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Annoyed her first spell was shrugged off, Maka yells some choice words at the orcs in her native tongue of Senzar, then casts another spell.
Standard Action: Casting Phantasmal Killer. If I can see the purple one, I will target that one. If not, I'll target the yellow one. Save DC is 19. Will save first to disbelief. If that fails, Fortitude save or die. If they make the Fort save, they take 3d6 instead:
Phantasmal Killer - Fort for partial: 3d6 ⇒ (6, 2, 3) = 11

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purple will: 1d20 ⇒ 6
fort: 1d20 + 5 ⇒ (18) + 5 = 23
Purple screams as he sees something frightening.
Bold may go
Maka, Arie,Silver
Red, Yellow
Malark
Purple
Tiki
Orange
Red -19
Purple -11
Silver -22

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Silver misses red.
red battleaxe: 1d20 + 13 ⇒ (16) + 13 = 291d8 + 5 ⇒ (2) + 5 = 7
red iterative: 1d20 + 8 ⇒ (10) + 8 = 181d8 + 5 ⇒ (2) + 5 = 7
hits once
yellow swings at Malark
yellow battleaxe: 1d20 + 13 ⇒ (12) + 13 = 251d8 + 5 ⇒ (6) + 5 = 11
yellow iterative: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 5 ⇒ (2) + 5 = 7
that hits twice for 18.
Malark is up
red -19
purple -11
silver -29
Malark -18
I also put everyones damage taken on the corner of the map

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yellow will save: 1d20 ⇒ 10
purple swing at silver: 1d20 + 13 ⇒ (13) + 13 = 261d8 + 5 ⇒ (2) + 5 = 7
purple 2nd swing at silver: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 5 ⇒ (8) + 5 = 13
purple hits silver on more time who is now below half of his hp's
Tiki is up

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Tiki does what he knows best in these situations and attempts to smash the orc in front of him into a pile of blood and gore.
+1 Resizing Adamantine Earthbreaker: 1d20 + 18 ⇒ (10) + 18 = 28 Damage: 1d8 + 15 ⇒ (4) + 15 = 19
+1 Resizing Adamantine Earthbreaker: 1d20 + 18 ⇒ (20) + 18 = 38 Damage: 1d8 + 15 ⇒ (2) + 15 = 17
+1 Resizing Adamantine Earthbreaker: 1d20 + 13 ⇒ (2) + 13 = 15 Damage: 1d8 + 15 ⇒ (5) + 15 = 20
Second attack threatens a critical.
Confirm: 1d20 + 18 ⇒ (18) + 18 = 36 Damage: 2d8 + 30 ⇒ (6, 1) + 30 = 37

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If Tiki's attacks drop orange, Kiti is directed to go after purple next, moving to the square with the green X and then attacking. If not, Kiti attacks orange and moves to the X if the first attack drops him.
Gore (+1 keen tusk blades): 1d20 + 17 ⇒ (13) + 17 = 30 Damage: 2d6 + 16 ⇒ (5, 3) + 16 = 24
Gore (+1 keen tusk blades): 1d20 + 12 ⇒ (15) + 12 = 27 Damage: 2d6 + 16 ⇒ (5, 6) + 16 = 27

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Hey Silver and Tiki, don't forget bonuses for haste and Bardic performance. +3 to hit, +2 weapon damage and an extra attack when doing a full attack.

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Tiki total destroys the orange orc, Kiti moves up and finishes off the purple orc.
Bold may go
Maka, Arie,Silver
Red, Yellow
Malark
Tiki
red -19
yellow not injured, but poised to flee
silver -38
Malark -18

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Arie keeps her story going. She also casts a spell at Yellow.
Move action, performance, standard action Hold Person on Yellow. DC 18 Will save. Note: Round 3 of haste, round 2 of performance.

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will save yellow vs hex: 1d20 ⇒ 7
will save 1 vs hold person: 1d20 ⇒ 12
will save 2 vs hold person: 1d20 ⇒ 8
Silver is up

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Silver bot away, full attack on red.
primary 1: 1d20 + 13 ⇒ (4) + 13 = 171d4 + 7 ⇒ (4) + 7 = 11
primary 2: 1d20 + 8 ⇒ (7) + 8 = 151d4 + 7 ⇒ (2) + 7 = 9
secondary 1: 1d20 + 13 ⇒ (13) + 13 = 261d4 + 7 ⇒ (1) + 7 = 8
secondary 2: 1d20 + 8 ⇒ (19) + 8 = 271d4 + 7 ⇒ (3) + 7 = 10
crit confirm: 1d20 + 8 ⇒ (3) + 8 = 111d4 + 7 ⇒ (2) + 7 = 9

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Silver lashes out at the red orc, hitting twice for 18 points, and barely putting it down. Yellow is currently held, and also wanting to flee, so combat over.
A repost of the rooms discription
The door to the room stands partially open. Inside the room stand a number of shelves and bookcases, many bearing old scorch marks and the blackened remains of old leather-bound books. Scrolls and papers, some little more than decayed piles of ash, lie strewn across the floor.
Actions?

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Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Maka enters the room and begins to search around. She'll go through some papers and bookcases trying to find some additional information about rituals within the site they may have missed (besides the font and the reliquary). She'll also do a sweep of the room with Detect Magic to pick up any auras.

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The room was once a library for the clerics and monks who lived and worked on the grounds of the Bastion of Light. The books in this room contain histories and personal journals for many of the Bastion’s former residents, but much of the text is now useless due to years of decay and smoke or direct damage from the fire 11 years ago.
Built into the wall along the southern side of the room is a large pictorial shrine to Sarenrae. The shrine is carved in the shape of a large ankh, with a hollow in each extremity and another in the center (5 total). Scattered on the floor beside the shrine are several small statues and the remnants of a broken wood tray. The statues are carved or cast from various materials and are no more than 6 inches tall.
The figurines that are nearby are: a gold hound, an amber wheel of sunlight, a platinum four-armed angel, and a silver armor-clad soldier.
Give me a knowledge history or religion check

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Oh, I'm going to take this opportunity to cast False Life on myself. I know the temp HP won't stack with the ritual, but I'll get more out of the spell than 6.
Temp HP: 1d10 + 9 ⇒ (8) + 9 = 17

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"So, shall we just let our friend here go?"
Know History assist: 1d20 + 9 ⇒ (5) + 9 = 14
know history: 1d20 + 10 ⇒ (11) + 10 = 21
perception if needed: 1d20 + 6 ⇒ (10) + 6 = 16
"Let;s make sure none of our Orc friends here have it..."

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"So, shall we just let our friend here go?"
[dice=Know History assist] 1d20+9
[dice=know history] 1d20+10
[dice=perception if needed] 1d20+6"Let;s make sure none of our Orc friends here have it..."
The orcs have pocketed a number of small relics
of some interest. Among them is a golden holy symbol ofSarenrae worth 200 gp, seven sets of prayer beads worth 20 gp
each, and a handful of rubies worth 150 gp. The orcs also carry
a small copper statue of a sword and another small alabaster
statue of a lioness;

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Arie also notices a wooden holy symbol of Sarenrae which currently lies on the floor among the decaying papers.
Maka knows this to be a puzzle of some sort, possibly some sort of religious test.
An additional Knowledge religion might help you better identify the statues.

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I mistyped, that second know: History was supposed to be a Know: Religion roll. :)
know religion: 1d20 + 10 ⇒ (5) + 10 = 15
"Malark, what do you make of this puzzle?"

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Between Arie and Malark, these are details about the Statues:
Aeabos: This is the silver soldier. “Sheathed in the scales of
a thousand stars, Aeabos travels the nighttime sky to distant
worlds, sharing the healing light of Sarenrae’s grace.”
Bryla: This is the amber wheel. “She is the burning
wheel. Bryla of Sacred Fire has thrice answered our prayers,
manifesting as a glowing halo to illuminate the way forward
and burn away evil.”
Charlabu: This is the golden dog. “The golden-haired
hound archon Charlabu often masquerades as a mortal dog,
seeking ways to look after those in need without betraying
his disguise. Small acts such as these are the foundation
upon from which redemption arises.”
Mystmorning: This is the copper sword. “Mystmorning is
simultaneously the shining blade and the crowned steed.
Her rose-gold fur reflects the last rays of our goddess before
night, reminding us that the Dawnflower’s light shall return
to conquer darkness once more.”
Izorai: This is the alabaster lioness. “Where shadows pool,
evil oft arises. The huntress Izorai sniffs out villainy, yet the
same jaws that kill can gingerly recover the abused and carry
them to safety.”
Sarenrae: This is the holy symbol. “She is the Dawnflower,
the heart of light, hope, and redemption.”
Sunlord Thalachos: “The mighty herald of Sarenrae is her
bodyguard and companion. Just as he appears at auspicious
births, so too does Sunlord Thalachos welcome the sun as it
is born anew each day.”
You can give me yet another knowledge religion to possibly identify a correct statue to use.

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Feeling that this is an important moment Arie will activate her Lore Master ability to grab a 20 for the Know: Religion roll, netting a 30.

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Between Arie and Malarks knowledge of religion and Sarenrae, the quickly identify the 5 items needed and within 1 minute place them in their proper spots.
The correct placement is the amber wheel (Bryla) in the top,
the copper sword (Mystmorning) to the left, the four-armed
angel (Thalachos) to the right, the gold hound (Charlabu) at
the bottom, and the holy symbol (Sarenrae) at the center.
Once the last figurine is placed, radiance pours
from each extremity of the shrine towards the center hollow
and into the symbol of Sarenrae, which now radiates a soft,
golden light. When any creature other than the red reaver
takes possession of this holy symbol, the red reaver loses
its status as the de facto “guardian” of the Bastion of Light.
The charged holy symbol of Sarenrae also sheds light as
a torch and once per day it automatically affects whomever
has it with a breath of life spell.
You have explored and done everything that can help you against the reaver, which seems like it is getting close to finding a way into the Bastion. Make your plans to fight the reaver, and we will start that encounter when you say your prep is done.

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Can we tell where it is trying to come in?

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We should definitely make sure that holy symbol is on someone who will need it most.
Maka can prep with the following spells:
See Invisibility: Maka will cast this on herself.
Freedom of Movement: Maka will offer this to any melee person who is concerned about being grappled.
Flight Hex: If I can plan ahead of time with a 9-minute duration, I will activate this so I already have a fly speed.
Extended Haste: If I can plan ahead of time with an 18-round duration, I can pre-buff this.
Extended Silk to Steel: Same as above, 18-round duration.

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If Maka has the Haste covered, i'll start another perfomrance and well have the same bonuses as last combat. Most of Arie's other abilities are conditional during combat.She can help with rerolls, additions to rolls, etc.
Whoever is going to 'tank' (do we have one? :) ) should take the symbol.
Anyone want to be invisible?

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Tiki is probably the most tanky. I think he has the best AC and hp in the group.

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The reaver has been trying all around the building to get in. You could influence the area where it breaks through. The easiest is main big center area.
You can be pre buffed as you can predict when it will get in.
tiki: 1d20 + 2 ⇒ (17) + 2 = 19
Arie: 1d20 + 3 ⇒ (11) + 3 = 14
Maka: 1d20 + 2 ⇒ (17) + 2 = 19
Malark: 1d20 + 0 ⇒ (15) + 0 = 15
Silver: 1d20 + 3 ⇒ (5) + 3 = 8
Pick a room to fight in, tell me any last minute actions, then we will start.
Don't forget you will all have the bane property on your weapons vs the reaver as long as you drank from reliquiry. (+2 to hit, +2d6 damage)

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Malark goes to room with holy water and he drinks again.
The font and reliquiry only grant a benefit once per 24 hours per person.

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"Let us draw it out to the main section. I'll have an advantage if I can move about more freely."
Dismiss reduce companion.
Change Size back to medium.
Cast feather step on Kiti.
Cast barkskin on Kiti.
Activate primal transformation to enhance Kiti's natural armor and damge.
As cracks begin to form in the bastion's exterior, activate Kiti's dire collar increasing its size to huge.
Ready my lance and prepare to charge it as it breaks in.

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As the beast is breaking in Arie will begin her story again. This time it is a grand story about a brave band who defeated a powerful enemy in an epic battle...

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The reaver breaks through the ceiling where it is at. It is about 30 feet up. It is last in initative, so everyone may act. I moved Maka and Silver into the room.

Malark Kreel |

Malark focus divine power like a ray of the sun and projects a blast of light from his open palm.
Cast searing light
ranged touch attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 3d8 ⇒ (1, 8, 7) = 16

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Arie leans around the pillar and targets the beast with a spell as well.
"I hope this works.."
Casting Cacophonous Call, DC 18 Will save or be nauseated for 8 rounds.

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As the usual battle buffer/interrupter I normally have cards with me playing face to face so i'll just put this here for general knowledge.
We all have some temp HP. Arie has 11.
From earlier buffs in the temple we all:
Have the Bane property on all weapons used against the reaver, so +2d6 damage.
+2 AC vs the reaver
(I'm assuming the Neutralize poison and Regerante were one time offerings)
From the combo of my bardic Performance and Maka's Haste we all:
+3 to hit
+2 weapon damage
+2 saves vs. Charm and Fear
+30' Movement rate
+1 AC (I believe stacks with above so +3 total)
+1 Reflex saves
1 Extra attack on a full attack

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As the usual battle buffer/interrupter I normally have cards with me playing face to face so i'll just put this here for general knowledge.
We all have some temp HP. Arie has 11.
From earlier buffs in the temple we all:
Have the Bane property on all weapons used against the reaver, so +2d6 damage.
+2 AC vs the reaver
(I'm assuming the Neutralize poison and Regerante were one time offerings)
From the combo of my bardic Performance and Maka's Haste we all:
+3 to hit
+2 weapon damage
+2 saves vs. Charm and Fear
+30' Movement rate
+1 AC (I believe stacks with above so +3 total)
+1 Reflex saves
1 Extra attack on a full attack
Also +2 to hit with bane on weapons including natural weapons, so should be +5