18)
Fort +7, Ref +12, Will +8; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft.
Melee +1 rapier +8/+3 (1d6+2/18-20) or
whip +7/+2 (1d3+1 nonlethal) or
bite +2 (1d4)
Ranged short bow +1 +11/+6 (1d6+1/×3)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks bardic performance 25 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 19], inspire competence +3, inspire courage +2, inspire greatness, suggestion [DC 19])
Spell-Like Abilities (CL 9th; concentration +14)
3/day—dancing lights
2/day—charm person (DC 17), disguise self, invisibility, misdirection, suggestion (DC 19)
Bard Spells Known (CL 9th; concentration +14)
3rd (4/day)—dispel magic, haste, purging finale[APG] (DC 18), reviving finale[APG] (DC 18)
2nd (5/day)—cacophonous call[APG] (DC 18), gallant inspiration[APG] (DC 17), glitterdust (DC 17), hold person (DC 18)
1st (7/day)—cure light wounds, glue seal[ACG], saving finale[APG] (DC 16), timely inspiration[APG] (DC 16), vanish[APG] (DC 16)
0 (at will)—daze (DC 16), detect magic, mending, prestidigitation, read magic, unwitting ally[APG] (DC 16)
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Statistics
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Str 12, Dex 18, Con 14, Int 12, Wis 10, Cha 20
Base Atk +6; CMB +7; CMD 22
Feats Magical Tail[ARG], Magical Tail[ARG], Magical Tail[ARG], Magical Tail[ARG], Magical Tail[ARG]
Traits dangerously curious, gold finger
Skills Acrobatics +16, Appraise +5, Bluff +16, Climb +5, Diplomacy +22, Disable Device +13, Disguise +14, Intimidate +14, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +9, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +5, Perception +7, Perform (dance) +16, Perform (oratory) +22, Sleight of Hand +9, Spellcraft +8, Stealth +13, Use Magic Device +19; Racial Modifiers +2 Acrobatics
Languages Ancient Osiriani, Common, Sylvan, Tengu, Elven, Dwarven, Gnome, Goblin.
SQ bardic knowledge +4, change shape, kitsune magic, lore master 1/day, versatile performances (dance, oratory)
Combat Gear aberration-bane arrows (5), human-bane arrows (5), potion of cure light wounds (2), potion of invisibility, scroll of cure light wounds, cure light wounds, scroll of expeditious retreat, scroll of false life, scroll of ghostbane dirge, scroll of lesser restoration, scroll of longstrider, scroll of scorching ray, scroll of shield of faith, shield of faith, scroll of shield, shield, scroll of web, wand of burning hands (16 charges), wand of cure light wounds, wand of protection from evil (10 charges), Ring of Eloquence, Trollbone, Scroll Fly, Haste, Necklace of Fireballs IV (4 x 2d6, 2 x 4d6, 2 x 6d6, 1 x 8d6) ; Other Gear +1 studded leather, +1 buckler, +1 rapier, short bow +1, whip, belt of physical might +2 (Dex, Con), circlet of persuasion, cloak of resistance +2, handy haversack, headband of alluring charisma +2, ring of protection +1, masterwork thieves' tools, 19 gp
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Special Abilities
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Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks.
Bardic Performance (move action, 25 rounds/day) Your performances can create magical effects.
Change Shape (Su) Assume a single human form.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Versatile Performance (Dance) +16 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Versatile Performance (Oratory) +20 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
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