Outpost II: 10-4 Reaver's Roar (Inactive)

Game Master Beat It Flat

Pathfinder Society Scenario #10-04: Reaver's Roar

A Pathfinder Society Scenario designed for levels 7-11.

A call from some of the Pathfinder Society's most esteemed leaders brings the PCs to a small town in Lastwall. While their mission to retrieve a relic of the Shining Crusade from a cathedral guarded by a fearsome beast seems straightforward—if extremely hazardous—interested parties from the nearby orc nation of Belkzen and beyond have their own plans that may not align with the PCs' own. Will the Pathfinders survive the deadly onslaught of a territorial guardian, or will they play into the hands of even more sinister forces?

Contents in Reaver's Roar also contribute directly to the ongoing storyline of the Silver Crusade faction.


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The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

"We set the trap again to slow it in case it came in that way..."


Map & Handouts
Maka the Witch wrote:

Maka will cast Detect Magic and study the reliquary.

1d20
+17 for Spellcraft (31) or +15 for Knowledge (arcana) (29), whichever you deem appropriate.

Maka believes that the reliquary may neutralize poison, regeneration and bane.

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

Maka's eyes widen as she studies the reliquary.

"This also seems to have powerful restorative properties, similar to the font we found on the other side of the temple..."

Maka will use her waterskin to pour some water into the reliquary. She will offer water to the orc before trying the water herself.


Map & Handouts

There is already water in the reliquary, so there is no need to add water. The orc seems to grow stronger after drinking from the reliquary. He even notes that his mangled leg and arm are beginning to feel better. He thanks you again.

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Arie points at the reliquary, "OK everyone, drink up!"
After everyone else goes, she will take a good drink and address the Orc, "Well, we were told that a test of knowledge would be needed to use this structure to help get rid of the Reaver. Any ideas on that?"


Map & Handouts
Uirch says wrote:
By dinking from the reliquary you should fare better against the reaver. There might be other things in the Bastion that might prove useful as well, but I did not have the opportunity to look.

Drinking from the reliquary would give you the effect of neutralize poison, regeneration, the bane property on your weapons against the red reaver, and a +2 sacred bonus to AC versus the red reaver

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

Tiki will take a drink and give some to his companion as well.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver bullet will have a drink too then.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

Malark drinks also.


Map & Handouts

You have cleared this room. Moving on?

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Yes, there are obviously more clues here, let's move on.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

Malark enters the next room.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver bullet follows behind.

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

Maka will follow along in back.

Can someone move my token? I'm at a convention this weekend and I'm having a hard time moving the token on my phone. Thanks!

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Arie will follow as well.

Dangit, the map is back to acting weird again. I don't see any tokens on it. :)


Map & Handouts

Map is back to normal. Go ahead move your token to the next area to check. If need be you can just next room to the right, or left, whatever can describe the direction.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

Malark opens the door of the room on the east side.

perception: 1d20 + 4 ⇒ (15) + 4 = 19


Map & Handouts

Malark you see nothing of particular interest in this room on first glance. Give me a perception check.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---
Beat It Flat wrote:

Malark you see nothing of particular interest in this room on first glance. Give me a perception check.

I have rolled 19

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Arie follows Malark in...
perception: 1d20 + 6 ⇒ (15) + 6 = 21

I don't know what's going on with my map view, still wonky, anyone who is seeing a good map, move me in with Malark please. :)


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

I fixed the map. I think someone does not know how to use Google Slides and always moves the map


Map & Handouts

Arie finds a potion in the room.

What room next?


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

Malek enters next room to the east.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23


Map & Handouts

Empty room Malark

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

"Hmmm. I wonder what this is..."

spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

Malek enters next room to the east.
Perception: 1d20 + 4 ⇒ (7) + 4 = 11

If there's nothing in there then he'll go to the next room in the east

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Map & Handouts
Arie D'nostica wrote:

"Hmmm. I wonder what this is..."

[dice=spellcraft] 1d20+8

It is a potion of cure serious


Map & Handouts

Malark enters the next room which is completely empty.

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

Maka follows behind Malark with Arie

I'm back from my convention. Thanks for your patience!

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

"Well, this could come in handy!"

Arie will continue to move with Malark.

Well, map looks good but I see no tokens at all. Weird. It's just this game. :)


Map & Handouts

Does any one else not see character tokens

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

I moved the slayer up with us, so I see the four tokens in the room behind Malark. I also see a token for the injured orc we just helped, as well as a random token in the main room.


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

Malark enters next room on the east.

perception: 1d20 + 4 ⇒ (9) + 4 = 13


Map & Handouts

The door to the room stands partially open. Inside the room stand a number of shelves and bookcases, many bearing old scorch marks and the blackened remains of old leather-bound books. Scrolls and papers, some little more than decayed piles of ash, lie strewn across the floor.

There are also 5 orcs in the room, that are obviously in the process of looting the place.

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

Tiki moves into the room with Kiti.

"Excuse me. Exactly what do you think you are doing? You either better have a good explanation or return that where you found it."


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

What Tiki means to say is, we are here to help you carry all this stuff out of here for free. He also means to say try not to accidentally damage anything you aren't carrying out of there, as that will leave evidence behind, he is anxious. bluff: -1 + 1d20 ⇒ -1 + (14) = 13

The then whispers to his allies. We will then attack them, when they have their backs turned. Orcs aren't going to stop stealing cause you told them too, it will help us get a surprise on them.


Map & Handouts

go:
blue: 1d20 + 1 ⇒ (18) + 1 = 19
orange: 1d20 + 1 ⇒ (5) + 1 = 6
red: 1d20 + 1 ⇒ (15) + 1 = 16
yellow: 1d20 + 1 ⇒ (15) + 1 = 16
purple: 1d20 + 1 ⇒ (12) + 1 = 13
tiki: 1d20 + 2 ⇒ (6) + 2 = 8
silver: 1d20 + 3 ⇒ (16) + 3 = 19
maka: 1d20 + 2 ⇒ (18) + 2 = 20
malark: 1d20 + 0 ⇒ (16) + 0 = 16
arie: 1d20 + 3 ⇒ (16) + 3 = 19

Initiative
Bold may go
Maka, Arie, Silver
Blue, Red, Yellow
Malark
Purple
Tiki
Orange

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Sensing violence Arie will step back from the front and start it off by casting Haste.

xtra attack on full attack, +1 to atacks, +1 to AC and Reflex saves, +30' to movement speed

Silver Crusade

LG Female Kitsune | Witch 9 | AC: 20 (T 14, FF 18) | HP 56+17/56 | F +6, R +7, W +8 | CMB +3, CMD 17 | Init +2 | Perception +2

Maka moves towards the corner of the outer room to gain a sight line to the yellow-bordered orc. She raises her hand to cast a spell.

"Tell your friends: you should give up now before you are eliminated."

Move Action: Move to spot on map.
Standard Action: Cast Contagious Suggestion on the yellow-bordered orc. Will save DC is 23. My suggestion is to surrender.


Map & Handouts

will save orange:
orange will: 1d20 + 0 ⇒ (20) + 0 = 20

Silver actions? then some orcs.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

Silver has just enough movement to get to red
+1 kukri attack hit: 1d20 + 15 ⇒ (11) + 15 = 26 dmg: 1d4 + 7 ⇒ (1) + 7 = 8
sneak attack dmg: 2d6 ⇒ (6, 5) = 11


Map & Handouts

Silver gets a good hit in on red

Blue moves forward and swings at Tiki.
battleaxe: 1d20 + 13 ⇒ (5) + 13 = 181d8 + 5 ⇒ (4) + 5 = 9
swing and a miss

Red full attacks Silver.
battleaxe: 1d20 + 13 ⇒ (6) + 13 = 191d8 + 5 ⇒ (7) + 5 = 12
iter. attack: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 5 ⇒ (8) + 5 = 13
red barely misses on the first swing, but connects with silver on the second attack

yellow double moves upto Malark

health:
red -19: silver -13

Malark is up


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

Malark tries to connect his scimitar with yellow orc.

+1 scimitar: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 1d6 + 3 ⇒ (5) + 3 = 8

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Don't forget to add any bonuses for the Haste. +1 attacks and damage, +1 AC. Would that help Silver? Also don't forget an extra attack on full attack option and the extra 30' movement


CN (male) Elf (Cavern Elf) | Ranger level 1 | HP 17/17 | AC 18 | F +6 R +9 W +5 | Perc +7 | Stealth +6 | speed 30ft| focus #/# | spells | Active Conditions: ---

I forgot haste.

So my first attack is 20 and damage 9

+1 scimitar- haste attack: : 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
damage: 1d6 + 3 ⇒ (1) + 3 = 4


Map & Handouts

Haste only adds to the attack, not damage

Malark swings twice, but misses both times. The first just barely missed.

Purple moves up to attack Silver
battleaxe: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 5 ⇒ (4) + 5 = 9

health:
red -19:Silver -22

Tiki and Kiti are up

Silver Crusade

Neutral Good Vanara Fighter 4/Hunter 5 (Sheet) (Equipment) (Companion) | HP: 6/76 | AC: 28 (14 T, 25 F) | CMD: 27 | F: 13, R: 11, W: 7 | Init: 2 | Perc: 12 | Speed 40, climb 30 |
Tracked Resources:
Primal Transformation 3/5 | Dire Collar 0/1 | Level 1 2/5 | Level 2 0/3 | Reroll 0/1

Tiki taps into Kit's primal nature causing hide harden and tusk to become thicker.

Activate primal transformation as a swift action. Kiti's natural armor increases by 2 and his gore damage increase by one step.

Tiki then brings his earthbreaker down upon the orc in front of him.

+1 Resizing Adamantine Earthbreaker: 1d20 + 18 ⇒ (2) + 18 = 20 Damage: 1d8 + 15 ⇒ (1) + 15 = 16
+1 Resizing Adamantine Earthbreaker: 1d20 + 18 ⇒ (4) + 18 = 22 Damage: 1d8 + 15 ⇒ (2) + 15 = 17
+1 Resizing Adamantine Earthbreaker: 1d20 + 13 ⇒ (5) + 13 = 18 Damage: 1d8 + 15 ⇒ (5) + 15 = 20

Silver Crusade

Neutral Rhinoceros Animal 8 (Sheet) | HP: 76/76 | AC: 32 (10 T, 30 F) | CMD: 28 | F: 11, R: 8, W: 5 | Init: 1 | Perc: 11 | Speed 70

If the orc is down, Tiki will move Kiti to engage the orc next to Malark and order Kiti to try to sunder the orc's axe. (Kiti has the maneuver trick for sunder).

If blue is down:
This will provoke as Kiti does not have improved sunder. If hit any damage is a penalty to the sunder attempt.
Sunder: 1d20 + 18 ⇒ (10) + 18 = 28 Damage: 2d6 + 16 ⇒ (6, 2) + 16 = 24

If blue is not down:
Kiti will try to finish blue, if blue falls after the first attack move to engage the one fighting Malark.
Gore (+1 keen tusk blades): 1d20 + 17 ⇒ (14) + 17 = 31 Damage: 2d6 + 16 ⇒ (3, 1) + 16 = 20
Gore (+1 keen tusk blades): 1d20 + 17 ⇒ (13) + 17 = 30 Damage: 2d6 + 16 ⇒ (5, 4) + 16 = 25
Gore (+1 keen tusk blades): 1d20 + 12 ⇒ (17) + 12 = 29 Damage: 2d6 + 16 ⇒ (4, 4) + 16 = 24

Third attack would threaten a critical.
Confirm: 1d20 + 12 ⇒ (20) + 12 = 32 Damage: 2d6 + 16 ⇒ (3, 3) + 16 = 22


Map & Handouts

Tiki attacks blue but is only able to hit once.

Kiti then gores the blue orc and is able to put down with its second attack.

the orange orc shakes off Maka attempt to command it and double moves up to replace the fallen blue orc.

Bold may go
Maka, Arie, Silver

Red, Yellow
Malark
Purple
Tiki
Orange

health:
red -19
silver -22

The Exchange

Arie D'Nostica. CG Female Kitsune (Appears to be a Varisian human most of the time) Bard 9 CG bard 9 | HP 66/66 | AC 21 FF 15 Touch 17 | CMB +7 CMD 22 | F+7 R+12 W+8 |Init +4 | Perc +7 SM +20 Speed 30' Spells: 0: 6 1)5 2)4 3)4 | Conditions: none

Arie begins reciting a lyrical story concerning Orcs, "Long ago a beast of Green, his hindquarters, quite unclean..."

She's a lot better than me. Starting a Bardic performance, Inspire Courage. Each round it is up everyone gains +2 to hit and weapon damage (confused the haste with that earlier, my bad) as well as +2 to saves versus charm and fear effects. This stacks with the haste effect so +3 to hit, +2 damage (weapons only), +2 on those saves, +30' movement, +1 to AC and Reflex saves and 1 extra attack on a full attack.

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