GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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You gained just under enough XP to 12th but I'm bumping you up to 12 anyway. Putting you at exactly 220,000 XP. Next level 13 is 315,000 XP.

We've completed Book 4 and will be starting Book 5. According to the advancement track, you should be 13th level but you haven't been having any difficulty with encounters, so 12th will be fine. (except that cheesy Catoblepas)


Stop off at everyone's least favorite city to sell loot and arm up?


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Sounds like a plan. Maybe we can find some fun this time. :)


Will level up later. I have posted a treasure list on the last page with suggested divvies.
four potions of cure serious wounds (1 each person)
three potions of remove disease (1 Iolana,Ayako,Tyrando)
six potions of lesser restoration (1 each, 2 in kitty)
three potions of gaseous form (1 Ayako,Iolana,Tyrando)
2 doses of dust of disappearance (Kitty)
wand of cure critical wounds (40 charges) Ayako
scroll of break enchantment (Iolana)
scroll of heal (Ayako)
scroll of limited wish (Iolana)
scroll of resurrection (Ayako)
two candles of truth (Kitty)
3 doses of stone salve (Kitty)
bag of holding (type IV) (Kitty, on Fluffy?)


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Ah yes, forgot we have to sell a dozen magic armors and such. You have some spot in Magnimar you could teleport us to for this business?


Oh come on, we could get you a hooker from Kaer Maga


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Even an undead one! No thanks. Tyrandro is far too afraid their unlawfulness would rub off :P


Kitty is the pig?


Kitty=stash. Perhaps right now the big bag of holding


Lvl 12

HP 4+2=+6
+1 Bab
+1 all saves
Mystery Spell: Planar Binding
+2 5th level spells castable per day 3 6th level spells per day
6th level Spell gained:Heal
+1 Cha
+1 to usual skills


Late night for me. So a little more time for you all to level up and decide on loot and all that.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

I've got some stuff tasty needs to be taken care of out of village, so I'll be away until Sunday.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

I know I repeat myself, but once you have some free time, whether with internet or not, you need to level from eight to 12 now. Or doing the "I got more kills than you" game will become boring.

(I remember that you only forgot to change the 8 in the subtitle not the level up, but the level distance sums up with time ;)


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

+3 HP
+1 Con
+1 6th Level Disintegrate
+1 5th Level Favored Class Option: Cone of Cold
+1 Spellcraft, +1 Perception, +1 UMD


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

I wouldn't say no to the headband of Mental Prowess, but I have a headband of Alluring Charisma +2 already.


Your Will save needs boosting


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Only thing appealing to Tyrandro is the dusty rose prism ioun stone.

Fluffy would take the belt of physical might for some extra HP from the con boost, but only if Sebastian doesn't want it and we don't need the money for something else.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

And now I'd need Celestial Armor. I ran into the Dex to AC limitation of my breastplate.

+1 Dex
Skills on everything I max and ride and stealth.

Fluffy got +2 Nat armor plus, +1 on Str and Dex and a skill point that went into perception.


Unfortunately Kaer Maga is your best bet to sell and shop. Magnimar is about 600 miles away and none of you have been there so your first trip will need to be on foot. Also, Kaer Maga although a despicable city, is not really part of the scope of the campaign and you won't have any negative encounters there. But you can roleplay it however you like.

Castle Scarwall where Chapter 5 takes place is 300 miles from the Cinderlands.

You should do as much shopping as you can now. Chapter 5 is one giant dungeon. Although nothing is stopping you from teleporting back and forth if you need to.

I'll try to figure out what you are keeping and calculate the gold you are getting.


Ok, so after divvying out all the consumables which I’m not going to both to list, we have the following:

Mithral Chain Shirt +2 – I see Ayako has a chain shirt +2 so can upgrade. The mithral probably doesn’t do too much for her, but why not.

Boots of Striding and Springing – someone should take this, if not just for the extra 10 ft movement. Only Sebastian seems to have boots at the moment.

Belt of Physical Might +2 Str, Con – Give to Tunstall. I’m sure Sebastian wants something with Dex.

Dusty Rose Prism Ioun Stone – Tyrando said he wanted it

Headband of Mental Prowess +2 Wis, Cha – Iolana

Bag of Holding IV – can be the party’s new bag. The Type I bag you had can go to MuShu

Cloak of Resistance +2 – Mushu had a +1. Everyone else has at least +2

Selling:
Snaggletooth's Mithral Spiked Collar
Leather Armor +1
Sawtooth Sabre +1
Dagger
Cloak of Resistance +1
Mask of the Mantis
Ring of Protection +1
Full Plate +1
Masterwork Heavy Steel Shield
Longsword +1
Composite Longbow (+3 Str)
Full Plate
Heavy Steel Shield +1
Flaming Longsword +1
Golden Holy Symbol of Urgathoa
Cherrywood Coffer
Cruel Longsword +1

Assuming this is correct, you’ll each 19,398 gold, 6 silver, and 3 copper.

Let me know if it looks good or any changes to make.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

In that case, there is a belt Str+2 that Fluffy doesn't need any more. Selling, or is there some caster having trouble to carry her stuff?

I use boots of speed, and I don't move a lot. But Ayako with her limp might benefit from the speed increase to not stay behind, if we have to flee or in a chase.

As for Kaer Maga: Is there everything from the book available? Because with that much money the celestial armor is no longer something to look forward to in the future.
And in that case I'd have an agile mithral +1 breastplate (new 5400gp) to throw in, if someone wants it.


Yes, I’ll allow just about any item within the Paizo books within reason. Let me know what you want to get but I probably won’t say no.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

I'll take the celestial armor and an efficient quiver. Need to have a reasonable way to store all these arrows I shoot in one combat alone.

And I buy arrows. Lots of them.


Ok, I wil take the Mithril Chain Shirt +2 and throw in my chainmail+2 to sell

Will take the Boots of Striding and Springing, Cloak of Resistance +2 for Mushu and give him the Bag of Holding type 1


I'm way ahead of you. The gold above includes selling Ayako's chain shirt and Tunstall's belt. The above amount is the correct total you all receive.

Tyrandro: Celestial armor and efficient quiver are fine.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
GM Peachbottom wrote:
I'm way ahead of you. The gold above includes selling Ayako's chain shirt and Tunstall's belt. The above amount is the correct total you all receive.

And the +1 Mithral Agile Breastplate?


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Ok, stuff bought, gold and stats updated, ready to go.


Upgraded Headband of Charisma to +4 and got a Tunic of Careful Casting to add +2 to concentration.

I have 11,345 gp left. Keep for emergency Raise Deads?


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Do it with style. Buy yourself a ring with a big stone. I guess the casting we can get for free at the Pharasma Temple.


I did not include Tyrandro's breastplate. If you want to split it four ways, everyone can add an additional 1387.5 gp.

Also, you do not need to meet Laori in Korvosa. You can pick a meeting place anywhere you want.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

My headband of Alluring Charisma +2 is also up for grabs or sale. 4,000 Purchase price

I picked up a Piercing Metamagic Rod 11,000
Silet Metamagic Rod 11,000
Bag of Holding 1 2,500

Anyone want my Handy Haversack? Otherwise it's for sale and money split. 2,000 Purchase Price


Ayako has a Haversack already.

I wonder if this place will be undead heavy? Well need Death Ward


I'm...actually going to buy stuff this time. I'll have to go and look back to see roughly what I should have, but an exact total is so far beyond happening it's gone from being not funny to coming around to hilarious. The irony is that this is easily the longest-running campaign I've been in XD

Level 12
Stat increase: +1 to Dex
HP: +9
BAB: +1
Saves: +1 Fort, Ref, Wil
Skills: +1 to: Acrobatics, Climb, Intimidate, Kn. (local), Perception

As for items, I'll probably look to sell what I've got and improve whatever I can. I've got +1 Mithral Chain Shirt, a mundane buckler (wow), and a +1 Human Bane Rapier that can all probably be improved. Cloak of Resistance +2, Ring of Protection +1 are lower on the list. Belt of Incredible Dexterity +2 is getting outdated as well.

I guess, from an in-character perspective, it might be a good time to start putting together a respectable Blackjack kit of his own.


You guys don't have to split personal items back among the party if you don't want to. Just consider it an upgrade.

This place is absolutely undead heavy. Don't forgot when you performed the ritual with the Sun Shaman and Zellara, you added either undead-bane to one of your weapons or ghost-touch to one of your armors. It also gave you a one-time save against a death effect but using this will also burn off the weapon or armor bonus.

Sounds good Sebastian. Don't worry about the exact amount. Just do the best you can.


5th Harrowing Rolls

Ayako:

Role Card: 1d9 ⇒ 9 Wis CE The Lost
Card 1: 1d6 ⇒ 41d9 ⇒ 9 Int CE The Snakebite
Card 2: 1d6 ⇒ 51d9 ⇒ 4 Wis N The Owl
Card 3: 1d6 ⇒ 11d9 ⇒ 3 Str CG The Big Sky
Card 4: 1d6 ⇒ 11d9 ⇒ 4 Str LN The Forge
Card 5: 1d6 ⇒ 41d9 ⇒ 6 Int CN The Vision
Card 6: 1d6 ⇒ 61d9 ⇒ 3 Cha CG The Unicorn
Card 7: 1d6 ⇒ 41d9 ⇒ 4 Int LN The Inquisitor
Card 8: 1d6 ⇒ 31d9 ⇒ 5 Con N The Teamster
Card 9: 1d6 ⇒ 51d9 ⇒ 4 Reroll
Card 9: 1d6 ⇒ 61d9 ⇒ 2 Cha NG The Theater
Harrow Points: 2

Iolana:

Role Card: 1d9 ⇒ 8 Wis NE The Mute Hag
Card 1: 1d6 ⇒ 41d9 ⇒ 7 Int LE The Rakshasa
Card 2: 1d6 ⇒ 41d9 ⇒ 6 Int CN The Vision
Card 3: 1d6 ⇒ 41d9 ⇒ 3 Int CG The Joke
Card 4: 1d6 ⇒ 61d9 ⇒ 5 Cha N The Twin
Card 5: 1d6 ⇒ 41d9 ⇒ 5 Int N The Foreign Trader
Card 6: 1d6 ⇒ 11d9 ⇒ 1 Str LG The Paladin
Card 7: 1d6 ⇒ 11d9 ⇒ 6 Str CN The Uprising
Card 8: 1d6 ⇒ 41d9 ⇒ 3 Reroll
Card 8: 1d6 ⇒ 51d9 ⇒ 9 Wis CE The Lost
Card 9: 1d6 ⇒ 51d9 ⇒ 7 Wis LE The Eclipse
Harrow Points: 3

Sebastian:

Role Card: 1d9 ⇒ 6 Wis CN The Carnival
Card 1: 1d6 ⇒ 31d9 ⇒ 3 Con CG The Desert
Card 2: 1d6 ⇒ 11d9 ⇒ 9 Str CE The Cyclone
Card 3: 1d6 ⇒ 21d9 ⇒ 2 Dex NG The Cricket
Card 4: 1d6 ⇒ 31d9 ⇒ 1 Con LG The Trumpet
Card 5: 1d6 ⇒ 51d9 ⇒ 3 Wis CG The Publican
Card 6: 1d6 ⇒ 41d9 ⇒ 2 Int NG The Wanderer
Card 7: 1d6 ⇒ 11d9 ⇒ 6 Str CN The Uprising
Card 8: 1d6 ⇒ 51d9 ⇒ 4 Wis LN The Queen Mother
Card 9: 1d6 ⇒ 21d9 ⇒ 9 Dex CE The Demon's Lantern
Harrow Points: 3

Tyrandro:

Role Card: 1d9 ⇒ 6 Reroll
Role Card: 1d9 ⇒ 7 Wis LE The Eclipse
Card 1: 1d6 ⇒ 51d9 ⇒ 6 Wis CN The Carnival
Card 2: 1d6 ⇒ 51d9 ⇒ 4 Wis LN The Queen Mother
Card 3: 1d6 ⇒ 51d9 ⇒ 5 Wis N The Owl
Card 4: 1d6 ⇒ 31d9 ⇒ 4 Con LN The Brass Dwarf
Card 5: 1d6 ⇒ 21d9 ⇒ 7 Dex LE The Avalanche
Card 6: 1d6 ⇒ 11d9 ⇒ 1 Str LG The Paladin
Card 7: 1d6 ⇒ 21d9 ⇒ 3 Dex CG The Juggler
Card 8: 1d6 ⇒ 21d9 ⇒ 3 Reroll
Card 8: 1d6 ⇒ 61d9 ⇒ 2 Cha NG The Theater
Card 9: 1d6 ⇒ 41d9 ⇒ 8 Int NE The Idiot
Harrow Points: 4


Ayako will swap out Summon Monster 4 for Death ward then. Best get something between us and all that drain.


Working on the next Harrowing tonight.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

There is something special I'd like to have to be prepared for incorporeal undead. It's from the Pathfinder Society Field Guide (page 48), Costs 200gp. I'd take 5 of them. Is that available?

Weapon Blanch (Ghost Salt): This gritty alchemical
powder is made from exotic minerals mixed with an
infusion crafted from the ectoplasmic remains of
destroyed incorporeal undead. When rubbed onto a
weapon that is then placed over a hot f lame for a full
round, ghost salt melts and forms a temporary coating on
the weapon. The blanching gives the weapon the ability
to do full damage to incorporeal creatures, even if the
weapon itself is nonmagical. An application of ghost salt
remains effective until the weapon makes a successful
attack. Each dose of weapon blanch can coat one weapon or
up to 10 pieces of ammunition. Only one kind of weapon
blanch can be on a weapon at one time (see the Advanced
Player’s Guide for other forms of weapon blanch).


The Weapon Blanch is fine. You can buy that.


I've finished up the Harrowing tonight but I'm too tired to post it. I'll get it up tomorrow so we can continue.


Buying 4 Death Ward scrolls for 2800 gp. To supplement my own spells.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

I love weapon blanches on ammunition. It does 50 of them.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

I have 3,700 gold I can contribute to purcheses Ayako. Do you want more Death Ward Scrolls?


We do have a Wand of Restoration. Hmm.. Heard we might be facing a demilich! Best research ways to protect ourselves.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
Iolana Altumas wrote:
I love weapon blanches on ammunition. It does 50 of them.

This one states explicitely 10. My post from above is a direct copy from the UE pdf.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Antimagic field against the Lich?

A suggestion from Reddit: NPC sage to learn about all its weaknesses and attacks is the best preparation and more reliable than trusting their own knowledge religion check.


You are no longer poisoned


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
Iolana Altumas wrote:

Antimagic field against the Lich?

Would hurt the lich more than me. Might ruin your fun through the encounter though.


Flying is an option. Let me know who is flying if you want to go that route.

You are welcome to try anti magic field if you can cast it. My experience with that spell is that it rarely goes as plans but who knows.

Also thanks for reminding me about the Zon Kuthinites. I nearly forgot.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

I read antimagic field, and decided against taking it when I leveled.

I was just re reading my Rod of Wonder effects last night. I might have better luck with that than the anitmagic field. At least it would be interesting. :)

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