Outpost II: 10-4 Reaver's Roar (Inactive)

Game Master Beat It Flat

Pathfinder Society Scenario #10-04: Reaver's Roar

A Pathfinder Society Scenario designed for levels 7-11.

A call from some of the Pathfinder Society's most esteemed leaders brings the PCs to a small town in Lastwall. While their mission to retrieve a relic of the Shining Crusade from a cathedral guarded by a fearsome beast seems straightforward—if extremely hazardous—interested parties from the nearby orc nation of Belkzen and beyond have their own plans that may not align with the PCs' own. Will the Pathfinders survive the deadly onslaught of a territorial guardian, or will they play into the hands of even more sinister forces?

Contents in Reaver's Roar also contribute directly to the ongoing storyline of the Silver Crusade faction.


151 to 200 of 343 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Map & Handouts

The next room is also mostly empty, however this room is showing more signs of neglect and disuse. Over the years the flooboards have begun to rot and warp.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

"Let's continue to next room!" Malark opens next door.


Map & Handouts

Is everyone following Malark? I need a marching order for traveling between areas.
As Malark crosses the room, the floor creeks.

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

Maka will stay 15 feet behind Malark.

Maka stays in the back, mostly. Arie, I've moved your icon to be near me.


Map & Handouts

Opening the next door, Malark finds a room that was probably last used for storage. Most of the stuff is old, decaying and useless.
Give me a perception check.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

perception: 1d20 + 4 ⇒ (6) + 4 = 10

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

Tiki will follow the group. If the floor is creaking, Tiki will try to find a way around it has both he and Kiti are pretty heavy themselves, nevermind together.

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Arie stays back, near Maka.

perception: 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

I moved my icon to be near the group, I'll come running if hear or spot trouble. That isn't the room with all the trouble is it?


Map & Handouts

Malark entered the next room and searched but did not find anything interesting. Anyone following?

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Arie will cautiously enter with him.

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

Tiki is looking to test the floor of the bastion. The creaking had him worried. Mounted on his Rhino they total about 5000 pounds.

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

Maka will move up to the door.

"Is the floor safe?"


Map & Handouts

Maka give me a perception, followed by and acrobatics check.

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

Perception: 1d20 ⇒ 12
Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Map seems to be working for me today, moved in behind Malark, not that it'll do much good if it comes to a fight. :)


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

If nothing is in this room Malark opens next door.

perception: 1d20 + 4 ⇒ (4) + 4 = 8


Map & Handouts

Arie give me 2 perceptions and Silver bullet give me 1 perception as Maka steps on a board that makes a very load creak.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

perception: 10 + 1d20 ⇒ 10 + (17) = 27 Don't tell me I notice the floor is in danger of collapsing.


Map & Handouts

gm stuff:
1=Arie, 2=Maka, 3= Silvertarget: 1d3 ⇒ 3

Silver bullet notices at the last second a huge reaver claw bursting through the floor boards under him.

Silver Bullet give me an Acrobatics check to try to jump out of the way.

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

"Damn! It's under us too!"


Map & Handouts

I am sorry, I did not respond to tiki checking the floor for weak points earlier. The floor is not weak where it is going to break under anyone’s weight, but does creak is a few locations where the reaver can hear and in this case can break a small section that it can get a claw through.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

acrobatics: 13 + 1d20 ⇒ 13 + (7) = 20 as he tries to jump out of the way.

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

To make it easier to follow into the smaller doorways, Tiki casts reduce animal on Kiti and then uses his racial change size ability on himself to become small. He wields his earthbreaker which resizes with him.

Tiki will also cast longstrider and feather step on Kiti.

Tiki follows the others into the room.

Silver Crusade

Neutral Rhinoceros Animal 8 (Sheet) | HP: 76/76 | AC: 32 (10 T, 30 F) | CMD: 28 | F: 11, R: 8, W: 5 | Init: 1 | Perc: 11 | Speed 70

Posting to make updated stat line available.


Map & Handouts

Silver just barely evades being grappled by the huge reaver claw. Maka and Tiki are able to avoid the creaky boards and proceed to next part. What are you goinh to do

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

Do we think it's safe to continue to the hallway to the west? Otherwise, we can spill out into the main room and approach the rest of the rooms from there.


Map & Handouts
Maka the Witch wrote:

Do we think it's safe to continue to the hallway to the west? Otherwise, we can spill out into the main room and approach the rest of the rooms from there.

Are you asking the other members of the party, or whether it looks safe for Maka to contine?

The floor in the next room appears to be in better shape then the present room you are in. A quick search (not a great one) has been done without and creaky floor.

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Let's head to a safer area. :)

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2
Beat It Flat wrote:

Are you asking the other members of the party, or whether it looks safe for Maka to contine?

The floor in the next room appears to be in better shape then the present room you are in. A quick search (not a great one) has been done without and creaky floor.

Honestly, I wasn't sure exactly what was checked and what wasn't, with the lag in checks and moving tokens, I sort of lost track of where we were. So, let me ask the following questions to help clear up my confusion (and maybe anybody else's):

1) The room Arie and Malark are in (the 4x4 before the hallway with the stairs): is this room safe? Do we know this information or do we need to make checks?
2) Has anybody perceived on the hallway room with the stairs to see if that area is safe?
3) Does the group want to go around to access the rooms on the slanted wall (meaning would we rather go out to the north of the room the rest of the party is in, and access those rooms from the large central chamber)?


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

I agree that we access those rooms from the large central chamber


Map & Handouts

The room Arie and Malark are appears safe. Malark searched the room with a perception roll of 8.

No one has check out the hallway room and stairs.

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

I concur with safer area by accessing the next set of rooms from the central chamber.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

Malark exits the room and enters the central chamber. From there he continues to other side and opens nearest door.

perception: 1d20 + 4 ⇒ (2) + 4 = 6


Map & Handouts

The door Malark opens reveals a small chamber that was probably used by the clerics in preparation for services. The room is empty and shows no immediate dangers.

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Arie follows Malark.

perception: 1d20 + 6 ⇒ (18) + 6 = 24


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

Malark enters the room and then opens eastern door.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Wait for me. As Silver plays catch up with the party.


Map & Handouts

The room contains several small benches, some still upright and intact, arranged around a large reliquary at the far end of the room. The reliquary is an oak and brass stand containing a two foot tall marble statue of a soldier in armor, kneeling over a shallow bowl. The soldier's face wears a pained expression, and appears to weep over the bowl. The bowl, made from a black lacquered wood, contains a clear liquid.

A severly wounded orc rests in the room.

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

Maka sees the injured orc struggling.

"My goodness, that poor creature. Malark, can you help?"

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

Kiti and Tiki move forward, the latter pulling out a wand that he offers to Malark.

"Feel free to use this, or if you'd prefer, step aside and let me do it."

wand of cure light wounds


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

"Thank you Tiki! I will use mine!" I play with pregen

Malark starts healing orcs.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (1) + 1 = 2


Map & Handouts
the orc says in common wrote:
my name is Uirch, thank you for the healing.

he wears the broken remnants of a wooden holy symbol of Sarenrae around his neck.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

"What happened here?" asks Malark.


Map & Handouts

“I came here with several others from my tribe. Mahja Firehair sent twelve of us here to cleanse the temple and capture the red reaver. The Twisted Nail was here before us, and it seems they too want the reaver for their own purposes. We had thought we could remove the beast and let it loose on our enemies in Belkzen, but it is larger and more aggressive than we anticipated. It cannot be contained or reasoned with.”

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

The visions of the Red Reaver flash in Maka's mind, instilling a bit of fear into her voice.

"You seeked to... control Red Reaver? That seems foolish. Red Reaver is strong and powerful. We came here to cleanse temple as well, but to destroy Reaver, not contain and use as a tool.

"Please, anything you can tell about this temple or destroying the Reaver would be helpful to our cause."


Map & Handouts

“The creature is very good at sniffing out intruders. We had set up camp north of here, just beyond the edge of its territory. The creature is not
very smart, so it can be tricked, but do not try to reason with it. I think its time here has made it more aggressive. It is connected to the healing font, and perhaps some of the other relics here as well. If you can break those links, you might weaken it.”

We laid a trap for the creature in the main hall but it isn’t set. If you activate the pressure plate and cables though, the harness should hold the reaver for a time. I hope that helps.” Uirch marks on the map the location of the trap and pressure plate.

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

"Ah, yes. We found trap and were able to arm it. We also found a font with a helmet in it. Was that the healing font? Do you know of any other relics specifically?"


Map & Handouts

“I have seen two: this reliquary here, and the font in the back of the Bastion.

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

Maka will cast Detect Magic and study the reliquary.

1d20 ⇒ 14
+17 for Spellcraft (31) or +15 for Knowledge (arcana) (29), whichever you deem appropriate.

151 to 200 of 343 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / 10-4 Reaver's Roar All Messageboards

Want to post a reply? Sign in.